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"New 3D Graphics Rendering Engine Architecture for Direct Tessellation of ..."
Adrian Sfarti et al. (2005)
- Adrian Sfarti, Brian A. Barsky, Todd J. Kosloff, Egon C. Pasztor, Alex Kozlowski, Eric Roman, Alex Perelman:
New 3D Graphics Rendering Engine Architecture for Direct Tessellation of Spline Surfaces. International Conference on Computational Science (2) 2005: 224-231
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