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James C. Lester
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2020 – today
- 2021
- [j37]Michael Geden, Andrew Emerson
, Dan Carpenter, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection. Int. J. Artif. Intell. Educ. 31(1): 1-23 (2021) - [c238]Seung Y. Lee, Bradford W. Mott, Anne T. Ottenbreit-Leftwich, Adam Scribner, Sandra Taylor, Kyungjin Park, Jonathan P. Rowe, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach. AAAI 2021: 15591-15599 - [c237]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling. ACII 2021: 1-8 - [c236]Jason D. Saville, Randall D. Spain, Joan Hall Johnston, James C. Lester:
Exploration of Team Communication Behaviors from a Live Training Event. AHFE (11) 2021: 101-108 - [c235]Randall D. Spain, Jonathan P. Rowe, Benjamin S. Goldberg, Robert Pokorny, Michael Hoffman, Steven Harrison, James C. Lester:
Developing Adaptive Team Coaching in GIFT: A Data-Driven Approach. TTW@AIED 2021: 10-16 - [c234]Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning. MAIED@AIED 2021: 93-102 - [c233]Fahmid Morshed Fahid
, Jonathan P. Rowe
, Randall D. Spain, Benjamin S. Goldberg
, Robert Pokorny, James C. Lester:
Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks. AIED (1) 2021: 113-124 - [c232]Andrew Emerson, Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James Minogue, James C. Lester:
Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits. AIED (2) 2021: 151-155 - [c231]Wookhee Min, Randall Spain, Jason D. Saville, Bradford W. Mott, Keith Brawner, Joan Johnston, James C. Lester:
Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework. AIED (1) 2021: 293-305 - [c230]Xiaoyi Tian, Joseph B. Wiggins, Fahmid Morshed Fahid, Andrew Emerson, Dolly Bounajim, Andy Smith, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science. AIED (2) 2021: 355-360 - [c229]Nathan L. Henderson, Wookhee Min, Andrew Emerson, Jonathan P. Rowe, Seung Y. Lee, James Minogue, James C. Lester:
Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation. EDM 2021 - [c228]Megan Mott, Bradford W. Mott, Jonathan P. Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, James C. Lester:
"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change. ICIDS 2021: 379-392 - [c227]Halim Acosta, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, James Minogue, James C. Lester:
What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention. ICMI 2021: 258-267 - [c226]Danielle Cadieux Boulden, Arif Rachmatullah, Madeline Hinckle, Dolly Bounajim, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester, Eric N. Wiebe:
Supporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework. ITiCSE 2021: 129-135 - [c225]Dan Carpenter, Elizabeth B. Cloude, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Investigating Student Reflection during Game-Based Learning in Middle Grades Science. LAK 2021: 280-291 - [c224]Kyungjin Park, Hyunwoo Sohn, Bradford W. Mott, Wookhee Min, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments. LAK 2021: 405-415 - [c223]James C. Lester:
AI and the Future of Education. ACM Multimedia 2021: 3642 - [c222]Joseph B. Wiggins, Fahmid M. Fahid, Andrew Emerson, Madeline Hinckle, Andy Smith, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
Exploring Novice Programmers' Hint Requests in an Intelligent Block-Based Coding Environment. SIGCSE 2021: 52-58 - [c221]Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Minji Jeon
, Cindy E. Hmelo-Silver, Bradford W. Mott, Seung Y. Lee, James C. Lester:
How do Elementary Students Conceptualize Artificial Intelligence? SIGCSE 2021: 1261 - [c220]Fahmid Morshed Fahid, Xiaoyi Tian, Andrew Emerson, Joseph B. Wiggins, Dolly Bounajim, Andy Smith, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Progression Trajectory-Based Student Modeling for Novice Block-Based Programming. UMAP 2021: 189-200 - [c219]Kyungjin Park, Bradford W. Mott, Seung Y. Lee, Krista D. Glazewski, J. Adam Scribner, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, James C. Lester:
Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks. VL/HCC 2021: 1-9 - 2020
- [j36]Michelle Taub
, Robert Sawyer, James C. Lester, Roger Azevedo:
The Impact of Contextualized Emotions on Self-Regulated Learning and Scientific Reasoning during Learning with a Game-Based Learning Environment. Int. J. Artif. Intell. Educ. 30(1): 97-120 (2020) - [j35]Andrew Emerson, Elizabeth B. Cloude
, Roger Azevedo, James C. Lester:
Multimodal learning analytics for game-based learning. Br. J. Educ. Technol. 51(5): 1505-1526 (2020) - [j34]Michelle Taub
, Robert Sawyer, Andy Smith, Jonathan P. Rowe
, Roger Azevedo, James C. Lester:
The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment. Comput. Educ. 147: 103781 (2020) - [j33]Wookhee Min
, Megan Hardy Frankosky, Bradford W. Mott
, Jonathan P. Rowe
, Andy Smith, Eric N. Wiebe
, Kristy Elizabeth Boyer, James C. Lester:
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks. IEEE Trans. Learn. Technol. 13(2): 312-325 (2020) - [c218]Michael Geden, Andrew Emerson, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Predictive Student Modeling in Educational Games with Multi-Task Learning. AAAI 2020: 654-661 - [c217]Dan Carpenter, Andrew Emerson, Bradford W. Mott, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning. AIED (1) 2020: 55-66 - [c216]Dan Carpenter, Michael Geden, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Automated Analysis of Middle School Students' Written Reflections During Game-Based Learning. AIED (1) 2020: 67-78 - [c215]Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester:
Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models. AIED (1) 2020: 165-176 - [c214]Nathan L. Henderson, Jonathan P. Rowe, Luc Paquette, Ryan S. Baker, James C. Lester:
Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion. AIED (1) 2020: 228-239 - [c213]Kyungjin Park, Bradford W. Mott, Wookhee Min, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments. AIED (2) 2020: 240-245 - [c212]Vikram Kumaran, Bradford W. Mott, James C. Lester:
Generating Game Levels for Multiple Distinct Games with a Common Latent Space. AIIDE 2020: 109-115 - [c211]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks. AIIDE 2020: 224-230 - [c210]Wookhee Min, Bradford W. Mott, Kyungjin Park, Sandra Taylor, Bita Akram, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay. CoG 2020: 654-657 - [c209]Bita Akram, Hamoon Azizsoltani, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Anam Navied, Kristy Elizabeth Boyer, James C. Lester:
Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression. EDM 2020 - [c208]Bita Akram, Hamoon Azizolsoltani, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs. CSEDM@EDM 2020 - [c207]Nathan L. Henderson, Vikram Kumara, Wookhee Min, Bradford W. Mott, Ziwei Wu, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester:
Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework. EDM 2020 - [c206]Haesol Bae, Asmalina Saleh, Chen Feng, Krista D. Glazewski, Cindy E. Hmelo-Silver, Yuxin Chen, Adam Scribner, Thomas A. Brush, Bradford W. Mott, Seung Y. Lee, James C. Lester:
Designing Intelligent Cognitive Assistants With Teachers to Support Classroom Orchestration of Collaborative Inquiry. ICLS 2020 - [c205]Mehmet Celepkolu, Aisha Chung Galdo, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Student Reflections on Pair Programming in Middle School: A Thematic Analysis. ICLS 2020 - [c204]Yuxin Chen, Asmalina Saleh, Cindy E. Hmelo-Silver, Krista D. Glazewski, Bradford W. Mott, James C. Lester:
Supporting Collaboration: From Learning Analytics to Teacher Dashboards. ICLS 2020 - [c203]Asmalina Saleh, Haesol Bae, Cindy E. Hmelo-Silver, Krista D. Glazewski, Yuxin Chen, Bradford W. Mott, James C. Lester:
Using Activity Theory to Understand the Synergy Between Human and Computer Support in Collaborative Inquiry Learning. ICLS 2020 - [c202]Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester:
Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics. ICMI 2020: 107-116 - [c201]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling. ICMI 2020: 134-143 - [c200]Madeline Hinckle, Arif Rachmatullah
, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester, Eric N. Wiebe:
The Relationship of Gender, Experiential, and Psychological Factors to Achievement in Computer Science. ITiCSE 2020: 225-231 - [c199]Seung Y. Lee, Bradford W. Mott, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Sandra Taylor, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms. ITiCSE 2020: 566 - [c198]Mehmet Celepkolu, David Austin Fussell, Aisha Chung Galdo, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Exploring Middle School Students' Reflections on the Infusion of CS into Science Classrooms. SIGCSE 2020: 671-677 - [c197]Andrew Emerson, Andy Smith, Fernando J. Rodríguez, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming. SIGCSE 2020: 825-831 - [c196]Bita Akram, Wookhee Min
, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
A Conceptual Assessment Framework for K-12 Computer Science Rubric Design. SIGCSE 2020: 1328 - [c195]Andrew Emerson, Michael Geden, Andy Smith, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Predictive Student Modeling in Block-Based Programming Environments with Bayesian Hierarchical Models. UMAP 2020: 62-70
2010 – 2019
- 2019
- [j32]Andy Smith, Samuel P. Leeman-Munk, Angi Shelton
, Bradford W. Mott
, Eric N. Wiebe
, James C. Lester:
A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning. IEEE Trans. Learn. Technol. 12(1): 3-15 (2019) - [c194]Michael Geden, Randall Spain, Jing Feng, Andy Smith, Richard Wagner, James C. Lester:
Toward the Application of Anticipatory Thinking in Support of Risk Identification. COGSAT@AAAI Fall Symposium 2019 - [c193]Nathan L. Henderson, Andrew Emerson, Jonathan P. Rowe, James C. Lester:
Improving Sensor-Based Affect Detection with Multimodal Data Imputation. ACII 2019: 669-675 - [c192]Randall Spain, Michael Geden, Wookhee Min, Bradford W. Mott, James C. Lester:
Toward Computational Models of Team Effectiveness with Natural Language Processing. TTW@AIED 2019: 30-39 - [c191]Elizabeth B. Cloude, Michelle Taub, James C. Lester, Roger Azevedo:
The Role of Achievement Goal Orientation on Metacognitive Process Use in Game-Based Learning. AIED (2) 2019: 36-40 - [c190]Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, Keith Brawner, Ryan S. Baker, James C. Lester:
4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion. AIED (1) 2019: 144-156 - [c189]Wookhee Min
, Kyungjin Park, Joseph B. Wiggins, Bradford W. Mott, Eric N. Wiebe
, Kristy Elizabeth Boyer, James C. Lester:
Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs. AIED (2) 2019: 195-200 - [c188]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min
, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe
, James C. Lester:
Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments. AIED (2) 2019: 314-318 - [c187]Kyungjin Park, Bradford W. Mott, Wookhee Min
, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks. CoG 2019: 1-8 - [c186]Haesol Bae, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester, Bradford W. Mott, Jonathan P. Rowe:
Intelligent Cognitive Assistants to Support Orchestration in CSCL. CSCL 2019 - [c185]Asmalina Saleh, Yuxin Chen, Cindy E. Hmelo-Silver, Krista D. Glazewski, Bradford W. Mott, Robert G. Taylor, Jonathan P. Rowe, James C. Lester:
Supporting Collaborative Problem Solving in a Game-Based Learning Environment. CSCL 2019 - [c184]Asmalina Saleh, Yuxin Chen, Abeera P. Rehmat, Karyn Housh, Cindy E. Hmelo-Silver, Krista D. Glazewski, James C. Lester:
Assessing Collaborative Problem Solving in the Context of a Game-based Learning Environment. CSCL 2019 - [c183]Andrew Emerson, Andy Smith, Cody Smith, Fernando J. Rodríguez, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments. EDM 2019 - [c182]Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments. EDM (Workshops) 2019: 44-50 - [c181]Ziwei Wu, Bradford W. Mott, Wookhee Min, Robert Taylor, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester:
Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics. EDM (Workshops) 2019: 51-59 - [c180]Bradford W. Mott, Robert G. Taylor, Seung Y. Lee, Jonathan P. Rowe, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning. ICIDS 2019: 86-100 - [c179]Eric N. Wiebe
, Jennifer E. London, Osman Aksit
, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Development of a Lean Computational Thinking Abilities Assessment for Middle Grades Students. SIGCSE 2019: 456-461 - [c178]Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Assessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis. SIGCSE 2019: 1269 - 2018
- [j31]Robert A. Sottilare
, Ryan S. Baker, Arthur C. Graesser, James C. Lester:
Special Issue on the Generalized Intelligent Framework for Tutoring (GIFT): Creating a Stable and Flexible Platform for Innovations in AIED Research. Int. J. Artif. Intell. Educ. 28(2): 139-151 (2018) - [j30]Jeanine DeFalco, Jonathan P. Rowe, Luc Paquette, Vasiliki Georgoulas
, Keith W. Brawner, Bradford W. Mott, Ryan S. Baker, James C. Lester:
Detecting and Addressing Frustration in a Serious Game for Military Training. Int. J. Artif. Intell. Educ. 28(2): 152-193 (2018) - [j29]W. Lewis Johnson, James C. Lester:
Pedagogical Agents: Back to the Future. AI Mag. 39(2): 33-44 (2018) - [c177]Robert Sawyer, Nicholas V. Mudrick, Roger Azevedo, James C. Lester:
Impact of Learner-Centered Affective Dynamics on Metacognitive Judgements and Performance in Advanced Learning Technologies. AIED (2) 2018: 312-316 - [c176]Robert Sawyer, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Modeling Player Engagement with Bayesian Hierarchical Models. AIIDE 2018: 215-221 - [c175]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Bradford W. Mott, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games. AIIDE 2018: 243-249 - [c174]Michael Geden, Andy Smith, James Campbell, Adam Amos-Binks, Bradford W. Mott, Jing Feng, James C. Lester:
Towards Adaptive Support for Anticipatory Thinking. APAScience 2018: 11:1 - [c173]Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics. EDM 2018 - [c172]Robert Sawyer, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning. EDM 2018 - [c171]Asmalina Saleh, Cindy E. Hmelo-Silver, Yuxin Chen, Katherine Shanahan, Jonathan P. Rowe, James C. Lester:
Scaffolding Peer Facilitation in Computer-Supported Problem-Based Learning Environments. ICLS 2018 - [c170]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min
, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe
, James C. Lester:
User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression. MA3HMI@ICMI 2018: 6-14 - [c169]Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester:
High-Fidelity Simulated Players for Interactive Narrative Planning. IJCAI 2018: 3884-3890 - [c168]Nicholas V. Mudrick, Robert Sawyer, Megan J. Price, James C. Lester, Candice Roberts, Roger Azevedo:
Identifying How Metacognitive Judgments Influence Student Performance During Learning with MetaTutorIVH. ITS 2018: 140-149 - [c167]Philip Sheridan Buffum, Kimberly Michelle Ying, Xiaoxi Zheng, Kristy Elizabeth Boyer, Eric N. Wiebe
, Bradford W. Mott, David C. Blackburn
, James C. Lester:
Introducing the Computer Science Concept of Variables in Middle School Science Classrooms. SIGCSE 2018: 906-911 - [c166]Andrew Emerson, Robert Sawyer, Roger Azevedo, James C. Lester:
Gaze-Enhanced Student Modeling for Game-based Learning. UMAP 2018: 63-72 - [c165]Veronica Cateté
, Nicholas Lytle, Yihuan Dong, Danielle Boulden
, Bita Akram, Jennifer Houchins
, Tiffany Barnes, Eric N. Wiebe
, James C. Lester, Bradford W. Mott, Kristy Elizabeth Boyer:
Infusing computational thinking into middle grade science classrooms: lessons learned. WiPSCE 2018: 21:1-21:6 - 2017
- [j28]Joseph B. Wiggins, Joseph F. Grafsgaard, Kristy Elizabeth Boyer, Eric N. Wiebe
, James C. Lester:
Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science. Int. J. Artif. Intell. Educ. 27(1): 130-153 (2017) - [j27]Michelle Taub, Nicholas V. Mudrick, Roger Azevedo, Garrett C. Millar, Jonathan P. Rowe, James C. Lester:
Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island. Comput. Hum. Behav. 76: 641-655 (2017) - [j26]Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester:
Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education. Int. J. Gaming Comput. Mediat. Simulations 9(3): 96-113 (2017) - [c164]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester:
Deep LSTM-Based Goal Recognition Models for Open-World Digital Games. AAAI Workshops 2017 - [c163]Nicholas V. Mudrick, Michelle Taub, Roger Azevedo, Jonathan P. Rowe, James C. Lester:
Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion. ACII 2017: 184-189 - [c162]Wookhee Min
, Megan Hardy Frankosky, Bradford W. Mott, Eric N. Wiebe
, Kristy Elizabeth Boyer, James C. Lester:
Inducing Stealth Assessors from Game Interaction Data. AIED 2017: 212-223 - [c161]Jaclyn Ocumpaugh, Juan Miguel L. Andres, Ryan S. Baker, Jeanine DeFalco, Luc Paquette, Jonathan P. Rowe, Bradford W. Mott, James C. Lester, Vasiliki Georgoulas, Keith W. Brawner, Robert A. Sottilare:
Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion. AIED 2017: 238-249 - [c160]Lydia G. Pezzullo, Joseph B. Wiggins, Megan Hardy Frankosky, Wookhee Min
, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe
, James C. Lester:
"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions. AIED 2017: 299-310 - [c159]Robert Sawyer, Jonathan P. Rowe, James C. Lester:
Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning. AIED 2017: 323-334 - [c158]Robert Sawyer, Andy Smith, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Is More Agency Better? The Impact of Student Agency on Game-Based Learning. AIED 2017: 335-346 - [c157]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, Robert G. Taylor, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Multimodal Goal Recognition in Open-World Digital Games. AIIDE 2017: 80-86 - [c156]Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester:
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization. AIIDE 2017: 255-261 - [c155]Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester:
Interactive Narrative Personalization with Deep Reinforcement Learning. IJCAI 2017: 3852-3858 - [c154]Robert Sawyer, Andy Smith, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Enhancing Student Models in Game-based Learning with Facial Expression Recognition. UMAP 2017: 192-201 - [p2]Karin Harman James, James C. Lester, Dan Schwartz, Katherine M. Cheng, Sharon L. Oviatt:
Perspectives on learning with multimodal technology. The Handbook of Multimodal-Multisensor Interfaces, Volume 1 (1) 2017: 547-570 - 2016
- [j25]W. Lewis Johnson, James C. Lester:
Face-to-Face Interaction with Pedagogical Agents, Twenty Years Later. Int. J. Artif. Intell. Educ. 26(1): 25-36 (2016) - [j24]Philip Sheridan Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe
, Bradford W. Mott, James C. Lester:
Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science. Comput. Sci. Eng. 18(2): 18-28 (2016) - [c153]Wookhee Min, Alok Baikadi, Bradford W. Mott, Jonathan P. Rowe, Barry Liu, Eunyoung Ha, James C. Lester:
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition. AIIDE 2016: 197-203 - [c152]Alexandria Katarina Vail, Joseph B. Wiggins, Joseph F. Grafsgaard, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
The Affective Impact of Tutor Questions: Predicting Frustration and Engagement. EDM 2016: 247-254 - [c151]Wookhee Min, Joseph B. Wiggins, Lydia Pezzullo, Alexandria Katarina Vail, Kristy Elizabeth Boyer, Bradford W. Mott, Megan Frankosky, Eric N. Wiebe, James C. Lester:
Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data. EDM 2016: 454-459 - [c150]Philip Sheridan Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning. EDM 2016: 575-576 - [c149]Pengcheng Wang, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach. ICIDS 2016: 270-282 - [c148]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, Barry Liu, James C. Lester:
Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks. IJCAI 2016: 2590-2596 - [c147]Alexandria Katarina Vail
, Joseph F. Grafsgaard, Kristy Elizabeth Boyer, Eric N. Wiebe
, James C. Lester:
Predicting Learning from Student Affective Response to Tutor Questions. ITS 2016: 154-164 - [c146]Andy Smith, Osman Aksit
, Wookhee Min
, Eric N. Wiebe
, Bradford W. Mott, James C. Lester:
Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment. ITS 2016: 165-175 - [c145]Michelle Taub, Nicholas V. Mudrick, Roger Azevedo, Garrett C. Millar, Jonathan P. Rowe, James C. Lester:
Using Multi-level Modeling with Eye-Tracking Data to Predict Metacognitive Monitoring and Self-regulated Learning with Crystal Island. ITS 2016: 240-246 - [c144]Philip Sheridan Buffum, Megan Hardy Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe
, Bradford W. Mott, James C. Lester:
Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students. SIGCSE 2016: 382-387 - [c143]Alexandria Katarina Vail
, Joseph F. Grafsgaard, Kristy Elizabeth Boyer, Eric N. Wiebe
, James C. Lester:
Gender Differences in Facial Expressions of Affect During Learning. UMAP 2016: 65-73 - 2015
- [c142]