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John Levine
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2020 – today
- 2024
- [c36]Martin Hugh Goodfellow
, Andrew Abel
, Konstantinos Liaskos
, John Levine
:
Automated Marking in Undergraduate Programming Classes. CEP 2024: 13-16 - 2023
- [c35]Francesco Meggetto
, Crawford Revie
, John Levine
, Yashar Moshfeghi
:
Why People Skip Music? On Predicting Music Skips using Deep Reinforcement Learning. CHIIR 2023: 95-106 - [i9]Francesco Meggetto, Crawford Revie
, John Levine, Yashar Moshfeghi:
Why People Skip Music? On Predicting Music Skips using Deep Reinforcement Learning. CoRR abs/2301.03881 (2023) - 2021
- [c34]Francesco Meggetto
, Crawford Revie
, John Levine, Yashar Moshfeghi:
On Skipping Behaviour Types in Music Streaming Sessions. CIKM 2021: 3333-3337 - 2020
- [c33]Matthew Stephenson
, Damien Anderson
, Ahmed Khalifa
, John Levine, Jochen Renz, Julian Togelius
, Christoph Salge:
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. CEC 2020: 1-8
2010 – 2019
- 2019
- [c32]Damien Anderson
, Philip Rodgers, John Levine, Cristina Guerrero-Romero, Diego Perez Liebana:
Ensemble Decision Systems for General Video Game Playing. CoG 2019: 1-8 - [i8]Juan Leni, John Levine, John Quigley:
Solving zero-sum extensive-form games with arbitrary payoff uncertainty models. CoRR abs/1905.03850 (2019) - [i7]Damien Anderson, Cristina Guerrero-Romero, Diego Pérez-Liébana, Philip Rodgers, John Levine:
Ensemble Decision Systems for General Video Game Playing. CoRR abs/1905.10792 (2019) - 2018
- [c31]Philip Rodgers, John Levine, Damien Anderson
:
Ensemble Decision Making in Real-Time Games. CIG 2018: 1-8 - [c30]Damien Anderson
, Matthew Stephenson
, Julian Togelius
, Christoph Salge, John Levine, Jochen Renz:
Deceptive Games. EvoApplications 2018: 376-391 - [i6]Damien Anderson, Matthew Stephenson, Julian Togelius, Christoph Salge, John Levine, Jochen Renz:
Deceptive Games. CoRR abs/1802.00048 (2018) - [i5]Matthew Stephenson, Damien Anderson, Ahmed Khalifa, John Levine, Jochen Renz, Julian Togelius, Christoph Salge:
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. CoRR abs/1809.02904 (2018) - [i4]Juan Leni, John Levine, John Quigley:
Seq2Seq Mimic Games: A Signaling Perspective. CoRR abs/1811.06564 (2018) - 2017
- [j9]Erfan Rahimian
, Kerem Akartunali
, John Levine:
A hybrid integer and constraint programming approach to solve nurse rostering problems. Comput. Oper. Res. 82: 83-94 (2017) - [j8]Erfan Rahimian
, Kerem Akartunali
, John Levine:
A hybrid Integer Programming and Variable Neighbourhood Search algorithm to solve Nurse Rostering Problems. Eur. J. Oper. Res. 258(2): 411-423 (2017) - [i3]Philip Rodgers, John Levine:
Ensemble Framework for Real-time Decision Making. CoRR abs/1706.06952 (2017) - 2015
- [c29]Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith:
AI-based Game Design Patterns. FDG 2015 - 2014
- [c28]Philip Rodgers, John Levine:
An investigation into 2048 AI strategies. CIG 2014: 1-2 - 2013
- [p2]John Levine, Clare Bates Congdon, Marc Ebner
, Graham Kendall, Simon M. Lucas, Risto Miikkulainen, Tom Schaul, Tommy Thompson:
General Video Game Playing. Artificial and Computational Intelligence in Games 2013: 77-83 - [p1]Marc Ebner
, John Levine, Simon M. Lucas, Tom Schaul, Tommy Thompson, Julian Togelius:
Towards a Video Game Description Language. Artificial and Computational Intelligence in Games 2013: 85-100 - [i2]John Levine, Graeme Ritchie, Alastair Andrew, Simon Gates:
New Results for the Heterogeneous Multi-Processor Scheduling Problem using a Fast, Effective Local Search and Random Disruption. CoRR abs/1312.6246 (2013) - 2012
- [j7]Luke Dicken, Peter Gregory, John Levine:
Abstraction through clustering: complexity reduction in automated planning domains. Int. J. Data Min. Model. Manag. 4(2): 123-137 (2012) - [c27]Mark D. Dunlop, John Levine:
Multidimensional pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking. CHI 2012: 2669-2678 - 2010
- [c26]Muhammad Abdul Hakim Newton, John Levine:
Implicit Learning of Compiled Macro-Actions for Planning. ECAI 2010: 323-328 - [c25]Luke Dicken, John Levine:
Applying Clustering Techniques to Reduce Complexity in Automated Planning Domains. IDEAL 2010: 186-193
2000 – 2009
- 2009
- [c24]Tommy Thompson, John Levine:
Realtime execution of automated plans using evolutionary robotics. CIG 2009: 333-340 - [c23]Tommy Thompson, Fraser Milne, Alastair Andrew, John Levine:
Improving control through subsumption in the EvoTanks domain. CIG 2009: 363-370 - [c22]John Levine, Carl Henrik Westerberg, Michelle Galea, David Humphreys:
Evolutionary-based learning of generalised policies for AI planning domains. GECCO 2009: 1195-1202 - 2008
- [c21]Thomas Thompson, John Levine, Russell Wotherspoon:
Evolution of counter-strategies: Application of co-evolution to Texas Hold'em Poker. CIG 2008: 16-22 - [c20]Thomas Thompson, John Levine:
Scaling-up behaviours in EvoTanks: Applying subsumption principles to artificial neural networks. CIG 2008: 159-166 - [c19]Thomas Thompson, Lewis McMillan, John Levine, Alastair Andrew:
An evaluation of the benefits of look-ahead in Pac-Man. CIG 2008: 310-315 - 2007
- [j6]Georgios N. Yannakakis
, John Levine, John Hallam:
Emerging Cooperation With Minimal Effort: Rewarding Over Mimicking. IEEE Trans. Evol. Comput. 11(3): 382-396 (2007) - [c18]Muhammad Abdul Hakim Newton, John Levine, Maria Fox, Derek Long:
Learning Macro-Actions for Arbitrary Planners and Domains. ICAPS 2007: 256-263 - [c17]Richard G. Carter, John Levine:
An Investigation into Tournament Poker Strategy using Evolutionary Algorithms. CIG 2007: 117-124 - [c16]Thomas Thompson, John Levine, Gillian Hayes:
EvoTanks: Co-Evolutionary Development of Game-Playing Agents. CIG 2007: 328-333 - 2005
- [c15]Georgios N. Yannakakis, John Hallam, John Levine:
Evolutionary computation variants for cooperative spatial coordination. Congress on Evolutionary Computation 2005: 2715-2722 - 2004
- [j5]John Levine, Frederick Ducatelle:
Ant colony optimization and local search for bin packing and cutting stock problems. J. Oper. Res. Soc. 55(7): 705-716 (2004) - [j4]Michelle Galea, Qiang Shen
, John Levine:
Evolutionary approaches to fuzzy modelling for classification. Knowl. Eng. Rev. 19(1): 27-59 (2004) - [c14]Georgios N. Yannakakis, John Levine, John Hallam:
An evolutionary approach for interactive computer games. IEEE Congress on Evolutionary Computation 2004: 986-993 - 2003
- [c13]Austin Tate, Jeff Dalton, John Levine, Alex Nixon:
Task-Achieving Agents on the World Wide Web. Spinning the Semantic Web 2003: 431-458 - [c12]Santiago García Carbajal, John Levine, Fermín González Martinez:
Multi Niche Parallel GP with a Junk-Code Migration Model. EuroGP 2003: 327-334 - [c11]Mark Cumiskey, John Levine, J. Douglas Armstrong
:
Gene Network Reconstruction Using a Distributed Genetic Algorithm with a Backprop Local Search. EvoWorkshops 2003: 33-43 - [c10]John Levine, David Humphreys:
Learning Action Strategies for Planning Domains Using Genetic Programming. EvoWorkshops 2003: 684-695 - 2001
- [j3]Steven Willmott, Julian Richardson, Alan Bundy, John Levine:
Applying adversarial planning techniques to Go. Theor. Comput. Sci. 252(1-2): 45-82 (2001) - [c9]Carl Henrik Westerberg, John Levine:
Investigation of Different Seeding Strategies in a Genetic Planner. EvoWorkshops 2001: 505-514 - 2000
- [j2]John Levine, Austin Tate, Jeff Dalton:
O-P3: Supporting the Planning Process using Open Planning Process Panels. IEEE Intell. Syst. 15(5): 56-62 (2000) - [c8]Austin Tate, Jeff Dalton, John Levine:
O-Plan: A Web-Based AI Planning Agent. AAAI/IAAI 2000: 1131-1132 - [c7]Austin Tate, John Levine, Peter Jarvis, Jeff Dalton:
Using AI Planning Technology for Army Small Unit Operations. AIPS 2000: 379-386
1990 – 1999
- 1998
- [c6]Austin Tate, Jeff Dalton, John Levine:
Generation of Multiple Qualitatively Different Plan Options. AIPS 1998: 27-35 - [c5]Steven Willmott, Julian Richardson, Alan Bundy, John Levine:
An Adversarial Planning Approach to Go. Computers and Games 1998: 93-112 - 1995
- [j1]Ehud Reiter, Chris Mellish, John Levine:
Automatic generation of technical documentation. Appl. Artif. Intell. 9(3): 259-287 (1995) - 1994
- [c4]John Levine, Chris Mellish:
CORECT: Combining CSCW with Natural Language Generation for Collaborative Requirement Capture. INLG 1994 - [i1]Ehud Reiter, Chris Mellish, John Levine:
Automatic Generation of Technical Documentation. CoRR abs/cmp-lg/9411031 (1994) - 1993
- [c3]Chris Mellish, Ehud Reiter, John Levine:
Natural Language Generation Applications to Technical Documentation: A View Through IDAS. EWNLG 1993: 368-382 - 1992
- [c2]Ehud Reiter, Chris Mellish, John Levine:
Automatic Generation of On-Line Documentation in the IDAS Project. ANLP 1992: 64-71 - 1990
- [c1]John Levine:
PRAGMA - A Flexible Bidirectional Dialogue System. AAAI 1990: 964-969
Coauthor Index
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last updated on 2024-05-08 21:00 CEST by the dblp team
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