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"Smart E-Badge (Gamification) for Learning Experience when using Learning ..."
Yakob Utama Chandra, Yohannes Kurniawan, Shamsul Arrieya Ariffin (2022)
- Yakob Utama Chandra, Yohannes Kurniawan, Shamsul Arrieya Ariffin:
Smart E-Badge (Gamification) for Learning Experience when using Learning Tools for High School Student. ICSIM 2022: 219-224
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