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@article{DBLP:journals/cgj/DevlinS21,
  author    = {Jonathan Devlin and
               Micah D. Schuster},
  title     = {Probabilistic Cellular Automata for Granular Media in Video Games},
  journal   = {Comput. Games J.},
  volume    = {10},
  number    = {1},
  pages     = {111--120},
  year      = {2021},
  url       = {https://doi.org/10.1007/s40869-020-00122-4},
  doi       = {10.1007/s40869-020-00122-4},
  timestamp = {Tue, 15 Jun 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/DevlinS21.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/GalkaS21,
  author    = {Piotr Galka and
               Artur Strzelecki},
  title     = {How Randomness Affects Player Ability to Predict the Chance to Win
               at PlayerUnknown's Battlegrounds {(PUBG)}},
  journal   = {Comput. Games J.},
  volume    = {10},
  number    = {1},
  pages     = {1--18},
  year      = {2021},
  url       = {https://doi.org/10.1007/s40869-020-00117-1},
  doi       = {10.1007/s40869-020-00117-1},
  timestamp = {Fri, 04 Jun 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/GalkaS21.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/KavanaghM21,
  author    = {William Kavanagh and
               Alice Miller},
  title     = {Gameplay Analysis of Multiplayer Games with Verified Action-Costs},
  journal   = {Comput. Games J.},
  volume    = {10},
  number    = {1},
  pages     = {89--110},
  year      = {2021},
  url       = {https://doi.org/10.1007/s40869-020-00121-5},
  doi       = {10.1007/s40869-020-00121-5},
  timestamp = {Fri, 04 Jun 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/KavanaghM21.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/KellyKIMB21,
  author    = {Stephen Kelly and
               Vojtech Kl{\'{e}}zl and
               John Israilidis and
               Neil Malone and
               Stuart Butler},
  title     = {Digital Supply Chain Management in the Videogames Industry: {A} Systematic
               Literature Review},
  journal   = {Comput. Games J.},
  volume    = {10},
  number    = {1},
  pages     = {19--40},
  year      = {2021},
  url       = {https://doi.org/10.1007/s40869-020-00118-0},
  doi       = {10.1007/s40869-020-00118-0},
  timestamp = {Tue, 15 Jun 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/KellyKIMB21.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/KruseCM21,
  author    = {Jan Kruse and
               Andy M. Connor and
               Stefan Marks},
  title     = {An Interactive Multi-Agent System for Game Design},
  journal   = {Comput. Games J.},
  volume    = {10},
  number    = {1},
  pages     = {41--63},
  year      = {2021},
  url       = {https://doi.org/10.1007/s40869-020-00119-z},
  doi       = {10.1007/s40869-020-00119-z},
  timestamp = {Tue, 15 Jun 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/KruseCM21.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/NyyssonenS21,
  author    = {Taneli Nyyss{\"{o}}nen and
               Jouni Smed},
  title     = {Exploring Virtual Reality Mechanics in Puzzle Design},
  journal   = {Comput. Games J.},
  volume    = {10},
  number    = {1},
  pages     = {65--87},
  year      = {2021},
  url       = {https://doi.org/10.1007/s40869-020-00120-6},
  doi       = {10.1007/s40869-020-00120-6},
  timestamp = {Tue, 15 Jun 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/NyyssonenS21.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/AboutorabiR20,
  author    = {Seyed Javad Seyed Aboutorabi and
               Mohammad Hossein Rezvani},
  title     = {An Optimized Meta-heuristic Bees Algorithm for Players' Frame Rate
               Allocation Problem in Cloud Gaming Environments},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {3},
  pages     = {281--304},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00106-4},
  doi       = {10.1007/s40869-020-00106-4},
  timestamp = {Wed, 26 Aug 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/AboutorabiR20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/AzadvarD20,
  author    = {Ahmad Azadvar and
               Ebba Dalqvist},
  title     = {Aging Agents: Cross Generational Analysis of Behavior and Need Satisfaction
               Among Players of Tom Clancy's The Division 2},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {2},
  pages     = {245--262},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00104-6},
  doi       = {10.1007/s40869-020-00104-6},
  timestamp = {Fri, 14 May 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/AzadvarD20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/ChangCH20,
  author    = {Shu{-}Chen Chang and
               Yu{-}Ping Chiu and
               Jiann{-}Chyau Hwang},
  title     = {Determining Satisfaction from Gameplay by Discussing Flow States Related
               to Relaxation and Excitement},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {4},
  pages     = {369--382},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00113-5},
  doi       = {10.1007/s40869-020-00113-5},
  timestamp = {Sat, 14 Nov 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/cgj/ChangCH20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/ChiangHCLT20,
  author    = {I{-}Huan Chiang and
               Chung{-}Ming Huang and
               Nien{-}Hu Cheng and
               Hsin{-}Yu Liu and
               Shi{-}Chun Tsai},
  title     = {Efficient Exploration in Side-Scrolling Video Games with Trajectory
               Replay},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {3},
  pages     = {263--280},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-019-00089-x},
  doi       = {10.1007/s40869-019-00089-x},
  timestamp = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/ChiangHCLT20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Fishburn20,
  author    = {Josh Fishburn},
  title     = {Games Education Within the Broader Liberal Arts},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {1},
  pages     = {5--14},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00091-8},
  doi       = {10.1007/s40869-020-00091-8},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Fishburn20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/GodinRFBS20,
  author    = {Danny Godin and
               Guillaume Roux{-}Girard and
               Jean{-}Pierre Flayeux and
               Jean{-}Philippe Boisvert and
               S{\'{e}}bastien Savard},
  title     = {Game Development Praxiography: {A} Methodological Approach to Setup
               a Knowledge Brokering Pipeline Between Higher Education Institutions
               and the Game Development Industry},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {1},
  pages     = {15--27},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00092-7},
  doi       = {10.1007/s40869-020-00092-7},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/GodinRFBS20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/HavukainenLMS20,
  author    = {Martti Havukainen and
               Teemu Henrikki Laine and
               Timo Martikainen and
               Erkki Sutinen},
  title     = {A Case Study on Co-designing Digital Games with Older Adults and Children:
               Game Elements, Assets, and Challenges},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {2},
  pages     = {163--188},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00100-w},
  doi       = {10.1007/s40869-020-00100-w},
  timestamp = {Fri, 14 May 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/HavukainenLMS20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/HurfordLM20,
  author    = {Richard Hurford and
               Jessica LaCombe and
               Adam Martin},
  title     = {The Mirror's Edge: Creating a Dynamic Games Course That Reflects Industry
               Practices and Manages Student Expectations},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {1},
  pages     = {29--44},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00093-6},
  doi       = {10.1007/s40869-020-00093-6},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/HurfordLM20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Khalili-MahaniS20,
  author    = {Najmeh Khalili{-}Mahani and
               Bob De Schutter and
               Mahsa Mirgholami and
               Eileen Mary Holowka and
               Rebecca Goodine and
               Scott DeJong and
               Roseleen McGaw and
               Sue Meyer and
               Kim Sawchuk},
  title     = {For Whom the Games Toll: {A} Qualitative and Intergenerational Evaluation
               of What is Serious in Games for Older Adults},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {2},
  pages     = {221--244},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00103-7},
  doi       = {10.1007/s40869-020-00103-7},
  timestamp = {Fri, 14 May 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Khalili-MahaniS20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/KingH20,
  author    = {Reyhaan King and
               Teresa de la Hera},
  title     = {Fortnite Streamers as Influencers: {A} Study on Gamers' Perceptions},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {4},
  pages     = {349--368},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00112-6},
  doi       = {10.1007/s40869-020-00112-6},
  timestamp = {Thu, 16 Sep 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/KingH20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/LafontaineSD20,
  author    = {Constance Lafontaine and
               Kim Sawchuk and
               Scott DeJong},
  title     = {Social Justice Games: Building an Escape Room on Elder Abuse through
               Participatory Action Research},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {2},
  pages     = {189--205},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00105-5},
  doi       = {10.1007/s40869-020-00105-5},
  timestamp = {Fri, 14 May 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/LafontaineSD20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/MarelloCP20,
  author    = {Madeline M. Marello and
               Michaela S. Clark and
               Julie Hicks Patrick},
  title     = {Pok{\'{e}}mon {GO:} Gotta Catch 'Em All... but with My Younger
               Friends},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {2},
  pages     = {207--219},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00102-8},
  doi       = {10.1007/s40869-020-00102-8},
  timestamp = {Mon, 08 Jun 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/MarelloCP20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/MarstonA20,
  author    = {Hannah R. Marston and
               Ahmad Azadvar},
  title     = {Defeating the Boss Level ... Exploring Inter-and-Multigenerational
               Gaming Experiences},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {2},
  pages     = {121--126},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00098-1},
  doi       = {10.1007/s40869-020-00098-1},
  timestamp = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/cgj/MarstonA20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/MarstonD20,
  author    = {Hannah R. Marston and
               Mar{\'{\i}}a del Carmen Miranda Duro},
  title     = {Revisiting the Twentieth Century Through the Lens of Generation {X}
               and Digital Games: {A} Scoping Review},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {2},
  pages     = {127--161},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00099-0},
  doi       = {10.1007/s40869-020-00099-0},
  timestamp = {Fri, 14 May 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/MarstonD20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/MarstonD20a,
  author    = {Hannah R. Marston and
               Mar{\'{\i}}a del Carmen Miranda Duro},
  title     = {Correction to: Revisiting the Twentieth Century Through the Lens of
               Generation {X} and Digital Games: {A} Scoping Review},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {3},
  pages     = {305--306},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00107-3},
  doi       = {10.1007/s40869-020-00107-3},
  timestamp = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/MarstonD20a.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/McKee20,
  author    = {Connor McKee},
  title     = {A. Drachen, P. Mirza-Babaei and L. Nacke: Games User Research},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {3},
  pages     = {309--310},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00109-1},
  doi       = {10.1007/s40869-020-00109-1},
  timestamp = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/cgj/McKee20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Miner20,
  author    = {Joshua D. Miner},
  title     = {Monitoring Simulated Worlds in Indigenous Strategy Games},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {3},
  pages     = {311--329},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00110-8},
  doi       = {10.1007/s40869-020-00110-8},
  timestamp = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/cgj/Miner20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Ntokos20,
  author    = {Konstantinos Ntokos},
  title     = {The Blackthorn Manor: {A} Case Study in Teaching Software Engineering
               for Computer Games Courses Using CodePlay Framework},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {1},
  pages     = {61--74},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00095-4},
  doi       = {10.1007/s40869-020-00095-4},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Ntokos20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/OzturkA20,
  author    = {Bekir {\"{O}}zt{\"{u}}rk and
               Ahmet Oguz Aky{\"{u}}z},
  title     = {Realistic Lighting for Interactive Applications Using Semi-Dynamic
               Light Maps},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {4},
  pages     = {421--452},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00116-2},
  doi       = {10.1007/s40869-020-00116-2},
  timestamp = {Sat, 14 Nov 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/cgj/OzturkA20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/SchlomannR20,
  author    = {Anna Schlomann and
               Peter Rasche},
  title     = {Same but Different: {A} Comparison of Players' Perceptions and Motivational
               Factors in Two Commercially Available {AR} Games},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {4},
  pages     = {383--399},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00114-4},
  doi       = {10.1007/s40869-020-00114-4},
  timestamp = {Thu, 16 Sep 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/SchlomannR20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/SevinD20,
  author    = {Rebecca Sevin and
               Whitney DeCamp},
  title     = {Video Game Genres and Advancing Quantitative Video Game Research with
               the Genre Diversity Score},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {4},
  pages     = {401--420},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00115-3},
  doi       = {10.1007/s40869-020-00115-3},
  timestamp = {Sat, 14 Nov 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/cgj/SevinD20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Sutherland20,
  author    = {Malcolm Sutherland},
  title     = {Evidence of Poor Writing and Academic Standards Among University Students
               in the UK, and the Need for More Rigorous Accreditation of Degree
               Courses},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {1},
  pages     = {91--120},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00097-2},
  doi       = {10.1007/s40869-020-00097-2},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Sutherland20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Tanenbaum20,
  author    = {Theresa Jean Tanenbaum},
  title     = {Correction to: Hermeneutic Inquiry for Digital Games Research},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {3},
  pages     = {307},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00108-2},
  doi       = {10.1007/s40869-020-00108-2},
  timestamp = {Wed, 26 Aug 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Tanenbaum20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/TertonSW20,
  author    = {Uwe Terton and
               Graeme Smyth and
               Hattie Wright},
  title     = {CliNCare: An Educational Game - The Reasoning Behind the Graphic Choices
               and Their Impact on Player Opinions},
  journal   = {Comput. Games J.},
  volume    = {9},
  number    = {3},
  pages     = {331--347},
  year      = {2020},
  url       = {https://doi.org/10.1007/s40869-020-00111-7},
  doi       = {10.1007/s40869-020-00111-7},
  timestamp = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/TertonSW20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/AmiriS19,
  author    = {Zahra Amiri and
               Yoones A. Sekhavat},
  title     = {Intelligent Adjustment of Game Properties at Run Time Using Multi-armed
               Bandits},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {3-4},
  pages     = {143--156},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-019-00083-3},
  doi       = {10.1007/s40869-019-00083-3},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/AmiriS19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Arjoranta19,
  author    = {Jonne Arjoranta},
  title     = {How to Define Games and Why We Need to},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {3-4},
  pages     = {109--120},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-019-00080-6},
  doi       = {10.1007/s40869-019-00080-6},
  timestamp = {Wed, 16 Mar 2022 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/cgj/Arjoranta19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/BeigKCM19,
  author    = {Mirza Beig and
               Bill Kapralos and
               Karen Collins and
               Pejman Mirza{-}Babaei},
  title     = {An Introduction to Spatial Sound Rendering in Virtual Environments
               and Games},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {3-4},
  pages     = {199--214},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-019-00086-0},
  doi       = {10.1007/s40869-019-00086-0},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/BeigKCM19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Bennett19,
  author    = {Mark Bennett},
  title     = {Frequency Spectra Filtering for Perlin Noise},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {1},
  pages     = {13--24},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-018-0074-7},
  doi       = {10.1007/s40869-018-0074-7},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Bennett19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/BouwerHL19,
  author    = {Willie Bouwer and
               Francois Human and
               Rudi W. De Lange},
  title     = {The Perceived Human Likeness and Familiarity of Human Actors in Relationship
               to Digital Actors in Film},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {2},
  pages     = {83--105},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-019-00077-1},
  doi       = {10.1007/s40869-019-00077-1},
  timestamp = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/cgj/BouwerHL19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Churchill19,
  author    = {Spencer Lee Churchill},
  title     = {{RNN} Composition of Thematically Diverse Video Game Melodies},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {1},
  pages     = {41--58},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-018-0063-x},
  doi       = {10.1007/s40869-018-0063-x},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Churchill19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Corbeil19,
  author    = {Pierre Corbeil},
  title     = {Payne, {M.T.:} Playing War: Military Video Games after 9/11 - New
               York University Press, (2016), 272 pp., Paperback {ISBN} 978-1-4798-0522-8},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {2},
  pages     = {63--64},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-018-0064-9},
  doi       = {10.1007/s40869-018-0064-9},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Corbeil19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Jin19,
  author    = {Yuanzhe Jin},
  title     = {Proposed Balance Model for Card Deck Measurement in Hearthstone},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {1},
  pages     = {25--40},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-018-0072-9},
  doi       = {10.1007/s40869-018-0072-9},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Jin19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Jonasdottir19,
  author    = {Hrafnhildur J{\'{o}}nasd{\'{o}}ttir},
  title     = {Innovation in Game Development: {IT} Enablement and Affordances on
               Kickstarter},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {2},
  pages     = {65--81},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-018-0075-6},
  doi       = {10.1007/s40869-018-0075-6},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Jonasdottir19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/JonasdottirB19,
  author    = {Hrafnhildur J{\'{o}}nasd{\'{o}}ttir and
               Bendik Bygstad},
  title     = {"Whoever is Educated by Anxiety is Educated by Possibility" {A} Study
               of Creativity in Game Development},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {3-4},
  pages     = {121--141},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-019-00082-4},
  doi       = {10.1007/s40869-019-00082-4},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/JonasdottirB19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Maltsev19,
  author    = {Vladimir Vladimirovich Maltsev},
  title     = {Economics of RP-PvP Events in World of Warcraft (via the Example of
               Argent Dawn Server)},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {3-4},
  pages     = {241--254},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-019-00088-y},
  doi       = {10.1007/s40869-019-00088-y},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Maltsev19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/MarklundEHB19,
  author    = {Bj{\"{o}}rn Berg Marklund and
               Henrik Engstr{\"{o}}m and
               Marcus Hellkvist and
               Per Backlund},
  title     = {What Empirically Based Research Tells Us About Game Development},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {3-4},
  pages     = {179--198},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-019-00085-1},
  doi       = {10.1007/s40869-019-00085-1},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/MarklundEHB19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/MillsBRMSM19,
  author    = {Evan Mills and
               Norman Bourassa and
               Leo Rainer and
               Jimmy Mai and
               Arman Shehabi and
               Nathaniel Mills},
  title     = {Toward Greener Gaming: Estimating National Energy Use and Energy Efficiency
               Potential},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {3-4},
  pages     = {157--178},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-019-00084-2},
  doi       = {10.1007/s40869-019-00084-2},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/MillsBRMSM19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/NesciN19,
  author    = {Domenico Arturo Nesci and
               Filippo Arturo Nesci},
  title     = {Psychodynamic Reflections on Halo},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {1},
  pages     = {1--11},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-019-00076-2},
  doi       = {10.1007/s40869-019-00076-2},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/NesciN19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Sutherland19,
  author    = {John Sutherland},
  title     = {Broadening the Scope and Application for Computer Games Scholarship},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {2},
  pages     = {59--61},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-019-00079-z},
  doi       = {10.1007/s40869-019-00079-z},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Sutherland19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Tuovenen0K19,
  author    = {J. Tuovenen and
               Mourad Oussalah and
               Panos Kostakos},
  title     = {MAuto: Automatic Mobile Game Testing Tool Using Image-Matching Based
               Approach},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {3-4},
  pages     = {215--239},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-019-00087-z},
  doi       = {10.1007/s40869-019-00087-z},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Tuovenen0K19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/X19,
  title     = {Addendum to: '20 Years of Computer Games Degree Programs: From Abertay
               in 1997 to York in 2017'},
  journal   = {Comput. Games J.},
  volume    = {8},
  number    = {2},
  pages     = {107},
  year      = {2019},
  url       = {https://doi.org/10.1007/s40869-019-00078-0},
  doi       = {10.1007/s40869-019-00078-0},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/X19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/AchterboschMT018,
  author    = {Leigh Achterbosch and
               Charlynn Miller and
               Christopher Turville and
               Peter Vamplew},
  title     = {Correction to: Griefers Versus the Griefed - What Motivates Them to
               Play Massively Multiplayer Online Role-Playing Games?},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {1},
  pages     = {43},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-017-0048-1},
  doi       = {10.1007/s40869-017-0048-1},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/AchterboschMT018.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Ali18,
  author    = {Umran Ali},
  title     = {An Architectural Approach to Level Design - {ISBN-10:} 1466585412,
               {ISBN-13:} 978-1466585416},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {1},
  pages     = {39--41},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-017-0050-7},
  doi       = {10.1007/s40869-017-0050-7},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Ali18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Arnold18,
  author    = {Mathew Arnold},
  title     = {Inside the Loop: The Audio Functionality of Inside},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {4},
  pages     = {203--211},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0071-x},
  doi       = {10.1007/s40869-018-0071-x},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Arnold18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/EngstromBE18,
  author    = {Henrik Engstr{\"{o}}m and
               Jenny Brusk and
               Patrik Erlandsson},
  title     = {Prototyping Tools for Game Writers},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {3},
  pages     = {153--172},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0062-y},
  doi       = {10.1007/s40869-018-0062-y},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/EngstromBE18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Fritsch18,
  author    = {Melanie Fritsch},
  title     = {Editorial},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {4},
  pages     = {199--201},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0073-8},
  doi       = {10.1007/s40869-018-0073-8},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Fritsch18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Hamilton18,
  author    = {Ian Hamilton},
  title     = {A Practitioner Reflection on Accessibility in Virtual Reality Environments},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {2},
  pages     = {63--74},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0061-z},
  doi       = {10.1007/s40869-018-0061-z},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Hamilton18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/HayesB18,
  author    = {Roy Hayes and
               Peter A. Beling},
  title     = {Unsupervised Hierarchical Clustering of Build Orders in a Real-Time
               Strategy Game},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {1},
  pages     = {5--26},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0051-1},
  doi       = {10.1007/s40869-018-0051-1},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/HayesB18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Heron18,
  author    = {Michael James Heron},
  title     = {The Things That Unite Us},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {2},
  pages     = {45--47},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0054-y},
  doi       = {10.1007/s40869-018-0054-y},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Heron18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/HeronBRC18,
  author    = {Michael James Heron and
               Pauline Belford and
               Hayley Reid and
               Michael Crabb},
  title     = {Eighteen Months of Meeple Like Us: An Exploration into the State of
               Board Game Accessibility},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {2},
  pages     = {75--95},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0056-9},
  doi       = {10.1007/s40869-018-0056-9},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/HeronBRC18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/HeronBRC18a,
  author    = {Michael James Heron and
               Pauline Belford and
               Hayley Reid and
               Michael Crabb},
  title     = {Meeple Centred Design: {A} Heuristic Toolkit for Evaluating the Accessibility
               of Tabletop Games},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {2},
  pages     = {97--114},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0057-8},
  doi       = {10.1007/s40869-018-0057-8},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/HeronBRC18a.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Holtgen18,
  author    = {Stefan H{\"{o}}ltgen},
  title     = {Play that Pokey Music: Computer Archeological Gaming with Vintage
               Sound Chips},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {4},
  pages     = {213--230},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0068-5},
  doi       = {10.1007/s40869-018-0068-5},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Holtgen18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Ivanescu18,
  author    = {Andra Ivanescu},
  title     = {Beneath a Steel Sky: {A} Musical Characterisation of Class Structure},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {4},
  pages     = {231--242},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0067-6},
  doi       = {10.1007/s40869-018-0067-6},
  timestamp = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/cgj/Ivanescu18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Lansley0FS18,
  author    = {Alastair Lansley and
               Peter Vamplew and
               Cameron Foale and
               Philip Smith},
  title     = {SoniFight: Software to Provide Additional Sonification Cues to Video
               Games for Visually Impaired Players},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {2},
  pages     = {115--130},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0059-6},
  doi       = {10.1007/s40869-018-0059-6},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Lansley0FS18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/LimF18,
  author    = {Jessie Lim and
               Adrian Furnham},
  title     = {Can Commercial Games Function as Intelligence Tests? {A} Pilot Study},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {1},
  pages     = {27--37},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0053-z},
  doi       = {10.1007/s40869-018-0053-z},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/LimF18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Luneburg18,
  author    = {Barbara L{\"{u}}neburg},
  title     = {Between Art and Game: Performance Practice in the Gamified Audiovisual
               Artworks of {GAPPP}},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {4},
  pages     = {243--260},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0066-7},
  doi       = {10.1007/s40869-018-0066-7},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Luneburg18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Newman18,
  author    = {James Newman},
  title     = {The Music of Microswitches: Preserving Videogame Sound - {A} Proposal},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {4},
  pages     = {261--278},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0065-8},
  doi       = {10.1007/s40869-018-0065-8},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Newman18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Ooijen18,
  author    = {Erik van Ooijen},
  title     = {The Killability of Fish in The Sims 3: Pets and Stardew Valley},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {3},
  pages     = {173--180},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0055-x},
  doi       = {10.1007/s40869-018-0055-x},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Ooijen18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Reid18,
  author    = {George Reid},
  title     = {Chiptune: The Ludomusical Shaping of Identity},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {4},
  pages     = {279--290},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0070-y},
  doi       = {10.1007/s40869-018-0070-y},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Reid18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Rosqvist18,
  author    = {Tony Rosqvist},
  title     = {Decision Theory Based Model of Game Morality},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {3},
  pages     = {181--192},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-017-0049-0},
  doi       = {10.1007/s40869-017-0049-0},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Rosqvist18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/SmithDBB18,
  author    = {Peter A. Smith and
               Matt Dombrowski and
               Ryan Buyssens and
               Paul Barclay},
  title     = {The Impact of a Custom Electromyograph {(EMG)} Controller on Player
               Enjoyment of Games Designed to Teach the Use of Prosthetic Arms},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {2},
  pages     = {131--147},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0060-0},
  doi       = {10.1007/s40869-018-0060-0},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/SmithDBB18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Smucker18,
  author    = {Peter Smucker},
  title     = {Gaming Sober, Playing Drunk: Sound Effects of Alcohol in Video Games},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {4},
  pages     = {291--311},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0069-4},
  doi       = {10.1007/s40869-018-0069-4},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Smucker18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Sutherland18,
  author    = {Malcolm Sutherland},
  title     = {"The Only Constant is Change": Preparing the Ground for tCGJ's Seventh
               Year},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {1},
  pages     = {1--3},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0052-0},
  doi       = {10.1007/s40869-018-0052-0},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Sutherland18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Sutherland18a,
  author    = {John Sutherland},
  title     = {20 Years of Computer Games Degree Programs: From Abertay in 1997 to
               York in 2017},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {3},
  pages     = {149--152},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-017-0047-2},
  doi       = {10.1007/s40869-017-0047-2},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Sutherland18a.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Sutherland18b,
  author    = {Malcolm Sutherland},
  title     = {Time to Rethink: {A} Reflection on the First Five Years of The Computer
               Games Journal and the Challenges Facing It},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {3},
  pages     = {193--197},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-017-0046-3},
  doi       = {10.1007/s40869-017-0046-3},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Sutherland18b.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/WilsonC18,
  author    = {Amy Wilson and
               Michael Crabb},
  title     = {{W3C} Accessibility Guidelines for Mobile Games},
  journal   = {Comput. Games J.},
  volume    = {7},
  number    = {2},
  pages     = {49--61},
  year      = {2018},
  url       = {https://doi.org/10.1007/s40869-018-0058-7},
  doi       = {10.1007/s40869-018-0058-7},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/WilsonC18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/0001WSBO17,
  author    = {Ryan Rogers and
               Julia K. Woolley and
               Brett Sherrick and
               Nicholas David Bowman and
               Mary Beth Oliver},
  title     = {Fun Versus Meaningful Video Game Experiences: {A} Qualitative Analysis
               of User Responses},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {1-2},
  pages     = {63--79},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-016-0029-9},
  doi       = {10.1007/s40869-016-0029-9},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/0001WSBO17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Bentley17,
  author    = {Matthew Bentley},
  title     = {The Advanced "Jump-Counting" Skipfield Pattern - {A} {CPU} Cache-Efficient
               Replacement for Boolean Skipfields},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {3},
  pages     = {153--169},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-017-0038-3},
  doi       = {10.1007/s40869-017-0038-3},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Bentley17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Bergonse17,
  author    = {Rafaello Bergonse},
  title     = {Fifty Years on, What Exactly is a Videogame? An Essentialistic Definitional
               Approach},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {4},
  pages     = {239--255},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-017-0045-4},
  doi       = {10.1007/s40869-017-0045-4},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Bergonse17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Black17,
  author    = {Andrew Black},
  title     = {Lord British's Ethics - Interrogating Virtue in the Ultima: Age of
               Enlightenment Series},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {3},
  pages     = {113--133},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-017-0034-7},
  doi       = {10.1007/s40869-017-0034-7},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Black17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/BouwerH17,
  author    = {Willie Bouwer and
               Francois Human},
  title     = {The Impact of the Uncanny Valley Effect on the Perception of Animated
               Three-Dimensional Humanlike Characters},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {3},
  pages     = {185--203},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-017-0041-8},
  doi       = {10.1007/s40869-017-0041-8},
  timestamp = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/cgj/BouwerH17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/ClaypoolKMOP17,
  author    = {Mark Claypool and
               Artian Kica and
               Andrew La Manna and
               Lindsay O'Donnell and
               Tom Paolillo},
  title     = {On the Impact of Software Patching on Gameplay for the League of Legends
               Computer Game},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {1-2},
  pages     = {33--61},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-017-0032-9},
  doi       = {10.1007/s40869-017-0032-9},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/ClaypoolKMOP17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/ConnorGK17,
  author    = {Andy M. Connor and
               Taura J. Greig and
               Jan Kruse},
  title     = {Evaluating the Impact of Procedurally Generated Content on Game Immersion},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {4},
  pages     = {209--225},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-017-0043-6},
  doi       = {10.1007/s40869-017-0043-6},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/ConnorGK17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Gilbert17,
  author    = {Andrew Simon Gilbert},
  title     = {Crowdfunding Nostalgia: Kickstarter and the Revival of Classic {PC}
               Game Genres},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {1-2},
  pages     = {17--32},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-017-0031-x},
  doi       = {10.1007/s40869-017-0031-x},
  timestamp = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Gilbert17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/HennerspergerB17,
  author    = {Christoph Hennersperger and
               Maximilian Baust},
  title     = {Play for Me: Image Segmentation via Seamless Playsourcing},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {1-2},
  pages     = {1--16},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-016-0030-3},
  doi       = {10.1007/s40869-016-0030-3},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/HennerspergerB17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Heron17,
  author    = {Michael James Heron},
  title     = {Pacman's Canon in C{\#}: {A} Quantum Interpretation of Video Game
               Canon},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {3},
  pages     = {135--151},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-017-0036-5},
  doi       = {10.1007/s40869-017-0036-5},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Heron17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/MarcotteH17,
  author    = {Ryan Marcotte and
               Howard J. Hamilton},
  title     = {Behavior Trees for Modelling Artificial Intelligence in Games: {A}
               Tutorial},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {3},
  pages     = {171--184},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-017-0040-9},
  doi       = {10.1007/s40869-017-0040-9},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/MarcotteH17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/McAlpine17,
  author    = {Kenneth B. McAlpine},
  title     = {Andrew Hewson: Hints {\&} Tips for Videogame Pioneers - Hewson
               Consultants Ltd., Manchester, UK, 2016, {ISBN:} 978-1-84499-136-5},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {1-2},
  pages     = {81--83},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-017-0033-8},
  doi       = {10.1007/s40869-017-0033-8},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/McAlpine17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Whitby17,
  author    = {Matthew Whitby},
  title     = {Designing and Creating a Game Installation},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {3},
  pages     = {85--109},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-017-0039-2},
  doi       = {10.1007/s40869-017-0039-2},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Whitby17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/WhitbyH17,
  author    = {Matthew Whitby and
               Peter Howell},
  title     = {Erratum to: Designing and Creating a Game Installation},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {3},
  pages     = {111},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-017-0042-7},
  doi       = {10.1007/s40869-017-0042-7},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/WhitbyH17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Yi17,
  author    = {Jiexin Yi},
  title     = {Mark J. P. Wolf (ed.): Video Games Around the World - 2015, 697 pp.,
               {\textdollar}45.00, {ISBN} 978-0-262-52716-3 (pbk)},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {3},
  pages     = {205--208},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-017-0035-6},
  doi       = {10.1007/s40869-017-0035-6},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Yi17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Young17,
  author    = {Garry Young},
  title     = {Integrating Poor Taste into the Ongoing Debate on the Morality of
               Violent Video Games},
  journal   = {Comput. Games J.},
  volume    = {6},
  number    = {4},
  pages     = {227--237},
  year      = {2017},
  url       = {https://doi.org/10.1007/s40869-017-0044-5},
  doi       = {10.1007/s40869-017-0044-5},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Young17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/0002KOM16,
  author    = {Andrzej Kaczmarczyk and
               Marek Kacprzak and
               Igor Ostrowski and
               Andrzej Maslowski},
  title     = {Great Rally on the Back of Electronic Turtles: An Educational Computer
               Game for Children Designed to Teach Them Safe Behavior in the Face
               of Explosive Remnants of War},
  journal   = {Comput. Games J.},
  volume    = {5},
  number    = {3-4},
  pages     = {165--184},
  year      = {2016},
  url       = {https://doi.org/10.1007/s40869-016-0026-z},
  doi       = {10.1007/s40869-016-0026-z},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/0002KOM16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/BourkeG16,
  author    = {Paul Bourke and
               Jeremy Green},
  title     = {Keeping it Real: Creating and Acquiring Assets for Serious Games},
  journal   = {Comput. Games J.},
  volume    = {5},
  number    = {1-2},
  pages     = {7--22},
  year      = {2016},
  url       = {https://doi.org/10.1007/s40869-016-0018-z},
  doi       = {10.1007/s40869-016-0018-z},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/BourkeG16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/BuchanT16,
  author    = {Alexandra Buchan and
               Jacqui Taylor},
  title     = {A Qualitative Exploration of Factors Affecting Group Cohesion and
               Team Play in Multiplayer Online Battle Arenas (MOBAs)},
  journal   = {Comput. Games J.},
  volume    = {5},
  number    = {1-2},
  pages     = {65--89},
  year      = {2016},
  url       = {https://doi.org/10.1007/s40869-016-0017-0},
  doi       = {10.1007/s40869-016-0017-0},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/BuchanT16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/GatzoulisLZ16,
  author    = {Christos Gatzoulis and
               Fernando Loizides and
               Panayiotis Zaphiris},
  title     = {Planning for Computer Games Research and Industry: {A} Structured
               Dialogue Design Approach},
  journal   = {Comput. Games J.},
  volume    = {5},
  number    = {3-4},
  pages     = {95--114},
  year      = {2016},
  url       = {https://doi.org/10.1007/s40869-016-0019-y},
  doi       = {10.1007/s40869-016-0019-y},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/GatzoulisLZ16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Heron16,
  author    = {Michael James Heron},
  title     = {Cultural Integration and the Accessibility of Gaming},
  journal   = {Comput. Games J.},
  volume    = {5},
  number    = {3-4},
  pages     = {91--94},
  year      = {2016},
  url       = {https://doi.org/10.1007/s40869-016-0028-x},
  doi       = {10.1007/s40869-016-0028-x},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Heron16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Heron16a,
  author    = {Michael James Heron},
  title     = {Ethical and Professional Complications in the Construction of Multi-Developer
               Hobbyist Games},
  journal   = {Comput. Games J.},
  volume    = {5},
  number    = {3-4},
  pages     = {115--129},
  year      = {2016},
  url       = {https://doi.org/10.1007/s40869-016-0025-0},
  doi       = {10.1007/s40869-016-0025-0},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Heron16a.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/HerringM16,
  author    = {Donald G. Herring and
               Tim McGraw},
  title     = {Inter-color {NPR} Lines: {A} Comparison of Rendering Techniques},
  journal   = {Comput. Games J.},
  volume    = {5},
  number    = {1-2},
  pages     = {39--53},
  year      = {2016},
  url       = {https://doi.org/10.1007/s40869-016-0022-3},
  doi       = {10.1007/s40869-016-0022-3},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/HerringM16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/LavoieM16,
  author    = {Tommy Lavoie and
               Bob{-}Antoine Jerry M{\'{e}}n{\'{e}}las},
  title     = {Design of a Set of Foot Movements for a Soccer Game on a Mobile Phone},
  journal   = {Comput. Games J.},
  volume    = {5},
  number    = {3-4},
  pages     = {131--148},
  year      = {2016},
  url       = {https://doi.org/10.1007/s40869-016-0024-1},
  doi       = {10.1007/s40869-016-0024-1},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/LavoieM16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/MathewsW16,
  author    = {Colin Charles Mathews and
               Nia Wearn},
  title     = {How Are Modern Video Games Marketed?},
  journal   = {Comput. Games J.},
  volume    = {5},
  number    = {1-2},
  pages     = {23--37},
  year      = {2016},
  url       = {https://doi.org/10.1007/s40869-016-0023-2},
  doi       = {10.1007/s40869-016-0023-2},
  timestamp = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/cgj/MathewsW16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/NamousiK16,
  author    = {Ashkan Namousi and
               David Svenningsson Kohl},
  title     = {Crowdsourcing in Video Games: The Motivational Factors of the Crowd},
  journal   = {Comput. Games J.},
  volume    = {5},
  number    = {3-4},
  pages     = {149--163},
  year      = {2016},
  url       = {https://doi.org/10.1007/s40869-016-0021-4},
  doi       = {10.1007/s40869-016-0021-4},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/NamousiK16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Renton16,
  author    = {Dave Renton},
  title     = {The Importance of Computer Games Development in the Computing Curriculum
               in Schools},
  journal   = {Comput. Games J.},
  volume    = {5},
  number    = {1-2},
  pages     = {1--5},
  year      = {2016},
  url       = {https://doi.org/10.1007/s40869-015-0016-6},
  doi       = {10.1007/s40869-015-0016-6},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Renton16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/SherrickS16,
  author    = {Brett Sherrick and
               Mike Schmierbach},
  title     = {The Effects of Evaluative Reviews on Market Success in the Video Game
               Industry},
  journal   = {Comput. Games J.},
  volume    = {5},
  number    = {3-4},
  pages     = {185--194},
  year      = {2016},
  url       = {https://doi.org/10.1007/s40869-016-0027-y},
  doi       = {10.1007/s40869-016-0027-y},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/SherrickS16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/ZadickKM16,
  author    = {Johanne Zadick and
               Benjamin Kenwright and
               Kenny Mitchell},
  title     = {Integrating Real-Time Fluid Simulation with a Voxel Engine},
  journal   = {Comput. Games J.},
  volume    = {5},
  number    = {1-2},
  pages     = {55--64},
  year      = {2016},
  url       = {https://doi.org/10.1007/s40869-016-0020-5},
  doi       = {10.1007/s40869-016-0020-5},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/ZadickKM16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/AlbuquerqueF15,
  author    = {Rafael Marques de Albuquerque and
               Francisco A. Pereira Fialho},
  title     = {Fun and Games: Player Profiles},
  journal   = {Comput. Games J.},
  volume    = {4},
  number    = {1-2},
  pages     = {31--46},
  year      = {2015},
  url       = {https://doi.org/10.1007/s40869-015-0003-y},
  doi       = {10.1007/s40869-015-0003-y},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/AlbuquerqueF15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/ChenOW15,
  author    = {Yang Chen and
               Jian Ou and
               David Matthew Whittinghill},
  title     = {Cognitive Load in Real-Time Strategy Gaming: Human Opponent Versus
               {AI} Opponent},
  journal   = {Comput. Games J.},
  volume    = {4},
  number    = {1-2},
  pages     = {19--30},
  year      = {2015},
  url       = {https://doi.org/10.1007/s40869-015-0002-z},
  doi       = {10.1007/s40869-015-0002-z},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/ChenOW15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/GavriloffL15,
  author    = {Dimitri Gavriloff and
               Joanne Lusher},
  title     = {Social Anxiety and Mindfulness in Online Gamers},
  journal   = {Comput. Games J.},
  volume    = {4},
  number    = {1-2},
  pages     = {123--132},
  year      = {2015},
  url       = {https://doi.org/10.1007/s40869-015-0010-z},
  doi       = {10.1007/s40869-015-0010-z},
  timestamp = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/GavriloffL15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Heron15,
  author    = {Michael James Heron},
  title     = {Everybody's Talking About Pop Music: The Evolution of the Cinematic
               Video Game},
  journal   = {Comput. Games J.},
  volume    = {4},
  number    = {1-2},
  pages     = {3--17},
  year      = {2015},
  url       = {https://doi.org/10.1007/s40869-015-0001-0},
  doi       = {10.1007/s40869-015-0001-0},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Heron15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Heron15a,
  author    = {Michael J. Heron},
  title     = {Rachel Kowert, Thorsten Quandt (eds): The Video Game Debate - Unravelling
               the Physical, Social and Psychological Effects of Digital Games -
               Taylor {\&} Francis (unpublished proof), {ISBN} 978-1-138-83160-5
               (hbk), 978-1-138-83163-6 (pbk), 978-1-315-73649-5 (ebk)},
  journal   = {Comput. Games J.},
  volume    = {4},
  number    = {3-4},
  pages     = {187--188},
  year      = {2015},
  url       = {https://doi.org/10.1007/s40869-015-0014-8},
  doi       = {10.1007/s40869-015-0014-8},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Heron15a.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Joyce15,
  author    = {Lindsey Joyce},
  title     = {Creating Collaborative Criteria for Agency in Interactive Narrative
               Game Analysis},
  journal   = {Comput. Games J.},
  volume    = {4},
  number    = {1-2},
  pages     = {47--58},
  year      = {2015},
  url       = {https://doi.org/10.1007/s40869-015-0004-x},
  doi       = {10.1007/s40869-015-0004-x},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Joyce15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/LuiLN15,
  author    = {Richard W. C. Lui and
               Philip T. Y. Lee and
               Vincent T. Y. Ng},
  title     = {Design and Evaluation of {PMS:} {A} Computerized Simulation Game for
               Software Project Management},
  journal   = {Comput. Games J.},
  volume    = {4},
  number    = {1-2},
  pages     = {101--121},
  year      = {2015},
  url       = {https://doi.org/10.1007/s40869-015-0009-5},
  doi       = {10.1007/s40869-015-0009-5},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/LuiLN15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/McAlpine15,
  author    = {Kenneth B. McAlpine},
  title     = {Jazz and the Art of Anticipation},
  journal   = {Comput. Games J.},
  volume    = {4},
  number    = {3-4},
  pages     = {133--135},
  year      = {2015},
  url       = {https://doi.org/10.1007/s40869-015-0008-6},
  doi       = {10.1007/s40869-015-0008-6},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/McAlpine15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/McAlpine15a,
  author    = {Kenneth B. McAlpine},
  title     = {All Aboard the Impulse Train: {A} Retrospective Analysis of the Two-Channel
               Title Music Routine in Manic Miner},
  journal   = {Comput. Games J.},
  volume    = {4},
  number    = {3-4},
  pages     = {155--168},
  year      = {2015},
  url       = {https://doi.org/10.1007/s40869-015-0012-x},
  doi       = {10.1007/s40869-015-0012-x},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/McAlpine15a.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Penninck15,
  author    = {Gregory S. Penninck},
  title     = {Modularity for Next Gen Games Designers},
  journal   = {Comput. Games J.},
  volume    = {4},
  number    = {3-4},
  pages     = {137--153},
  year      = {2015},
  url       = {https://doi.org/10.1007/s40869-015-0011-y},
  doi       = {10.1007/s40869-015-0011-y},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Penninck15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/RalphM15,
  author    = {Paul Ralph and
               Kafui Monu},
  title     = {Toward a Unified Theory of Digital Games},
  journal   = {Comput. Games J.},
  volume    = {4},
  number    = {1-2},
  pages     = {81--100},
  year      = {2015},
  url       = {https://doi.org/10.1007/s40869-015-0007-7},
  doi       = {10.1007/s40869-015-0007-7},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/RalphM15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Reddy15,
  author    = {Mike Reddy},
  title     = {Eva Lenhardt and Andreas Rauscher (eds.): Films and Games: Interactions
               - Deutsches Filmmuseum, Frankfurt, 2005, 256 pp, {ISBN:} 978-3-86505-242-1},
  journal   = {Comput. Games J.},
  volume    = {4},
  number    = {3-4},
  pages     = {189--190},
  year      = {2015},
  url       = {https://doi.org/10.1007/s40869-015-0015-7},
  doi       = {10.1007/s40869-015-0015-7},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Reddy15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/RuggieroB15,
  author    = {Dana Ruggiero and
               Katrin Becker},
  title     = {Games You Can't Win},
  journal   = {Comput. Games J.},
  volume    = {4},
  number    = {3-4},
  pages     = {169--186},
  year      = {2015},
  url       = {https://doi.org/10.1007/s40869-015-0013-9},
  doi       = {10.1007/s40869-015-0013-9},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/RuggieroB15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Tanenbaum15,
  author    = {Theresa Jean Tanenbaum},
  title     = {Hermeneutic Inquiry for Digital Games Research},
  journal   = {Comput. Games J.},
  volume    = {4},
  number    = {1-2},
  pages     = {59--80},
  year      = {2015},
  url       = {https://doi.org/10.1007/s40869-015-0005-9},
  doi       = {10.1007/s40869-015-0005-9},
  timestamp = {Mon, 14 Dec 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/cgj/Tanenbaum15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/X15,
  title     = {Editorial},
  journal   = {Comput. Games J.},
  volume    = {4},
  number    = {1-2},
  pages     = {1--2},
  year      = {2015},
  url       = {https://doi.org/10.1007/s40869-015-0006-8},
  doi       = {10.1007/s40869-015-0006-8},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/X15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/AchternboschMT014,
  author    = {Leigh Achterbosch and
               Charlynn Miller and
               Christopher Turville and
               Peter Vamplew},
  title     = {Griefers versus the Griefed - what motivates them to play Massively
               Multiplayer Online Role-Playing Games?},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {1},
  pages     = {5--18},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03392354},
  doi       = {10.1007/BF03392354},
  timestamp = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/cgj/AchternboschMT014.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Butler14,
  author    = {James O. Butler},
  title     = {Opinion piece on what is missing in games - the state of emergent
               play},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {2},
  pages     = {190--193},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03395953},
  doi       = {10.1007/BF03395953},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Butler14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Chandran14,
  author    = {Prathap Chandran},
  title     = {Case study - critical analysis of the educational game 56 Sage Street},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {2},
  pages     = {7--39},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03395950},
  doi       = {10.1007/BF03395950},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Chandran14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/EmmsWWM14,
  author    = {Richard Emms and
               Dennis R. Wixon and
               Simon Wiscombe and
               Yasser Malaika},
  title     = {Spatializing play structures and interaction flow using {GSML} (Game
               System Modelling Language)},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {2},
  pages     = {40--53},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03395951},
  doi       = {10.1007/BF03395951},
  timestamp = {Thu, 10 Jun 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/EmmsWWM14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Grimshaw14,
  author    = {Mark Grimshaw},
  title     = {Sounding off on sound},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {2},
  pages     = {194--195},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03395954},
  doi       = {10.1007/BF03395954},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Grimshaw14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/GutierrezT14,
  author    = {Edgar Omar Cebelledo Gutierrez and
               Olga De Troyer},
  title     = {Dialogue and social behaviour of agents in games},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {1},
  pages     = {19--33},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03392355},
  doi       = {10.1007/BF03392355},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/GutierrezT14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Harrison14,
  author    = {Jonathan Harrison},
  title     = {Aesop for a digital age},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {2},
  pages     = {196--199},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03395955},
  doi       = {10.1007/BF03395955},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Harrison14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/HeronB14,
  author    = {Michael J. Heron and
               Pauline Belford},
  title     = {'It's only a game' - ethics, empathy and identification in game morality
               systems},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {1},
  pages     = {34--53},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03392356},
  doi       = {10.1007/BF03392356},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/HeronB14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Ho14,
  author    = {Adam Ho},
  title     = {The value of being powerful or beautiful in games - how game design
               affects the value of virtual items},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {1},
  pages     = {54--61},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03392357},
  doi       = {10.1007/BF03392357},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Ho14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Kale14,
  author    = {Adam Kale},
  title     = {Using motion capture to produce learning software to aid teachers
               of sign language},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {1},
  pages     = {62--94},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03392358},
  doi       = {10.1007/BF03392358},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Kale14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/McKeownN14,
  author    = {Conor McKeown and
               Jenna Ng},
  title     = {"You have all the weapons you need" - Sucker Punch and the Multiform
               Gaze},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {2},
  pages     = {54--63},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03392359},
  doi       = {10.1007/BF03392359},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/McKeownN14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/MetsonW14,
  author    = {Rich Metson and
               Jon Weinbren},
  title     = {'Makes you think?' How videogames have a history of neglecting to
               challenge social conventions},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {2},
  pages     = {64--82},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03395952},
  doi       = {10.1007/BF03395952},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/MetsonW14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Robinson14,
  author    = {Sheila Robinson},
  title     = {What's fun got to do with it?},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {2},
  pages     = {200--202},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03392363},
  doi       = {10.1007/BF03392363},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Robinson14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Roddy14,
  author    = {Frank Roddy},
  title     = {Wrestling with the Controller: Why professional wrestling's relationship
               with realism and narrative has hindered its remediation into computer
               game form},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {2},
  pages     = {83--99},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03392360},
  doi       = {10.1007/BF03392360},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Roddy14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Scragg14,
  author    = {Lol Scragg},
  title     = {Everyone is a games developer},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {2},
  pages     = {203--204},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03392364},
  doi       = {10.1007/BF03392364},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Scragg14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/SmithSSM14,
  author    = {Martin Williamson Smith and
               Wei Sun and
               John Sutherland and
               Bobby Mackie},
  title     = {Game advertising: a conceptual framework and exploration of advertising
               prevalence},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {1},
  pages     = {95--124},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03395948},
  doi       = {10.1007/BF03395948},
  timestamp = {Thu, 15 Jul 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/SmithSSM14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/SpielBH14,
  author    = {Katharina Spiel and
               Sven Bertel and
               Michael J. Heron},
  title     = {Navigation and immersion of blind players in text-based games},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {2},
  pages     = {130--152},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03392361},
  doi       = {10.1007/BF03392361},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/SpielBH14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Stockham14,
  author    = {Matt Stockham},
  title     = {Procedural Aesthetics - Building a toolset of aesthetic devices for
               generative games design},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {2},
  pages     = {153--187},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03392362},
  doi       = {10.1007/BF03392362},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Stockham14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Sutherland14,
  author    = {Malcolm Sutherland},
  title     = {Editorial: We got lucky - now we are going viral},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {2},
  pages     = {4--6},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03395949},
  doi       = {10.1007/BF03395949},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Sutherland14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Sutherland14a,
  author    = {John Sutherland},
  title     = {Education and training for the video games industry},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {2},
  pages     = {205--207},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03392365},
  doi       = {10.1007/BF03392365},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Sutherland14a.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Terkerust14,
  author    = {Jim Terkerust},
  title     = {Square pegs and round holes - games in the liberal arts},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {2},
  pages     = {208--211},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03392366},
  doi       = {10.1007/BF03392366},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Terkerust14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/X14,
  title     = {Taking The Computer Games Journal to the next level - {A} farewell
               message from the editors-in-chief},
  journal   = {Comput. Games J.},
  volume    = {3},
  number    = {1},
  pages     = {3},
  year      = {2014},
  url       = {https://doi.org/10.1007/BF03392353},
  doi       = {10.1007/BF03392353},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/X14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/000113,
  author    = {John Sutherland},
  title     = {A personal reflection by a serial entrepreneur on the failings of
               the digital media company, TuDocs Ltd},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {3},
  pages     = {52--76},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392350},
  doi       = {10.1007/BF03392350},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/000113.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/AliAS013,
  author    = {Nazlena Mohamad Ali and
               Siti Zahidah Abdullah and
               Juhana Salim and
               Hyowon Lee},
  title     = {Exploring user experience in game interface: a case study of The Sims
               3},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {1},
  pages     = {6--18},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392333},
  doi       = {10.1007/BF03392333},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/AliAS013.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/BilgihanCNOB13,
  author    = {Anil Bilgihan and
               Cihan Cobanoglu and
               Khaldoon Nusair and
               Fevzi Okumus and
               Milos Bujisic},
  title     = {A quantitative study exploring the difference between gaming genre
               preferences},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {1},
  pages     = {19--40},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392334},
  doi       = {10.1007/BF03392334},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/BilgihanCNOB13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Black13,
  author    = {Euan Black},
  title     = {Entrepreneurialism, the games industry and universities},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {3},
  pages     = {5--14},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392347},
  doi       = {10.1007/BF03392347},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Black13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Carlisle13,
  author    = {Phil Carlisle},
  title     = {Editorial: the need to develop and play video games in order to understand
               them},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {2},
  pages     = {3--4},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392339},
  doi       = {10.1007/BF03392339},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Carlisle13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Davidovici-Nora13,
  author    = {Myriam Davidovici{-}Nora},
  title     = {Innovation in business models in the video game industry: Free-To-Play
               or the gaming experience as a service},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {3},
  pages     = {22--51},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392349},
  doi       = {10.1007/BF03392349},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Davidovici-Nora13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Dutton13,
  author    = {Christopher Dutton},
  title     = {Correctly and accurately combining normal maps in 3D engines},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {1},
  pages     = {41--54},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392335},
  doi       = {10.1007/BF03392335},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Dutton13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Gallacher13,
  author    = {Nicola Gallacher},
  title     = {Game audio - an investigation into the effect of audio on player immersion},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {2},
  pages     = {52--79},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392342},
  doi       = {10.1007/BF03392342},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Gallacher13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Gormanley13,
  author    = {Stephen Gormanley},
  title     = {Audio immersion in games - a case study using an online game with
               background music and sound effects},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {2},
  pages     = {103--124},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392344},
  doi       = {10.1007/BF03392344},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Gormanley13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Green13,
  author    = {Adam Green},
  title     = {I messed up a lot in Year 1...and it was awesome},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {3},
  pages     = {15--21},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392348},
  doi       = {10.1007/BF03392348},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Green13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Heron13,
  author    = {Michael J. Heron},
  title     = {"Likely to be eaten by a Grue" - the relevance of text games in the
               modern era},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {1},
  pages     = {55--67},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392336},
  doi       = {10.1007/BF03392336},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Heron13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Maude13,
  author    = {Tony Maude},
  title     = {Rise early, work hard, strike oil, maximise your opportunity},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {3},
  pages     = {3--4},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392346},
  doi       = {10.1007/BF03392346},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Maude13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/MavrommatiBC13,
  author    = {Maria Mavrommati and
               Despina Makridou Bousiou and
               Pierre Corbeil},
  title     = {Learning to "do history" through gameplay},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {1},
  pages     = {68--84},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392337},
  doi       = {10.1007/BF03392337},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/MavrommatiBC13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Penninck13,
  author    = {Gregory S. Penninck},
  title     = {Real time muscle texture morphing},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {1},
  pages     = {85--99},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392338},
  doi       = {10.1007/BF03392338},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Penninck13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Reddy13,
  author    = {Mike Reddy},
  title     = {Editorial: games, Ghandi and wrecked trains},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {1},
  pages     = {3--6},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392332},
  doi       = {10.1007/BF03392332},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Reddy13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/ReillyC13,
  author    = {Christopher Reilly and
               Kevin Chalmers},
  title     = {Game physics analysis and development - a quality-driven approach
               using the Entity Component Pattern},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {2},
  pages     = {125--153},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392345},
  doi       = {10.1007/BF03392345},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/ReillyC13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/ReillyD13,
  author    = {Sean Reilly and
               Gordon Dow},
  title     = {Technical paper: running a business in The Cloud},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {2},
  pages     = {14--51},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392341},
  doi       = {10.1007/BF03392341},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/ReillyD13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/SmithS13,
  author    = {Martin Williamson Smith and
               John Norman Sutherland},
  title     = {On keeping graduates maximally skilled - and visibly so - in order
               to enter the computer games industry as software developers},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {2},
  pages     = {80--102},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392343},
  doi       = {10.1007/BF03392343},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/SmithS13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Sutherland13,
  author    = {Malcolm Sutherland},
  title     = {Four interviews with young Scottish students and graduates from a
               1990s Scottish university who set up new-start computer games studios},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {3},
  pages     = {77--102},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392351},
  doi       = {10.1007/BF03392351},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Sutherland13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/TaylorM13,
  author    = {Allan Taylor and
               Charles Malone},
  title     = {'Control-alt-delete' management: democratisation under the social
               interaction of the internet},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {3},
  pages     = {103--109},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392352},
  doi       = {10.1007/BF03392352},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/TaylorM13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/UsherRS13,
  author    = {Raymond Usher and
               Paul Robertson and
               Robin J. S. Sloan},
  title     = {Physical responses (arousal) to audio in games},
  journal   = {Comput. Games J.},
  volume    = {2},
  number    = {2},
  pages     = {5--13},
  year      = {2013},
  url       = {https://doi.org/10.1007/BF03392340},
  doi       = {10.1007/BF03392340},
  timestamp = {Fri, 11 Dec 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/cgj/UsherRS13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/0001MS12,
  author    = {John Sutherland and
               Tony Maude and
               Malcolm Sutherland},
  title     = {Editorial: the vision for The Computer Games Journal},
  journal   = {Comput. Games J.},
  volume    = {1},
  number    = {1},
  pages     = {3--4},
  year      = {2012},
  url       = {https://doi.org/10.1007/BF03392323},
  doi       = {10.1007/BF03392323},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/0001MS12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Carruthers12,
  author    = {Johnathan Carruthers},
  title     = {A balanced analysis of the evidence for the effects of violent video
               games on social behaviour},
  journal   = {Comput. Games J.},
  volume    = {1},
  number    = {2},
  pages     = {5--15},
  year      = {2012},
  url       = {https://doi.org/10.1007/BF03395964},
  doi       = {10.1007/BF03395964},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Carruthers12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Challet12,
  author    = {Jerome Challet},
  title     = {Can emotions be used to develop a video game? {A} case study using
               MyndBowling},
  journal   = {Comput. Games J.},
  volume    = {1},
  number    = {2},
  pages     = {16--39},
  year      = {2012},
  url       = {https://doi.org/10.1007/BF03395965},
  doi       = {10.1007/BF03395965},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Challet12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Corbeil12,
  author    = {Pierre Corbeil},
  title     = {Developing concepts and tools useful to electronic games from and
               for history},
  journal   = {Comput. Games J.},
  volume    = {1},
  number    = {1},
  pages     = {5--16},
  year      = {2012},
  url       = {https://doi.org/10.1007/BF03392324},
  doi       = {10.1007/BF03392324},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Corbeil12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/FowlerFM12,
  author    = {Allan Fowler and
               Teale Fristoe and
               Matthew MacLauren},
  title     = {Kodu Game Lab: a programming environment},
  journal   = {Comput. Games J.},
  volume    = {1},
  number    = {1},
  pages     = {17--28},
  year      = {2012},
  url       = {https://doi.org/10.1007/BF03392325},
  doi       = {10.1007/BF03392325},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/FowlerFM12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Heron12,
  author    = {Michael J. Heron},
  title     = {Inaccessible through oversight: the need for inclusive game design},
  journal   = {Comput. Games J.},
  volume    = {1},
  number    = {1},
  pages     = {29--38},
  year      = {2012},
  url       = {https://doi.org/10.1007/BF03392326},
  doi       = {10.1007/BF03392326},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Heron12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Iverson12,
  author    = {Tomas Iverson},
  title     = {The 'Active Novel': an investigation of the creative interface between
               the graphic novel and the video game},
  journal   = {Comput. Games J.},
  volume    = {1},
  number    = {2},
  pages     = {39--69},
  year      = {2012},
  url       = {https://doi.org/10.1007/BF03395966},
  doi       = {10.1007/BF03395966},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Iverson12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/MacKinnon12,
  author    = {Ben MacKinnon},
  title     = {Adaptive {AI} in a racing simulator: a challenging and fun environment
               for any user},
  journal   = {Comput. Games J.},
  volume    = {1},
  number    = {1},
  pages     = {71--89},
  year      = {2012},
  url       = {https://doi.org/10.1007/BF03392329},
  doi       = {10.1007/BF03392329},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/MacKinnon12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Marston12,
  author    = {Hannah R. Marston},
  title     = {Older adults as 21st century game designers},
  journal   = {Comput. Games J.},
  volume    = {1},
  number    = {1},
  pages     = {90--102},
  year      = {2012},
  url       = {https://doi.org/10.1007/BF03392330},
  doi       = {10.1007/BF03392330},
  timestamp = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Marston12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/McKelvey12,
  author    = {Nigel McKelvey},
  title     = {Applying ethics to modern games development},
  journal   = {Comput. Games J.},
  volume    = {1},
  number    = {1},
  pages     = {39--50},
  year      = {2012},
  url       = {https://doi.org/10.1007/BF03392327},
  doi       = {10.1007/BF03392327},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/McKelvey12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Pettersson12,
  author    = {Christoffer Pettersson},
  title     = {The advantages and disadvantages of {MMORPG} video games for learning
               English as a second language},
  journal   = {Comput. Games J.},
  volume    = {1},
  number    = {1},
  pages     = {103--111},
  year      = {2012},
  url       = {https://doi.org/10.1007/BF03392331},
  doi       = {10.1007/BF03392331},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Pettersson12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Reid12,
  author    = {Gavin Reid},
  title     = {Motivation in video games: a literature review},
  journal   = {Comput. Games J.},
  volume    = {1},
  number    = {2},
  pages     = {70--81},
  year      = {2012},
  url       = {https://doi.org/10.1007/BF03395967},
  doi       = {10.1007/BF03395967},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Reid12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Roberts12,
  author    = {Katherine Roberts},
  title     = {A sociological exploration of a female character in the Metroid videogames
               series},
  journal   = {Comput. Games J.},
  volume    = {1},
  number    = {2},
  pages     = {82--108},
  year      = {2012},
  url       = {https://doi.org/10.1007/BF03395968},
  doi       = {10.1007/BF03395968},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Roberts12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Scullion12,
  author    = {Jim Scullion},
  title     = {Editorial: Technical Creatives - Teaching Computer Games},
  journal   = {Comput. Games J.},
  volume    = {1},
  number    = {2},
  pages     = {2--3},
  year      = {2012},
  url       = {https://doi.org/10.1007/BF03395963},
  doi       = {10.1007/BF03395963},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Scullion12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Smith0S12,
  author    = {Martin Williamson Smith and
               John Sutherland and
               Malcolm Sutherland},
  title     = {A case study on the successes and difficulties of running an online
               e-portfolio support site for digital media students},
  journal   = {Comput. Games J.},
  volume    = {1},
  number    = {1},
  pages     = {51--70},
  year      = {2012},
  url       = {https://doi.org/10.1007/BF03392328},
  doi       = {10.1007/BF03392328},
  timestamp = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/cgj/Smith0S12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
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