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Mark Joselli
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2020 – today
- 2020
- [c15]Marcelo Zamith, José Ricardo da Silva Jr., Esteban W. G. Clua, Mark Joselli:
Applying Hidden Markov Model for Dynamic Game Balancing. SBGames 2020: 38-46
2010 – 2019
- 2015
- [j3]Mark Joselli, José Ricardo da S. Junior, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro
, Marcos Lage
, Paulo A. Pagliosa
:
Neighborhood grid: A novel data structure for fluids animation with GPU computing. J. Parallel Distributed Comput. 75: 20-28 (2015) - [c14]Mark Joselli, José Ricardo da S. Junior, Esteban Clua:
NGrid: a proximity data structure for fluids animation with GPU computing. SAC 2015: 1303-1308 - [c13]Marcelo Zamith, Luis Valente, Bruno Feijó
, Mark Joselli, Esteban Clua:
Exploring Parallel Game Architectures with Tardiness Policy. SBGames 2015: 33-42 - 2014
- [c12]Mark Joselli, Jose Ricardo da Silva Jr., Esteban Clua
:
An Architecture for Real Time Crowd Simulation Using Multiple GPUs. SBGames 2014: 1-10 - [c11]Mark Joselli, Fabio Vinicius Binder
, Esteban Clua
, Eduardo Soluri:
Mindninja: Concept, Development and Evaluation of a Mind Action Game Based on EEGs. SBGames 2014: 123-132 - 2013
- [c10]Mark Joselli, Jose Ricardo da Silva Jr., Esteban Clua
, Eduardo Soluri:
MobileWars: A Mobile GPGPU Game. ICEC 2013: 75-86 - 2012
- [c9]Mark Joselli, Jose Ricardo da Silva Jr., Marcelo Zamith, Esteban Clua
, Mateus Pelegrino, Evandro Mendonca:
Techniques for designing GPGPU games. IGIC 2012: 1-5 - [c8]Mark Joselli, Jose Ricardo da Silva Jr., Marcelo Zamith, Esteban Clua, Mateus Pelegrino, Evandro Mendonca, Eduardo Soluri:
An architecture for game interaction using mobile. IGIC 2012: 1-5 - 2011
- [c7]Marcelo Panaro de Moraes Zamith, Mark Joselli, Esteban Walter Gonzalez Clua
, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luis Valente, Bruno Feijó
:
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. SBGames 2011: 79-88 - 2010
- [c6]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua
, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luís Valente, Bruno Feijó
:
An Architecture with Automatic Load Balancing and Distribution for Digital Games. SBGames 2010: 59-70
2000 – 2009
- 2009
- [j2]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua
, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci
, Paulo A. Pagliosa
, Luis Valente, Bruno Feijó
:
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. Comput. Entertain. 7(4): 50:1-50:15 (2009) - [j1]Erick Baptista Passos, Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua
, Anselmo Antunes Montenegro, Aura Conci
, Bruno Feijó
:
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. Comput. Entertain. 7(4): 60:1-60:15 (2009) - [c5]Mark Joselli, Erick Baptista Passos, Marcelo Panaro de Moraes Zamith, Esteban Clua
, Anselmo Antunes Montenegro, Bruno Feijó
:
A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU. SBGames 2009: 121-131 - [c4]Mark Joselli, Esteban Clua
:
GpuWars: Design and Implementation of a GPGPU Game. SBGames 2009: 132-140 - [c3]Mark Joselli, Esteban Clua
:
gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games. SBGames 2009: 141-150 - 2008
- [c2]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua
, Anselmo Antunes Montenegro, Aura Conci
, Regina Leal-Toledo, Luis Valente, Bruno Feijó
, Marcos Cordeiro d'Ornellas, Cesar Tadeu Pozzer:
Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. CSE 2008: 48-55 - [c1]Mark Joselli, Esteban Clua, Anselmo Antunes Montenegro, Aura Conci
, Paulo A. Pagliosa
:
A new physics engine with automatic process distribution between CPU-GPU. Sandbox@SIGGRAPH 2008: 149-156
Coauthor Index
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