


default search action
"How Immersion and Self-Avatars in VR Affect Learning Programming and ..."
Dhaval Parmar et al. (2023)
- Dhaval Parmar

, Lorraine Lin, Nikeetha D'Souza, Sophie Jörg, Alison E. Leonard
, Shaundra B. Daily, Sabarish V. Babu
:
How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education. IEEE Trans. Vis. Comput. Graph. 29(8): 3698-3713 (2023)

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID













