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"3DGS-to-PC: Convert a 3D Gaussian Splatting Scene into a Dense Point Cloud ..."
Lewis A G. Stuart, Michael P. Pound (2025)
- Lewis A G. Stuart, Michael P. Pound:
3DGS-to-PC: Convert a 3D Gaussian Splatting Scene into a Dense Point Cloud or Mesh. CoRR abs/2501.07478 (2025)

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