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"Fast Distance Computation Between a Point and Cylinders, Cones, Line-Swept ..."
Aurélien Barbier, Eric Galin (2004)
- Aurélien Barbier, Eric Galin:

Fast Distance Computation Between a Point and Cylinders, Cones, Line-Swept Spheres and Cone-Spheres. J. Graphics, GPU, & Game Tools 9(2): 11-19 (2004)

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