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James C. Lester
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2020 – today
- 2024
- [j47]James C. Lester, Mohit Bansal, Gautam Biswas, Cindy E. Hmelo-Silver, Jeremy Roschelle, Jonathan P. Rowe:
The AI Institute for Engaged Learning. AI Mag. 45(1): 69-76 (2024) - [c271]Anisha Gupta, Seung Y. Lee, Bradford W. Mott, Srijita Chakraburty, Krista D. Glazewski, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Cindy E. Hmelo-Silver, James C. Lester:
Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning. AAAI 2024: 23092-23100 - [c270]Fahmid Morshed Fahid, Jonathan P. Rowe, Yeojin Kim, Shashank Srivastava, James C. Lester:
Online Reinforcement Learning-Based Pedagogical Planning for Narrative-Centered Learning Environments. AAAI 2024: 23191-23199 - [c269]Dan Carpenter, Wookhee Min, Seung Y. Lee, Gamze Ozogul, Xiaoying Zheng, James C. Lester:
Assessing Student Explanations with Large Language Models Using Fine-Tuning and Few-Shot Learning. BEA 2024: 403-413 - [c268]Bradford W. Mott, Anisha Gupta, Jessica Vandenberg, Srijita Chakraburty, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Krista D. Glazewski, James C. Lester:
AI Planning is Elementary: Introducing Young Learners to Automated Problem Solving. ITiCSE (2) 2024 - [c267]Muntasir Hoq, Jessica Vandenberg, Bradford W. Mott, James C. Lester, Narges Norouzi, Bita Akram:
Towards Attention-Based Automatic Misconception Identification in Introductory Programming Courses. SIGCSE (2) 2024: 1680-1681 - 2023
- [j46]Ning Wang, James C. Lester:
Preface to the Special Issue on K-12 AI Education. Int. J. Artif. Intell. Educ. 33(2): 225-227 (2023) - [j45]Ning Wang, James C. Lester:
K-12 Education in the Age of AI: A Call to Action for K-12 AI Literacy. Int. J. Artif. Intell. Educ. 33(2): 228-232 (2023) - [j44]Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Minji Jeon, Katie Jantaraweragul, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester:
Lessons Learned for AI Education with Elementary Students and Teachers. Int. J. Artif. Intell. Educ. 33(2): 267-289 (2023) - [j43]Andrew P. J. Emerson, Wookhee Min, Roger Azevedo, James C. Lester:
Early prediction of student knowledge in game-based learning with distributed representations of assessment questions. Br. J. Educ. Technol. 54(1): 40-57 (2023) - [j42]Paul Horwitz, Frieda Reichsman, Trudi Lord, Chad Dorsey, Eric N. Wiebe, James C. Lester:
If We Build It, Will They Learn? An Analysis of Students' Understanding in an Interactive Game During and After a Research Project. Technol. Knowl. Learn. 28(4): 1825-1839 (2023) - [c266]Vikram Kumaran, Jonathan P. Rowe, Bradford W. Mott, Snigdha Chaturvedi, James C. Lester:
Improving Classroom Dialogue Act Recognition from Limited Labeled Data with Self-Supervised Contrastive Learning Classifiers. ACL (Findings) 2023: 10978-10992 - [c265]Andy Smith, Randall Spain, Wookhee Min, Benjamin S. Goldberg, James C. Lester:
Towards a Multimodal Data-driven Framework for Adaptive Coaching in Collective Simulation-Based Training. AI-GEL@AIED 2023: 40-47 - [c264]Ning Wang, James C. Lester:
AI Education for K-12: A Survey. AIED (Posters/Late Breaking Results/...) 2023: 44-49 - [c263]Alex Goslen, Yeo Jin Kim, Jonathan P. Rowe, James C. Lester:
Language Modeling for Plan Generation in Game-Base Learning Environments. LLM@AIED 2023: 129-138 - [c262]Anisha Gupta, Dan Carpenter, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning. AIED 2023: 304-315 - [c261]Nidhi Nasiar, Andres Felipe Zambrano, Jaclyn Ocumpaugh, Stephen Hutt, Alexis Goslen, Jonathan P. Rowe, James C. Lester, Nathan L. Henderson, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott:
It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning. AIED (Posters/Late Breaking Results/...) 2023: 497-503 - [c260]Jay Pande, Wookhee Min, Randall D. Spain, Jason D. Saville, James C. Lester:
Robust Team Communication Analytics with Transformer-Based Dialogue Modeling. AIED 2023: 639-650 - [c259]Alex Goslen, Nathan L. Henderson, Jonathan P. Rowe, Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott, James C. Lester:
Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis. AIED (Posters/Late Breaking Results/...) 2023: 681-687 - [c258]Yeo Jin Kim, Alex Goslen, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Language Model-Based Player Goal Recognition in Open World Digital Games. AIIDE 2023: 75-85 - [c257]Vikram Kumaran, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models. AIIDE 2023: 86-96 - [c256]Vikram Kumaran, Dan Carpenter, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction. CoG 2023: 1-8 - [c255]Seung Y. Lee, Bradford W. Mott, Jessica Vandenberg, Hiller A. Spires, James C. Lester:
Examining the Relationship of Gameplay and Learning in a Narrative-Centered Digital Game for Science Education. CoG 2023: 1-8 - [c254]Daryn A. Dever, Megan Wiedbusch, Saerok Park, Andrea Llinas, James C. Lester, Roger Azevedo:
Assessing the Complexity of Gaming Mechanics During Science Learning. GALA 2023: 299-308 - [c253]Andres Felipe Zambrano, Amanda Barany, Jaclyn Ocumpaugh, Nidhi Nasiar, Stephen Hutt, Alex Goslen, Jonathan P. Rowe, James C. Lester, Eric N. Wiebe, Bradford W. Mott:
Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge. ICQE 2023: 18-33 - [c252]Bradford W. Mott, Anisha Gupta, Krista D. Glazewski, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, James C. Lester:
Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning. ITiCSE (2) 2023: 647 - [c251]Fahmid Morshed Fahid, Seung Y. Lee, Bradford W. Mott, Jessica Vandenberg, Halim Acosta, Thomas A. Brush, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning. LAK 2023: 208-218 - [c250]Andrew Emerson, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Multimodal Predictive Student Modeling with Multi-Task Transfer Learning. LAK 2023: 333-344 - [c249]Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Cindy E. Hmelo-Silver, Katie Jantaraweragul, Minji Jeon, Srijita Chakraburty, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester:
Is Elementary AI Education Possible? SIGCSE (2) 2023: 1364 - 2022
- [j41]Asmalina Saleh, Tanner M. Phillips, Cindy E. Hmelo-Silver, Krista D. Glazewski, Bradford W. Mott, James C. Lester:
A learning analytics approach towards understanding collaborative inquiry in a problem-based learning environment. Br. J. Educ. Technol. 53(5): 1321-1342 (2022) - [j40]Elizabeth B. Cloude, Daryn A. Dever, Debbie L. Hahs-Vaughn, Andrew Emerson, Roger Azevedo, James C. Lester:
Affective Dynamics and Cognition During Game-Based Learning. IEEE Trans. Affect. Comput. 13(4): 1705-1717 (2022) - [j39]Kyungjin Park, Bradford W. Mott, Seung Y. Lee, Anisha Gupta, Katie Jantaraweragul, Krista D. Glazewski, J. Adam Scribner, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, James C. Lester:
Investigating a visual interface for elementary students to formulate AI planning tasks. J. Comput. Lang. 73: 101157 (2022) - [c248]Alex Goslen, Dan Carpenter, Jonathan P. Rowe, Nathan L. Henderson, Roger Azevedo, James C. Lester:
Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning. AIED (1) 2022: 78-89 - [c247]Fahmid Morshed Fahid, Jonathan P. Rowe, Randall D. Spain, Benjamin S. Goldberg, Robert Pokorny, James C. Lester:
Robust Adaptive Scaffolding with Inverse Reinforcement Learning-Based Reward Design. AIED (2) 2022: 204-207 - [c246]Fahmid Morshed Fahid, Halim Acosta, Seung Y. Lee, Dan Carpenter, Bradford W. Mott, Haesol Bae, Asmalina Saleh, Thomas A. Brush, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning. AIED (2) 2022: 218-221 - [c245]Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Nathan L. Henderson, Alex Goslen, Jonathan P. Rowe, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Investigating Student Interest and Engagement in Game-Based Learning Environments. AIED (1) 2022: 711-716 - [c244]Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections. AIIDE 2022: 37-44 - [c243]Alex Goslen, Dan Carpenter, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning. AIIDE 2022: 105-112 - [c242]Nathan L. Henderson, Halim Acosta, Wookhee Min, Bradford W. Mott, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester:
Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning. EDM 2022 - [c241]Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Minji Jeon, Katie Jantaraweragul, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester:
Principles for AI Education for Elementary Grades Students. ITiCSE (2) 2022: 627 - [c240]Krista D. Glazewski, Anne T. Ottenbreit-Leftwich, Katie Jantaraweragul, Minji Jeon, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester:
PrimaryAI: Co-Designing Immersive Problem-Based Learning for Upper Elementary Student Learning of AI Concepts and Practices. ITiCSE (2) 2022: 628 - [c239]Kyungjin Park, Hyunwoo Sohn, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Disruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network. SIGDIAL 2022: 490-499 - 2021
- [j38]Michael Geden, Andrew Emerson, Dan Carpenter, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection. Int. J. Artif. Intell. Educ. 31(1): 1-23 (2021) - [j37]Elizabeth B. Cloude, Dan Carpenter, Daryn A. Dever, Roger Azevedo, James C. Lester:
Game-Based Learning Analytics for Supporting Adolescents' Reflection. J. Learn. Anal. 8(2): 51-72 (2021) - [c238]Seung Y. Lee, Bradford W. Mott, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Sandra Taylor, Kyungjin Park, Jonathan P. Rowe, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach. AAAI 2021: 15591-15599 - [c237]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling. ACII 2021: 1-8 - [c236]Jason D. Saville, Randall D. Spain, Joan Hall Johnston, James C. Lester:
Exploration of Team Communication Behaviors from a Live Training Event. AHFE (11) 2021: 101-108 - [c235]Randall D. Spain, Jonathan P. Rowe, Benjamin S. Goldberg, Robert Pokorny, Michael Hoffman, Steven Harrison, James C. Lester:
Developing Adaptive Team Coaching in GIFT: A Data-Driven Approach. TTW@AIED 2021: 10-16 - [c234]Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning. MAIED@AIED 2021: 93-102 - [c233]Fahmid Morshed Fahid, Jonathan P. Rowe, Randall D. Spain, Benjamin S. Goldberg, Robert Pokorny, James C. Lester:
Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks. AIED (1) 2021: 113-124 - [c232]Andrew Emerson, Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James Minogue, James C. Lester:
Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits. AIED (2) 2021: 151-155 - [c231]Wookhee Min, Randall Spain, Jason D. Saville, Bradford W. Mott, Keith Brawner, Joan Johnston, James C. Lester:
Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework. AIED (1) 2021: 293-305 - [c230]Xiaoyi Tian, Joseph B. Wiggins, Fahmid Morshed Fahid, Andrew Emerson, Dolly Bounajim, Andy Smith, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science. AIED (2) 2021: 355-360 - [c229]Nathan L. Henderson, Wookhee Min, Andrew Emerson, Jonathan P. Rowe, Seung Y. Lee, James Minogue, James C. Lester:
Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation. EDM 2021 - [c228]Megan Mott, Bradford W. Mott, Jonathan P. Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, James C. Lester:
"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change. ICIDS 2021: 379-392 - [c227]Halim Acosta, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, James Minogue, James C. Lester:
What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention. ICMI 2021: 258-267 - [c226]Danielle Cadieux Boulden, Arif Rachmatullah, Madeline Hinckle, Dolly Bounajim, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester, Eric N. Wiebe:
Supporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework. ITiCSE (1) 2021: 129-135 - [c225]Dan Carpenter, Elizabeth B. Cloude, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Investigating Student Reflection during Game-Based Learning in Middle Grades Science. LAK 2021: 280-291 - [c224]Kyungjin Park, Hyunwoo Sohn, Bradford W. Mott, Wookhee Min, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments. LAK 2021: 405-415 - [c223]James C. Lester:
AI and the Future of Education. ACM Multimedia 2021: 3642 - [c222]Joseph B. Wiggins, Fahmid M. Fahid, Andrew Emerson, Madeline Hinckle, Andy Smith, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
Exploring Novice Programmers' Hint Requests in an Intelligent Block-Based Coding Environment. SIGCSE 2021: 52-58 - [c221]Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Minji Jeon, Cindy E. Hmelo-Silver, Bradford W. Mott, Seung Y. Lee, James C. Lester:
How do Elementary Students Conceptualize Artificial Intelligence? SIGCSE 2021: 1261 - [c220]Fahmid Morshed Fahid, Xiaoyi Tian, Andrew Emerson, Joseph B. Wiggins, Dolly Bounajim, Andy Smith, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Progression Trajectory-Based Student Modeling for Novice Block-Based Programming. UMAP 2021: 189-200 - [c219]Kyungjin Park, Bradford W. Mott, Seung Y. Lee, Krista D. Glazewski, J. Adam Scribner, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, James C. Lester:
Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks. VL/HCC 2021: 1-9 - 2020
- [j36]Michelle Taub, Robert Sawyer, James C. Lester, Roger Azevedo:
The Impact of Contextualized Emotions on Self-Regulated Learning and Scientific Reasoning during Learning with a Game-Based Learning Environment. Int. J. Artif. Intell. Educ. 30(1): 97-120 (2020) - [j35]Andrew Emerson, Elizabeth B. Cloude, Roger Azevedo, James C. Lester:
Multimodal learning analytics for game-based learning. Br. J. Educ. Technol. 51(5): 1505-1526 (2020) - [j34]Michelle Taub, Robert Sawyer, Andy Smith, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment. Comput. Educ. 147: 103781 (2020) - [j33]Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Andy Smith, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks. IEEE Trans. Learn. Technol. 13(2): 312-325 (2020) - [c218]Michael Geden, Andrew Emerson, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Predictive Student Modeling in Educational Games with Multi-Task Learning. AAAI 2020: 654-661 - [c217]Dan Carpenter, Andrew Emerson, Bradford W. Mott, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning. AIED (1) 2020: 55-66 - [c216]Dan Carpenter, Michael Geden, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Automated Analysis of Middle School Students' Written Reflections During Game-Based Learning. AIED (1) 2020: 67-78 - [c215]Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester:
Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models. AIED (1) 2020: 165-176 - [c214]Nathan L. Henderson, Jonathan P. Rowe, Luc Paquette, Ryan S. Baker, James C. Lester:
Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion. AIED (1) 2020: 228-239 - [c213]Kyungjin Park, Bradford W. Mott, Wookhee Min, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments. AIED (2) 2020: 240-245 - [c212]Vikram Kumaran, Bradford W. Mott, James C. Lester:
Generating Game Levels for Multiple Distinct Games with a Common Latent Space. AIIDE 2020: 109-115 - [c211]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks. AIIDE 2020: 224-230 - [c210]Wookhee Min, Bradford W. Mott, Kyungjin Park, Sandra Taylor, Bita Akram, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay. CoG 2020: 654-657 - [c209]Bita Akram, Hamoon Azizsoltani, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Anam Navied, Kristy Elizabeth Boyer, James C. Lester:
Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression. EDM 2020 - [c208]Bita Akram, Hamoon Azizolsoltani, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs. CSEDM@EDM 2020 - [c207]Nathan L. Henderson, Vikram Kumara, Wookhee Min, Bradford W. Mott, Ziwei Wu, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester:
Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework. EDM 2020 - [c206]Haesol Bae, Asmalina Saleh, Chen Feng, Krista D. Glazewski, Cindy E. Hmelo-Silver, Yuxin Chen, J. Adam Scribner, Thomas A. Brush, Bradford W. Mott, Seung Y. Lee, James C. Lester:
Designing Intelligent Cognitive Assistants With Teachers to Support Classroom Orchestration of Collaborative Inquiry. ICLS 2020 - [c205]Mehmet Celepkolu, Aisha Chung Galdo, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Student Reflections on Pair Programming in Middle School: A Thematic Analysis. ICLS 2020 - [c204]Yuxin Chen, Asmalina Saleh, Cindy E. Hmelo-Silver, Krista D. Glazewski, Bradford W. Mott, James C. Lester:
Supporting Collaboration: From Learning Analytics to Teacher Dashboards. ICLS 2020 - [c203]Asmalina Saleh, Haesol Bae, Cindy E. Hmelo-Silver, Krista D. Glazewski, Yuxin Chen, Bradford W. Mott, James C. Lester:
Using Activity Theory to Understand the Synergy Between Human and Computer Support in Collaborative Inquiry Learning. ICLS 2020 - [c202]Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester:
Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics. ICMI 2020: 107-116 - [c201]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling. ICMI 2020: 134-143 - [c200]Madeline Hinckle, Arif Rachmatullah, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester, Eric N. Wiebe:
The Relationship of Gender, Experiential, and Psychological Factors to Achievement in Computer Science. ITiCSE 2020: 225-231 - [c199]Seung Y. Lee, Bradford W. Mott, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Sandra Taylor, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms. ITiCSE 2020: 566 - [c198]Mehmet Celepkolu, David Austin Fussell, Aisha Chung Galdo, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Exploring Middle School Students' Reflections on the Infusion of CS into Science Classrooms. SIGCSE 2020: 671-677 - [c197]Andrew Emerson, Andy Smith, Fernando J. Rodríguez, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming. SIGCSE 2020: 825-831 - [c196]Bita Akram, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
A Conceptual Assessment Framework for K-12 Computer Science Rubric Design. SIGCSE 2020: 1328 - [c195]Andrew Emerson, Michael Geden, Andy Smith, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Predictive Student Modeling in Block-Based Programming Environments with Bayesian Hierarchical Models. UMAP 2020: 62-70
2010 – 2019
- 2019
- [j32]Andy Smith, Samuel P. Leeman-Munk, Angi Shelton, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning. IEEE Trans. Learn. Technol. 12(1): 3-15 (2019) - [c194]Michael Geden, Randall Spain, Jing Feng, Andy Smith, Richard Wagner, James C. Lester:
Toward the Application of Anticipatory Thinking in Support of Risk Identification. COGSAT@AAAI Fall Symposium 2019 - [c193]Nathan L. Henderson, Andrew Emerson, Jonathan P. Rowe, James C. Lester:
Improving Sensor-Based Affect Detection with Multimodal Data Imputation. ACII 2019: 669-675 - [c192]Randall Spain, Michael Geden, Wookhee Min, Bradford W. Mott, James C. Lester:
Toward Computational Models of Team Effectiveness with Natural Language Processing. TTW@AIED 2019: 30-39 - [c191]Elizabeth B. Cloude, Michelle Taub, James C. Lester, Roger Azevedo:
The Role of Achievement Goal Orientation on Metacognitive Process Use in Game-Based Learning. AIED (2) 2019: 36-40 - [c190]Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, Keith Brawner, Ryan S. Baker, James C. Lester:
4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion. AIED (1) 2019: 144-156 - [c189]Wookhee Min, Kyungjin Park, Joseph B. Wiggins, Bradford W. Mott, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs. AIED (2) 2019: 195-200 - [c188]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments. AIED (2) 2019: 314-318 - [c187]Kyungjin Park, Bradford W. Mott, Wookhee Min, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks. CoG 2019: 1-8 - [c186]Haesol Bae, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester, Bradford W. Mott, Jonathan P. Rowe:
Intelligent Cognitive Assistants to Support Orchestration in CSCL. CSCL 2019 - [c185]Asmalina Saleh, Yuxin Chen, Cindy E. Hmelo-Silver, Krista D. Glazewski, Bradford W. Mott, Robert G. Taylor, Jonathan P. Rowe, James C. Lester:
Supporting Collaborative Problem Solving in a Game-Based Learning Environment. CSCL 2019 - [c184]Asmalina Saleh, Yuxin Chen, Abeera P. Rehmat, Karyn Housh, Cindy E. Hmelo-Silver, Krista D. Glazewski, James C. Lester:
Assessing Collaborative Problem Solving in the Context of a Game-based Learning Environment. CSCL 2019 - [c183]Andrew Emerson, Andy Smith, Cody Smith, Fernando J. Rodríguez, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments. EDM 2019 - [c182]Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments. EDM (Workshops) 2019: 44-50 - [c181]