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Ben A. M. Schouten
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2020 – today
- 2024
- [j9]Andrea Hamm, Yuya Shibuya, Teresa Cerratto Pargman, Roy Bendor, Christoph Raetzsch
, Mennatullah Hendawy, Rainer Rehak, Gwen Klerks, Ben A. M. Schouten, Nicolai Brodersen Hansen:
What Does 'Failure' Mean in Civic Tech? We Need Continued Conversations About Discontinuation. Interactions 31(2): 34-38 (2024) - [i1]Kayleigh Schoorl, Tamara V. Pinos Cisneros, Albert Ali Salah, Ben A. M. Schouten:
Wrist movement classification for adaptive mobile phone based rehabilitation of children with motor skill impairments. CoRR abs/2401.17134 (2024) - 2023
- [c56]Andrea Hamm
, Yuya Shibuya
, Teresa Cerratto Pargman
, Roy Bendor
, Nicolai Brodersen Hansen
, Christoph Raetzsch
, Masahiko Shoji
, Christoph Bieber
, Mennatullah Hendawy
, Gwen Klerks
, Ben A. M. Schouten
:
Failed yet successful: Learning from discontinued civic tech initiatives. CHI Extended Abstracts 2023: 348:1-348:5 - 2022
- [c55]Marije ten Brink, Tamara Witschge, Bert Bredeweg, Ben A. M. Schouten:
Designing for self-awareness: supporting students' reflexive interactions based on photos. Creativity & Cognition 2022: 161-170 - [c54]Max Alberts
, Ellen A. M. de Ridder
, Joris A. J. Lodewijks, Tamara V. Pinos Cisneros, Kayleigh Schoorl, Albert Ali Salah, Ben A. M. Schouten:
Designing a Smartphone Exergame for Children with Cerebral Palsy in the Home Environment. CHI PLAY 2022: 183-188 - 2021
- [c53]Marije ten Brink, Bert Bredeweg, Ben A. M. Schouten:
Students' Attitude Towards Technology Enhanced Photovoice to Support Critical Reflection. MIS4TEL 2021: 32-41 - 2020
- [c52]Nicolai Brodersen Hansen
, Gwen Klerks, María Menéndez-Blanco
, Laura Maye, Angelika Strohmayer, Martijn de Waal, Ben A. M. Schouten:
Making Civic Initiatives Last: Ecosystems, Technologies, Approaches and Challenges. Conference on Designing Interactive Systems (Companion Volume) 2020: 433-436 - [c51]Martijn J. L. Kors, Erik D. Van der Spek, Julia Ayumi Bopp, Karel Millenaar, Rutger L. van Teutem, Gabriele Ferri
, Ben A. M. Schouten:
The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality. CHI 2020: 1-13 - [c50]Ben A. M. Schouten, Gwen Klerks, Marcel Den Hollander, Nicolai Brodersen Hansen
:
Action Design Research Shaping University-Industry Collaborations for Wicked Problems. OZCHI 2020: 36-44 - [c49]Gwen Klerks, Nicolai Brodersen Hansen
, Daisy O'Neill, Ben A. M. Schouten:
Designing Community Technology Initiatives: A Literature Review. OZCHI 2020: 99-111 - [c48]Silvia Cazacu
, Nicolai Brodersen Hansen
, Ben A. M. Schouten:
Empowerment Approaches in Digital Civics. OZCHI 2020: 692-699
2010 – 2019
- 2019
- [c47]Pradthana Jarusriboonchai, Janis Lena Meissner, Nicolai Brodersen Hansen
, Ben A. M. Schouten:
Thinking Outside the (Tool) Box: Exploring Empowerment Through the Design and Use of Toolkits. C&T 2019: 317-322 - [c46]Nicolai Brodersen Hansen
, Christian Dindler, Kim Halskov, Ole Sejer Iversen, Claus Bossen, Ditte Amund Basballe, Ben A. M. Schouten:
How Participatory Design Works: Mechanisms and Effects. OZCHI 2019: 30-41 - 2018
- [c45]Martijn J. L. Kors, Erik D. Van der Spek, Gabriele Ferri
, Ben A. M. Schouten:
You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive Technologies. CHI PLAY (Companion) 2018: 493-501 - [c44]Gabriele Ferri, Nicolai Brodersen Hansen, Adam van Heerden, Ben A. M. Schouten:
Design Concepts for Empowerment through Urban Play. DiGRA Conference 2018 - [c43]Mirjam Vosmeer, Alyea Sandovar, Ben A. M. Schouten:
From Literary Novel to Radio Drama to VR Project - The thousand autumns of Jacob de Zoet. ICIDS 2018: 392-400 - [c42]Pradthana Jarusriboonchai, Janis Lena Meissner, Nicolai Brodersen Hansen
, Ben A. M. Schouten:
Thinking outside the (tool) box: empowering people with toolkits. NordiCHI 2018: 980-983 - [c41]Svetlana Mironcika
, Antoine de Schipper, Annette Brons, Huub Toussaint, Ben J. A. Kröse, Ben A. M. Schouten:
Smart Toys Design Opportunities for Measuring Children's Fine Motor Skills Development. TEI 2018: 349-356 - [e8]Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Phoebe O. Toups Dugas, Peta Wyeth:
The Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. ACM 2018, ISBN 978-1-4503-5624-4 [contents] - [e7]Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Phoebe O. Toups Dugas, Peta Wyeth:
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. ACM 2018, ISBN 978-1-4503-5968-9 [contents] - 2017
- [c40]Gabriele Ferri
, Mauro Salvador, Ben A. M. Schouten, Ivan Venturi:
Memory Must Not Be Lost: "Progetto Ustica" and Civically-Engaged Games. CHI PLAY (Companion) 2017: 87-97 - [c39]Martijn J. L. Kors, Karel Millenaar, Erik D. Van der Spek, Gabriele Ferri
, Ben A. M. Schouten, Alyea Sandovar, Cas Ketel, Joris Dormans:
Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent. CHI PLAY (Companion) 2017: 667-671 - [c38]Martijn J. L. Kors, Karel Millenaar, Erik D. Van der Spek, Gabriele Ferri
, Ben A. M. Schouten, Tim Marsh
:
Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games. ICEC 2017: 497-501 - [c37]Jörg Sander, Antoine de Schipper, Annette Brons, Svetlana Mironcika
, Huub Toussaint, Ben A. M. Schouten, Ben J. A. Kröse:
Detecting delays in motor skill development of children through data analysis of a smart play device. PervasiveHealth 2017: 88-91 - [c36]Mirjam Vosmeer, Ben A. M. Schouten:
Project Orpheus A Research Study into 360° Cinematic VR. TVX 2017: 85-90 - [e6]Ben A. M. Schouten, Panos Markopoulos, Phoebe O. Toups Dugas, Paul A. Cairns, Tilde Bekker:
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017. ACM 2017, ISBN 978-1-4503-4898-0 [contents] - [e5]Ben A. M. Schouten, Panos Markopoulos, Phoebe O. Toups Dugas, Paul A. Cairns, Tilde Bekker:
Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017. ACM 2017, ISBN 978-1-4503-5111-9 [contents] - 2016
- [j8]Pepijn Rijnbout
, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten:
The introduction of IMO, an integrated model for designing for open-ended play. Entertain. Comput. 16: 29-39 (2016) - [c35]Marije ten Brink, Frank Nack, Ben A. M. Schouten:
The influence of liking and disliking on creative expression in digital photos. ACE 2016: 1:1-1:11 - [c34]Gabriele Ferri
, Wouter Sluis-Thiescheffer
, Dries Booten, Ben A. M. Schouten:
Playful Cognitive Behavioral Therapy Apps: Design Concepts and Tactics for Engaging Young Patients. IDC 2016: 486-498 - [c33]Martijn J. L. Kors, Gabriele Ferri, Erik D. Van der Spek, Cas Ketel, Ben A. M. Schouten:
A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game. CHI PLAY 2016: 91-104 - 2015
- [j7]Pepijn Rijnbout, Mark de Graaf, Ben A. M. Schouten:
The Richness of Open-ended Play - Rules, feedback and adaptation mechanisms in intelligent play environments. EAI Endorsed Trans. Collab. Comput. 1(3): e4 (2015) - [j6]Menno Deen, Antoine Van den Beemt, Ben A. M. Schouten:
The Differences between Problem-Based and Drill and Practice Games on Motivations to Learn. Int. J. Gaming Comput. Mediat. Simulations 7(3): 44-59 (2015) - [c32]Jonas Verbrugghe, Loes Cardinaels, Mieke Haesen, Ben A. M. Schouten, Bianca Ceccarelli, Wim Pinxten
, Annemie I. F. Spooren
, Annick Timmermans:
A qualitative study to evaluate strategies for changes in the assistive technology service delivery in Flanders. AAATE Conf. 2015: 626-632 - [c31]Loes Cardinaels, Jonas Verbrugghe, Mieke Haesen, Ben A. M. Schouten, Bianca Ceccarelli, Annick Timmermans, Annemie I. F. Spooren
:
A Functional Analysis Of An Assistive Device Information Database in Flanders: A Qualitative Study. AAATE Conf. 2015: 946-950 - [c30]Tilde Bekker, Linda De Valk, Pepijn Rijnbout, Mark de Graaf, Ben A. M. Schouten, Berry Eggen:
Investigating Perspectives on Play: The Lenses of Play Tool. CHI PLAY 2015: 469-474 - [c29]Martijn Kors, Erik D. Van der Spek, Ben A. M. Schouten:
A Foundation for the Persuasive Gameplay Experience. FDG 2015 - [c28]Mirjam Vosmeer, Christian Roth
, Ben A. M. Schouten:
Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment. ICIDS 2015: 202-210 - [c27]Pepijn Rijnbout, Mark de Graaf, Ben A. M. Schouten:
The richness of open-ended play: Rules, feedback and adaptation mechanisms in intelligent play environments. INTETAIN 2015: 125-133 - [c26]Mirjam Vosmeer, Ben A. M. Schouten:
Creating Video Content for Oculus Rift - Scriptwriting for 360° Interactive Video Productions. ICEC 2015: 556-559 - 2014
- [j5]Albert Ali Salah
, Ben A. M. Schouten, Stefan Göbel, Bert Arnrich
:
Playful interactions and serious games. J. Ambient Intell. Smart Environ. 6(3): 259-262 (2014) - [j4]Rob Tieben, Janienke Sturm, Tilde Bekker, Ben A. M. Schouten:
Playful persuasion: Designing for ambient playful interactions in public spaces. J. Ambient Intell. Smart Environ. 6(4): 341-357 (2014) - [c25]Rob Tieben, Linda De Valk, Pepijn Rijnbout, Tilde Bekker, Ben A. M. Schouten:
Shake up the schoolyard: iterative design research for public playful installations. IDC 2014: 175-183 - [c24]Menno Deen, Robert Cercos, Alan D. Chatham, Amani Naseem, Regina Bernhaupt
, Allan Fowler, Ben A. M. Schouten, Florian Mueller
:
Game jam: [4 research]. CHI Extended Abstracts 2014: 25-28 - [c23]Menno Deen, Evelyn J. E. Heynen, Ben A. M. Schouten, Peer G. H. P. van der Helm, Andries M. Korebrits:
Games [4Therapy] Project: Let's talk! GFHEU 2014: 15-26 - [c22]Mirjam Vosmeer, Ben A. M. Schouten:
Interactive Cinema: Engagement and Interaction. ICIDS 2014: 140-147 - [e4]Emile H. L. Aarts, Boris E. R. de Ruyter, Panos Markopoulos, Evert van Loenen, Reiner Wichert, Ben A. M. Schouten, Jacques M. B. Terken, Rob Van Kranenburg, Elke den Ouden
, Gregory M. P. O'Hare:
Ambient Intelligence, European Conference, AmI 2014, Eindhoven, The Netherlands, November 11-13, 2014. Revised Selected Papers. Lecture Notes in Computer Science 8850, Springer 2014, ISBN 978-3-319-14111-4 [contents] - [e3]Ben A. M. Schouten, Stephen Fedtke, Marlies P. Schijven
, Mirjam Vosmeer, Alex Gekker
:
Games for Health 2014 - Proceedings of the 4th European Conference on Gaming and Playful Interaction in Healthcare, GFHEU 2014, Utrecht, The Netherlands, October 27-28, 2014. Springer 2014, ISBN 978-3-658-07140-0 [contents] - 2013
- [c21]Linda De Valk, Pepijn Rijnbout, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten, Berry Eggen:
GlowSteps - A Decentralized Interactive Play Environment for Open-Ended Play. Advances in Computer Entertainment 2013: 528-531 - [c20]Alan D. Chatham, Ben A. M. Schouten, Cagdas Toprak, Florian Mueller
, Menno Deen, Regina Bernhaupt
, Rohit Ashok Khot
, Sebastiaan Pijnappel:
Game jam. CHI Extended Abstracts 2013: 3175-3178 - [c19]R. J. W. Sluis-Thiescheffer, Rob Tieben, Janienke Sturm, Mathilde M. Bekker, Ben A. M. Schouten:
An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment. GFHEU 2013: 293-308 - [c18]Pepijn Rijnbout, Linda De Valk, Arnold P. O. S. Vermeeren
, Tilde Bekker, Mark de Graaf, Ben A. M. Schouten, Berry Eggen:
About Experience and Emergence - A Framework for Decentralized Interactive Play Environments. INTETAIN 2013: 104-113 - [e2]Ben A. M. Schouten, Stephen Fedtke, Tilde Bekker, Marlies P. Schijven
, Alex Gekker
:
Games for Health - Proceedings of the 3rd European Conference on Gaming and Playful Interaction in Health Care, GFHEU 2013, Amsterdam, The Netherlands, October 28-29, 2013. Springer 2013, ISBN 978-3-658-02896-1 [contents] - 2012
- [c17]Janienke Sturm, Pepijn Rijnbout, Ben A. M. Schouten:
2nd International Workshop on Ambient Gaming. AmI 2012: 453-454 - 2011
- [j3]Massimo Tistarelli
, Ben A. M. Schouten:
Biometrics in ambient intelligence. J. Ambient Intell. Humaniz. Comput. 2(2): 113-126 (2011) - [c16]Janienke Sturm, Ben A. M. Schouten:
Ambient Gaming and Play: Opportunities and Challenges. AmI Workshops 2011: 213-217 - [c15]Rob Tieben, Janienke Sturm, Tilde Bekker, Ben A. M. Schouten:
Playful Moments of Activity. AmI Workshops 2011: 233-237 - [c14]Pepijn Rijnbout, Linda De Valk, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten, Berry Eggen:
i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments. AmI Workshops 2011: 238-244 - [c13]Janienke Sturm, Stine Liv Johansen, Mark de Graaf, Ben A. M. Schouten:
First International Workshop on Ambient Gaming (AmGam'11). AmI 2011: 374-375 - [c12]Rob Tieben, Tilde Bekker, Ben A. M. Schouten:
Curiosity and interaction: making people curious through interactive systems. BCS HCI 2011: 361-370 - [c11]Janienke Sturm, Rob Tieben, Menno Deen, Tilde Bekker, Ben A. M. Schouten:
PlayFit: Designing playful activity interventions for teenagers. DiGRA Conference 2011 - [p2]Ben A. M. Schouten, Rob Tieben, Antoine A. J. van de Ven, David W. Schouten:
Human Behavior Analysis in Ambient Gaming and Playful Interaction. Computer Analysis of Human Behavior 2011: 387-403 - 2010
- [c10]Antoine A. J. van de Ven, Anne-mie A. G. Sponselee, Ben A. M. Schouten:
Robo M.D.: a home care robot for monitoring and detection of critical situations. ECCE 2010: 375-376
2000 – 2009
- 2009
- [j2]Ben A. M. Schouten, Bart Jacobs:
Biometrics and their use in e-passports. Image Vis. Comput. 27(3): 305-312 (2009) - [p1]Stan Z. Li, Ben A. M. Schouten, Massimo Tistarelli:
Biometrics at a Distance: Issues, Challenges, and Prospects. Handbook of Remote Biometrics 2009: 3-21 - 2008
- [j1]Albert Ali Salah, Ramon Morros
, Jordi Luque, Carlos Segura, Javier Hernando, Onkar Ambekar, Ben A. M. Schouten, Eric J. Pauwels:
Multimodal identification and localization of users in a smart environment. J. Multimodal User Interfaces 2(2): 75-91 (2008) - [c9]Ben A. M. Schouten, Massimo Tistarelli
, Carmen García-Mateo
, Farzin Deravi
, Martin Meints:
Nineteen Urgent Research Topics in Biometrics and Identity Management. BIOID 2008: 228-235 - [c8]Ben A. M. Schouten, Albert Ali Salah
:
Empowering the end-user in biometrics. ICARCV 2008: 1357-1360 - [e1]Ben A. M. Schouten, Niels Christian Juul, Andrzej Drygajlo, Massimo Tistarelli:
Biometrics and Identity Management, First European Workshop, BIOID 2008, Roskilde, Denmark, May 7-9, 2008. Revised Selected Papers. Lecture Notes in Computer Science 5372, Springer 2008, ISBN 978-3-540-89990-7 [contents] - 2007
- [c7]Anne-mie A. G. Sponselee, Ben A. M. Schouten, Don Bouwhuis, Charles Willems:
Smart Home Technology for the Elderly: Perceptions of Multidisciplinary Stakeholders. AmI Workshops 2007: 314-326 - [c6]Daniel González-Jiménez, Manuele Bicego, Johan W. H. Tangelder, Ben A. M. Schouten, Onkar Ambekar, José Luis Alba-Castro, Enrico Grosso, Massimo Tistarelli:
Distance Measures for Gabor Jets-Based Face Authentication: A Comparative Evaluation. ICB 2007: 474-483 - 2006
- [c5]Johan W. H. Tangelder, Ben A. M. Schouten:
Learning a Sparse Representation from Multiple Still Images for On-Line Face Recognition in an Unconstrained Environment. ICPR (3) 2006: 1087-1090 - 2000
- [c4]Ben A. M. Schouten, Paul M. de Zeeuw:
Image Databases, Scale and Fractal Transforms. ICIP 2000: 534-537 - [c3]Ben A. M. Schouten, Paul M. de Zeeuw:
Fractal Transforms and Feature Invariance. ICPR 2000: 3992-3997 - [c2]Geert Caenen, Greet Frederix, Alfons A. M. Kuijk, Eric J. Pauwels, Ben A. M. Schouten:
Show Me What You Mean! Pariss: A CBIR-Interface that Learns by Example. VISUAL 2000: 257-268
1990 – 1999
- 1999
- [c1]Ben A. M. Schouten, Paul M. de Zeeuw:
Feature Extraction Using Fractal Codes. VISUAL 1999: 483-492
Coauthor Index
aka: Tilde Bekker
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last updated on 2024-08-05 20:20 CEST by the dblp team
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