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Chris Joslin
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2020 – today
- 2022
- [c40]Hossain Samar Qorbani, Maryam Abdinejad, Ali Arya, Chris Joslin:
Improving Accessibility of Elevation Control in an Immersive Virtual Environment. AIVR 2022: 26-35 - [c39]Changan Zhu, Taryn Laurendeau, Chris Joslin:
An Occlusion Aware Five-view Stereo System and Its Application in Video Post-production. VISIGRAPP (5: VISAPP) 2022: 844-854 - 2021
- [j12]Won-Sook Lee, Chris Joslin, Daniel Thalmann, Eric Paquette, Sung-Hee Lee:
Editorial issue 32.3. Comput. Animat. Virtual Worlds 32(3-4) (2021) - [c38]Feng Su, Chris Joslin:
Subjective and Objective Evaluation of Procedurally-Generated Audio for Soft-Body Interactions. Audio Mostly Conference 2021: 1-8 - [c37]Rhoda Gbadeyan, Chris Joslin:
Object based Hybrid Video Compression. VISIGRAPP (5: VISAPP) 2021: 785-792 - 2020
- [c36]Ehsan Rahimi, Chris Joslin:
3D Video Spatiotemporal Multiple Description Coding Considering Region of Interest. VISIGRAPP (4: VISAPP) 2020: 474-481 - [e1]Robert J. Teather, Chris Joslin, Wolfgang Stuerzlinger, Pablo A. Figueroa, Yaoping Hu, Anil Ufuk Batmaz, Wonsook Lee, Francisco Raul Ortega:
VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, Virtual Event, Canada, November 1-4, 2020. ACM 2020, ISBN 978-1-4503-7619-8 [contents]
2010 – 2019
- 2019
- [j11]Jila Hosseinkhani, Chris Joslin
:
A Biologically Inspired Saliency Priority Extraction Using Bayesian Framework. Int. J. Multim. Data Eng. Manag. 10(2): 1-20 (2019) - [c35]Feng Su, Chris Joslin:
Toward Generating Realistic Sounds for Soft Bodies: A Review. Audio Mostly Conference 2019: 199-206 - [c34]Feng Su, Chris Joslin:
Procedural Sound Generation for Soft Bodies in Video Games. MIG 2019: 17:1-17:12 - [c33]Jila Hosseinkhani, Chris Joslin:
Saliency Priority Using Bottom-up Features for Static and Dynamic Scenes Without Cognitive Bias. MIPR 2019: 189-192 - 2018
- [j10]Ehsan Rahimi
, Chris Joslin:
Reliable 3D video streaming considering region of interest. EURASIP J. Image Video Process. 2018: 43 (2018) - [j9]Jila Hosseinkhani, Chris Joslin
:
Saliency Priority of Individual Bottom-Up Attributes in Designing Visual Attention Models. Int. J. Softw. Sci. Comput. Intell. 10(4): 1-18 (2018) - [c32]Jila Hosseinkhani, Chris Joslin:
Significance of Bottom-Up Attributes in Video Saliency Detection without Cognitive Bias. ICCI*CC 2018: 606-613 - [c31]Feng Su, Chris Joslin:
Procedurally-Generated Audio for Soft-Body Animations. Audio Mostly Conference 2018: 16:1-16:8 - [c30]Shaikah Bakerman, Rufino R. Ansara, Chris Joslin:
Creating 3D Human Character Mesh Prototypes from a Single Front-view Sketch. VISIGRAPP (1: GRAPP) 2018: 248-255 - [c29]Omar Hesham, Chris Joslin, Rufino R. Ansara:
Interactive Anisotropic Tearing of Elastic Solids. VISIGRAPP (1: GRAPP) 2018: 256-263 - [c28]Jila Hosseinkhani, Chris Joslin:
Investigating into Saliency Priority of Bottom-up Attributes in 2D Videos Without Cognitive Bias. ISSPIT 2018: 223-228 - [c27]Ehsan Rahimi, Chris Joslin:
Reliable Stereoscopic Video Streaming Considering Important Objects of the Scene. VISIGRAPP (4: VISAPP) 2018: 135-142 - [c26]James McAvoy, Ehsan Rahimi, Chris Joslin:
Low Complex Image Resizing Algorithm using Fixed-point Integer Transformation. VISIGRAPP (4: VISAPP) 2018: 143-149 - [c25]Azadeh Rouhandeh, Chris Joslin:
Soft-tissue Artefact Assessment and Compensation in Motion Analysis by Combining Motion Capture Data and Ultrasound Depth Measurements. VISIGRAPP (4: VISAPP) 2018: 511-521 - 2017
- [c24]Zahra Karimi Tabar, Chris Joslin, Mario Lamontagne, Giulia Mantovani:
Identification of Femoral-Acetabular Symptoms using sEMG Signals during Dynamic Contraction. BIOSIGNALS 2017: 214-222 - [c23]Rufino R. Ansara, Chris Joslin:
Adding Cartoon-like Motion to Realistic Animations. VISIGRAPP (1: GRAPP) 2017: 137-147 - [c22]Ehsan Rahimi, Chris Joslin:
3D Video Multiple Description Coding Considering Region of Interest. VISIGRAPP (4: VISAPP) 2017: 208-215 - 2016
- [c21]Swati Upadhyaya, Won-Sook Lee, Chris Joslin:
Patient specific bone tracking using ultrasound for human movement analysis. MeMeA 2016: 1-5 - 2015
- [c20]Feng Su, Chris Joslin:
Acoustic imaging using a 64-node microphone array and beamformer system. ISSPIT 2015: 168-173 - 2014
- [j8]Sean LeBlanc, Philip Boyer, Chris Joslin:
Modelling and animation of impact and damage with Smoothed Particle Hydrodynamics. Vis. Comput. 30(6-8): 909-917 (2014) - [c19]Azadeh Rouhandeh, Chris Joslin, Zhen Qu, Yuu Ono
:
Non-invasive assessment of soft-tissue artefacts in hip joint kinematics using motion capture data and ultrasound depth measurements. EMBC 2014: 4342-4345 - 2013
- [c18]Sina Firouzi, Chris Joslin:
Motion Estimation in Blurred Frames Using Phase Correlation. SITIS 2013: 201-206 - [c17]Parnia Farokhian, Chris Joslin:
Splined-based Motion Vector Encoding Scheme. VISAPP (1) 2013: 134-138 - 2011
- [c16]Junwu Zhu, Richard M. Dansereau, Chris Joslin:
Perceptual noise shaping in dual-tree complex wavelet transform for image coding. ICIP 2011: 237-240 - 2010
- [j7]Guangzheng Fei, Won-Sook Lee, Zijun Xin, Huikai Dong, Chris Joslin:
PASCAL: physics augmented space canvases for animating locomotion. Comput. Animat. Virtual Worlds 21(2): 81-89 (2010) - [c15]F. Petngang, Richard M. Dansereau, Chris Joslin:
Resolution Scalable Image Coding with Dyadic Complementary Rational Wavelet Transforms. ICISP 2010: 28-35
2000 – 2009
- 2009
- [j6]Ding Cai, Won-Sook Lee, Chris Joslin, Paul E. Beaulé
:
Rapid impingement detection and surface distance measurement system for real-time ball-and-socket joint motion simulation. Int. J. Adv. Media Commun. 3(1/2): 5-24 (2009) - [c14]Meagan Leflar, Omar Hesham
, Chris Joslin:
Use of High Dynamic Range Images for Improved Medical Simulations. 3DPH 2009: 199-208 - [p1]Ding Cai, Won-Sook Lee, Chris Joslin, Paul E. Beaulé
:
Rapid Impingement Detection System with Uniform Sampling for Ball-and-Socket Joint. Recent Advances in the 3D Physiological Human 2009: 179-192 - 2008
- [c13]Ding Cai, Won-Sook Lee, Chris Joslin:
Physically-based dynamic cell representation with consistent cell neighbor relationships. C3S2E 2008: 125-128 - [c12]Guangzheng Fei, Won-Sook Lee, Chris Joslin, Zijun Xin:
3D animation creation using space canvases for free-hand drawing. VRCAI 2008 - 2007
- [c11]Ayman El-Sawah, Chris Joslin, Nicolas D. Georganas, Emil M. Petriu:
A Framework for 3D Hand Tracking and Gesture Recognition using Elements of Genetic Programming. CRV 2007: 495-502 - 2006
- [j5]HyungSeok Kim
, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann:
Device-based decision-making for adaptation of three-dimensional content. Vis. Comput. 22(5): 332-345 (2006) - [c10]Pengcheng Xi, Won-Sook Lee, Gustavo Frederico, Chris Joslin, Lihong Zhou:
Comprehending and Transferring Facial Expressions Based on Statistical Shape and Texture Models. Computer Graphics International 2006: 265-276 - [c9]Razib Iqbal, Shervin Shirmohammadi
, Chris Joslin:
MPEG-21 Based Temporal Adaptation of Live H.264 Video. ISM 2006: 457-464 - 2004
- [j4]Thomas Di Giacomo, Chris Joslin, Stephane Garchery, HyungSeok Kim
, Nadia Magnenat-Thalmann:
Adaptation of virtual human animation and representation for MPEG. Comput. Graph. 28(4): 485-495 (2004) - [j3]Chris Joslin, Thomas Di Giacomo, Nadia Magnenat-Thalmann:
Collaborative virtual environments: from birth to standardization. IEEE Commun. Mag. 42(4): 28-33 (2004) - [c8]HyungSeok Kim
, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann:
Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. Computer Graphics International 2004: 462-469 - [c7]HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann:
Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework. ICME 2004: 1699-1702 - 2003
- [j2]Chris Joslin, Igor S. Pandzic, Nadia Magnenat-Thalmann:
Trends in networked collaborative virtual environments. Comput. Commun. 26(5): 430-437 (2003) - [c6]Thomas Di Giacomo, Chris Joslin, Stephane Garchery, Nadia Magnenat-Thalmann:
Adaptation of Facial and Body Animation for MPEG-based Architectures. CW 2003: 221-228 - [c5]Chris Joslin, Nadia Magnenat-Thalmann:
Significant facet retrieval for real-time 3D sound rendering in complex virtual environments. VRST 2003: 15-21 - 2002
- [c4]Chris Joslin, Nadia Magnenat-Thalmann:
MPEG4 animation clustering for networked virtual environments. ICME (1) 2002: 365-368 - 2001
- [j1]Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann, Joaquim Esmerado, Daniel Thalmann, Ian J. Palmer, Nicholas Chilton, Rae A. Earnshaw:
Sharing Attractions on the Net with VPark. IEEE Computer Graphics and Applications 21(1): 61-71 (2001) - [c3]Sumedha Kshirsagar, Chris Joslin, Won-Sook Lee, Nadia Magnenat-Thalmann:
Personalized Face and Speech Communication over the Internet. VR 2001: 37-44 - 2000
- [c2]Hyewon Seo, Chris Joslin, Uwe Berner, Nadia Magnenat-Thalmann, Maja Jovovic, Joaquim Esmerado, Daniel Thalmann, Ian J. Palmer:
VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. Computer Graphics International 2000: 309-315 - [c1]Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann:
Advanced real-time collaboration over the internet. VRST 2000: 25-32
Coauthor Index
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