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"Extensions for 3D Graphics Rendering Engine Used for Direct Tessellation ..."
Adrian Sfarti et al. (2006)
- Adrian Sfarti, Brian A. Barsky, Todd J. Kosloff, Egon C. Pasztor, Alex Kozlowski, Eric Roman, Alex Perelman:

Extensions for 3D Graphics Rendering Engine Used for Direct Tessellation of Spline Surfaces. International Conference on Computational Science (2) 2006: 215-222

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