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Natalia Padilla Zea
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2020 – today
- 2024
- [j16]Natalia Padilla Zea, Elena Verdú, Roberto Baena-Galle:
Gamification in technology and design areas: A teaching innovation project in a fully online environment. Entertain. Comput. 51: 100728 (2024) - 2023
- [j15]Ahmed Tlili
, Natalia Padilla Zea
, Juan Garzón
, Yiping Wang
, Kinshuk
, Daniel Burgos
:
The changing landscape of mobile learning pedagogy: A systematic literature review. Interact. Learn. Environ. 31(10): 6462-6479 (2023) - 2022
- [j14]Natalia Padilla Zea
, Daniel Burgos, Greg Holloway, Joseph Cullen:
Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project. Entertain. Comput. 43: 100502 (2022) - 2020
- [j13]Natalia Padilla Zea
, Stefania Aceto, Daniel Burgos
:
Training on Social Economy Entrepreneurship: Social PlaNet. J. Inf. Technol. Res. 13(3): 156-173 (2020) - [c26]Alicia García-Holgado
, Francisco José García-Peñalvo, Colin de la Higuera, Antonio Moreira Teixeira
, Ulf-Daniel Ehlers, James Brunton
, Fabio Nascimbeni, Natalia Padilla Zea
, Daniel Burgos:
Promoting Open Education Through Gamification in Higher Education: the OpenGame project. TEEM 2020: 399-404
2010 – 2019
- 2019
- [j12]Natalia Padilla Zea
, Stefania Aceto, Daniel Burgos:
Social Seducement: Empowering Social Economy Entrepreneurship. The Training Approach. Int. J. Interact. Multim. Artif. Intell. 5(7): 135-150 (2019) - [c25]Iñigo Garbayo-Ágreda, Natalia Padilla Zea
, Daniel Burgos
:
Empowering Positive Behaviors: A Gamification-Based Approach. HELMeTO 2019: 54-68 - [c24]Jesús Pérez-Navarro, Natalia Padilla Zea
, Juan Antonio Sicilia
, Lara Orcos
:
Fostering the Family-School Relationship with a Web-Based Application. HELMeTO 2019: 163-178 - 2018
- [j11]Natalia Padilla Zea
, Nuria Medina-Medina
, Francisco Luis Gutiérrez Vela
, Patricia Paderewski
, César A. Collazos
:
PLAGER-VG: platform for managing educational multiplayer video games. Multim. Tools Appl. 77(2): 2115-2152 (2018) - [j10]José Rafael López-Arcos, Francisco Luis Gutiérrez Vela
, Natalia Padilla Zea, Patricia Paderewski
, Nuria Medina-Medina
:
Introduciendo una historia interactiva en una experiencia geolocalizada. Rev. Colomb. de Computación 19(1): 69-85 (2018) - [c23]Rosa M. Gil Iranzo
, Natalia Padilla Zea
, Patricia Paderewski-Rodríguez
, Carina Soledad González-González
:
Empathy and virtual agents for learning applications in symbiotic systems. EDUCON 2018: 694-697 - [c22]Carina S. González-González
, Rosa M. Gil Iranzo
, Patricia Paderewski, Natalia Padilla Zea
:
Gender Design Methods for Engineering, Responsible Innovation and Interaction. Interacción 2018: 40:1-40:2 - 2017
- [j9]Patricia Paderewski-Rodríguez
, Maribel García Arenas, Rosa María Gil Iranzo
, Carina S. González
, Eva M. Ortigosa, Natalia Padilla Zea
:
Initiatives and Strategies to Encourage Women Into Engineering. Rev. Iberoam. de Tecnol. del Aprendiz. 12(2): 106-114 (2017) - [j8]José Rafael López-Arcos, Natalia Padilla Zea
, Patricia Paderewski, Francisco Luis Gutiérrez Vela
:
Designing Stories for Educational Video Games: Analysis and Evaluation. Int. J. Web Based Learn. Teach. Technol. 12(4): 1-13 (2017) - [c21]Nuria Medina-Medina, Patricia Paderewski, Natalia Padilla Zea
, José Rafael López-Arcos, Francisco Luis Gutiérrez Vela
:
The graphic adventure as an instrument to assist comprehensive reading. Interacción 2017: 13:1-13:2 - [c20]José Rafael López-Arcos, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea
, Patricia Paderewski, Nuria Medina-Medina:
Introducing an interactive story in a geolocalized experience. Interacción 2017: 20:1-20:7 - 2016
- [c19]Nuria Medina-Medina, Antonio Mora García, José Rafael López-Arcos, Pablo García-Sánchez, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez, Natalia Padilla Zea:
Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada. CoSECivi 2016: 147-158 - [c18]José Rafael López-Arcos, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea, Patricia Paderewski-Rodríguez:
Interactive Narrative design for geolocated experiences. Interacción 2016: 1 - 2015
- [c17]José Rafael López-Arcos, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea, Patricia Paderewski, Noemí Marta Fuentes García:
Evaluación de una Historia Interactiva: una Aproximación basada en Emociones. CoSECivi 2015: 156-167 - [c16]Noemí Marta Fuentes García, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez, José Rafael López-Arcos, Natalia Padilla Zea
:
Teaching Emotions to Children by Using Video Games. Interacción 2015: 20:1-20:3 - [c15]Patricia Paderewski, Maribel García Arenas
, Rosa María Gil Iranzo
, Carina S. González-González
, Eva M. Ortigosa, Natalia Padilla Zea
:
Bringing closer women to engineering: projects and strategies that promote their inclusion. Interacción 2015: 37:1-37:2 - [c14]José Rafael López-Arcos, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea
, Patricia Paderewski-Rodríguez, Noemí Marta Fuentes García:
The importance of emotions in the interactive stories design. Interacción 2015: 38:1-38:2 - 2014
- [j7]Natalia Padilla Zea
, Francisco L. Gutiérrez
, José Rafael López-Arcos, Ana Abad-Arranz, Patricia Paderewski
:
Modeling storytelling to be used in educational video games. Comput. Hum. Behav. 31: 461-474 (2014) - [c13]Natalia Padilla Zea, Nuria Medina-Medina, Patricia Paderewski, Francisco Luis Gutiérrez Vela, José Rafael López-Arcos:
Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido. CoSECivi 2014: 78-90 - [c12]José Rafael López-Arcos, Natalia Padilla Zea, Patricia Paderewski, Francisco Luis Gutiérrez Vela:
Diseñando y analizando historias interactivas en el marco de los videojuegos educativos. CoSECivi 2014: 127-136 - [c11]José Rafael López-Arcos, Francisco Luis Gutiérrez Vela
, Natalia Padilla Zea
, Nuria Medina-Medina
, Patricia Paderewski:
Continuous Assessment in Educational Video Games: A Roleplaying approach. Interacción 2014: 30:1-30:8 - 2013
- [j6]Natalia Padilla Zea, José Rafael López-Arcos, José Luis González Sánchez, Francisco Luis Gutiérrez Vela, Ana Abad-Arranz:
A Method to Evaluate Emotions in Educational Video Games for Children. J. Univers. Comput. Sci. 19(8): 1066-1085 (2013) - [j5]Nuria Medina-Medina, Fernando Molina-Ortiz, Natalia Padilla Zea
, Marcelino Cabrera-Cuevas, Lina García-Cabrera
, José Parets-Llorca:
Evolutionary authoring tool for adaptive hypermedia with multimodal navigation. New Rev. Hypermedia Multim. 19(2): 84-111 (2013) - [c10]Natalia Padilla Zea
, José Rafael López-Arcos, Francisco Luis Gutiérrez Vela
, Patricia Paderewski, Nuria Medina-Medina:
Architecture for Monitoring Learning Processes Using Video Games. LION 2013: 335-340 - 2012
- [j4]José Luis González Sánchez, Francisco Luis Gutiérrez Vela
, Francisco Montero Simarro
, Natalia Padilla Zea
:
Playability: analysing user experience in video games. Behav. Inf. Technol. 31(10): 1033-1054 (2012) - [j3]Amer Ibrahim, Francisco Luis Gutiérrez Vela
, Patricia Paderewski-Rodríguez
, José Luis González Sánchez, Natalia Padilla Zea
:
Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review. Int. J. Game Based Learn. 2(4): 18-40 (2012) - [c9]Natalia Padilla Zea
, José Luis González Sánchez, Francisco Luis Gutiérrez Vela
, Ana Abad-Arranz, José Rafael López-Arcos:
Evaluating emotions in educational videogames: the particular case of children. Interacción 2012: 42:1-42:3 - 2011
- [p1]Natalia Padilla Zea
, Nuria Medina-Medina, Francisco Luis Gutiérrez Vela
, Patricia Paderewski
:
A Model-Based Approach to Designing Educational Multiplayer Video Games. Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding 2011: 167-191
2000 – 2009
- 2009
- [j2]Natalia Padilla Zea
, José Luis González Sánchez, Francisco L. Gutiérrez
, Marcelino J. Cabrera, Patricia Paderewski
:
Design of educational multiplayer videogames: A vision from collaborative learning. Adv. Eng. Softw. 40(12): 1251-1260 (2009) - [j1]Natalia Padilla Zea, José Luis González Sánchez, Francisco L. Gutiérrez, Marcelino J. Cabrera, Patricia Paderewski:
Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad. Rev. Iberoam. de Tecnol. del Aprendiz. 4(3): 191-198 (2009) - [c8]Natalia Padilla Zea, José Luis González Sánchez, Francisco L. Gutiérrez, Marcelino J. Cabrera, Patricia Paderewski:
From CSCL to VGSCL - A New Approximation to Collaborative Learning. CSEDU (2) 2009: 329-334 - [c7]José Luis González Sánchez
, Natalia Padilla Zea
, Francisco L. Gutiérrez
:
From Usability to Playability: Introduction to Player-Centred Video Game Development Process. HCI (10) 2009: 65-74 - [c6]Natalia Padilla Zea
, José Luis González Sánchez
, Francisco L. Gutiérrez
:
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes. ICALT 2009: 215-217 - [c5]Natalia Padilla Zea
, Nuria Medina-Medina, Francisco L. Gutiérrez
, Patricia Paderewski
:
Modeling a VGSCL System to Analyze Collaboration. INCoS 2009: 311-316 - [c4]José Luis González Sánchez, Natalia Padilla Zea
, Francisco L. Gutiérrez
:
Playability: How to Identify the Player Experience in a Video Game. INTERACT (1) 2009: 356-359 - [c3]José Luis González Sánchez, Francisco Montero Simarro, Natalia Padilla Zea, Francisco Luis Gutiérrez Vela:
Playability as Extension of Quality in Use in Video Games. I-USED 2009 - 2008
- [c2]José Luis González Sánchez, Francisco L. Gutiérrez
, Marcelino J. Cabrera, Natalia Padilla Zea
:
Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education. CADUI 2008: 71-76 - 2007
- [c1]José Luis González Sánchez, Marcelino J. Cabrera, Francisco L. Gutiérrez
, Natalia Padilla Zea
, Patricia Paderewski
:
Design of Videogames in Special Education. Interacción (selected papers) 2007: 1-9
Coauthor Index
aka: Patricia Paderewski-Rodríguez
aka: Francisco L. Gutiérrez
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last updated on 2024-08-03 20:08 CEST by the dblp team
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