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@article{DBLP:journals/ijgbl/ChuF20,
  author    = {Man{-}Wai Chu and
               Teresa Anne Fowler},
  title     = {Gamification of Formative Feedback in Language Arts and Mathematics
               Classrooms: Application of the Learning Error and Formative Feedback
               {(LEAFF)} Model},
  journal   = {Int. J. Game Based Learn.},
  volume    = {10},
  number    = {1},
  pages     = {1--18},
  year      = {2020},
  url       = {https://doi.org/10.4018/IJGBL.2020010101},
  doi       = {10.4018/IJGBL.2020010101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/ChuF20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Djaouti20,
  author    = {Damien Djaouti},
  title     = {{DICE:} {A} Generic Model for the Design Process of Serious Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {10},
  number    = {2},
  pages     = {39--53},
  year      = {2020},
  url       = {https://doi.org/10.4018/IJGBL.2020040103},
  doi       = {10.4018/IJGBL.2020040103},
  timestamp = {Mon, 04 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Djaouti20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/EmihovichRM20,
  author    = {Benjamin Emihovich and
               Nelson A. Roque and
               Justin Mason},
  title     = {Can Video Gameplay Improve Undergraduates' Problem-Solving Skills?},
  journal   = {Int. J. Game Based Learn.},
  volume    = {10},
  number    = {2},
  pages     = {21--38},
  year      = {2020},
  url       = {https://doi.org/10.4018/IJGBL.2020040102},
  doi       = {10.4018/IJGBL.2020040102},
  timestamp = {Mon, 04 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/ijgbl/EmihovichRM20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MerilainenAKS20,
  author    = {Mikko Meril{\"{a}}inen and
               Riikka Aurava and
               Annakaisa Kultima and
               Jaakko Stenros},
  title     = {Game Jams for Learning and Teaching: {A} Review},
  journal   = {Int. J. Game Based Learn.},
  volume    = {10},
  number    = {2},
  pages     = {54--71},
  year      = {2020},
  url       = {https://doi.org/10.4018/IJGBL.2020040104},
  doi       = {10.4018/IJGBL.2020040104},
  timestamp = {Mon, 04 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/ijgbl/MerilainenAKS20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Preuss20,
  author    = {Anna Katharina Preu{\ss}},
  title     = {The Impact of Personality and Motivation on Immersion in Simulation
               Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {10},
  number    = {2},
  pages     = {1--20},
  year      = {2020},
  url       = {https://doi.org/10.4018/IJGBL.2020040101},
  doi       = {10.4018/IJGBL.2020040101},
  timestamp = {Mon, 04 May 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Preuss20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/RavyseBB20,
  author    = {Werner Siegfried Ravyse and
               A. Seugnet Blignaut and
               Chrisna Botha{-}Ravyse},
  title     = {Codebook Co-Development to Understand Fidelity and Initiate Artificial
               Intelligence in Serious Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {10},
  number    = {1},
  pages     = {37--53},
  year      = {2020},
  url       = {https://doi.org/10.4018/IJGBL.2020010103},
  doi       = {10.4018/IJGBL.2020010103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/RavyseBB20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/WangL20,
  author    = {Yang Wang and
               Qingtang Liu},
  title     = {Effects of Game-Based Teaching on Primary Students' Dance Learning:
               The Application of the Personal Active Choreographer},
  journal   = {Int. J. Game Based Learn.},
  volume    = {10},
  number    = {1},
  pages     = {19--36},
  year      = {2020},
  url       = {https://doi.org/10.4018/IJGBL.2020010102},
  doi       = {10.4018/IJGBL.2020010102},
  timestamp = {Mon, 22 Jun 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/ijgbl/WangL20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/WoutersM20,
  author    = {Pieter Wouters and
               Esmee S. van der Meulen},
  title     = {The Role of Learning Styles in Game-Based Learning},
  journal   = {Int. J. Game Based Learn.},
  volume    = {10},
  number    = {1},
  pages     = {54--69},
  year      = {2020},
  url       = {https://doi.org/10.4018/IJGBL.2020010104},
  doi       = {10.4018/IJGBL.2020010104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/WoutersM20.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Alexander19,
  author    = {Curby Alexander},
  title     = {Using Gamification Strategies to Cultivate and Measure Professional
               Educator Dispositions},
  journal   = {Int. J. Game Based Learn.},
  volume    = {9},
  number    = {1},
  pages     = {15--29},
  year      = {2019},
  url       = {https://doi.org/10.4018/IJGBL.2019010102},
  doi       = {10.4018/IJGBL.2019010102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Alexander19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/BartolucciMB19,
  author    = {Marco Bartolucci and
               Francesco Mattioli and
               Federico Batini},
  title     = {Do Board Games Make People Smarter?: Two Initial Exploratory Studies},
  journal   = {Int. J. Game Based Learn.},
  volume    = {9},
  number    = {4},
  pages     = {1--14},
  year      = {2019},
  url       = {https://doi.org/10.4018/IJGBL.2019100101},
  doi       = {10.4018/IJGBL.2019100101},
  timestamp = {Wed, 08 Apr 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/ijgbl/BartolucciMB19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/CampbellGK19,
  author    = {Laurie O. Campbell and
               Glenda A. Gunter and
               Robert F. Kenny},
  title     = {Evaluating Social Change Games: Employing the {RETAIN} Model},
  journal   = {Int. J. Game Based Learn.},
  volume    = {9},
  number    = {4},
  pages     = {31--44},
  year      = {2019},
  url       = {https://doi.org/10.4018/IJGBL.2019100103},
  doi       = {10.4018/IJGBL.2019100103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/CampbellGK19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/CardinotF19,
  author    = {Adriana Cardinot and
               Jessamyn A. Fairfield},
  title     = {Game-Based Learning to Engage Students With Physics and Astronomy
               Using a Board Game},
  journal   = {Int. J. Game Based Learn.},
  volume    = {9},
  number    = {1},
  pages     = {42--57},
  year      = {2019},
  url       = {https://doi.org/10.4018/IJGBL.2019010104},
  doi       = {10.4018/IJGBL.2019010104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/CardinotF19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/ChungSQ19,
  author    = {Chih{-}Hung Chung and
               Chunyi Shen and
               Yu{-}Zhen Qiu},
  title     = {Students' Acceptance of Gamification in Higher Education},
  journal   = {Int. J. Game Based Learn.},
  volume    = {9},
  number    = {2},
  pages     = {1--19},
  year      = {2019},
  url       = {https://doi.org/10.4018/IJGBL.2019040101},
  doi       = {10.4018/IJGBL.2019040101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/ChungSQ19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/FronzaFRSC19,
  author    = {Fernanda Cerveira Abuana Cerveira Fronza and
               Elisa Pinheiro Ferrari and
               Daniela Karine Ramos and
               Ademilde Silveira Sartori and
               Fernando Luiz Cardoso},
  title     = {Cognitive Content of Commercial Exergames},
  journal   = {Int. J. Game Based Learn.},
  volume    = {9},
  number    = {3},
  pages     = {23--37},
  year      = {2019},
  url       = {https://doi.org/10.4018/IJGBL.2019070102},
  doi       = {10.4018/IJGBL.2019070102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/FronzaFRSC19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Kim19,
  author    = {Sangkyun Kim},
  title     = {Role-Playing Game for Training a Design Process of Startup Company
               Compensation Plan},
  journal   = {Int. J. Game Based Learn.},
  volume    = {9},
  number    = {2},
  pages     = {40--54},
  year      = {2019},
  url       = {https://doi.org/10.4018/IJGBL.2019040103},
  doi       = {10.4018/IJGBL.2019040103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Kim19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Merilainen19,
  author    = {Mikko Meril{\"{a}}inen},
  title     = {First-Timer Learning Experiences in Global Game Jam},
  journal   = {Int. J. Game Based Learn.},
  volume    = {9},
  number    = {1},
  pages     = {30--41},
  year      = {2019},
  url       = {https://doi.org/10.4018/IJGBL.2019010103},
  doi       = {10.4018/IJGBL.2019010103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Merilainen19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MillerDJMLNAAET19,
  author    = {Claude H. Miller and
               Norah E. Dunbar and
               Matthew L. Jensen and
               Zachary B. Massey and
               Yu{-}Hao Lee and
               Spencer B. Nicholls and
               Chris Anderson and
               Aubrie Serena Adams and
               Javier Elizondo and
               William Thompson and
               Scott N. Wilson},
  title     = {Training Law Enforcement Officers to Identify Reliable Deception Cues
               With a Serious Digital Game},
  journal   = {Int. J. Game Based Learn.},
  volume    = {9},
  number    = {3},
  pages     = {1--22},
  year      = {2019},
  url       = {https://doi.org/10.4018/IJGBL.2019070101},
  doi       = {10.4018/IJGBL.2019070101},
  timestamp = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/ijgbl/MillerDJMLNAAET19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/NadolnyNF19,
  author    = {Larysa N. Nadolny and
               Jeanna Nation and
               Jonathan Fox},
  title     = {Supporting Motivation and Effort Persistence in an Online Financial
               Literacy Course Through Game-Based Learning},
  journal   = {Int. J. Game Based Learn.},
  volume    = {9},
  number    = {3},
  pages     = {38--52},
  year      = {2019},
  url       = {https://doi.org/10.4018/IJGBL.2019070103},
  doi       = {10.4018/IJGBL.2019070103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/NadolnyNF19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/RoodtR19,
  author    = {Sumarie Roodt and
               Yusuf Ryklief},
  title     = {Using Digital Game-Based Learning to Improve the Academic Efficiency
               of Vocational Education students},
  journal   = {Int. J. Game Based Learn.},
  volume    = {9},
  number    = {4},
  pages     = {45--69},
  year      = {2019},
  url       = {https://doi.org/10.4018/IJGBL.2019100104},
  doi       = {10.4018/IJGBL.2019100104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/RoodtR19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/SahinKY19,
  author    = {Muhittin Sahin and
               Sinan Keskin and
               Halil Yurdug{\"{u}}l},
  title     = {Impact of Family Support and Perception of Loneliness on Game Addiction
               Analysis of a Mediation and Moderation},
  journal   = {Int. J. Game Based Learn.},
  volume    = {9},
  number    = {4},
  pages     = {15--30},
  year      = {2019},
  url       = {https://doi.org/10.4018/IJGBL.2019100102},
  doi       = {10.4018/IJGBL.2019100102},
  timestamp = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/ijgbl/SahinKY19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/WardMP19,
  author    = {Monica Ward and
               Maxim Mozgovoy and
               Marina Purgina},
  title     = {Can WordBricks Make Learning Irish More Engaging for Students?},
  journal   = {Int. J. Game Based Learn.},
  volume    = {9},
  number    = {2},
  pages     = {20--39},
  year      = {2019},
  url       = {https://doi.org/10.4018/IJGBL.2019040102},
  doi       = {10.4018/IJGBL.2019040102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/WardMP19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/YongGC19,
  author    = {Su Ting Yong and
               Peter Gates and
               Andy Tak{-}Yee Chan},
  title     = {Similarities and Differences in Learning of Metacognitive Skills:
               Computer Games Versus Mathematics Education},
  journal   = {Int. J. Game Based Learn.},
  volume    = {9},
  number    = {1},
  pages     = {1--14},
  year      = {2019},
  url       = {https://doi.org/10.4018/IJGBL.2019010101},
  doi       = {10.4018/IJGBL.2019010101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/YongGC19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Zielinski19,
  author    = {Dianne Zielinski},
  title     = {Can Playing Games Help Students Master Concepts from General Psychology
               Classes?},
  journal   = {Int. J. Game Based Learn.},
  volume    = {9},
  number    = {2},
  pages     = {55--72},
  year      = {2019},
  url       = {https://doi.org/10.4018/IJGBL.2019040104},
  doi       = {10.4018/IJGBL.2019040104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Zielinski19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/BarclayB18,
  author    = {Paul A. Barclay and
               Clint Bowers},
  title     = {Associations of Subjective Immersion, Immersion Subfactors, and Learning
               Outcomes in the Revised Game Engagement Model},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {1},
  pages     = {41--51},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018010103},
  doi       = {10.4018/IJGBL.2018010103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/BarclayB18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/BozkurtD18,
  author    = {Aras Bozkurt and
               G{\"{u}}rhan Durak},
  title     = {A Systematic Review of Gamification Research: In Pursuit of Homo Ludens},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {3},
  pages     = {15--33},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018070102},
  doi       = {10.4018/IJGBL.2018070102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/BozkurtD18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/ButeauM18,
  author    = {Chantal Buteau and
               Eric Muller},
  title     = {Case Study of an Epistemic Mathematics Computer Game},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {3},
  pages     = {34--55},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018070103},
  doi       = {10.4018/IJGBL.2018070103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/ButeauM18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/CostaTHS18,
  author    = {Concei{\c{c}}{\~{a}}o Costa and
               Kathleen Tyner and
               Sara Henriques and
               Carla Sousa},
  title     = {Game Creation in Youth Media and Information Literacy Education},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {2},
  pages     = {1--13},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018040101},
  doi       = {10.4018/IJGBL.2018040101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/CostaTHS18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/DangVV18,
  author    = {Srishti Dang and
               Arunima Ved and
               Kavita Vemuri},
  title     = {Geography Map Knowledge Acquisition by Solving a Jigsaw Map Compared
               to Self-Study: Investigating Game Based Learning},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {2},
  pages     = {80--89},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018040107},
  doi       = {10.4018/IJGBL.2018040107},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/DangVV18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/DavisBM18,
  author    = {Katie Davis and
               Julian A. Boss and
               Perry Meas},
  title     = {Playing in the Virtual Sandbox: Students' Collaborative Practices
               in Minecraft},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {3},
  pages     = {56--76},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018070104},
  doi       = {10.4018/IJGBL.2018070104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/DavisBM18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/FincoRFS18,
  author    = {Mateus David Finco and
               Richard Santin Rocha and
               Rafael Wailla F{\~{a}}o and
               Fabiana Santos},
  title     = {Let's Move!: The Social and Health Contributions From Pok{\'{e}}mon
               {GO}},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {2},
  pages     = {44--54},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018040104},
  doi       = {10.4018/IJGBL.2018040104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/FincoRFS18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/GholizadehTA18,
  author    = {Mehran Gholizadeh and
               Fattaneh Taghiyareh and
               Saeed Alvandkoohi},
  title     = {Toward a Propensity-Oriented Player Typology in Educational Mobile
               Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {2},
  pages     = {55--67},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018040105},
  doi       = {10.4018/IJGBL.2018040105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/GholizadehTA18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/HjortHE18,
  author    = {Anders Hjort and
               Kristoffer Henriksen and
               Lars Elb{\ae}k},
  title     = {Player-Driven Video Analysis to Enhance Reflective Soccer Practice
               in Talent Development},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {2},
  pages     = {29--43},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018040103},
  doi       = {10.4018/IJGBL.2018040103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/HjortHE18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Ibrahim18,
  author    = {Karim Ibrahim},
  title     = {Player-Game Interaction: An Ecological Analysis of Foreign Language
               Gameplay Activities},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {1},
  pages     = {1--18},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018010101},
  doi       = {10.4018/IJGBL.2018010101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Ibrahim18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/JacksonOMJ18,
  author    = {Luke Conrad Jackson and
               Joanne O'Mara and
               Julianne Moss and
               Alun C. Jackson},
  title     = {A Critical Review of the Effectiveness of Narrative-Driven Digital
               Educational Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {4},
  pages     = {32--49},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018100103},
  doi       = {10.4018/IJGBL.2018100103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/JacksonOMJ18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/JancicH18,
  author    = {Polona Jancic and
               Vlasta Hus},
  title     = {Teaching Social Studies With Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {2},
  pages     = {68--79},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018040106},
  doi       = {10.4018/IJGBL.2018040106},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/JancicH18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/KiiliOLN18,
  author    = {Kristian Kiili and
               Kai Ojansuu and
               Antero Lindstedt and
               Manuel Ninaus},
  title     = {Exploring the Educational Potential of a Game-Based Math Competition},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {2},
  pages     = {14--28},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018040102},
  doi       = {10.4018/IJGBL.2018040102},
  timestamp = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/ijgbl/KiiliOLN18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/LuiA18,
  author    = {Richard W. C. Lui and
               Cheuk Hang Au},
  title     = {Establishing an Educational Game Development Model: From the Experience
               of Teaching Search Engine Optimization},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {1},
  pages     = {52--73},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018010104},
  doi       = {10.4018/IJGBL.2018010104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/LuiA18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Moseley18,
  author    = {Alex Moseley},
  title     = {Real-Life Contexts in Learning Games: Towards a New Typology},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {4},
  pages     = {18--31},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018100102},
  doi       = {10.4018/IJGBL.2018100102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Moseley18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Sardone18,
  author    = {Nancy B. Sardone},
  title     = {Attitudes Toward Game Adoption: Preservice Teachers Consider Game-Based
               Teaching and Learning},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {3},
  pages     = {1--14},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018070101},
  doi       = {10.4018/IJGBL.2018070101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Sardone18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/ViswanathanR18,
  author    = {Shekar Viswanathan and
               B. Radhakrishnan},
  title     = {A Novel 'Game Design' Methodology for {STEM} Program},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {4},
  pages     = {1--17},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018100101},
  doi       = {10.4018/IJGBL.2018100101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/ViswanathanR18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/YilmazB18,
  author    = {{\"{O}}zg{\"{u}}r Yilmaz and
               Duygu Mutlu Bayraktar},
  title     = {Impact of Kinect Game on Primary School Students' Mental Computation
               Speed},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {4},
  pages     = {50--67},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018100104},
  doi       = {10.4018/IJGBL.2018100104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/YilmazB18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Yorkd18,
  author    = {James York and
               Jonathan William deHaan},
  title     = {A Constructivist Approach to Game-Based Language Learning: Student
               Perceptions in a Beginner-Level {EFL} Context},
  journal   = {Int. J. Game Based Learn.},
  volume    = {8},
  number    = {1},
  pages     = {19--40},
  year      = {2018},
  url       = {https://doi.org/10.4018/IJGBL.2018010102},
  doi       = {10.4018/IJGBL.2018010102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Yorkd18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/AnC17,
  author    = {Yun{-}Jo An and
               Li Cao},
  title     = {Examining the Characteristics of Digital Learning Games Designed by
               In-service Teachers},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {4},
  pages     = {73--85},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017100104},
  doi       = {10.4018/IJGBL.2017100104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/AnC17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/ArnabMGMB17,
  author    = {Sylvester Arnab and
               Luca Morini and
               Kate Green and
               Alex Masters and
               Tyrone Bellamy{-}Wood},
  title     = {We are the Game Changers: An Open Gaming Literacy Programme},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {3},
  pages     = {51--62},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017070105},
  doi       = {10.4018/IJGBL.2017070105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/ArnabMGMB17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Barnard17,
  author    = {Dan Barnard},
  title     = {Case Study 2: Using Games Based on Giant Dice and Time Restrictions
               to Enable Creativity When Teaching Artistic or Creative Subjects},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {3},
  pages     = {87--92},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017070109},
  doi       = {10.4018/IJGBL.2017070109},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Barnard17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/CalliesGBB17,
  author    = {Sophie Callies and
               Mathieu Gravel and
               Eric Beaudry and
               Josianne Basque},
  title     = {Logs Analysis of Adapted Pedagogical Scenarios Generated by a Simulation
               Serious Game Architecture},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {2},
  pages     = {1--19},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017040101},
  doi       = {10.4018/IJGBL.2017040101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/CalliesGBB17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/ChappellWWKSS17,
  author    = {Kerry Chappell and
               Christopher S. Walsh and
               Heather Wren and
               Karen Kenny and
               Alexander Schm{\"{o}}lz and
               Elias Stouraitis},
  title     = {Wise Humanising Creativity: Changing How We Create in a Virtual Learning
               Environment},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {4},
  pages     = {50--72},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017100103},
  doi       = {10.4018/IJGBL.2017100103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/ChappellWWKSS17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/CostaSRH17,
  author    = {Concei{\c{c}}{\~{a}}o Costa and
               Carla Sousa and
               Jos{\'{e}} Rogado and
               Sara Henriques},
  title     = {Playing Digital Security: Youth Voices on their Digital Rights},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {3},
  pages     = {11--25},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017070102},
  doi       = {10.4018/IJGBL.2017070102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/CostaSRH17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/DunbarJMBLWEAVS17,
  author    = {Norah E. Dunbar and
               Matthew L. Jensen and
               Claude H. Miller and
               Elena Bessarabova and
               Yu{-}Hao Lee and
               Scott N. Wilson and
               Javier Elizondo and
               Bradley J. Adame and
               Joseph S. Valacich and
               Sara K. Straub and
               Judee K. Burgoon and
               Brianna Lane and
               Cameron W. Piercy and
               David W. Wilson and
               Shawn King and
               Cindy Vincent and
               Ryan M. Schuetzler},
  title     = {Mitigation of Cognitive Bias with a Serious Game: Two Experiments
               Testing Feedback Timing and Source},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {4},
  pages     = {86--100},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017100105},
  doi       = {10.4018/IJGBL.2017100105},
  timestamp = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/ijgbl/DunbarJMBLWEAVS17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/GauthierJ17,
  author    = {Andrea Gauthier and
               Jodie Jenkinson},
  title     = {Serious Game Leverages Productive Negativity to Facilitate Conceptual
               Change in Undergraduate Molecular Biology: {A} Mixed-Methods Randomized
               Controlled Trial},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {2},
  pages     = {20--34},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017040102},
  doi       = {10.4018/IJGBL.2017040102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/GauthierJ17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/GreyGGP17,
  author    = {Simon Grey and
               David Grey and
               Neil Gordon and
               Jon Purdy},
  title     = {Using Formal Game Design Methods to Embed Learning Outcomes into Game
               Mechanics and Avoid Emergent Behaviour},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {3},
  pages     = {63--73},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017070106},
  doi       = {10.4018/IJGBL.2017070106},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/GreyGGP17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/HuangY17,
  author    = {Ling{-}yi Huang and
               Yu{-}chu Yeh},
  title     = {Meaningful Gamification for Journalism Students to Enhance Their Critical
               Thinking Skills},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {2},
  pages     = {47--62},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017040104},
  doi       = {10.4018/IJGBL.2017040104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/HuangY17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Jackson17,
  author    = {David Jackson},
  title     = {Can Games Help Creative Writing Students to Collaborate on Story-Writing
               Tasks?},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {3},
  pages     = {38--50},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017070104},
  doi       = {10.4018/IJGBL.2017070104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Jackson17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Javaid17,
  author    = {Osman Javaid},
  title     = {Case Study 4: Using Game-Based Learning for Induction},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {3},
  pages     = {98--100},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017070111},
  doi       = {10.4018/IJGBL.2017070111},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Javaid17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/JennettPHVRC17,
  author    = {Charlene Jennett and
               Sofia Papadopoulou and
               Jesse C. Himmelstein and
               Alexandre Vaugoux and
               Vincent Roger and
               Anna L. Cox},
  title     = {Case Study 3: Students' Experiences of Interdisciplinary Learning
               while Building Scientific Video Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {3},
  pages     = {93--97},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017070110},
  doi       = {10.4018/IJGBL.2017070110},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/JennettPHVRC17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Lace-Costigan17,
  author    = {Gemma Lace{-}Costigan},
  title     = {Perceptions of Play: Using Play-Doh to Enhance the Student Experience
               in Bioscience Higher Education},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {3},
  pages     = {26--37},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017070103},
  doi       = {10.4018/IJGBL.2017070103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Lace-Costigan17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/LimLK17,
  author    = {Taehyeong Lim and
               Sungwoong Lee and
               Fengfeng Ke},
  title     = {Integrating Music into Math in a Virtual Reality Game: Learning Fractions},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {1},
  pages     = {57--73},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017010104},
  doi       = {10.4018/IJGBL.2017010104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/LimLK17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/McLarenAMF17,
  author    = {Bruce M. McLaren and
               Deanne M. Adams and
               Richard E. Mayer and
               Jodi Forlizzi},
  title     = {A Computer-Based Game that Promotes Mathematics Learning More than
               a Conventional Approach},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {1},
  pages     = {36--56},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017010103},
  doi       = {10.4018/IJGBL.2017010103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/McLarenAMF17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MoffatCS17,
  author    = {David C. Moffat and
               William Crombie and
               Olga A. Shabalina},
  title     = {Some Video Games Can Increase the Player's Creativity},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {2},
  pages     = {35--46},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017040103},
  doi       = {10.4018/IJGBL.2017040103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/MoffatCS17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Remmele17,
  author    = {Bernd Remmele},
  title     = {Playing Against the Game},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {3},
  pages     = {74--82},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017070107},
  doi       = {10.4018/IJGBL.2017070107},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Remmele17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/SeabornFBH17,
  author    = {Katie Seaborn and
               Deborah I. Fels and
               Robert Bajko and
               Jaigris Hodson},
  title     = {Gamifying the Media Classroom: Instructor Perspectives and the Multidimensional
               Impact of Gamification on Student Engagement},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {4},
  pages     = {22--49},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017100102},
  doi       = {10.4018/IJGBL.2017100102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/SeabornFBH17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Seidl17,
  author    = {Tobias Seidl},
  title     = {Case Study 1: Playful Team Reflection Using LEGO{\textregistered}
               Serious Play{\textregistered}},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {3},
  pages     = {83--86},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017070108},
  doi       = {10.4018/IJGBL.2017070108},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Seidl17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/StewartHC17,
  author    = {Mary K. Stewart and
               Danielle Hagood and
               Cynthia Carter Ching},
  title     = {Virtual Games and Real-World Communities: Environments that Constrain
               and Enable Physical Activity in Games for Health},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {1},
  pages     = {1--19},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017010101},
  doi       = {10.4018/IJGBL.2017010101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/StewartHC17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Tyler17,
  author    = {Jo A. Tyler},
  title     = {What Really Happens When Adults Play?: {A} Call for Examining the
               Intersection of Psychosocial Spaces, Group Energy, and Purposeful
               Play},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {3},
  pages     = {1--10},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017070101},
  doi       = {10.4018/IJGBL.2017070101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Tyler17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/UrunAC17,
  author    = {Mehmet Fatih Urun and
               Hasan Aksoy and
               Rasim Comez},
  title     = {Supporting Foreign Language Vocabulary Learning Through Kinect-Based
               Gaming},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {1},
  pages     = {20--35},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017010102},
  doi       = {10.4018/IJGBL.2017010102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/UrunAC17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/WilsonEBYTMERT17,
  author    = {Scott N. Wilson and
               Caroline E. Engler and
               Jessica E. Black and
               David Yager{-}Elorriaga and
               William Thompson and
               Andrae McConnell and
               Javier Elizondo and
               Ryan Ralston and
               Robert A. Terry},
  title     = {Game-Based Learning and Information Literacy: {A} Randomized Controlled
               Trial to Determine the Efficacy of Two Information Literacy Learning
               Experiences},
  journal   = {Int. J. Game Based Learn.},
  volume    = {7},
  number    = {4},
  pages     = {1--21},
  year      = {2017},
  url       = {https://doi.org/10.4018/IJGBL.2017100101},
  doi       = {10.4018/IJGBL.2017100101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/WilsonEBYTMERT17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/AultCF16,
  author    = {Marilyn Ault and
               Jana Craig{-}Hare and
               Bruce Frey},
  title     = {The Impact of a Racing Feature on Middle School Science Students'
               Performance in an Educational Game: The Effect of Content-Free Game-Actions},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {3},
  pages     = {18--33},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016070102},
  doi       = {10.4018/IJGBL.2016070102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/AultCF16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/ChiarelloC16,
  author    = {Fabio Chiarello and
               Maria Gabriella Castellano},
  title     = {Board Games and Board Game Design as Learning Tools for Complex Scientific
               Concepts: Some Experiences},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {2},
  pages     = {1--14},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016040101},
  doi       = {10.4018/IJGBL.2016040101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/ChiarelloC16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/DaltonD16,
  author    = {Gene Dalton and
               Ann Devitt},
  title     = {Gaeilge Gaming: Assessing how games can help children to learn Irish},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {4},
  pages     = {22--38},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016100102},
  doi       = {10.4018/IJGBL.2016100102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/DaltonD16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/DavisM16,
  author    = {Don Davis and
               Vittorio Marone},
  title     = {Learning in Discussion Forums: An Analysis of Knowledge Construction
               in a Gaming Affinity Space},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {3},
  pages     = {1--17},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016070101},
  doi       = {10.4018/IJGBL.2016070101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/DavisM16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/DuvallMFS16,
  author    = {Matthew Duvall and
               Anthony Matranga and
               Aroutis Foster and
               Jason Silverman},
  title     = {Mobile Learning: Technology as Mediator of Personal and School Experiences},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {1},
  pages     = {30--42},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016010103},
  doi       = {10.4018/IJGBL.2016010103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/DuvallMFS16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/JabbarF16,
  author    = {Azita Iliya Abdul Jabbar and
               Patrick Felicia},
  title     = {Towards a Conceptual Framework of {GBL} Design for Engagement and
               Learning of Curriculum-based Content},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {4},
  pages     = {87--108},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016100106},
  doi       = {10.4018/IJGBL.2016100106},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/JabbarF16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Keating16,
  author    = {Paul Keating},
  title     = {Games for Social Change: Review of the Potential for Multi Player
               Online Gaming to Facilitate the Emergence and Growth of Progressive
               Movements for Social Change within Youth and Community Work},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {4},
  pages     = {73--86},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016100105},
  doi       = {10.4018/IJGBL.2016100105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Keating16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/KillhamSJ16,
  author    = {Jennifer E. Killham and
               Adam Saligman and
               Kelli Jette},
  title     = {Unmasking the Mystique: Utilizing Narrative Character-Playing Games
               to Support English Language Fluency},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {4},
  pages     = {1--21},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016100101},
  doi       = {10.4018/IJGBL.2016100101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/KillhamSJ16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/LukoschGKKV16,
  author    = {Heide K. Lukosch and
               Daan Groen and
               Shalini Kurapati and
               Roland Klemke and
               Alexander Verbraeck},
  title     = {The Role of Awareness for Complex Planning Task Performance: {A} Microgaming
               Study},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {2},
  pages     = {15--28},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016040102},
  doi       = {10.4018/IJGBL.2016040102},
  timestamp = {Mon, 15 Jun 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/ijgbl/LukoschGKKV16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MarchettiV16,
  author    = {Emanuela Marchetti and
               Andrea Valente},
  title     = {What a Tangible Digital Installation for Museums Can Offer to Autistic
               Children and Their Teachers},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {2},
  pages     = {29--45},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016040103},
  doi       = {10.4018/IJGBL.2016040103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/MarchettiV16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MarianiG16,
  author    = {Ilaria Mariani and
               Enrico Gandolfi},
  title     = {Negative Experiences as Learning Trigger: {A} Play Experience Empirical
               Research on a Game for Social Change Case Study},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {3},
  pages     = {50--73},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016070104},
  doi       = {10.4018/IJGBL.2016070104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/MarianiG16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MavridisTT16,
  author    = {Apostolos Mavridis and
               Thrasyvoulos Tsiatsos and
               Theodouli Terzidou},
  title     = {Designing and Deploying 3D Collaborative Games in Education},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {1},
  pages     = {43--57},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016010104},
  doi       = {10.4018/IJGBL.2016010104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/MavridisTT16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/McNamara16,
  author    = {Alison McNamara},
  title     = {Digital Gesture-Based Games: An Evolving Classroom},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {4},
  pages     = {52--72},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016100104},
  doi       = {10.4018/IJGBL.2016100104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/McNamara16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/OReillyCT16,
  author    = {Gary O'Reilly and
               David Coyle and
               Conall Tunney},
  title     = {Even Buddhist Monks Use a Gong: {A} Mindfulness Skills Programme for
               Young People Delivered through the "Mindful Gnats" Computer Game and
               App},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {4},
  pages     = {39--51},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016100103},
  doi       = {10.4018/IJGBL.2016100103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/OReillyCT16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/ReitzSL16,
  author    = {Liesa Reitz and
               Aline Sohny and
               Gerrit Lochmann},
  title     = {VR-Based Gamification of Communication Training and Oral Examination
               in a Second Language},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {2},
  pages     = {46--61},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016040104},
  doi       = {10.4018/IJGBL.2016040104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/ReitzSL16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Richardson16,
  author    = {Donald Richardson},
  title     = {Exploring the Potential of a Location Based Augmented Reality Game
               for Language Learning},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {3},
  pages     = {34--49},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016070103},
  doi       = {10.4018/IJGBL.2016070103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Richardson16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/WeintropHHW16,
  author    = {David Weintrop and
               Nathan R. Holbert and
               Michael S. Horn and
               Uri Wilensky},
  title     = {Computational Thinking in Constructionist Video Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {1},
  pages     = {1--17},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016010101},
  doi       = {10.4018/IJGBL.2016010101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/WeintropHHW16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Wiggins16,
  author    = {Bradley E. Wiggins},
  title     = {An Overview and Study on the Use of Games, Simulations, and Gamification
               in Higher Education},
  journal   = {Int. J. Game Based Learn.},
  volume    = {6},
  number    = {1},
  pages     = {18--29},
  year      = {2016},
  url       = {https://doi.org/10.4018/IJGBL.2016010102},
  doi       = {10.4018/IJGBL.2016010102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Wiggins16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/AllsopJ15,
  author    = {Yasemin Allsop and
               John Jessel},
  title     = {Teachers' Experience and Reflections on Game-Based Learning in the
               Primary Classroom: Views from England and Italy},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {1},
  pages     = {1--17},
  year      = {2015},
  url       = {https://doi.org/10.4018/ijgbl.2015010101},
  doi       = {10.4018/ijgbl.2015010101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/AllsopJ15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/AlshammariW15,
  author    = {Ali Alshammari and
               David Whittinghill},
  title     = {Multiplayer Kinect Serious Games: {A} Review},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {3},
  pages     = {45--61},
  year      = {2015},
  url       = {https://doi.org/10.4018/IJGBL.2015070104},
  doi       = {10.4018/IJGBL.2015070104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/AlshammariW15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/DijkSBWD15,
  author    = {Tom van Dijk and
               Ton A. M. Spil and
               Sanne van der Burg and
               Ivo Wenzler and
               Simon Dalmolen},
  title     = {Present or Play: The Effect of Serious Gaming on Demonstrated Behaviour},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {2},
  pages     = {55--69},
  year      = {2015},
  url       = {https://doi.org/10.4018/ijgbl.2015040104},
  doi       = {10.4018/ijgbl.2015040104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/DijkSBWD15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/FincoRZSK15,
  author    = {Mateus David Finco and
               Eliseo Reategui and
               Milton Antonio Zaro and
               Dwayne Patrick Sheehan and
               Larry Katz},
  title     = {Exergaming as an Alternative for Students Unmotivated to Participate
               in Regular Physical Education Classes},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {3},
  pages     = {1--10},
  year      = {2015},
  url       = {https://doi.org/10.4018/IJGBL.2015070101},
  doi       = {10.4018/IJGBL.2015070101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/FincoRZSK15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/GecuC15,
  author    = {Zeynep Gec{\"{u}} and
               Kursat Cagiltay},
  title     = {Mental Rotation Ability and Computer Game Experience},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {4},
  pages     = {15--26},
  year      = {2015},
  url       = {https://doi.org/10.4018/IJGBL.2015100102},
  doi       = {10.4018/IJGBL.2015100102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/GecuC15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/IbanezW15,
  author    = {Jos{\'{e}} de Jes{\'{u}}s Luis Gonz{\'{a}}lez Ib{\'{a}}nez and
               Alf Inge Wang},
  title     = {Learning Recycling from Playing a Kinect Game},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {3},
  pages     = {25--44},
  year      = {2015},
  url       = {https://doi.org/10.4018/IJGBL.2015070103},
  doi       = {10.4018/IJGBL.2015070103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/IbanezW15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/KoivistoMS15,
  author    = {Antti Koivisto and
               Sari Merilampi and
               Andrew Sirkka},
  title     = {Mobile Games Individualise and Motivate Rehabilitation in Different
               User Groups},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {2},
  pages     = {1--17},
  year      = {2015},
  url       = {https://doi.org/10.4018/ijgbl.2015040101},
  doi       = {10.4018/ijgbl.2015040101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/KoivistoMS15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/KooimanS15,
  author    = {Brian Kooiman and
               Dwayne D. Sheehan},
  title     = {Exergaming Theories: {A} Literature Review},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {4},
  pages     = {1--14},
  year      = {2015},
  url       = {https://doi.org/10.4018/IJGBL.2015100101},
  doi       = {10.4018/IJGBL.2015100101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/KooimanS15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/KwanCHTLM15,
  author    = {Alvin C. M. Kwan and
               Samuel Kai{-}Wah Chu and
               Athena W. L. Hong and
               Frankie Tam and
               Grace M. Y. Lee and
               Robin R. Mellecker},
  title     = {Making Smart Choices: {A} Serious Game for Sex Education for Young
               Adolescents},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {1},
  pages     = {18--30},
  year      = {2015},
  url       = {https://doi.org/10.4018/ijgbl.2015010102},
  doi       = {10.4018/ijgbl.2015010102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/KwanCHTLM15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/LynchMC15,
  author    = {Ronan Lynch and
               Bride Mallon and
               Cornelia Connolly},
  title     = {The Pedagogical Application of Alternate Reality Games: Using Game-Based
               Learning to Revisit History},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {2},
  pages     = {18--38},
  year      = {2015},
  url       = {https://doi.org/10.4018/ijgbl.2015040102},
  doi       = {10.4018/ijgbl.2015040102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/LynchMC15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MaivorsdotterQO15,
  author    = {Ninitha Maivorsdotter and
               Mikael Quennerstedt and
               Marie {\"{O}}hman},
  title     = {Students' Aesthetic Experiences of Playing Exergames: {A} Practical
               Epistemology Analysis of Learning},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {3},
  pages     = {11--24},
  year      = {2015},
  url       = {https://doi.org/10.4018/IJGBL.2015070102},
  doi       = {10.4018/IJGBL.2015070102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/MaivorsdotterQO15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MartyCPTH15,
  author    = {Jean{-}Charles Marty and
               Thibault Carron and
               Philippe Pernelle and
               Stephane Talbot and
               Gregory Houzet},
  title     = {Mixed Reality Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {1},
  pages     = {31--45},
  year      = {2015},
  url       = {https://doi.org/10.4018/ijgbl.2015010103},
  doi       = {10.4018/ijgbl.2015010103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/MartyCPTH15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MavridisTCKL15,
  author    = {Apostolos Mavridis and
               Thrasyvoulos Tsiatsos and
               Michalis Chatzakis and
               Konstantinos Kitsikoudis and
               Efthymios Lazarou},
  title     = {Gamified Assessment Supported by a Dynamic 3D Collaborative Game},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {2},
  pages     = {39--54},
  year      = {2015},
  url       = {https://doi.org/10.4018/ijgbl.2015040103},
  doi       = {10.4018/ijgbl.2015040103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/MavridisTCKL15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/SchmitzFB15,
  author    = {Birgit Schmitz and
               Patrick Felicia and
               Filippo Bignami},
  title     = {Acceptance and Use of Game-Based Learning in Vocational Education
               and Training: An International Survey},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {4},
  pages     = {50--63},
  year      = {2015},
  url       = {https://doi.org/10.4018/IJGBL.2015100104},
  doi       = {10.4018/IJGBL.2015100104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/SchmitzFB15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/SzymanskiB15,
  author    = {Antonia Szymanski and
               Matthew Benus},
  title     = {Gaming the Classroom Viewing Learning Through the Lens Self Determination
               Theory},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {3},
  pages     = {62--78},
  year      = {2015},
  url       = {https://doi.org/10.4018/IJGBL.2015070105},
  doi       = {10.4018/IJGBL.2015070105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/SzymanskiB15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Vate-U-Lan15,
  author    = {Poonsri Vate{-}U{-}Lan},
  title     = {Transforming Classrooms through Game-Based Learning: {A} Feasibility
               Study in a Developing Country},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {1},
  pages     = {46--57},
  year      = {2015},
  url       = {https://doi.org/10.4018/ijgbl.2015010104},
  doi       = {10.4018/ijgbl.2015010104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Vate-U-Lan15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/WendelKGGS15,
  author    = {Viktor Wendel and
               Stefan Krepp and
               Michael Gutjahr and
               Stefan G{\"{o}}bel and
               Ralf Steinmetz},
  title     = {Game Mastering in Collaborative Serious Games: {A} Novel Approach
               for Instructor Support in Multiplayer Serious Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {5},
  number    = {4},
  pages     = {27--49},
  year      = {2015},
  url       = {https://doi.org/10.4018/IJGBL.2015100103},
  doi       = {10.4018/IJGBL.2015100103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/WendelKGGS15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/BarataGJ014,
  author    = {Gabriel Barata and
               Sandra Gama and
               Joaquim A. Jorge and
               Daniel Gon{\c{c}}alves},
  title     = {Identifying Student Types in a Gamified Learning Experience},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {4},
  pages     = {19--36},
  year      = {2014},
  url       = {https://doi.org/10.4018/ijgbl.2014100102},
  doi       = {10.4018/ijgbl.2014100102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/BarataGJ014.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/BottinoOT14,
  author    = {Rosa Maria Bottino and
               Michela Ott and
               Mauro Tavella},
  title     = {Serious Gaming at School: Reflections on Students' Performance, Engagement
               and Motivation},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {1},
  pages     = {21--36},
  year      = {2014},
  url       = {https://doi.org/10.4018/IJGBL.2014010102},
  doi       = {10.4018/IJGBL.2014010102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/BottinoOT14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/CatonG14,
  author    = {Hope Caton and
               Darrel Greenhill},
  title     = {Rewards and Penalties: {A} Gamification Approach for Increasing Attendance
               and Engagement in an Undergraduate Computing Module},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {3},
  pages     = {1--12},
  year      = {2014},
  url       = {https://doi.org/10.4018/ijgbl.2014070101},
  doi       = {10.4018/ijgbl.2014070101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/CatonG14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/CipolloneSM14,
  author    = {Maria Cipollone and
               Catherine C. Schifter and
               Rick A. Moffat},
  title     = {Minecraft as a Creative Tool: {A} Case Study},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {2},
  pages     = {1--14},
  year      = {2014},
  url       = {https://doi.org/10.4018/ijgbl.2014040101},
  doi       = {10.4018/ijgbl.2014040101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/CipolloneSM14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/ConradCK14,
  author    = {Shawn Conrad and
               Jody Clarke{-}Midura and
               Eric Klopfer},
  title     = {A Framework for Structuring Learning Assessment in a Massively Multiplayer
               Online Educational Game: Experiment Centered Design},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {1},
  pages     = {37--59},
  year      = {2014},
  url       = {https://doi.org/10.4018/IJGBL.2014010103},
  doi       = {10.4018/IJGBL.2014010103},
  timestamp = {Fri, 27 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/ConradCK14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/DennerWCO14,
  author    = {Jill Denner and
               Linda L. Werner and
               Shannon Campe and
               Eloy Ortiz},
  title     = {Using Game Mechanics to Measure What Students Learn from Programming
               Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {3},
  pages     = {13--22},
  year      = {2014},
  url       = {https://doi.org/10.4018/ijgbl.2014070102},
  doi       = {10.4018/ijgbl.2014070102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/DennerWCO14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/DunwellLFPHAS14,
  author    = {Ian Dunwell and
               Petros Lameras and
               Sara de Freitas and
               Panos Petridis and
               Maurice Hendrix and
               Sylvester Arnab and
               Kam Star},
  title     = {Providing Career Guidance to Adolescents through Digital Games: {A}
               Case Study},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {4},
  pages     = {58--70},
  year      = {2014},
  url       = {https://doi.org/10.4018/ijgbl.2014100104},
  doi       = {10.4018/ijgbl.2014100104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/DunwellLFPHAS14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/FarrellM14,
  author    = {David Farrell and
               David C. Moffat},
  title     = {Adapting Cognitive Walkthrough to Support Game Based Learning Design},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {3},
  pages     = {23--34},
  year      = {2014},
  url       = {https://doi.org/10.4018/ijgbl.2014070103},
  doi       = {10.4018/ijgbl.2014070103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/FarrellM14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/FranzwaTJB14,
  author    = {Christopher Franzwa and
               Ying Tang and
               Aaron Johnson and
               Talbot Bielefeldt},
  title     = {Balancing Fun and Learning in a Serious Game Design},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {4},
  pages     = {37--57},
  year      = {2014},
  url       = {https://doi.org/10.4018/ijgbl.2014100103},
  doi       = {10.4018/ijgbl.2014100103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/FranzwaTJB14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/GerkushenkoG14,
  author    = {Svetlana Gerkushenko and
               Georgy Gerkushenko},
  title     = {The Play Theory and Computer Games Using in Early Childhood Education},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {3},
  pages     = {47--60},
  year      = {2014},
  url       = {https://doi.org/10.4018/ijgbl.2014070105},
  doi       = {10.4018/ijgbl.2014070105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/GerkushenkoG14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/GhergulescuM14,
  author    = {Ioana Ghergulescu and
               Cristina Hava Muntean},
  title     = {Motivation Monitoring and Assessment Extension for Input-Process-Outcome
               Game Model},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {2},
  pages     = {15--35},
  year      = {2014},
  url       = {https://doi.org/10.4018/ijgbl.2014040102},
  doi       = {10.4018/ijgbl.2014040102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/GhergulescuM14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/HendrixBV14,
  author    = {Maurice Hendrix and
               Per Backlund and
               Boris Vampula},
  title     = {A Rating Tool for Sharing Experiences with Serious Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {4},
  pages     = {1--18},
  year      = {2014},
  url       = {https://doi.org/10.4018/ijgbl.2014100101},
  doi       = {10.4018/ijgbl.2014100101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/HendrixBV14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Kickmeier-RustHA14,
  author    = {Michael D. Kickmeier{-}Rust and
               Eva{-}Catherine Hillemann and
               Dietrich Albert},
  title     = {Gamification and Smart Feedback: Experiences with a Primary School
               Level Math App},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {3},
  pages     = {35--46},
  year      = {2014},
  url       = {https://doi.org/10.4018/ijgbl.2014070104},
  doi       = {10.4018/ijgbl.2014070104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Kickmeier-RustHA14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/KiiliKKF14,
  author    = {Kristian Kiili and
               Harri Ketamo and
               Antti Koivisto and
               Enda Finn},
  title     = {Studying the User Experience of a Tablet Based Math Game},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {1},
  pages     = {60--77},
  year      = {2014},
  url       = {https://doi.org/10.4018/IJGBL.2014010104},
  doi       = {10.4018/IJGBL.2014010104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/KiiliKKF14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/KonertGGS14,
  author    = {Johannes Konert and
               Michael Gutjahr and
               Stefan G{\"{o}}bel and
               Ralf Steinmetz},
  title     = {Modeling the Player: Predictability of the Models of Bartle and Kolb
               Based on {NEO-FFI} (Big5) and the Implications for Game Based Learning},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {2},
  pages     = {36--50},
  year      = {2014},
  url       = {https://doi.org/10.4018/ijgbl.2014040103},
  doi       = {10.4018/ijgbl.2014040103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/KonertGGS14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Manessis14,
  author    = {Dionysios Manessis},
  title     = {The Importance of Future Kindergarten Teachers' Beliefs about the
               Usefulness of Games Based Learning},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {1},
  pages     = {78--90},
  year      = {2014},
  url       = {https://doi.org/10.4018/IJGBL.2014010105},
  doi       = {10.4018/IJGBL.2014010105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Manessis14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MarklundBDEW14,
  author    = {Bj{\"{o}}rn Berg Marklund and
               Per Backlund and
               Carl{-}Johan Dahlin and
               Henrik Engstr{\"{o}}m and
               Ulf Wilhelmsson},
  title     = {A Game-Based Approach to Support Social Presence and Awareness in
               Distributed Project-Based Learning},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {1},
  pages     = {1--20},
  year      = {2014},
  url       = {https://doi.org/10.4018/IJGBL.2014010101},
  doi       = {10.4018/IJGBL.2014010101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/MarklundBDEW14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/QuickA14,
  author    = {John M. Quick and
               Robert K. Atkinson},
  title     = {Modeling Gameplay Enjoyment, Goal Orientations, and Individual Characteristics},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {2},
  pages     = {51--77},
  year      = {2014},
  url       = {https://doi.org/10.4018/ijgbl.2014040104},
  doi       = {10.4018/ijgbl.2014040104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/QuickA14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/RibeiroAPM14,
  author    = {Claudia Ribeiro and
               Tiago Antunes and
               Jo{\~{a}}o Madeiras Pereira and
               Micaela Monteiro},
  title     = {Critical Transport: {A} Serious Game to Teach the Recommendations
               for the Transport of Critically Ill Patients},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {4},
  pages     = {71--93},
  year      = {2014},
  url       = {https://doi.org/10.4018/ijgbl.2014100105},
  doi       = {10.4018/ijgbl.2014100105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/RibeiroAPM14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Tornqvist14,
  author    = {Dominicus Tornqvist},
  title     = {Exploratory Play in Simulation Sandbox Games: {A} Review of What We
               Know About Why Players Act Crazy},
  journal   = {Int. J. Game Based Learn.},
  volume    = {4},
  number    = {2},
  pages     = {78--95},
  year      = {2014},
  url       = {https://doi.org/10.4018/ijgbl.2014040105},
  doi       = {10.4018/ijgbl.2014040105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Tornqvist14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/AllLC13,
  author    = {Anissa All and
               Jan Van Looy and
               Elena Patricia N{\'{u}}{\~{n}}ez Castellar},
  title     = {An Evaluation of the Added Value of Co-Design in the Development of
               an Educational Game for Road Safety},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {1},
  pages     = {1--17},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013010101},
  doi       = {10.4018/ijgbl.2013010101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/AllLC13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/AryaCPF13,
  author    = {Ali Arya and
               Jeff Chastine and
               Jon A. Preston and
               Allan Fowler},
  title     = {An International Study on Learning and Process Choices in the Global
               Game Jam},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {4},
  pages     = {27--46},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013100103},
  doi       = {10.4018/ijgbl.2013100103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/AryaCPF13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Brown13,
  author    = {Damian Brown},
  title     = {Overcoming the Barriers to Uptake: {A} Study of 6 Danish Health-Based
               Serious Games Projects},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {3},
  pages     = {1--9},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013070101},
  doi       = {10.4018/ijgbl.2013070101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Brown13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Byl13,
  author    = {Penny de Byl},
  title     = {Factors at Play in Tertiary Curriculum Gamification},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {2},
  pages     = {1--21},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013040101},
  doi       = {10.4018/ijgbl.2013040101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Byl13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/CharijO13,
  author    = {Stephanie Charij and
               Andreas Oikonomou},
  title     = {Using Biometric Measurement in Real-Time as a Sympathetic System in
               Computer Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {3},
  pages     = {21--42},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013070103},
  doi       = {10.4018/ijgbl.2013070103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/CharijO13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/CharnockS13,
  author    = {D. Charnock and
               Penny J. Standen},
  title     = {Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use
               Computer Games as Part of Gender Practice?},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {3},
  pages     = {43--53},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013070104},
  doi       = {10.4018/ijgbl.2013070104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/CharnockS13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Denham13,
  author    = {Andr{\'{e}} R. Denham},
  title     = {Strategy Instruction and Maintenance of Basic Multiplication Facts
               through Digital Game Play},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {2},
  pages     = {36--54},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013040103},
  doi       = {10.4018/ijgbl.2013040103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Denham13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/DenholmPF13,
  author    = {John A. Denholm and
               Aristidis Protopsaltis and
               Sara de Freitas},
  title     = {The Value of Team-Based Mixed-Reality {(TBMR)} Games in Higher Education},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {1},
  pages     = {18--33},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013010102},
  doi       = {10.4018/ijgbl.2013010102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/DenholmPF13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/DunbarWAEJMKSBVSRDRSVB13,
  author    = {Norah E. Dunbar and
               Scott N. Wilson and
               Bradley J. Adame and
               Javier Elizondo and
               Matthew L. Jensen and
               Claude H. Miller and
               Abigail Allums Kauffman and
               Toby Seltsam and
               Elena Bessarabova and
               Cindy Vincent and
               Sara K. Straub and
               Ryan Ralston and
               Christopher L. Dulawan and
               Dennis Ramirez and
               Kurt Squire and
               Joseph S. Valacich and
               Judee K. Burgoon},
  title     = {{MACBETH:} Development of a Training Game for the Mitigation of Cognitive
               Bias},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {4},
  pages     = {7--26},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013100102},
  doi       = {10.4018/ijgbl.2013100102},
  timestamp = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/ijgbl/DunbarWAEJMKSBVSRDRSVB13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Freitas13,
  author    = {Sara de Freitas},
  title     = {Towards a New Learning: Play and Game-Based Approaches to Education},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {4},
  pages     = {1--6},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013100101},
  doi       = {10.4018/ijgbl.2013100101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Freitas13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/GroveLM13,
  author    = {Frederik De Grove and
               Jan Van Looy and
               Peter Mechant},
  title     = {Learning to Play, Playing to Learn: Comparing the Experiences of Adult
               Foreign Language Learners with Off-the-Shelf and Specialized Games
               for Learning German},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {2},
  pages     = {22--35},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013040102},
  doi       = {10.4018/ijgbl.2013040102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/GroveLM13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Lee13,
  author    = {Yu{-}Hao Lee},
  title     = {Are Good Games Also Good Problems?: Content Analysis of Problem Types
               and Learning Principles in Environmental Education Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {4},
  pages     = {47--61},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013100104},
  doi       = {10.4018/ijgbl.2013100104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Lee13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MarquesS13,
  author    = {Leonardo Brand{\~{a}}o Marques and
               Deisy das Gra{\c{c}}as de Souza},
  title     = {Behavioral Evaluation of Preference for Game-Based Teaching Procedures},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {1},
  pages     = {51--62},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013010104},
  doi       = {10.4018/ijgbl.2013010104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/MarquesS13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/McDanielK13,
  author    = {Rudy McDaniel and
               Robert F. Kenny},
  title     = {Evaluating the Relationship between Cognitive Style and Pre-Service
               Teachers' Preconceived Notions about Adopting Console Video Games
               for Use in Future Classrooms},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {2},
  pages     = {55--76},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013040104},
  doi       = {10.4018/ijgbl.2013040104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/McDanielK13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/McLeanG13,
  author    = {Lavinia McLean and
               Mark D. Griffiths},
  title     = {Female Gamers: {A} Thematic Analysis of Their Gaming Experience},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {3},
  pages     = {54--71},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013070105},
  doi       = {10.4018/ijgbl.2013070105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/McLeanG13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MehmGS13,
  author    = {Florian Mehm and
               Stefan G{\"{o}}bel and
               Ralf Steinmetz},
  title     = {An Authoring Tool for Educational Adventure Games: Concept, Game Models
               and Authoring Processes},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {1},
  pages     = {63--79},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013010105},
  doi       = {10.4018/ijgbl.2013010105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/MehmGS13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/OksanenH13,
  author    = {Kimmo Oksanen and
               Raija H{\"{a}}m{\"{a}}l{\"{a}}inen},
  title     = {Perceived Sociability and Social Presence in a Collaborative Serious
               Game},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {1},
  pages     = {34--50},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013010103},
  doi       = {10.4018/ijgbl.2013010103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/OksanenH13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/RomeroU13,
  author    = {Margarida Romero and
               Mireia Usart},
  title     = {The Impact of Students' Temporal Perspectives on Time-On-Task and
               Learning Performance in Game Based Learning},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {1},
  pages     = {80--92},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013010106},
  doi       = {10.4018/ijgbl.2013010106},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/RomeroU13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/RuggieroHW13,
  author    = {Dana Ruggiero and
               Belen Garcia de Hurtado and
               William R. Watson},
  title     = {Juvenile Offenders: Developing Motivation, Engagement, and Meaning-Making
               through Video Game Creation},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {2},
  pages     = {112--129},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013040107},
  doi       = {10.4018/ijgbl.2013040107},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/RuggieroHW13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/SaridakiM13,
  author    = {Maria Saridaki and
               Constantinos Mourlas},
  title     = {Integrating Serious Games in the Educational Experience of Students
               with Intellectual Disabilities: Towards a Playful and Integrative
               Model},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {3},
  pages     = {10--20},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013070102},
  doi       = {10.4018/ijgbl.2013070102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/SaridakiM13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Tan13,
  author    = {Wee Hoe Tan},
  title     = {Game Coaching System Design and Development: {A} Retrospective Case
               Study of {FPS} Trainer},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {2},
  pages     = {77--90},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013040105},
  doi       = {10.4018/ijgbl.2013040105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Tan13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/UzunEK13,
  author    = {Levent Uzun and
               M. Tugba Yildiz Ekin and
               Erdogan Kartal},
  title     = {The Opinions and Attitudes of the Foreign Language Learners and Teachers
               Related to the Traditional and Digital Games: Age and Gender Differences},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {2},
  pages     = {91--111},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013040106},
  doi       = {10.4018/ijgbl.2013040106},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/UzunEK13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/WilsonHC13,
  author    = {Amanda Wilson and
               Thomas Hainey and
               Thomas M. Connolly},
  title     = {Using Scratch with Primary School Children: An Evaluation of Games
               Constructed to Gauge Understanding of Programming Concepts},
  journal   = {Int. J. Game Based Learn.},
  volume    = {3},
  number    = {1},
  pages     = {93--109},
  year      = {2013},
  url       = {https://doi.org/10.4018/ijgbl.2013010107},
  doi       = {10.4018/ijgbl.2013010107},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/WilsonHC13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/AroraI12,
  author    = {Payal Arora and
               Sorina Itu},
  title     = {Arm Chair Activism: Serious Games usage by INGOs for Educational Change},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {4},
  pages     = {1--17},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012100101},
  doi       = {10.4018/ijgbl.2012100101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/AroraI12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Asbell-ClarkeERLSH12,
  author    = {Jodi Asbell{-}Clarke and
               Teon Edwards and
               Elizabeth Rowe and
               Jamie Larsen and
               Elisabeth Sylvan and
               Jim Hewitt},
  title     = {Martian Boneyards: Scientific Inquiry in an {MMO} Game},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {1},
  pages     = {52--76},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012010104},
  doi       = {10.4018/ijgbl.2012010104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Asbell-ClarkeERLSH12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/ChamberlinTG12,
  author    = {Barbara Chamberlin and
               Jes{\'{u}}s Trespalacios and
               Rachel Gallagher},
  title     = {The Learning Games Design Model: Immersion, Collaboration, and Outcomes-Driven
               Development},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {3},
  pages     = {87--110},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012070106},
  doi       = {10.4018/ijgbl.2012070106},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/ChamberlinTG12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/CharlierF12,
  author    = {Nathalie Charlier and
               Bieke De Fraine},
  title     = {Game-Based Learning in Teacher Education: {A} Strategy to Integrate
               Digital Games into Secondary Schools},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {2},
  pages     = {1--12},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012040101},
  doi       = {10.4018/ijgbl.2012040101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/CharlierF12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/DaloukasRS12,
  author    = {Vasilis Daloukas and
               Maria Rigou and
               Spiros Sirmakessis},
  title     = {Is there a Place for Casual Games in Teaching and Learning?: The Snakes
               and Ladders Case},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {1},
  pages     = {16--32},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012010102},
  doi       = {10.4018/ijgbl.2012010102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/DaloukasRS12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Garcia-GarciaFLL12,
  author    = {C{\'{e}}sar Garc{\'{\i}}a{-}Garc{\'{\i}}a and
               Jos{\'{e}} Luis Fern{\'{a}}ndez{-}Robles and
               Victor M. Larios{-}Rosillo and
               Herv{\'{e}} Luga},
  title     = {{ALFIL:} {A} Crowd Simulation Serious Game for Massive Evacuation
               Training and Awareness},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {3},
  pages     = {71--86},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012070105},
  doi       = {10.4018/ijgbl.2012070105},
  timestamp = {Tue, 30 Jun 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Garcia-GarciaFLL12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Gatzidis12,
  author    = {Christos Gatzidis},
  title     = {Learning with Digital Games: {A} Practical Guide to Engaging Students
               in Higher Education},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {1},
  pages     = {90--91},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012010106},
  doi       = {10.4018/ijgbl.2012010106},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Gatzidis12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/GroffHC12,
  author    = {Jennifer Groff and
               Cathrin Howells and
               Sue Cranmer},
  title     = {Console Game-Based Pedagogy: {A} Study of Primary and Secondary Classroom
               Learning through Console Video Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {2},
  pages     = {35--54},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012040103},
  doi       = {10.4018/ijgbl.2012040103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/GroffHC12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/IbrahimVPSZ12,
  author    = {Amer Ibrahim and
               Francisco Luis Guti{\'{e}}rrez Vela and
               Patricia Paderewski{-}Rodr{\'{\i}}guez and
               Jos{\'{e}} Luis Gonz{\'{a}}lez S{\'{a}}nchez and
               Natalia Padilla Zea},
  title     = {Playability Guidelines for Educational Video Games: {A} Comprehensive
               and Integrated Literature Review},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {4},
  pages     = {18--40},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012100102},
  doi       = {10.4018/ijgbl.2012100102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/IbrahimVPSZ12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MehiganP12,
  author    = {Tracey J. Mehigan and
               Ian J. Pitt},
  title     = {Detecting Learning Style through Biometric Technology for Mobile {GBL}},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {2},
  pages     = {55--74},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012040104},
  doi       = {10.4018/ijgbl.2012040104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/MehiganP12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Mena12,
  author    = {Ricardo Javier Rademacher Mena},
  title     = {Player Types, Play Styles, and Play Complexity: Updating the Entertainment
               Grid},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {2},
  pages     = {75--89},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012040105},
  doi       = {10.4018/ijgbl.2012040105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Mena12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MooreH12,
  author    = {David Richard Moore and
               E.{-}ling Hsiao},
  title     = {Concept Learning and the Limitations of Arcade-Style Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {3},
  pages     = {1--10},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012070101},
  doi       = {10.4018/ijgbl.2012070101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/MooreH12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Moseley12,
  author    = {Alex Moseley},
  title     = {An Alternate Reality for Education?: Lessons to be Learned from Online
               Immersive Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {3},
  pages     = {32--50},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012070103},
  doi       = {10.4018/ijgbl.2012070103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Moseley12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/PrestonCOTM12,
  author    = {Jon A. Preston and
               Jeffrey W. Chastine and
               Casey O'Donnell and
               Tony Tseng and
               Blair MacIntyre},
  title     = {Game Jams: Community, Motivations, and Learning among Jammers},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {3},
  pages     = {51--70},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012070104},
  doi       = {10.4018/ijgbl.2012070104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/PrestonCOTM12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/QuickAL12,
  author    = {John M. Quick and
               Robert K. Atkinson and
               Lijia Lin},
  title     = {Empirical Taxonomies of Gameplay Enjoyment: Personality and Video
               Game Preference},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {3},
  pages     = {11--31},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012070102},
  doi       = {10.4018/ijgbl.2012070102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/QuickAL12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/RaiB12,
  author    = {Dovan Rai and
               Joseph E. Beck},
  title     = {Math Learning Environment with Game-Like Elements: An Experimental
               Framework},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {2},
  pages     = {90--110},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012040106},
  doi       = {10.4018/ijgbl.2012040106},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/RaiB12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/RazakCH12,
  author    = {Aishah Abdul Razak and
               Thomas M. Connolly and
               Thomas Hainey},
  title     = {Teachers' Views on the Approach of Digital Games-Based Learning within
               the Curriculum for Excellence},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {1},
  pages     = {33--51},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012010103},
  doi       = {10.4018/ijgbl.2012010103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/RazakCH12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Rooney12,
  author    = {Pauline Rooney},
  title     = {A Theoretical Framework for Serious Game Design: Exploring Pedagogy,
               Play and Fidelity and their Implications for the Design Process},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {4},
  pages     = {41--60},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012100103},
  doi       = {10.4018/ijgbl.2012100103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Rooney12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/TanNJ12,
  author    = {Wee Hoe Tan and
               Sean Neill and
               Sue Johnston{-}Wilder},
  title     = {How do Professionals' Attitudes Differ between what Game-Based Learning
               could Ideally Achieve and what is Usually Achieved},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {1},
  pages     = {1--15},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012010101},
  doi       = {10.4018/ijgbl.2012010101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/TanNJ12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/WatsonF12,
  author    = {William R. Watson and
               Jun Fang},
  title     = {{PBL} as a Framework for Implementing Video Games in the Classroom},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {1},
  pages     = {77--89},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012010105},
  doi       = {10.4018/ijgbl.2012010105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/WatsonF12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/White12,
  author    = {Matthew M. White},
  title     = {Designing Tutorial Modalities and Strategies for Digital Games: Lessons
               from Education},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {2},
  pages     = {13--34},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012040102},
  doi       = {10.4018/ijgbl.2012040102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/White12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/WiemeyerS12,
  author    = {Josef Wiemeyer and
               Philipp Schneider},
  title     = {Applying Serious Games to Motor Learning in Sport},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {4},
  pages     = {61--73},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012100104},
  doi       = {10.4018/ijgbl.2012100104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/WiemeyerS12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/YoungKLP12,
  author    = {Mark Young and
               Melanie Killen and
               Jennie Lee{-}Kim and
               Yoonjung Park},
  title     = {Introducing Cool School: Where Peace Rules and Conflict Resolution
               can be Fun},
  journal   = {Int. J. Game Based Learn.},
  volume    = {2},
  number    = {4},
  pages     = {74--83},
  year      = {2012},
  url       = {https://doi.org/10.4018/ijgbl.2012100105},
  doi       = {10.4018/ijgbl.2012100105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/YoungKLP12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/AnagnostouP11,
  author    = {Kostas Anagnostou and
               Anastasia Pappa},
  title     = {Video Game Genre Affordances for Physics Education},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {1},
  pages     = {59--74},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011010105},
  doi       = {10.4018/ijgbl.2011010105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/AnagnostouP11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/BatesBCL11,
  author    = {Matthew Ian Bates and
               David J. Brown and
               Wayne Cranton and
               James Lewis},
  title     = {Formulating a Serious-Games Design Project for Adult Offenders with
               the Probation Service},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {4},
  pages     = {1--10},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011100101},
  doi       = {10.4018/ijgbl.2011100101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/BatesBCL11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Becker11,
  author    = {Katrin Becker},
  title     = {The Magic Bullet: {A} Tool for Assessing and Evaluating Learning Potential
               in Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {1},
  pages     = {19--31},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011010102},
  doi       = {10.4018/ijgbl.2011010102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Becker11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/BerlandL11,
  author    = {Matthew Berland and
               Victor R. Lee},
  title     = {Collaborative Strategic Board Games as a Site for Distributed Computational
               Thinking},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {2},
  pages     = {65--81},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011040105},
  doi       = {10.4018/ijgbl.2011040105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/BerlandL11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/BlackR11,
  author    = {Rebecca W. Black and
               Stephanie M. Reich},
  title     = {Affordances and Constraints of Scaffolded Learning in a Virtual World
               for Young Children},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {2},
  pages     = {52--64},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011040104},
  doi       = {10.4018/ijgbl.2011040104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/BlackR11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/BoscheK11,
  author    = {Wolfgang B{\"{o}}sche and
               Florian Kattner},
  title     = {Fear of (Serious) Digital Games and Game-Based Learning?: Causes,
               Consequences and a Possible Countermeasure},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {3},
  pages     = {1--15},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011070101},
  doi       = {10.4018/ijgbl.2011070101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/BoscheK11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/BurtonLBBSSW11,
  author    = {Andrew M. Burton and
               Hao Liu and
               Steven Battersby and
               David J. Brown and
               Nasser Sherkat and
               Penny J. Standen and
               Marion Walker},
  title     = {The Use of Motion Tracking Technologies in Serious Games to Enhance
               Rehabilitation in Stroke Patients},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {4},
  pages     = {60--73},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011100106},
  doi       = {10.4018/ijgbl.2011100106},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/BurtonLBBSSW11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/EllcessorD11,
  author    = {Elizabeth Ellcessor and
               Sean C. Duncan},
  title     = {Forming The Guild: Star Power and Rethinking Projective Identity In
               Affinity Spaces},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {2},
  pages     = {82--95},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011040106},
  doi       = {10.4018/ijgbl.2011040106},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/EllcessorD11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/EvansJA11,
  author    = {Monica J. Evans and
               Erin B. Jennings and
               Michael Andreen},
  title     = {Assessment through Achievement Systems: {A} Framework for Educational
               Game Design},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {3},
  pages     = {16--29},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011070102},
  doi       = {10.4018/ijgbl.2011070102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/EvansJA11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/EvettRKMSB11,
  author    = {Lindsay J. Evett and
               Allan Ridley and
               Liz Keating and
               Patrick Merritt and
               Nick Shopland and
               David J. Brown},
  title     = {Designing Serious Games for People with Disabilities: Game, Set and
               Match to the Wii{\texttrademark}},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {4},
  pages     = {11--19},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011100102},
  doi       = {10.4018/ijgbl.2011100102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/EvettRKMSB11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/GriffithsHGTCDC11,
  author    = {Mark Griffiths and
               Zaheer Hussain and
               Sabine M. Gr{\"{u}}sser and
               Ralf Thalemann and
               Helena Cole and
               Mark N. O. Davies and
               Darren Chappell},
  title     = {Social Interactions in Online Gaming},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {4},
  pages     = {20--36},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011100103},
  doi       = {10.4018/ijgbl.2011100103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/GriffithsHGTCDC11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/HoldenS11,
  author    = {Christopher L. Holden and
               Julie M. Sykes},
  title     = {Leveraging Mobile Games for Place-Based Language Learning},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {2},
  pages     = {1--18},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011040101},
  doi       = {10.4018/ijgbl.2011040101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/HoldenS11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/KazimogluKBM11,
  author    = {Cagin Kazimoglu and
               Mary Kiernan and
               Liz Bacon and
               Lachlan M. MacKinnon},
  title     = {Understanding Computational Thinking before Programming: Developing
               Guidelines for the Design of Games to Learn Introductory Programming
               through Game-Play},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {3},
  pages     = {30--52},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011070103},
  doi       = {10.4018/ijgbl.2011070103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/KazimogluKBM11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Kickmeier-RustMSA11,
  author    = {Michael D. Kickmeier{-}Rust and
               Elke E. Mattheiss and
               Christina M. Steiner and
               Dietrich Albert},
  title     = {A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {1},
  pages     = {45--58},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011010104},
  doi       = {10.4018/ijgbl.2011010104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Kickmeier-RustMSA11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/King11,
  author    = {Elizabeth King},
  title     = {Possibility Spaces: Using The Sims 2 as a Sandbox to Explore Possible
               Selves with At-Risk Teenage Males},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {2},
  pages     = {34--51},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011040103},
  doi       = {10.4018/ijgbl.2011040103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/King11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/LinekMA11,
  author    = {Stephanie B. Linek and
               Birgit Marte and
               Dietrich Albert},
  title     = {Background Music in Educational Games: Motivational Appeal and Cognitive
               Impact},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {3},
  pages     = {53--64},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011070104},
  doi       = {10.4018/ijgbl.2011070104},
  timestamp = {Mon, 15 Jun 2020 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/ijgbl/LinekMA11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MaciuszekLM11,
  author    = {Dennis Maciuszek and
               Sebastian Ladhoff and
               Alke Martens},
  title     = {Content Design Patterns for Game-Based Learning},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {3},
  pages     = {65--82},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011070105},
  doi       = {10.4018/ijgbl.2011070105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/MaciuszekLM11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Macklin11,
  author    = {Colleen Macklin},
  title     = {DataPlay: Experiments in the Ludic Age},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {2},
  pages     = {19--33},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011040102},
  doi       = {10.4018/ijgbl.2011040102},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Macklin11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/PetleyPA11,
  author    = {Rebecca Petley and
               Guy Parker and
               Jill Attewell},
  title     = {The Mobile Learning Network: Getting Serious about Games Technologies
               for Learning},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {4},
  pages     = {37--48},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011100104},
  doi       = {10.4018/ijgbl.2011100104},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/PetleyPA11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/PivecP11,
  author    = {Paul Pivec and
               Maja Pivec},
  title     = {Digital Games: Changing Education, One Raid at a Time},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {1},
  pages     = {1--18},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011010101},
  doi       = {10.4018/ijgbl.2011010101},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/PivecP11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Raybourn11,
  author    = {Elaine M. Raybourn},
  title     = {Honing Emotional Intelligence with Game-Based Crucible Experiences},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {1},
  pages     = {32--44},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011010103},
  doi       = {10.4018/ijgbl.2011010103},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Raybourn11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/SaridakiM11,
  author    = {Maria Saridaki and
               Constantinos Mourlas},
  title     = {Motivational Aspects of Gaming for Students with Intellectual Disabilities},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {4},
  pages     = {49--59},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011100105},
  doi       = {10.4018/ijgbl.2011100105},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/SaridakiM11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/SheltonSC11,
  author    = {Brett E. Shelton and
               Tom Satwicz and
               Tom Caswell},
  title     = {Historical Perspectives on Games and Education from the Learning Sciences},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {3},
  pages     = {83--106},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011070106},
  doi       = {10.4018/ijgbl.2011070106},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/SheltonSC11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Whitton11,
  author    = {Nicola Whitton},
  title     = {Encouraging Engagement in Game-Based Learning},
  journal   = {Int. J. Game Based Learn.},
  volume    = {1},
  number    = {1},
  pages     = {75--84},
  year      = {2011},
  url       = {https://doi.org/10.4018/ijgbl.2011010106},
  doi       = {10.4018/ijgbl.2011010106},
  timestamp = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/ijgbl/Whitton11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
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