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Alexander Ploss
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- affiliation: University of Münster, Germany
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2010 – 2019
- 2013
- [j2]Max Knemeyer, Mohammed Nsaif, Frank Glinka, Alexander Ploss, Sergei Gorlatch:
To wards Data Persist Ency in Real-Time Online Interactive Applic Ations. Int. J. Comput. 12(1): 75-85 (2013) - [c21]Max Knemeyer, Alexander Ploss, Frank Glinka, Mohammed Nsaif, Sergei Gorlatch:
The problem of data persistency in distributed real-time interactive applications. IDAACS 2013: 203-207 - [c20]Max Knemeyer, Mohammed Nsaif, Frank Glinka, Alexander Ploss, Sergei Gorlatch:
A persistent data storage design for real-time interactive applications. SoMeT 2013: 51-56 - 2012
- [c19]Sergei Gorlatch, Dominik Meiländer, Alexander Ploss, Frank Glinka:
Towards bringing real-time online applications on Clouds. ICNC 2012: 57-61 - 2011
- [b1]Alexander Ploß:
Efficient dynamic communication for real-time online interactive applications in heterogeneous environments. Universität Münster, 2011, pp. I-V, 1-213 - [c18]Sebastian Albers, Alexander Ploss, Sergei Gorlatch:
Accelerating multi-user online games on multi-core systems using dependents. CCNC 2011: 177-181 - [c17]Dominik Meiländer, Alexander Ploss, Frank Glinka, Sergei Gorlatch:
A Dynamic Resource Management System for Real-Time Online Applications on Clouds. Euro-Par Workshops (1) 2011: 149-158 - [c16]Sebastian Bartholomäus, Alexander Ploss, Sergei Gorlatch:
Improving the concurrent updates of replicated global objects in multi-server virtual environments. SimuTools 2011: 320-327 - [c15]Dominik Meiländer, Alexander Ploss, Frank Glinka, Sergei Gorlatch:
Software Development for Real-Time Online Interactive Applications on Clouds. SoMeT 2011: 81-94 - 2010
- [c14]Ole Scharf, Sergei Gorlatch, Felix Blanke, Christoph Hemker, Sebastian Westerheide, Tobias Priebs, Christoph Bartenhagen, Alexander Ploss, Frank Glinka, Dominik Meiländer:
Scalable Distributed Simulation of Large Dense Crowds Using the Real-Time Framework (RTF). Euro-Par (1) 2010: 572-583 - [c13]Alexander Ploß, Dominik Meiländer, Frank Glinka, Sergei Gorlatch:
Towards the Scalability of Real-Time Online Interactive Applications on Multiple Servers and Clouds. High Performance Computing Workshop 2010: 267-287 - [c12]Alexander Ploss, Dominik Meiländer, Philipp Möllers, Frank Glinka, Sergei Gorlatch:
Netlag: a performance evaluation tool for massively multi-user networked applications. HPDC 2010: 573-580
2000 – 2009
- 2009
- [c11]Frank Glinka, Allaithy Raed, Sergei Gorlatch, Alexander Ploss:
A Service-Oriented Interface for Highly Interactive Distributed Applications. Euro-Par Workshops 2009: 266-277 - [c10]Sergei Gorlatch, Frank Glinka, Alexander Ploss:
Towards a Scalable Real-Time Cyberinfrastructure for Online Computer Games. ICPADS 2009: 722-727 - 2008
- [j1]Frank Glinka, Alexander Ploss, Sergei Gorlatch, Jens Müller-Iden:
High-Level Development of Multiserver Online Games. Int. J. Comput. Games Technol. 2008: 327387:1-327387:16 (2008) - [c9]Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch:
From a single- to multi-server online game: a Quake 3 case study using RTF. Advances in Computer Entertainment Technology 2008: 83-90 - [c8]Radu Prodan, Vlad Nae, Thomas Fahringer, Sergei Gorlatch, Frank Glinka, Alexander Ploß, Jens Müller-Iden:
A Grid Environment For Real-Time Multiplayer Online Games. CoreGRID Integration Workshop 2008: 225-236 - [c7]Alexander Ploss, Frank Glinka, Sergei Gorlatch:
A Case Study on Using RTF for Developing Multi-player Online Games. Euro-Par Workshops 2008: 390-400 - [c6]Sergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan, Vlad Nae, Thomas Fahringer:
Enhancing Grids for Massively Multiplayer Online Computer Games. Euro-Par 2008: 466-477 - [c5]Sergei Gorlatch, Frank Glinka, Alexander Ploss, Allaithy Raed, Hamido Fujita:
User-Oriented Software Development for Real-Time Online Applications. SoMeT 2008: 339-360 - 2007
- [c4]Alexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden:
Towards a High-level design Approach for Multi-Server Online Games. GAMEON 2007: 10-17 - [c3]Frank Glinka, Alexander Ploss, Jens Müller-Iden, Sergei Gorlatch:
RTF: a real-time framework for developing scalable multiplayer online games. NETGAMES 2007: 81-86 - 2005
- [c2]Jens Müller, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch:
Rokkatan: scaling an RTS game design to the massively multiplayer realm. Advances in Computer Entertainment Technology 2005: 125-132 - [c1]Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann:
Rokkatan - ein massiv mehrspielerfähiges Echtzeitspiel. Informatiktage 2005: 109-112
Coauthor Index
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