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"Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic ..."
Sumalee Sangamuang et al. (2025)
- Sumalee Sangamuang

, Natchaya Wongwan, Kannikar Intawong, Songpon Khanchai, Kitti Puritat
:
Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic Experiences in Cultural Heritage Learning. Informatics 12(1): 27 (2025)

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