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Paul J. Diefenbach
Person information
- affiliation: Drexel University, Philadelphia, PA, USA
- affiliation: DRaW Computing Associates Inc., Philadelphia. PA USA
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2020 – today
- 2023
- [c18]Elliot Dickman
, Paul J. Diefenbach
, Matthew Burlick
, Mark Stockton
:
Smart Scaling: A Hybrid Deep-Learning Approach to Content-Aware Image Retargeting. SIGGRAPH Posters 2023: 36:1-36:2
2010 – 2019
- 2015
- [c17]Jun Ma, Paul J. Diefenbach, Justin H. Patterson:
Collaborate, Not Only as a Developer, but also as a PLAYER. CHI PLAY 2015: 625-630 - 2013
- [c16]Girish Balakrishnan, Paul J. Diefenbach:
Virtual cinematography: beyond big studio production. SIGGRAPH Studio Talks 2013: 13:1 - [c15]Robert Speck, Paul J. Diefenbach:
Asymmetrical gameplay across heterogeneous devices: designing a lexicon for cross-platform development. SIGGRAPH Posters 2013: 70 - 2011
- [j2]Paul J. Diefenbach:
Practical Game Design and Development Pedagogy. IEEE Computer Graphics and Applications 31(3): 84-88 (2011) - 2010
- [j1]Lauren Elizabeth Mandilian, Paul J. Diefenbach, Youngmoo E. Kim:
Information Overload: A Collaborative Dance Performance. IEEE Multim. 17(1): 8-13 (2010) - [c14]Kenneth Oum, Hasan Ayaz
, Patricia A. Shewokis, Paul J. Diefenbach:
MindTactics: A Brain Computer Interface gaming platform. ICE-GIC 2010: 142-146 - [c13]Paul J. Diefenbach, Kenneth Oum, Fredricka K. Reisman:
Transition to Teaching: 3D classroom simulation and management. ICE-GIC 2010: 196-200 - [c12]Jeffrey J. Scott, Raymond Migneco, Brandon G. Morton, Christian M. Hahn, Paul J. Diefenbach, Youngmoo E. Kim:
An Audio Processing Library for MIR Application Development in Flash. ISMIR 2010: 643-648 - [c11]Christian M. Hahn, Paul J. Diefenbach:
Surge: an experiment in real-time music analysis for gaming. SIGGRAPH ASIA (Posters) 2010: 16:1
2000 – 2009
- 2009
- [c10]William Muto, Justin Dobies, Paul J. Diefenbach:
Applications of Multitouch and Gaming Technology for the Classroom. Eurographics (Education Papers) 2009: 1-6 - [c9]Raymond Migneco, Travis M. Doll, Jeffrey J. Scott, Christian M. Hahn, Paul J. Diefenbach, Youngmoo E. Kim:
An audio processing library for game development in flash. ICE-GIC 2009: 201-209 - 2008
- [c8]Paul J. Diefenbach:
Teaching Soft-skills: Digital Game Development in a Multi-Discipline Environment. Eurographics (Education Papers) 2008: 9-13 - [c7]Lauren Elizabeth Mandilian, Paul J. Diefenbach, Youngmoo E. Kim:
Information overload: a collaborative dance performance. SAME 2008: 57-60 - [c6]Paul J. Diefenbach:
Building Planet Diggum: a case study of multi-discipline, multi-touch gaming collaboration. SIGGRAPH Talks 2008: 14:1 - [c5]Lauren Elizabeth Mandilian, Paul J. Diefenbach:
Information overload: a collaborative multimedia dance performance. SIGGRAPH Posters 2008: 21 - [c4]William Muto, Paul J. Diefenbach:
Applications of multi-touch gaming technology to middle-school education. SIGGRAPH Posters 2008: 77 - [c3]Paul J. Diefenbach:
Creating a multi-discipline gaming curriculum: avoiding mistakes, missteps, and growing pains. SIGGRAPH ASIA Educators Programme 2008: 8:1
1990 – 1999
- 1998
- [c2]Paul J. Diefenbach, Prakash Mahesh, Daniel Hunt:
Building OpenWorlds. VRML 1998: 33-38 - 1997
- [c1]Paul J. Diefenbach, Norman I. Badler:
Multi-Pass Pipeline Rendering: Realism for Dynamic Environments. SI3D 1997: 59-70, 186-187
Coauthor Index
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