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Jouni Smed
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2020 – today
- 2024
- [j17]Natasha Skult, Laura Piispanen, Metincan Atas, Klementyna Jankiewicz, Elif Sürer, Jouni Smed, Zeki C. Seskir:
A Chronicle of Quantum Technologies in Game and Software Development. IEEE Computer Graphics and Applications 44(5): 14-26 (2024) - [j16]Taneli Nyyssönen, Seppo Helle, Teijo Lehtonen, Jouni Smed:
A Comparison of One- and Two-Handed Gesture User Interfaces in Virtual Reality - A Task-Based Approach. Multimodal Technol. Interact. 8(2): 10 (2024) - 2023
- [c25]Heidi Laine, Asta Heikkilä, Laura-Maria Peltonen, Jouni Smed:
Digital Information Management for Advanced Practice Nursing: Needs Assessment. MIE 2023: 617-618 - 2022
- [c24]Taneli Nyyssönen, Seppo Helle, Teijo Lehtonen, Jouni Smed:
A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality. HICSS 2022: 1-10 - 2021
- [j15]Taneli Nyyssönen, Jouni Smed:
Exploring Virtual Reality Mechanics in Puzzle Design. Comput. Games J. 10(1): 65-87 (2021) - [c23]Samuli Laato, Sampsa Rauti, Lauri Koivunen, Jouni Smed:
Technical cheating prevention in location-based games. CompSysTech 2021: 40-48
2010 – 2019
- 2019
- [r3]Sami Hyrynsalmi, Kai K. Kimppa, Jouni Smed:
Gamification Ethics. Encyclopedia of Computer Graphics and Games 2019 - [r2]Werner Ravyse, Kimmo Tarkkanen, A. Seugnet Blignaut, Erkki Sutinen, Jouni Smed:
Rehabilitation Games. Encyclopedia of Computer Graphics and Games 2019 - [r1]Natasha Bulatovic Trygg, Petter Skult, Jouni Smed:
Narrative Design. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [j14]Heidi Parisod, Anni Pakarinen, Anna Axelin, Eliisa Löyttyniemi, Jouni Smed, Sanna Salanterä:
Feasibility of mobile health game "Fume" in supporting tobacco-related health literacy among early adolescents: A three-armed cluster randomized design. Int. J. Medical Informatics 113: 26-37 (2018) - [j13]Jukka Vahlo, Jouni Smed, Aki Koponen:
Validating gameplay activity inventory (GAIN) for modeling player profiles. User Model. User Adapt. Interact. 28(4-5): 425-453 (2018) - 2017
- [j12]Sampsa Rauti, Janne Lahtiranta, Heidi Parisod, Sami Hyrynsalmi, Sanna Salanterä, Minna Elisabeth Aromaa, Jouni Smed, Ville Leppänen:
A Proxy-Based Solution for Asynchronous Telemedical Systems. Int. J. E Health Medical Commun. 8(3): 70-83 (2017) - [j11]Aung Pyae, Tapani N. Joelsson, Teppo Saarenpää, Mika Luimula, Christina Kattimeri, Paula Pitkäkangas, Patric Granholm, Jouni Smed:
Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan. Int. J. Serious Games 4(4) (2017) - [j10]Aung Pyae, Tapani N. Joelsson, Mika Luimula, Teppo Saarenpää, Jouni Smed:
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People. EAI Endorsed Trans. Serious Games 4(13): e3 (2017) - [c22]Aung Pyae, Mika Luimula, Jouni Smed:
Investigating Players' Engagement, Immersion, and Experiences in Playing Pokémon Go. Creativity & Cognition 2017: 247-251 - [c21]Aung Pyae, Mika Luimula, Jouni Smed:
Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of Pokémon Go. CHI PLAY (Companion) 2017: 535-541 - [c20]Sami Hyrynsalmi, Jouni Smed, Kai Kimppa:
The Dark Side of Gamification: How We Should Stop Worrying and Study also the Negative Impacts of Bringing Game Design Elements to Everywhere. GamiFIN 2017: 96-104 - [c19]Heidi Parisod, Anni Pakarinen, Anna Axelin, Eliisa Löyttyniemi, Jouni Smed, Sanna Salanterä:
Acceptability of and demand for a tobacco-related health game application in early adolescents with different gender, age and gaming habits. GamiFIN 2017: 135-140 - [c18]Anni Pakarinen, Heidi Parisod, Iiro Linden, Minna Elisabeth Aromaa, Jouni Smed, Ville Leppänen, Sanna Salanterä:
Usability of a gamified application to promote family wellbeing in child health clinics. GamiFIN 2017: 141-149 - [c17]Sami Hyrynsalmi, Kai Kimppa, Jani Koskinen, Jouni Smed, Sonja Hyrynsalmi:
The Shades of Grey: Datenherrschaft in Data-Driven Gamification. DDGD@MindTrek 2017: 4-11 - [c16]Aleksi Visti, Tapani N. Joelsson, Jouni Smed:
Beyond skill-based rating systems: analyzing and evaluating player performance. MindTrek 2017: 8-16 - 2016
- [j9]Aung Pyae, Reetta Raitoharju, Mika Luimula, Paula Pitkäkangas, Jouni Smed:
Serious games and active healthy ageing: a pilot usability testing of existing games. Int. J. Netw. Virtual Organisations 16(1): 103-120 (2016) - [c15]Aung Pyae, Mika Luimula, Jouni Smed:
Pre-studies on Using Digital Games for the Elderly's Physical Activities. WIS 2016: 82-96 - 2015
- [j8]Akihito Nakai, Aung Pyae, Mika Luimula, Satoshi Hongo, Hannu Vuola, Jouni Smed:
Investigating the effects of motion-based Kinect game system on user cognition. J. Multimodal User Interfaces 9(4): 403-411 (2015) - [j7]Aung Pyae, Mika Luimula, Jouni Smed:
Rehabilitative Games for Stroke Patients. EAI Endorsed Trans. Serious Games 1(4): e2 (2015) - [j6]Jussi Laasonen, Jouni Smed:
Soft Play Detection in Shooter Games Using Hit Matrix Analysis. EAI Endorsed Trans. Serious Games 2(5): e5 (2015) - [c14]Mika Luimula, Agnieszka Besz, Paula Pitkäkangas, Taisto Suominen, Jouni Smed, Faramosh Rashid Izullah, Heikki Hämäläinen:
Virtual evaluation tool in driving inspection and training. CogInfoCom 2015: 57-60 - [c13]Aung Pyae, Mika Luimula, Jouni Smed:
Investigating the usability of interactive physical activity games for elderly: A pilot study. CogInfoCom 2015: 185-193 - [c12]Jussi Laasonen, Jouni Smed:
Soft play detection in shooter games using hit matrix analysis. INTETAIN 2015: 200-206 - [c11]Agnieszka Besz, Maciej Górnicki, Toni Heinonen, Tapani Kiikeri, Ilkka Ratamo, Mika Luimula, Taisto Suominen, Aki Koponen, Jouni Saarni, Tomi 'bgt' Suovuo, Jouni Smed:
Three Apps for Shooting Sports: The Design, Development, and Deployment. ICEC 2015: 329-342 - [c10]Tomi 'bgt' Suovuo, Johannes Holvitie, Jouni Smed, Ville Leppänen:
Mining knowledge on technical debt propagation. SPLST 2015: 281-295 - 2014
- [j5]Jouni Smed:
Interactive Storytelling: Approaches, Applications, and Aspirations. Int. J. Virtual Communities Soc. Netw. 6(1): 22-34 (2014) - [c9]Aung Pyae, Mika Luimula, Jouni Smed:
Understanding Stroke Patients' Motivation for Motivation-Driven Rehabilitative Game Design. IoT360 (1) 2014: 99-111 - [c8]Ilmari Lahti, Tomas Rosin, Pekka Qvist, Ville Vuorela, Mika Luimula, Jouni Smed:
IndustrySim: Finding the Fun in Industrial Simulations. VS-GAMES 2014: 1-4 - [c7]Tomi Mäntylä, Ilmari Lahti, Harri Ketamo, Mika Luimula, Jouni Smed:
Designing Reality Guides. VS-GAMES 2014: 1-8 - [c6]Reetta Raitoharju, Mika Luimula, Aung Pyae, Paula Pitkäkangas, Jouni Smed:
Serious Games and Active Healthy Ageing: A Pre-study. WIS 2014: 159-167 - [c5]Sampsa Rauti, Heidi Parisod, Minna Elisabeth Aromaa, Sanna Salanterä, Sami Hyrynsalmi, Janne Lahtiranta, Jouni Smed, Ville Leppänen:
A Proxy-Based Security Solution for Web-Based Online eHealth Services. WIS 2014: 168-176 - 2011
- [c4]Jussi Laasonen, Timo Knuutila, Jouni Smed:
Eliciting collusion features. SimuTools 2011: 296-303
2000 – 2009
- 2008
- [j4]Jouni Smed:
Networking for Computer Games. Int. J. Comput. Games Technol. 2008: 928712:1 (2008) - 2007
- [c3]Jouni Smed, Timo Knuutila, Harri Hakonen:
Towards Swift and Accurate Collusion Detection. GAMEON 2007: 103-107 - 2005
- [j3]Jouni Smed, Henrik Niinisalo, Harri Hakonen:
Realizing the bullet time effect in multiplayer games with local perception filters. Comput. Networks 49(1): 27-37 (2005) - 2004
- [c2]Jouni Smed, Harri Hakonen:
Preventing Look-Ahead Cheating with Active Objects. Computers and Games 2004: 301-315 - [c1]Jouni Smed, Henrik Niinisalo, Harri Hakonen:
Realizing bullet time effect in multiplayer games with local perception filters. NETGAMES 2004: 121-128 - 2003
- [j2]Jouni Smed, Timo Kaukoranta, Harri Hakonen:
Networking and Multiplayer Computer Games - The Story So Far. Int. J. Intell. Games Simul. 2(2): 101-110 (2003) - 2002
- [j1]Jouni Smed, Timo Kaukoranta, Harri Hakonen:
Aspects of networking in multiplayer computer games. Electron. Libr. 20(2): 87-97 (2002)
Coauthor Index
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