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Antonio Krüger
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- affiliation: German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany
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2020 – today
- 2023
- [c280]Frederik Wiehr
, Adrien Unger
, Antonio Krüger
:
HapticPole: Running Navigation Through Skin Drag and Shape Change. AHs 2023: 354-356 - [c279]Dimitar Valkov
, Pascal Kockwelp
, Florian Daiber
, Antonio Krüger
:
Reach Prediction using Finger Motion Dynamics. CHI Extended Abstracts 2023: 242:1-242:8 - [c278]André Zenner
, Kristin Ullmann
, Oscar Ariza
, Frank Steinicke
, Antonio Krüger
:
Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality. CHI 2023: 256:1-256:12 - [c277]Steve Hodges
, Per Ola Kristensson
, Josiah D. Hester
, Antonio Krüger
, Jennifer Mankoff
, Patrick Olivier
, Yvonne Rogers
:
Hardware is Hard - is it Worth it? CHI Extended Abstracts 2023: 523:1-523:4 - [c276]Martin Feick, Kora Persephone Regitz, Anthony Tang, Tobias Jungbluth, Maurice Rekrut, Antonio Krüger:
Investigating Noticeable Hand Redirection in Virtual Reality using Physiological and Interaction Data. VR 2023: 194-204 - 2022
- [j47]Oscar Javier Ariza Nunez, André Zenner, Frank Steinicke, Florian Daiber, Antonio Krüger:
Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs. Frontiers Virtual Real. 3: 879845 (2022) - [j46]Walid Merrad, Alexis Héloir, Christophe Kolski
, Antonio Krüger:
RFID-based tangible and touch tabletop for dual reality in crisis management context. J. Multimodal User Interfaces 16(1): 31-53 (2022) - [j45]Maximilian Altmeyer, Berina Zenuni, Hanne Spelt, Thierry Jegen, Pascal Lessel, Antonio Krüger:
Do Hexad User Types Matter? Effects of (Non-) Personalized Gamification on Task Performance and User Experience in an Image Tagging Task. Proc. ACM Hum. Comput. Interact. 6(CHI): 1-27 (2022) - [j44]Pascal Lessel, Maximilian Altmeyer, Julian Sahner, Antonio Krüger:
Streamer's Hell - Investigating Audience Influence in Live-Streams Beyond the Game. Proc. ACM Hum. Comput. Interact. 6(CHI): 1-27 (2022) - [j43]Frederic Raber
, Antonio Krüger:
Transferring recommendations through privacy user models across domains. User Model. User Adapt. Interact. 32(1-2): 25-90 (2022) - [j42]Patrick Schuck
, Maximilian Altmeyer, Antonio Krüger, Pascal Lessel:
Viewer types in game live streams: questionnaire development and validation. User Model. User Adapt. Interact. 32(3): 417-467 (2022) - [c275]Felix Kosmalla, Florian Daiber, Antonio Krüger:
InfinityWall - Vertical Locomotion in Virtual Reality using a Rock Climbing Treadmill. CHI Extended Abstracts 2022: 280:1-280:6 - [c274]Akhmajon Makhsadov, Donald Degraen, André Zenner, Felix Kosmalla, Kamila Mushkina, Antonio Krüger:
VRySmart: a Framework for Embedding Smart Devices in Virtual Reality. CHI Extended Abstracts 2022: 358:1-358:8 - [c273]Martin Feick, Kora Persephone Regitz, Anthony Tang
, Antonio Krüger:
Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass. CHI 2022: 635:1-635:15 - [c272]Pascal Lessel
, Maximilian Altmeyer
, Marc Schubhan
, Dennis Gudea
, Antonio Krüger
:
"Absolute or Relative?" - Exploring the Choice Between Leaderboard Types in an Image Tagging Task. CHI PLAY 2022: 63-69 - [c271]Mansi Sharma
, Maurice Rekrut
, Jan Alexandersson
, Antonio Krüger
:
Towards Improving EEG-Based Intent Recognition in Visual Search Tasks. ICONIP (3) 2022: 604-615 - [c270]Maurice Rekrut, Abdulrahman Mohamed Selim
, Antonio Krüger:
Improving Silent Speech BCI Training Procedures Through Transfer from Overt to Silent Speech. SMC 2022: 2650-2656 - [c269]Martin Feick, Anthony Tang
, Antonio Krüger:
HapticPuppet: A Kinesthetic Mid-air Multidirectional Force-Feedback Drone-based Interface. UIST (Adjunct Volume) 2022: 8:1-8:3 - [c268]Denise Kahl, Marc Ruble, Antonio Krüger:
The Influence of Environmental Lighting on Size Variations in Optical See-through Tangible Augmented Reality. VR 2022: 121-129 - 2021
- [j41]André Zenner, Kristin Ullmann, Antonio Krüger:
Combining Dynamic Passive Haptics and Haptic Retargeting for Enhanced Haptic Feedback in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 27(5): 2627-2637 (2021) - [j40]Maximilian Altmeyer
, Pascal Lessel, Subhashini Jantwal, Linda Muller, Florian Daiber, Antonio Krüger:
Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types. User Model. User Adapt. Interact. 31(4): 675-712 (2021) - [c267]Rashad Albo Jamara, Nico Herbig, Antonio Krüger, Josef van Genabith:
Mid-Air Hand Gestures for Post-Editing of Machine Translation. ACL/IJCNLP (1) 2021: 6763-6773 - [c266]Maurice Rekrut, Mansi Sharma, Matthias Schmitt, Jan Alexandersson, Antonio Krüger:
Decoding Semantic Categories from EEG Activity in Silent Speech Imagination Tasks. BCI 2021: 1-7 - [c265]Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind
, Elisa D. Mekler
, Jan David Smeddinck
, Denise Kahl, Antonio Krüger, Rainer Malaka:
Evaluating User Experiences in Mixed Reality. CHI Extended Abstracts 2021: 87:1-87:5 - [c264]Martin Feick, Niko Kleer
, André Zenner, Anthony Tang
, Antonio Krüger:
Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality. CHI 2021: 220:1-220:13 - [c263]André Zenner, Hannah Maria Kriegler, Antonio Krüger:
HaRT - The Virtual Reality Hand Redirection Toolkit. CHI Extended Abstracts 2021: 387:1-387:7 - [c262]Felix Kosmalla, Fabian Hupperich, Anke Hirsch, Florian Daiber, Antonio Krüger:
VirtualLadder: Using Interactive Projections for Agility Ladder Training. CHI Extended Abstracts 2021: 469:1-469:7 - [c261]Raksha Shenoy, Nico Herbig, Antonio Krüger, Josef van Genabith:
Investigating the Helpfulness of Word-Level Quality Estimation for Post-Editing Machine Translation Output. EMNLP (1) 2021: 10173-10185 - [c260]Maximilian Altmeyer, Pascal Lessel, Atiq Ur Rehman Waqar, Antonio Krüger:
Design guidelines to increase the persuasiveness of achievement goals for physical activity. GamiFIN 2021: 40-49 - [c259]Maximilian Altmeyer, Marc Schubhan, Antonio Krüger, Pascal Lessel:
A long-term investigation on the effects of (personalized) gamification on course participation in a gym. GamiFIN 2021: 60-69 - [c258]Frederik Wiehr, Anke Hirsch, Lukas Schmitz, Nina Knieriemen, Antonio Krüger, Alisa Kovtunova, Stefan Borgwardt, Ernie Chang, Vera Demberg, Marcel Steinmetz, Jörg Hoffmann:
Why Do I Have to Take Over Control? Evaluating Safe Handovers with Advance Notice and Explanations in HAD. ICMI 2021: 308-317 - [c257]Denise Kahl, Marc Ruble, Antonio Krüger:
Investigation of Size Variations in Optical See-through Tangible Augmented Reality. ISMAR 2021: 147-155 - [c256]Frederik Wiehr, Baris Cakar, Florian Daiber, Antonio Krüger:
The Effect of Surrounding Scenery Complexity on the Transfer of Control Time in Highly Automated Driving. IUI 2021: 92-97 - [c255]Maurice Rekrut, Tobias Jungbluth, Jan Alexandersson, Antonio Krüger:
Spinning Icons: Introducing a Novel SSVEP-BCI Paradigm Based on Rotation. IUI 2021: 234-243 - [c254]Lukas A. Flohr
, Sofie Kalinke, Antonio Krüger, Dieter P. Wallach:
Chat or Tap? - Comparing Chatbots with 'Classic' Graphical User Interfaces for Mobile Interaction with Autonomous Mobility-on-Demand Systems. MobileHCI 2021: 21:1-21:13 - [c253]Donald Degraen, Marc Schubhan, Maximilian Altmeyer, Antonio Krüger:
Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements. MindTrek 2021: 117-127 - [c252]Donald Degraen, Hannah Hock, Marc Schubhan, Maximilian Altmeyer, Felix Kosmalla, Antonio Krüger:
FamilyFlower: an Artifical Flower to Foster Distant Family Connections. MUM 2021: 204-207 - [c251]Maximilian Altmeyer, Donald Degraen, Tobias Sander, Felix Kosmalla, Antonio Krüger:
Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts. OZCHI 2021: 280-292 - [c250]Marcel Köster, Julian Groß, Antonio Krüger:
MACSQ: Massively Accelerated DeepQ Learning on GPUs Using On-the-fly State Construction. PDCAT 2021: 383-395 - [c249]Donald Degraen, Bruno Fruchard
, Frederik Smolders, Emmanouil Potetsianakis, Seref Güngör, Antonio Krüger, Jürgen Steimle:
Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization. UIST 2021: 936-953 - [c248]Donald Degraen, Michal Piovarci, Bernd Bickel, Antonio Krüger:
Capturing Tactile Properties of Real Surfaces for Haptic Reproduction. UIST 2021: 954-971 - [c247]André Zenner, Kora Persephone Reqitz, Antonio Krüger:
Blink-Suppressed Hand Redirection. VR 2021: 75-84 - [i10]Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind, Elisa D. Mekler, Jan David Smeddinck, Denise Kahl, Antonio Krüger, Rainer Malaka:
Evaluating User Experiences in Mixed Reality. CoRR abs/2101.06444 (2021) - [i9]Maximilian Altmeyer, Marc Schubhan, Antonio Krüger, Pascal Lessel:
A Long-Term Investigation on the Effects of (Personalized) Gamification on Course Participation in a Gym. CoRR abs/2107.12597 (2021) - [i8]Maximilian Altmeyer, Pascal Lessel, Atiq Ur Rehman Waqar, Antonio Krüger:
Design Guidelines to Increase the Persuasiveness of Achievement Goals for Physical Activity. CoRR abs/2107.12599 (2021) - 2020
- [j39]Marcel Köster, Julian Groß, Antonio Krüger:
Massively Parallel Rule-Based Interpreter Execution on GPUs Using Thread Compaction. Int. J. Parallel Program. 48(4): 675-691 (2020) - [j38]André Zenner
, Akhmajon Makhsadov, Sören Klingner, David Liebemann, Antonio Krüger:
Immersive Process Model Exploration in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 26(5): 2104-2114 (2020) - [c246]Donald Degraen, Anna Reindl, Akhmajon Makhsadov, André Zenner
, Antonio Krüger:
Envisioning Haptic Design for Immersive Virtual Environments. Conference on Designing Interactive Systems (Companion Volume) 2020: 287-291 - [c245]Lukas A. Flohr
, Dominik Janetzko
, Dieter P. Wallach, Sebastian C. Scholz, Antonio Krüger:
Context-Based Interface Prototyping and Evaluation for (Shared) Autonomous Vehicles Using a Lightweight Immersive Video-Based Simulator. Conference on Designing Interactive Systems 2020: 1379-1390 - [c244]Nico Herbig, Santanu Pal, Tim Düwel, Kalliopi Meladaki, Mahsa Monshizadeh, Vladislav Hnatovskiy, Antonio Krüger, Josef van Genabith:
MMPE: A Multi-Modal Interface using Handwriting, Touch Reordering, and Speech Commands for Post-Editing Machine Translation. ACL (demo) 2020: 327-334 - [c243]Nico Herbig, Tim Düwel, Santanu Pal, Kalliopi Meladaki, Mahsa Monshizadeh, Antonio Krüger, Josef van Genabith:
MMPE: A Multi-Modal Interface for Post-Editing Machine Translation. ACL 2020: 1691-1702 - [c242]Nico Herbig, Santanu Pal, Tim Düwel, Raksha Shenoy, Antonio Krüger, Josef van Genabith:
Improving the Multi-Modal Post-Editing (MMPE) CAT Environment based on Professional Translators' Feedback. PEMDT@AMTA 2020: 93-108 - [c241]Frederik Wiehr, Marko Vujic, Antonio Krüger, Florian Daiber:
The Jungle Warm-Up Run: Augmenting Athletes with Coach-Guided Dynamic Game Elements. AHs 2020: 20:1-20:12 - [c240]Frederik Wiehr, Andreas Höh, Antonio Krüger:
Towards A Wearable for Deep Water Blackout Prevention. AHs 2020: 33:1-33:3 - [c239]Maurice Rekrut, Mansi Sharma, Matthias Schmitt, Jan Alexandersson, Antonio Krüger:
Decoding Semantic Categories from EEG Activity in Object-Based Decision Tasks. BCI 2020: 1-7 - [c238]Walid Merrad, Alexis Héloir, Christophe Kolski, Gloria Mark, Antonio Krüger:
Towards Monitoring Patients with Alzheimer's Disease Activity using Distributed Tangible Tabletops and Dual Reality. CBMS 2020: 142-145 - [c237]Maximilian Altmeyer, Marc Schubhan, Pascal Lessel, Linda Muller, Antonio Krüger:
Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating. CHI Extended Abstracts 2020: 1-8 - [c236]Donald Degraen, Marc Schubhan, Kamila Mushkina, Akhmajon Makhsadov, Felix Kosmalla, André Zenner
, Antonio Krüger:
AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants. CHI Extended Abstracts 2020: 1-9 - [c235]Tim Düwel, Nico Herbig, Denise Kahl, Antonio Krüger:
Combining Embedded Computation and Image Tracking for Composing Tangible Augmented Reality. CHI Extended Abstracts 2020: 1-7 - [c234]Felix Kosmalla, André Zenner
, Corinna Tasch, Florian Daiber, Antonio Krüger:
The Importance of Virtual Hands and Feet for Virtual Reality Climbing. CHI Extended Abstracts 2020: 1-8 - [c233]André Zenner
, Donald Degraen, Florian Daiber, Antonio Krüger:
Demonstration of Drag: on - A VR Controller Providing Haptic Feedback Based on Drag and Weight Shift. CHI Extended Abstracts 2020: 1-4 - [c232]André Zenner
, Felix Kosmalla, Jan Ehrlich, Philip Hell, Gerrit Kahl, Christian Murlowski, Marco Speicher, Florian Daiber, Daniel Heinrich, Antonio Krüger:
A Virtual Reality Couch Configurator Leveraging Passive Haptic Feedback. CHI Extended Abstracts 2020: 1-8 - [c231]Maximilian Altmeyer, Gustavo Fortes Tondello, Antonio Krüger, Lennart E. Nacke:
HexArcade: Predicting Hexad User Types By Using Gameful Applications. CHI PLAY 2020: 219-230 - [c230]Santanu Pal, Hongfei Xu
, Nico Herbig, Sudip Kumar Naskar, Antonio Krüger, Josef van Genabith:
The Transference Architecture for Automatic Post-Editing. COLING 2020: 5963-5974 - [c229]Marcel Köster, Julian Groß, Antonio Krüger:
High-Performance Simulations on GPUs Using Adaptive Time Steps. ICA3PP (1) 2020: 369-385 - [c228]Julian Groß, Marcel Köster, Antonio Krüger:
CLAWS: Computational Load Balancing for Accelerated Neighbor Processing on GPUs using Warp Scheduling. CGVC 2020: 53-61 - [c227]André Zenner
, Antonio Krüger:
Shifting & Warping: A Case for the Combined Use of Dynamic Passive Haptics and Haptic Retargeting in VR. UIST (Adjunct Volume) 2020: 1-3 - [c226]Martin Feick, Niko Kleer
, Anthony Tang
, Antonio Krüger:
The Virtual Reality Questionnaire Toolkit. UIST (Adjunct Volume) 2020: 68-69 - [c225]Nico Herbig, Tim Düwel, Mossad Helali, Lea Eckhart, Patrick Schuck, Subhabrata Choudhury, Antonio Krüger:
Investigating Multi-Modal Measures for Cognitive Load Detection in E-Learning. UMAP 2020: 88-97 - [i7]Frederik Wiehr, Anke Hirsch, Florian Daiber, Antonio Krüger, Alisa Kovtunova, Stefan Borgwardt, Ernie Chang, Vera Demberg, Marcel Steinmetz, Jörg Hoffmann:
Safe Handover in Mixed-Initiative Control for Cyber-Physical Systems. CoRR abs/2010.10967 (2020)
2010 – 2019
- 2019
- [j37]Nico Herbig
, Santanu Pal
, Mihaela Vela, Antonio Krüger, Josef van Genabith:
Multi-modal indicators for estimating perceived cognitive load in post-editing of machine translation. Mach. Transl. 33(1-2): 91-115 (2019) - [c224]Walid Merrad, Lydia Habib, Alexis Héloir, Christophe Kolski, Antonio Krüger:
Tangible tabletops and dual reality for crisis management: case study with mobile robots and dynamic tangible objects. ANT/EDI40 2019: 369-376 - [c223]Maximilian Altmeyer, Kathrin Dernbecher, Vladislav Hnatovskiy, Marc Schubhan, Pascal Lessel, Antonio Krüger:
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads. CHI 2019: 182 - [c222]Maximilian Altmeyer, Pascal Lessel, Kathrin Dernbecher, Vladislav Hnatovskiy, Marc Schubhan, Antonio Krüger:
Eating Ads With a Monster: Introducing a Gamified Ad Blocker. CHI Extended Abstracts 2019 - [c221]Donald Degraen, Felix Kosmalla, Antonio Krüger:
Overgrown: Supporting Plant Growth with an Endoskeleton for Ambient Notifications. CHI Extended Abstracts 2019 - [c220]Nico Herbig, Santanu Pal, Josef van Genabith, Antonio Krüger:
Multi-Modal Approaches for Post-Editing Machine Translation. CHI 2019: 231 - [c219]Donald Degraen, André Zenner
, Antonio Krüger:
Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures. CHI 2019: 249 - [c218]Vladislav Hnatovskiy, Maximilian Altmeyer, Pascal Lessel, Kathrin Dernbecher, Marc Schubhan, Antonio Krüger:
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads. CHI Extended Abstracts 2019 - [c217]Pascal Lessel, Maximilian Altmeyer, Matthias Hennemann, Antonio Krüger:
HedgewarsSGC: A Competitive Shared Game Control Setting. CHI Extended Abstracts 2019 - [c216]Pascal Lessel, Maximilian Altmeyer, Lea Verena Schmeer, Antonio Krüger:
"Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging Task. CHI 2019: 150 - [c215]Christian Murlowski, Florian Daiber
, Felix Kosmalla, Antonio Krüger:
Slackliner 2.0: Real-time Training Assistance through Life-size Feedback. CHI Extended Abstracts 2019 - [c214]Marco Speicher, Jan Ehrlich, Vito Gentile, Donald Degraen, Salvatore Sorce
, Antonio Krüger:
Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction. CHI Extended Abstracts 2019 - [c213]André Zenner
, Antonio Krüger:
Drag: on: A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift. CHI 2019: 211 - [c212]André Zenner
, Sören Klingner, David Liebemann, Akhmajon Makhsadov, Antonio Krüger:
Immersive Process Models. CHI Extended Abstracts 2019 - [c211]Maximilian Altmeyer, Pascal Lessel, Marc Schubhan, Antonio Krüger:
Towards Predicting Hexad User Types from Smartphone Data. CHI PLAY (Companion) 2019: 315-322 - [c210]Maximilian Altmeyer, Pascal Lessel, Marc Schubhan, Vladislav Hnatovskiy, Antonio Krüger:
Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms. CHI PLAY 2019: 509-519 - [c209]Marcel Köster, Julian Groß, Antonio Krüger:
FANG: Fast and Efficient Successor-State Generation for Heuristic Optimization on GPUs. ICA3PP (1) 2019: 223-241 - [c208]Marco Speicher, Nadja Rutsch, Antonio Krüger, Markus Löchtefeld
:
Exploring Spatial Menu Representation and Apartment-Based Categorization for Online Shopping. INTERACT (2) 2019: 33-54 - [c207]Frederic Raber, Antonio Krüger:
Applications for In-Situ Feedback on Social Network Notifications. INTERACT (4) 2019: 626-629 - [c206]Frederic Raber, Antonio Krüger:
OmniWedges: Improved Radar-Based Audience Selection for Social Networks. INTERACT (4) 2019: 654-658 - [c205]Frederic Raber, Christopher Schommer, Antonio Krüger:
FriendGroupVR: Design Concepts Using Virtual Reality to Organize Social Network Friends. INTERACT (3) 2019: 719-739 - [c204]Nico Herbig, Patrick Schuck, Antonio Krüger:
User acceptance of cognition-aware e-learning: an online survey. MUM 2019: 17:1-17:6 - [c203]Marcel Köster, Julian Groß, Antonio Krüger:
Parallel Tracking and Reconstruction of States in Heuristic Optimization Systems on GPUs. PDCAT 2019: 25-30 - [c202]Maximilian Altmeyer, Pascal Lessel, Linda Muller, Antonio Krüger:
Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems. PERSUASIVE 2019: 337-349 - [c201]Julian Groß, Marcel Köster, Antonio Krüger:
Fast and Efficient Nearest Neighbor Search for Particle Simulations. CGVC 2019: 55-63 - [c200]Marco Speicher, Christoph Rosenberg, Donald Degraen, Florian Daiber
, Antonio Krüger:
Exploring Visual Guidance in 360-degree Videos. TVX 2019: 1-12 - [c199]André Zenner
, Antonio Krüger:
Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality. VR 2019: 47-55 - [c198]Santanu Pal, Hongfei Xu, Nico Herbig, Antonio Krüger, Josef van Genabith:
USAAR-DFKI - The Transference Architecture for English-German Automatic Post-Editing. WMT (3) 2019: 124-131 - [e30]Sharon L. Oviatt, Björn W. Schuller, Philip R. Cohen, Daniel Sonntag, Gerasimos Potamianos, Antonio Krüger:
The Handbook of Multimodal-Multisensor Interfaces: Language Processing, Software, Commercialization, and Emerging Directions - Volume 3. Association for Computing Machinery 2019, ISBN 978-1-970001-75-4 [contents] - [i6]Nico Herbig, Santanu Pal, Josef van Genabith, Antonio Krüger:
Integrating Artificial and Human Intelligence for Efficient Translation. CoRR abs/1903.02978 (2019) - [i5]Johannes Schöning, Brent J. Hecht, Martin Raubal, Antonio Krüger, Meredith Marsh, Michael Rohs:
Improving Interaction with Virtual Globes through Spatial Thinking: Helping Users Ask "Why?". CoRR abs/1904.01672 (2019) - [i4]Santanu Pal, Hongfei Xu, Nico Herbig, Sudip Kumar Naskar, Antonio Krüger, Josef van Genabith:
The Transference Architecture for Automatic Post-Editing. CoRR abs/1908.06151 (2019) - 2018
- [c197]Maximilian Altmeyer, Pascal Lessel, Seyedmostafa Hosseini, Antonio Krüger:
SilverCycling: Evaluating Persuasive Strategies to Promote Physical Activity among Older Adults. Conference on Designing Interactive Systems (Companion Volume) 2018: 45-50 - [c196]Maximilian Altmeyer, Pascal Lessel, Antonio Krüger:
Investigating Gamification for Seniors Aged 75+. Conference on Designing Interactive Systems 2018: 453-458 - [c195]Nico Herbig, Gerrit Kahl, Antonio Krüger:
Design Guidelines for Assistance Systems Supporting Sustainable Purchase Decisions. Conference on Designing Interactive Systems 2018: 1333-1344 - [c194]Marco Speicher, Philip Hell, Florian Daiber, Adalberto L. Simeone
, Antonio Krüger:
A virtual reality shopping experience using the apartment metaphor. AVI 2018: 17:1-17:9 - [c193]Frederic Kerber, Michael Mauderer, Antonio Krüger:
Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices. CHI 2018: 610 - [c192]Christian Lander, Marco Speicher, Frederic Kerber, Antonio Krüger:
Towards Fixation Extraction in Corneal Imaging Based Eye Tracking Data. CHI Extended Abstracts 2018 - [c191]Marco Speicher, Anna Maria Feit
, Pascal Ziegler, Antonio Krüger:
Selection-based Text Entry in Virtual Reality. CHI 2018: 647 - [c190]André Zenner
, Marco Speicher, Sören Klingner, Donald Degraen, Florian Daiber
, Antonio Krüger:
Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality. CHI Extended Abstracts 2018 - [c189]Christian Lander, Antonio Krüger:
EyeSense: Towards Information Extraction on Corneal Images. UbiComp/ISWC Adjunct 2018: 980-987 - [c188]Antonio Krüger:
Object Memories in Instrumented Spaces. Intelligent Environments (Workshops) 2018: 18 - [c187]Pascal Lessel, Maximilian Altmeyer, Antonio Krüger:
Users As Game Designers: Analyzing Gamification Concepts in a "Bottom-Up" Setting. MindTrek 2018: 1-10 - [c186]Maximilian Altmeyer, Pascal Lessel