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"Gamification, quantified-self or social networking? Matching users' goals ..."
Juho Hamari, Lobna Hassan, Antonio Dias (2018)
- Juho Hamari, Lobna Hassan, Antonio Dias:
Gamification, quantified-self or social networking? Matching users' goals with motivational technology. User Model. User Adapt. Interact. 28(1): 35-74 (2018)
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