


default search action
"Procedural generation of non-player characters in massively multiplayer ..."
André Siqueira Ruela, Frederico Gadelha Guimarães (2017)
- André Siqueira Ruela

, Frederico Gadelha Guimarães
:
Procedural generation of non-player characters in massively multiplayer online strategy games. Soft Comput. 21(23): 7005-7020 (2017)

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID













