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Joshua McCoy
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2020 – today
- 2024
- [c33]Nicholas Sloss Treynor, Joshua McCoy:
College Ruled: A Pathfinding Approach to Generative Storytelling. FDG 2024: 15 - [i1]Danny Halawi, Aron Sarmasi, Siena Saltzen, Joshua McCoy:
Dominion: A New Frontier for AI Research. CoRR abs/2405.06846 (2024) - 2023
- [c32]Fuhsin Liao, Grant Gelardi, Kyle Mitchell, Arunpreet Sandhu, Joshua McCoy:
Sunset Valley: A Case Study in Computational Gossip. CoG 2023: 1-5 - [c31]Kyle Mitchell, Joshua McCoy:
Towards an Agency-centered Ontology of Game Mechanics. FDG 2023: 56:1-56:4 - [c30]Arunpreet Sandhu, Joshua McCoy:
Exploring the Union Between Procedural Narrative and Procedural Content Generation. ICIDS (2) 2023: 255-262 - 2022
- [c29]Kyle Mitchell, Camden Pettijohn, Joshua McCoy:
Never a Dull Moment: Believable Dynamic Character Beat Generation between Game World Events. AIIDE 2022: 279-281 - 2021
- [c28]Ben Samuel, Mike Treanor, Joshua McCoy:
Design Considerations for Creating AI-based Gameplay. AIIDE Workshops 2021 - [c27]Arunpreet Sandhu, Kyle Mitchell, Joshua McCoy:
TileTerror: A System for Procedurally Generating 2D Horror Maps. AIIDE Workshops 2021 - [c26]Aron Sarmasi, Timothy Zhang, Chu-Hung Cheng, Huyen Pham, Xuanchen Zhou, Duong Nguyen, Soumil Shekdar, Joshua McCoy:
HOAD: The Hanabi Open Agent Dataset. AAMAS 2021: 1646-1648 - [c25]Aron Sarmasi, Timothy Zhang, Chu-Hung Cheng, Huyen Pham, Xuanchen Zhou, Duong Nguyen, Soumil Shekdar, Joshua McCoy:
Meta-Learning a Solution to the Hanabi Ad-Hoc Challenge. FDG 2021: 5:1-5:7
2010 – 2019
- 2019
- [c24]Zeyuan Chen, Josh McCoy:
Augmenting Character Path Planning with Layered Social Influences. AIIDE 2019: 123-129 - [c23]Arunpreet Sandhu, Zeyuan Chen, Joshua McCoy:
Enhancing wave function collapse with design-level constraints. FDG 2019: 17:1-17:9 - [c22]Arunpreet Sandhu, Joshua McCoy:
A framework for integrating architectural design patterns into PCG. FDG 2019: 49:1-49:5 - [c21]Erica Jurado, Kirsten Emma Gillam, Joshua McCoy:
Non-player character personality and social connection generation. FDG 2019: 101:1-101:7 - 2018
- [c20]Ben Samuel, Aaron A. Reed, Emily Short, Samantha Heck, Barrie D. Robison, Landon Wright, Terence Soule, Mike Treanor, Joshua McCoy, Anne Sullivan, Alireza Shirvani, Edward T. Garcia, Rachelyn Farrell, Stephen G. Ware, Katherine Compton:
Playable Experiences at AIIDE 2018. AIIDE 2018: 275-281 - [c19]Anne Sullivan, Joshua Allen McCoy, Sarah Hendricks, Brittany Williams:
Loominary: Crafting Tangible Artifacts from Player Narrative. TEI 2018: 443-450 - 2016
- [j2]Camille Barot, Michael Buro, Michael Cook, Mirjam Palosaari Eladhari, Boyang Li, Antonios Liapis, Magnus Johansson, Josh McCoy, Santiago Ontañón, Jonathan P. Rowe, Emmett Tomai, Harko Verhagen, Alexander Zook:
The AIIDE 2015 Workshop Program. AI Mag. 37(2): 91-94 (2016) - [c18]Mike Treanor, Josh McCoy, Anne Sullivan:
A Framework for Playable Social Dialogue. AIIDE 2016: 232-238 - 2015
- [c17]Mike Treanor, Josh McCoy, Anne Sullivan:
Social Play in Non-Player Character Dialog. INT/SBG@AIIDE 2015: 99-101 - [c16]Daniel G. Shapiro, Karen Tanenbaum, Joshua McCoy, Larry LeBron, Craig W. Reynolds, Andrew Stern, Michael Mateas, Bill Ferguson, David Diller, Kerry Moffitt, Will Coon, Bruce Roberts:
Composing Social Interactions via Social Games. AAMAS 2015: 573-580 - [c15]Christopher Totten, Josh McCoy, Lindsay Grace, Sarah Aristil:
Bug-fixing Game-like Syllabi: Evaluating Common Issues and Iterating New Pedagogical Mechanics. FDG 2015 - 2014
- [j1]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Social Story Worlds With Comme il Faut. IEEE Trans. Comput. Intell. AI Games 6(2): 97-112 (2014) - [c14]Joseph Carter Osborn, Ben Samuel, Joshua Allen McCoy, Michael Mateas:
Evaluating Play Trace (Dis)similarity Metrics. AIIDE 2014 - [c13]Ben Samuel, Josh McCoy, Mike Treanor, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique. FDG 2014 - 2013
- [c12]Harko Verhagen, Mirjam Palosaari Eladhari, Magnus Johansson, Joshua McCoy:
Social Believability in Games. Advances in Computer Entertainment 2013: 649-652 - [c11]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Prom Week. AIIDE 2013 - [c10]Daniel G. Shapiro, Joshua McCoy, April Grow, Ben Samuel, Andrew Stern, Reid Swanson, Mike Treanor, Michael Mateas:
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters. AIIDE 2013 - [c9]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Prom Week: Designing past the game/story dilemma. FDG 2013: 94-101 - 2012
- [c8]Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas:
Prom week. FDG 2012: 235-237 - 2011
- [c7]Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas:
Comme il Faut: A System for Authoring Playable Social Models. AIIDE 2011 - [c6]Joshua McCoy, Mike Treanor, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin:
Prom Week: social physics as gameplay. FDG 2011: 319-321 - 2010
- [c5]Joshua McCoy, Mike Treanor, Ben Samuel, Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin:
The Prom: An Example of Socially-Oriented Gameplay. AIIDE 2010 - [c4]Josh McCoy, Mike Treanor, Ben Samuel, Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin:
Comme il Faut 2: a fully realized model for socially-oriented gameplay. FDG 2010: 10:1-10:8
2000 – 2009
- 2009
- [c3]Joshua McCoy, Michael Mateas:
The Computation of Self in Everyday Life: A Dramaturgical Approach for Socially Competent Agents. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 75-82 - 2008
- [c2]Joshua McCoy, Michael Mateas:
An Integrated Agent for Playing Real-Time Strategy Games. AAAI 2008: 1313-1318 - 2007
- [c1]James Skorupski, Jerry Yee, Josh McCoy, James Davis:
Facial type, expression, and viseme generation. SIGGRAPH Posters 2007: 34
Coauthor Index
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last updated on 2024-07-20 20:35 CEST by the dblp team
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