


default search action
"Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene ..."
Juno Kim et al. (2021)
- Juno Kim

, Stephen A. Palmisano
, Wilson Luu, Shinichi Iwasaki:
Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest. Frontiers Virtual Real. 2: 582156 (2021)

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














