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@article{DBLP:journals/ijgcms/CaoC24, author = {Zhenjiang Cao and Zhenhai Cao}, title = {Design of a MobilNetV2-Based Retrieval System for Traditional Cultural Artworks}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {16}, number = {1}, pages = {1--17}, year = {2024}, url = {https://doi.org/10.4018/ijgcms.334700}, doi = {10.4018/IJGCMS.334700}, timestamp = {Fri, 08 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/CaoC24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/AmerSEEE23, author = {Nourhan A. Amer and Samaa Mohammed Shohieb and Waleed M. Eladrosy and Hazem M. El{-}Bakry and Samir M. Abd Elrazek}, title = {Sokoon: {A} Gamification-Based Cognitive Behavioral Therapy Application - An Application for Depression, Stress, and Anxiety}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {15}, number = {1}, pages = {1--26}, year = {2023}, url = {https://doi.org/10.4018/ijgcms.324098}, doi = {10.4018/IJGCMS.324098}, timestamp = {Sat, 08 Jun 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/AmerSEEE23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/DelelloMRGC23, author = {Julie A. Delello and Rochell McWhorter and Paul B. Roberts and Tonia De Giuseppe and Felice Corona}, title = {The Risks and Rewards of Collegiate Esports: {A} Multi-Case Study of Gamers in the United States and Italy}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {15}, number = {1}, pages = {1--22}, year = {2023}, url = {https://doi.org/10.4018/ijgcms.317115}, doi = {10.4018/IJGCMS.317115}, timestamp = {Thu, 15 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/DelelloMRGC23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Kirginas23, author = {Sotiris Kirginas}, title = {Digital Game-Based {L1} Language Learning Outcomes for Preschool Through High-School Students: {A} Literature Review}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {15}, number = {1}, pages = {1--16}, year = {2023}, url = {https://doi.org/10.4018/ijgcms.320228}, doi = {10.4018/IJGCMS.320228}, timestamp = {Sat, 13 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Kirginas23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/LiLT23, author = {Guo{-}Dong Li and Wen{-}Shan Liu and Sang{-}Bing Tsai}, title = {Forecasting Post-Epidemic Air Passenger Flow Among Hub Cities in China Based on {PLS} and {GA-SVR} Model}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {15}, number = {1}, pages = {1--21}, year = {2023}, url = {https://doi.org/10.4018/ijgcms.333520}, doi = {10.4018/IJGCMS.333520}, timestamp = {Sat, 08 Jun 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/LiLT23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/SporcicG23, author = {Berislav Sporcic and Renata Glavak{-}Tkalic}, title = {The Moderating Role of Well-Being in the Relationship Between Gaming Motivation and Problematic Gaming}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {15}, number = {1}, pages = {1--16}, year = {2023}, url = {https://doi.org/10.4018/ijgcms.320516}, doi = {10.4018/IJGCMS.320516}, timestamp = {Sat, 13 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/SporcicG23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/SunPCZ23, author = {Yan Sun and Jiu Chang Pei and Jian Fu Chen and Cun Zhu}, title = {The Eigenvalues-Based Entropy and Spectrum of the Directed Cycles}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {15}, number = {1}, pages = {1--15}, year = {2023}, url = {https://doi.org/10.4018/ijgcms.333480}, doi = {10.4018/IJGCMS.333480}, timestamp = {Sat, 08 Jun 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/SunPCZ23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/YangB23, author = {Jing Yang and Lei Bu}, title = {Blended English Teaching Model in Higher Education School Environment {AR} Constructive Technology}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {15}, number = {1}, pages = {1--15}, year = {2023}, url = {https://doi.org/10.4018/ijgcms.334121}, doi = {10.4018/IJGCMS.334121}, timestamp = {Sat, 08 Jun 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/YangB23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/YouDMHT23, author = {Kai{-}Lin You and Rebecca K. Delaney and Natalie Jane McKinley and Pat Healy and Teresa Hagan Thomas}, title = {Who Engages and Why It Matters?: Describing Participant Engagement in a Serious Game Intervention for Patients With Advanced Cancer}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {15}, number = {1}, pages = {1--13}, year = {2023}, url = {https://doi.org/10.4018/ijgcms.316968}, doi = {10.4018/IJGCMS.316968}, timestamp = {Sun, 12 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/YouDMHT23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Abbas22, author = {Hasan A. Abbas}, title = {The Relation of Motivation Factors for Online Games With Personality Disorders, Addiction, Shyness, and Loneliness in Kuwait}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {14}, number = {1}, pages = {1--24}, year = {2022}, url = {https://doi.org/10.4018/ijgcms.295873}, doi = {10.4018/IJGCMS.295873}, timestamp = {Fri, 08 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/Abbas22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Bonny22, author = {Justin W. Bonny}, title = {Using Collective Metrics to Assess Team Dynamics and Performance in eSports}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {14}, number = {1}, pages = {1--13}, year = {2022}, url = {https://doi.org/10.4018/ijgcms.315604}, doi = {10.4018/IJGCMS.315604}, timestamp = {Fri, 08 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/Bonny22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/ChandK22, author = {Kulbhushan Chand and Arun Khosla}, title = {Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental Relaxation}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {14}, number = {1}, pages = {1--23}, year = {2022}, url = {https://doi.org/10.4018/ijgcms.295874}, doi = {10.4018/IJGCMS.295874}, timestamp = {Fri, 08 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/ChandK22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Ding22, author = {Fangfang Ding}, title = {Supporting Adaptive English Learning With Fuzzy Logic-Based Personalized Learning}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {14}, number = {2}, pages = {1--19}, year = {2022}, url = {https://doi.org/10.4018/ijgcms.314588}, doi = {10.4018/IJGCMS.314588}, timestamp = {Fri, 08 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/Ding22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/GarciaRGBCCRP22, author = {Manuel Bautista Garcia and Vanessa Mae A. Rull and Shirley Sean James D. Gunawardana and Dylan Joshua M. Bias and Roseanne Catherine C. Chua and Jairus Ezekiel C. Cruz and Ma. Corazon Fernando Raguro and Maria Rona Lobo Perez}, title = {Promoting Social Relationships Using a Couch Cooperative Video Game: An Empirical Experiment With Unacquainted Players}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {14}, number = {1}, pages = {1--18}, year = {2022}, url = {https://doi.org/10.4018/ijgcms.303106}, doi = {10.4018/IJGCMS.303106}, timestamp = {Fri, 08 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/GarciaRGBCCRP22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/LeeS22, author = {Kwan Min Lee and Young June Sah}, title = {Cultural Differences in Digital Game Experiences: Psychological Responses to Avatar and Game Environments}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {14}, number = {1}, pages = {1--15}, year = {2022}, url = {https://doi.org/10.4018/ijgcms.313186}, doi = {10.4018/IJGCMS.313186}, timestamp = {Fri, 08 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/LeeS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/PelliconeWKSCPR22, author = {Anthony Pellicone and David Weintrop and Diane Jass Ketelhut and Ekta Shokeen and Michel Cukier and Jandelyn Dawn Plane and Firoozeh Rahimian}, title = {Playing Aloud: Leveraging Game Commentary Culture for Playtesting}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {14}, number = {1}, pages = {1--16}, year = {2022}, url = {https://doi.org/10.4018/ijgcms.296705}, doi = {10.4018/IJGCMS.296705}, timestamp = {Fri, 08 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/PelliconeWKSCPR22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Qian22, author = {Zhi Qian}, title = {Feature Extraction Method of Piano Performance Technique Based on Recurrent Neural Network}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {14}, number = {2}, pages = {1--14}, year = {2022}, url = {https://doi.org/10.4018/ijgcms.314589}, doi = {10.4018/IJGCMS.314589}, timestamp = {Fri, 08 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/Qian22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/SalamehL22, author = {Rana Salameh and Christian Sebastian Loh}, title = {Engagement and Players' Intended Behaviors in a Cybersecurity Serious Game}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {14}, number = {1}, pages = {1--21}, year = {2022}, url = {https://doi.org/10.4018/ijgcms.313185}, doi = {10.4018/IJGCMS.313185}, timestamp = {Fri, 08 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/SalamehL22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/X22, title = {Social Adventure: Designing Interactive Smart Speaker Social Skills Games for People with Intellectual Disability}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {14}, number = {1}, pages = {0}, year = {2022}, url = {https://doi.org/10.4018/ijgcms.303107}, doi = {10.4018/IJGCMS.303107}, timestamp = {Fri, 08 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/X22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/ZhongQG22, author = {Lianghuan Zhong and Chao Qi and Yuhao Gao}, title = {Blockchain-Enabled Automatic Learning Method for Digital Gaming Systems Based on Big Data}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {14}, number = {2}, pages = {1--22}, year = {2022}, url = {https://doi.org/10.4018/ijgcms.315634}, doi = {10.4018/IJGCMS.315634}, timestamp = {Fri, 08 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/ZhongQG22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Bao21, author = {Wenrui Bao}, title = {The Application of Intelligent Algorithms in the Animation Design of 3D Graphics Engines}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {2}, pages = {26--37}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.2021040103}, doi = {10.4018/IJGCMS.2021040103}, timestamp = {Wed, 16 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Bao21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Boric21, author = {Sandra Boric}, title = {On Insufficient Documentation of a Virtual World's Economic Development: {A} Retrospective of Second Life From 2003-2008}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {3}, pages = {1--15}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.290825}, doi = {10.4018/IJGCMS.290825}, timestamp = {Fri, 01 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Boric21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Busch21, author = {Philipp Busch}, title = {Gamified Learning to Restore the Forest Landscape in Afghanistan: The Role of Immersive Playful Environments in Re-Inventing the Future of Work and Re-Imagining Organizations}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {4}, pages = {1--13}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.291537}, doi = {10.4018/IJGCMS.291537}, timestamp = {Mon, 14 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/Busch21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/ButtAS21, author = {Asad Hassan Butt and Hassan Ahmad and Muhammad Noman Shafique}, title = {AI-Powered "Voice Recognition Avatar": {A} New Way to Play Games}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {3}, pages = {1--17}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.290305}, doi = {10.4018/IJGCMS.290305}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/ButtAS21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/CostaBJB21, author = {Jo{\~{a}}o Costa and Jo{\~{a}}o Barata and Sara Jo{\~{a}}o and Daniel Barbosa}, title = {Principles for Engineering Social Interaction in Asynchronous Mobile Games: Featuring Idle-Ability}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {3}, pages = {1--16}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.290306}, doi = {10.4018/IJGCMS.290306}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/CostaBJB21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/JedelPG21, author = {Izabella Jedel and Adam Palmquist and David Gillberg}, title = {A Practical View of Gamifying Information Systems for the Future}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {4}, pages = {1--13}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.291540}, doi = {10.4018/IJGCMS.291540}, timestamp = {Wed, 18 May 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/JedelPG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/LengRLP21, author = {Ho Keat Leng and Ibrahim Mohamad Rozmand and Yu Hong Low and Yi Xian Philip Phua}, title = {Effect of Social Environment on Brand Recall in Sports Video Games}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {1}, pages = {1--11}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.20210101.oa1}, doi = {10.4018/IJGCMS.20210101.OA1}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/LengRLP21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Li21, author = {Peng Li}, title = {Research on Visual Art Design Method Based on Virtual Reality}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {2}, pages = {16--25}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.2021040102}, doi = {10.4018/IJGCMS.2021040102}, timestamp = {Wed, 16 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Li21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Mystakidis21, author = {Stylianos Mystakidis}, title = {Combat Tanking in Education: The {TANC} Model for Playful Distance Learning in Social Virtual Reality}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {4}, pages = {1--20}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.291539}, doi = {10.4018/IJGCMS.291539}, timestamp = {Fri, 01 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Mystakidis21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/RaduDSFC21, author = {Iulian Radu and Chris Dede and Mohamed Raouf Seyam and Tianyi Feng and Michelle Chung}, title = {Using 360-Video Virtual Reality to Influence Caregiver Emotions and Behaviors for Childhood Literacy}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {1}, pages = {12--33}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.20210101.oa2}, doi = {10.4018/IJGCMS.20210101.OA2}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/RaduDSFC21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/RielL21, author = {Jeremy Riel and Kimberly A. Lawless}, title = {Enhancing Student Affect From Multi-Classroom Simulation Games via Teacher Professional Development: Supporting Game Implementation With the {ROPD} Model}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {1}, pages = {34--54}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.20210101.oa3}, doi = {10.4018/IJGCMS.20210101.OA3}, timestamp = {Fri, 13 Aug 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/RielL21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/TaylorHAMG21, author = {Simeon Taylor and Thuong N. Hoang and George Aranda and Gerard T. Mulvany and Stefan Greuter}, title = {Immersive Collaborative {VR} Application Design: {A} Case Study of Agile Virtual Design Over Distance}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {4}, pages = {1--14}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.291538}, doi = {10.4018/IJGCMS.291538}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/TaylorHAMG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/WuX21, author = {Zhou Wu and Jun Xiong}, title = {A Novel Task-Scheduling Algorithm of Cloud Computing Based on Particle Swarm Optimization}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {13}, number = {2}, pages = {1--15}, year = {2021}, url = {https://doi.org/10.4018/IJGCMS.2021040101}, doi = {10.4018/IJGCMS.2021040101}, timestamp = {Wed, 16 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/WuX21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/AndrewsBC20, author = {Sharon Andrews and Robert E. Bradbury and Caroline M. Crawford}, title = {Fiero and Flow in Online Competitive Gaming: The Gaming Engagement Framework}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {1}, pages = {28--42}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020010102}, doi = {10.4018/IJGCMS.2020010102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/AndrewsBC20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/AttiliAGS20, author = {Venkata Ramana Attili and Sreenivasa Rao Annaluri and Suresh Reddy Gali and Ramasubbareddy Somula}, title = {Behaviour and Emotions of Working Professionals Towards Online Learning Systems: Sentiment Analysis}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {2}, pages = {26--43}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020040102}, doi = {10.4018/IJGCMS.2020040102}, timestamp = {Sun, 04 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/AttiliAGS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BickmannWRTFG20, author = {Peter Bickmann and Konstantin Wechsler and Kevin Rudolf and Chuck Tholl and Ingo Frob{\"{o}}se and Christopher Grieben}, title = {Gaze Behavior of Professional and Non-Professional eSports Players in {FIFA} 19}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {3}, pages = {1--17}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020070101}, doi = {10.4018/IJGCMS.2020070101}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BickmannWRTFG20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BuhammoodAGMPA20, author = {A. H. Buhammood and F. Henry Abanda and Peter Garstecki and Marcelline Blanche Manjia and Chrispin Pettang and Abdulrasheed Madugu Abdullahi}, title = {Coupling {BIM} and Game Engine Technologies for Construction Knowledge Enhancement}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {4}, pages = {38--63}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020100103}, doi = {10.4018/IJGCMS.2020100103}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BuhammoodAGMPA20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Choi20, author = {Youngkeun Choi}, title = {Corporate Psychopathy and Internet Video Game Addiction in the Workplace}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {3}, pages = {18--36}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020070102}, doi = {10.4018/IJGCMS.2020070102}, timestamp = {Wed, 18 May 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Choi20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/KosaUE20, author = {Mehmet Kosa and Ahmet Uysal and P. Erhan Eren}, title = {Acceptance of Virtual Reality Games: {A} Multi-Theory Approach}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {1}, pages = {43--70}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020010103}, doi = {10.4018/IJGCMS.2020010103}, timestamp = {Thu, 29 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/KosaUE20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/KumarSGS20, author = {Akshi Kumar and Simran Seth and Shivam Gupta and Shubham}, title = {Sentiment-Enhanced Content-Based System for Online Recommendations and Rating Prediction}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {2}, pages = {1--25}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020040101}, doi = {10.4018/IJGCMS.2020040101}, timestamp = {Thu, 30 Sep 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/KumarSGS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Quijano20, author = {Johansen Quijano}, title = {Video Games and Writing Instruction: Focus on Rhetoric and Composition}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {1}, pages = {1--27}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020010101}, doi = {10.4018/IJGCMS.2020010101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Quijano20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/SoyturkGF20, author = {Ilker Soyturk and Enrico Gandolfi and Richard E. Ferdig}, title = {Development of a Game Communities of Inquiry Scale (GCoIS)}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {3}, pages = {37--58}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020070103}, doi = {10.4018/IJGCMS.2020070103}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/SoyturkGF20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/VinodhiniBSS20, author = {V. Vinodhini and Sathiyabhama Balasubramaniyam and Sankar Sennan and Ramasubbareddy Somula}, title = {A Deep Structured Model for Video Captioning}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {2}, pages = {44--56}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020040103}, doi = {10.4018/IJGCMS.2020040103}, timestamp = {Tue, 22 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/VinodhiniBSS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/WeberMW20, author = {Stefan Weber and Fred W. Mast and David Weibel}, title = {Experiencing Presence in a Gaming Activity Improves Mood After a Negative Mood Induction}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {4}, pages = {1--22}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020100101}, doi = {10.4018/IJGCMS.2020100101}, timestamp = {Wed, 03 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/WeberMW20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/ZhouL20, author = {Ting Zhou and Christian S. Loh}, title = {The Effects of Fully and Partially In-Game Guidance on Players' Declarative and Procedural Knowledge With a Disaster Preparedness Serious Game}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {12}, number = {4}, pages = {23--37}, year = {2020}, url = {https://doi.org/10.4018/IJGCMS.2020100102}, doi = {10.4018/IJGCMS.2020100102}, timestamp = {Thu, 29 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/ZhouL20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/CabrasCS19, author = {Cristina Cabras and Maria Laura Cubadda and Cristina Sechi}, title = {Relationships Among Violent and Non-Violent Video Games, Anxiety, Self-Esteem, and Aggression in Female and Male Gamers}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {11}, number = {3}, pages = {15--37}, year = {2019}, url = {https://doi.org/10.4018/IJGCMS.2019070102}, doi = {10.4018/IJGCMS.2019070102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/CabrasCS19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Choi19, author = {Youngkeun Choi}, title = {A Study of the Moderating Effect of Social Distance on the Relationship Between Motivators and Game Engagement}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {11}, number = {3}, pages = {1--14}, year = {2019}, url = {https://doi.org/10.4018/IJGCMS.2019070101}, doi = {10.4018/IJGCMS.2019070101}, timestamp = {Wed, 18 May 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Choi19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/DiekerSHHBBM19, author = {Lisa A. Dieker and Carrie L. Straub and Michael C. Hynes and Charles E. Hughes and Caitlyn Bukathy and Taylor Bousfield and Samantha Mrstik}, title = {Using Virtual Rehearsal in a Simulator to Impact the Performance of Science Teachers}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {11}, number = {4}, pages = {1--20}, year = {2019}, url = {https://doi.org/10.4018/IJGCMS.2019100101}, doi = {10.4018/IJGCMS.2019100101}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/DiekerSHHBBM19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/GungorC19, author = {Ayseg{\"{u}}l Sagkaya G{\"{u}}ng{\"{o}}r and Tugce Ozansoy {\c{C}}adirci}, title = {Effects of Cognitive Load and Game Involvement on Affective Responses in Branded Entertainment}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {11}, number = {4}, pages = {42--58}, year = {2019}, url = {https://doi.org/10.4018/IJGCMS.2019100103}, doi = {10.4018/IJGCMS.2019100103}, timestamp = {Sun, 04 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/GungorC19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Hong19, author = {Seong Choul Hong}, title = {News Presentation and the Third-Person Effect of Violent Video Games}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {11}, number = {1}, pages = {18--30}, year = {2019}, url = {https://doi.org/10.4018/IJGCMS.2019010102}, doi = {10.4018/IJGCMS.2019010102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Hong19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Kermanidis19, author = {Katia Lida Kermanidis}, title = {Identifying Latent Semantics in Action Games for Player Modeling}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {11}, number = {2}, pages = {1--21}, year = {2019}, url = {https://doi.org/10.4018/IJGCMS.2019040101}, doi = {10.4018/IJGCMS.2019040101}, timestamp = {Sat, 08 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/Kermanidis19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/KrinksSC19, author = {Kara Krinks and Pratim Sengupta and Douglas B. Clark}, title = {Modeling Games in the {K-12} Science Classroom}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {11}, number = {1}, pages = {31--50}, year = {2019}, url = {https://doi.org/10.4018/IJGCMS.2019010103}, doi = {10.4018/IJGCMS.2019010103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/KrinksSC19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/McCreeryKBLH19, author = {Michael P. McCreery and S. Kathleen Krach and Catherine A. Bacos and Jeffrey R. Laferriere and Danielle L. Head}, title = {Can Video Games Be Used as a Stealth Assessment of Aggression?: {A} Criterion-Related Validity Study}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {11}, number = {2}, pages = {40--49}, year = {2019}, url = {https://doi.org/10.4018/IJGCMS.2019040103}, doi = {10.4018/IJGCMS.2019040103}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/McCreeryKBLH19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/SmithBB19, author = {Matthew J. Smith and Phil D. J. Birch and Dave Bright}, title = {Identifying Stressors and Coping Strategies of Elite Esports Competitors}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {11}, number = {2}, pages = {22--39}, year = {2019}, url = {https://doi.org/10.4018/IJGCMS.2019040102}, doi = {10.4018/IJGCMS.2019040102}, timestamp = {Thu, 23 Sep 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/SmithBB19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/TuzunD19, author = {Hakan T{\"{u}}z{\"{u}}n and Dilek Dogan}, title = {The Effects of Using On-Screen and Paper Maps on Navigation Efficiency in 3D Multi-User Virtual Environments}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {11}, number = {4}, pages = {21--41}, year = {2019}, url = {https://doi.org/10.4018/IJGCMS.2019100102}, doi = {10.4018/IJGCMS.2019100102}, timestamp = {Sat, 08 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/TuzunD19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Williams19, author = {Russell B. Williams}, title = {The Social Facilitation of Performance, Engagement and Affect in a Complex Videogame: Opponent Identity}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {11}, number = {1}, pages = {1--17}, year = {2019}, url = {https://doi.org/10.4018/IJGCMS.2019010101}, doi = {10.4018/IJGCMS.2019010101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Williams19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Williams19a, author = {Russell B. Williams}, title = {The Social Facilitation of Performance, Emotions, and Motivation in a High Challenge Video Game: Playing People and Playing Game Characters}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {11}, number = {3}, pages = {38--54}, year = {2019}, url = {https://doi.org/10.4018/IJGCMS.2019070103}, doi = {10.4018/IJGCMS.2019070103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Williams19a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Amazan-HallCCCD18, author = {Khaila Amazan{-}Hall and Jen Jen Chen and Kathy Chiang and Amanda L. L. Cullen and Mark Deppe and Edgar Dormitorio and Doug Haynes and Jessica Kernan and Kirsten Quanbeck and Morgan Romine and Bonnie Ruberg and Jenny Song and Judith Stepan{-}Norris and Constance Steinkuehler and Aaron Trammell}, title = {Diversity and Inclusion in Esports Programs in Higher Education: Leading by Example at {UCI}}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {10}, number = {2}, pages = {71--80}, year = {2018}, url = {https://doi.org/10.4018/IJGCMS.2018040104}, doi = {10.4018/IJGCMS.2018040104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Amazan-HallCCCD18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BilesPH18, author = {Melissa Biles and Jan L. Plass and Bruce D. Homer}, title = {Designing Digital Badges for Educational Games: The Impact of Badge Type on Student Motivation and Learning}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {10}, number = {4}, pages = {1--19}, year = {2018}, url = {https://doi.org/10.4018/IJGCMS.2018100101}, doi = {10.4018/IJGCMS.2018100101}, timestamp = {Sun, 25 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BilesPH18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Boda18, author = {M{\'{a}}rton Attila Boda}, title = {Avoiding Revenge Using Optimal Opponent Ranking Strategy in the Board Game Catan}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {10}, number = {2}, pages = {47--70}, year = {2018}, url = {https://doi.org/10.4018/IJGCMS.2018040103}, doi = {10.4018/IJGCMS.2018040103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Boda18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Deghedi18, author = {Ghada Ahmed Deghedi}, title = {Understanding Games Through Complexity Thinking Approach}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {10}, number = {3}, pages = {41--56}, year = {2018}, url = {https://doi.org/10.4018/IJGCMS.2018070103}, doi = {10.4018/IJGCMS.2018070103}, timestamp = {Sat, 19 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Deghedi18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/DelelloMG18, author = {Julie A. Delello and Rochell McWhorter and William Goette}, title = {College Students' Attraction to the Mobile Augmented Reality Game Pok{\'{e}}mon Go}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {10}, number = {3}, pages = {1--19}, year = {2018}, url = {https://doi.org/10.4018/IJGCMS.2018070101}, doi = {10.4018/IJGCMS.2018070101}, timestamp = {Sat, 08 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/DelelloMG18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/EatonCS18, author = {Grant Van Eaton and Douglas B. Clark and Pratim Sengupta}, title = {Revoicing, Bridging, and Stuttering Across Formal, Physical, and Virtual Spaces}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {10}, number = {2}, pages = {21--46}, year = {2018}, url = {https://doi.org/10.4018/IJGCMS.2018040102}, doi = {10.4018/IJGCMS.2018040102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/EatonCS18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Fanfarelli18, author = {Joseph R. Fanfarelli}, title = {Expertise in Professional Overwatch Play}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {10}, number = {1}, pages = {1--22}, year = {2018}, url = {https://doi.org/10.4018/IJGCMS.2018010101}, doi = {10.4018/IJGCMS.2018010101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Fanfarelli18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/GuptaK18, author = {Diali Gupta and Beaumie Kim}, title = {The Minecraft Aesthetics: Interactions for Reflective Practices}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {10}, number = {4}, pages = {20--41}, year = {2018}, url = {https://doi.org/10.4018/IJGCMS.2018100102}, doi = {10.4018/IJGCMS.2018100102}, timestamp = {Wed, 16 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/GuptaK18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HassanatATFAVAA18, author = {Ahmad B. A. Hassanat and Ghada Awad Altarawneh and Ahmad S. Tarawneh and Hossam Faris and Mahmoud Bashir Alhasanat and Alex J. de Voogt and Baker Al{-}Rawashdeh and Mohammed Alshamaileh and V. B. Surya Prasath}, title = {On Computerizing the Ancient Game of {\unicode{7788}}{\={a}}b}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {10}, number = {3}, pages = {20--40}, year = {2018}, url = {https://doi.org/10.4018/IJGCMS.2018070102}, doi = {10.4018/IJGCMS.2018070102}, timestamp = {Mon, 06 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/HassanatATFAVAA18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Reitman18, author = {Jason Ginsberg Reitman}, title = {Distributed Cognition and Temporal Knowledge in League of Legends}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {10}, number = {1}, pages = {23--41}, year = {2018}, url = {https://doi.org/10.4018/IJGCMS.2018010102}, doi = {10.4018/IJGCMS.2018010102}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Reitman18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/StahlkeRM18, author = {Samantha N. Stahlke and James Robb and Pejman Mirza{-}Babaei}, title = {The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {10}, number = {1}, pages = {42--62}, year = {2018}, url = {https://doi.org/10.4018/IJGCMS.2018010103}, doi = {10.4018/IJGCMS.2018010103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/StahlkeRM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/VeraTG18, author = {Jos{\'{e}} Agust{\'{\i}}n Carrillo Vera and Juan Miguel Aguado Terr{\'{o}}n and Salvador G{\'{o}}mez Garc{\'{\i}}a}, title = {Following the Trail of eSports: The Multidisciplinary Boom of Research on the Competitive Practice of Video Games}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {10}, number = {4}, pages = {42--61}, year = {2018}, url = {https://doi.org/10.4018/IJGCMS.2018100103}, doi = {10.4018/IJGCMS.2018100103}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/VeraTG18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Yu18, author = {Zhonggen Yu}, title = {Comparative Effectiveness Between Game-Enhanced and Pencil-and-Paper English Vocabulary Learning Approaches}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {10}, number = {2}, pages = {1--20}, year = {2018}, url = {https://doi.org/10.4018/IJGCMS.2018040101}, doi = {10.4018/IJGCMS.2018040101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Yu18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Boltz17, author = {Liz Owens Boltz}, title = {"Like Hearing From Them in the Past": The Cognitive-Affective Model of Historical Empathy in Videogame Play}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {4}, pages = {1--18}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017100101}, doi = {10.4018/IJGCMS.2017100101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Boltz17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BrkljacicLS17, author = {Tihana Brkljacic and Lana Lucic and Ines Sucic}, title = {Well-Being, Motives and Experiences in Live and Online Game Settings: Case of Contract Bridge}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {4}, pages = {19--43}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017100102}, doi = {10.4018/IJGCMS.2017100102}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BrkljacicLS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Davidovici-Nora17, author = {Myriam Davidovici{-}Nora}, title = {e-Sport as Leverage for Growth Strategy: The Example of League of Legends}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {2}, pages = {33--46}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017040103}, doi = {10.4018/IJGCMS.2017040103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Davidovici-Nora17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/EasterdayKFBH17, author = {Matthew W. Easterday and Yanna Krupnikov and Colin Fitzpatrick and Salwa Barhumi and Alexis Hope}, title = {Political Agenda: Designing a Cognitive Game for Political Perspective Taking}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {3}, pages = {41--66}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017070102}, doi = {10.4018/IJGCMS.2017070102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/EasterdayKFBH17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Harnadi17, author = {Bernardinus Harnadi}, title = {An Investigation of the Adoption of Online Game Technologies in Indonesia}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {1}, pages = {1--27}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017010101}, doi = {10.4018/IJGCMS.2017010101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Harnadi17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HimmelsteinLS17, author = {Daniel Himmelstein and Yitong Liu and Jamie L. Shapiro}, title = {An Exploration of Mental Skills Among Competitive League of Legend Players}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {2}, pages = {1--21}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017040101}, doi = {10.4018/IJGCMS.2017040101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HimmelsteinLS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Hrabec17, author = {Ondrej Hrabec}, title = {Categorizing Play Styles in Competitive Gaming}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {4}, pages = {62--88}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017100104}, doi = {10.4018/IJGCMS.2017100104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Hrabec17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Martinez-GarzaC17, author = {Mario Martinez{-}Garza and Douglas B. Clark}, title = {Investigating Epistemic Stances in Game Play with Data Mining}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {3}, pages = {1--40}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017070101}, doi = {10.4018/IJGCMS.2017070101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Martinez-GarzaC17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/RoweLML17, author = {Jonathan P. Rowe and Eleni V. Lobene and Bradford W. Mott and James C. Lester}, title = {Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {3}, pages = {96--113}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017070104}, doi = {10.4018/IJGCMS.2017070104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/RoweLML17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Salo17, author = {Markus Salo}, title = {Career Transitions of eSports Athletes: {A} Proposal for a Research Framework}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {2}, pages = {22--32}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017040102}, doi = {10.4018/IJGCMS.2017040102}, timestamp = {Wed, 16 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/Salo17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/ScholzS17, author = {Tobias M. Scholz and Volker Stein}, title = {Going Beyond Ambidexterity in the Media Industry: eSports as Pioneer of Ultradexterity}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {2}, pages = {47--62}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017040104}, doi = {10.4018/IJGCMS.2017040104}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/ScholzS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Schutter17, author = {Bob De Schutter}, title = {Gerontoludic Design: Extending the {MDA} Framework to Facilitate Meaningful Play for Older Adults}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {1}, pages = {45--60}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017010103}, doi = {10.4018/IJGCMS.2017010103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Schutter17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/SiyahhanIBS17, author = {Sinem Siyahhan and Adam Ingram{-}Goble and Sasha A. Barab and Maria Solomou}, title = {Educational Games to Support Caring and Compassion Among Youth: {A} Design Narrative}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {1}, pages = {61--76}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017010104}, doi = {10.4018/IJGCMS.2017010104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/SiyahhanIBS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/VanMeertenV17, author = {Nicolaas VanMeerten and Keisha Varma}, title = {Exploring Student Engagement in an Augmented Reality Learning Game}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {4}, pages = {44--61}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017100103}, doi = {10.4018/IJGCMS.2017100103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/VanMeertenV17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/VirkCS17, author = {Satyugjit S. Virk and Douglas B. Clark and Pratim Sengupta}, title = {The Design of Disciplinarily-Integrated Games as Multirepresentational Systems}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {3}, pages = {67--95}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017070103}, doi = {10.4018/IJGCMS.2017070103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/VirkCS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/ZahariasCK17, author = {Panagiotis Zaharias and Ioanna Chatzeparaskevaidou and Fani Karaoli}, title = {Learning Geography Through Serious Games: The Effects of 2-Dimensional and 3-Dimensional Games on Learning Effectiveness, Motivation to Learn and User Experience}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {9}, number = {1}, pages = {28--44}, year = {2017}, url = {https://doi.org/10.4018/IJGCMS.2017010102}, doi = {10.4018/IJGCMS.2017010102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/ZahariasCK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BorderieM16, author = {Joceran Borderie and Nicolas Michinov}, title = {Identifying Flow in Video Games: Towards a New Observation-Based Method}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {3}, pages = {19--38}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016070102}, doi = {10.4018/IJGCMS.2016070102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BorderieM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BrownS16, author = {Julie A. Brown and Bob De Schutter}, title = {Game Design for Older Adults: Lessons from a Life Course Perspective}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {1}, pages = {1--12}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016010101}, doi = {10.4018/IJGCMS.2016010101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BrownS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/CastanedaSAS16, author = {Lisa M. Castaneda and Manrita Kaur Sidhu and Jonathan J. Azose and Tom Swanson}, title = {Game Play Differences by Expertise Level in Dota 2, {A} Complex Multiplayer Video Game}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {4}, pages = {1--24}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016100101}, doi = {10.4018/IJGCMS.2016100101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/CastanedaSAS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/CorredorB16, author = {Javier Alejandro Corredor and Leonardo Rojas Benavides}, title = {Narrative and Conceptual Expertise in Massively Multiplayer Online Role Playing Games}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {1}, pages = {44--67}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016010104}, doi = {10.4018/IJGCMS.2016010104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/CorredorB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/DownsO16, author = {Edward Downs and Mary Beth Oliver}, title = {How Can Wii Learn From Video Games?: Examining Relationships between Technological Affordances and Socio-Cognitive Determinates on Affective and Behavioral Outcomes}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {1}, pages = {28--43}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016010103}, doi = {10.4018/IJGCMS.2016010103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/DownsO16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Ecenbarger16, author = {Charlie Ecenbarger}, title = {Comic Books, Video Games, and Transmedia Storytelling: {A} Case Study of The Walking Dead}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {2}, pages = {34--42}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016040103}, doi = {10.4018/IJGCMS.2016040103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Ecenbarger16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/FosterS16, author = {Aroutis Foster and Mamta Shah}, title = {Knew Me and New Me: Facilitating Student Identity Exploration and Learning through Game Integration}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {3}, pages = {39--58}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016070103}, doi = {10.4018/IJGCMS.2016070103}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/FosterS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Groen16, author = {Maike Groen}, title = {(Un)Doing Gender?: Female Tournaments in the E-Sports Scene}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {4}, pages = {25--37}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016100102}, doi = {10.4018/IJGCMS.2016100102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Groen16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/JohnstonP16, author = {Keith M. Johnston and Tom Phillips}, title = {A 'Step into the Abyss'?: Transmedia in the {U.K.} Games and Television Industries}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {2}, pages = {43--58}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016040104}, doi = {10.4018/IJGCMS.2016040104}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/JohnstonP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/KariK16, author = {Tuomas Kari and Veli{-}Matti Karhulahti}, title = {Do E-Athletes Move?: {A} Study on Training and Physical Exercise in Elite E-Sports}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {4}, pages = {53--66}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016100104}, doi = {10.4018/IJGCMS.2016100104}, timestamp = {Wed, 16 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/KariK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/LeeDKWRSSLTE16, author = {Yu{-}Hao Lee and Norah E. Dunbar and Keri Kornelson and Scott N. Wilson and Ryan Ralston and Milos Savic and Sepideh Stewart and Emily Lennox and William Thompson and Javier Elizondo}, title = {Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {1}, pages = {13--27}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016010102}, doi = {10.4018/IJGCMS.2016010102}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/LeeDKWRSSLTE16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/LeungL16, author = {Lawrence Leung and Nancy Law}, title = {Exploring the Effectiveness of Online Role Play Simulations in Tackling Groupthink in Crisis Management Training}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {3}, pages = {1--18}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016070101}, doi = {10.4018/IJGCMS.2016070101}, timestamp = {Sat, 08 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/LeungL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Martens16, author = {Sjors Martens}, title = {Struggle for the Universe: Maneuvering the Narrative World of Assassin's Creed}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {2}, pages = {20--33}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016040102}, doi = {10.4018/IJGCMS.2016040102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Martens16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/RitzhauptPFKJ16, author = {Albert D. Ritzhaupt and Nathaniel Poling and Christopher Frey and Youngju Kang and Margeaux C. Johnson}, title = {A Phenomenological Study of Games, Simulations, and Virtual Environments Courses: What Are We Teaching and How?}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {3}, pages = {59--73}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016070104}, doi = {10.4018/IJGCMS.2016070104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/RitzhauptPFKJ16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Skubida16, author = {Dominika Skubida}, title = {Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {4}, pages = {38--52}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016100103}, doi = {10.4018/IJGCMS.2016100103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Skubida16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Veugen16, author = {Connie Veugen}, title = {Assassin's Creed and Transmedia Storytelling}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {8}, number = {2}, pages = {1--19}, year = {2016}, url = {https://doi.org/10.4018/IJGCMS.2016040101}, doi = {10.4018/IJGCMS.2016040101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Veugen16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BufordO15, author = {Charles Colby Buford and Brian O'Leary}, title = {Assessment of Fluid Intelligence Utilizing a Computer Simulated Game}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {7}, number = {4}, pages = {1--17}, year = {2015}, url = {https://doi.org/10.4018/IJGCMS.2015100101}, doi = {10.4018/IJGCMS.2015100101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BufordO15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/DeenBS15, author = {Menno Deen and Antoine Van den Beemt and Ben A. M. Schouten}, title = {The Differences between Problem-Based and Drill and Practice Games on Motivations to Learn}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {7}, number = {3}, pages = {44--59}, year = {2015}, url = {https://doi.org/10.4018/IJGCMS.2015070103}, doi = {10.4018/IJGCMS.2015070103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/DeenBS15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/GodwinLKF15, author = {Karrie E. Godwin and Derek Lomas and Kenneth R. Koedinger and Anna V. Fisher}, title = {Monster Mischief: Designing a Video Game to Assess Selective Sustained Attention}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {7}, number = {4}, pages = {18--39}, year = {2015}, url = {https://doi.org/10.4018/IJGCMS.2015100102}, doi = {10.4018/IJGCMS.2015100102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/GodwinLKF15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HarariGG15, author = {Gabriella M. Harari and Lindsay T. Graham and Samuel D. Gosling}, title = {Personality Impressions of World of Warcraft Players Based on Their Avatars and Usernames: Consensus but No Accuracy}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {7}, number = {1}, pages = {58--73}, year = {2015}, url = {https://doi.org/10.4018/IJGCMS.2015010104}, doi = {10.4018/IJGCMS.2015010104}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HarariGG15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Hatfield15, author = {David Hatfield}, title = {The Right Kind Of Telling: An Analysis of Feedback and Learning in a Journalism Epistemic Game}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {7}, number = {2}, pages = {1--23}, year = {2015}, url = {https://doi.org/10.4018/IJGCMS.2015040101}, doi = {10.4018/IJGCMS.2015040101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Hatfield15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HrabecC15, author = {Ondrej Hrabec and Vladim{\'{\i}}r Chrz}, title = {Flow Genres: The Varieties of Video Game Experience}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {7}, number = {1}, pages = {1--19}, year = {2015}, url = {https://doi.org/10.4018/IJGCMS.2015010101}, doi = {10.4018/IJGCMS.2015010101}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HrabecC15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Johnson-Glenberg15, author = {Mina Johnson{-}Glenberg and David Birchfield and Colleen Megowan{-}Romanowicz and Erica L. Snow}, title = {If the Gear Fits, Spin It!: Embodied Education and in-Game Assessments}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {7}, number = {4}, pages = {40--65}, year = {2015}, url = {https://doi.org/10.4018/IJGCMS.2015100103}, doi = {10.4018/IJGCMS.2015100103}, timestamp = {Sun, 25 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Johnson-Glenberg15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/MarshallES15, author = {Jill A. Marshall and Tim Erickson and Kumaridevi Sivam}, title = {Preservice Teachers Exploring the Nature of Science in Simulated Worlds}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {7}, number = {2}, pages = {24--45}, year = {2015}, url = {https://doi.org/10.4018/IJGCMS.2015040102}, doi = {10.4018/IJGCMS.2015040102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/MarshallES15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Martinez-Garza15, author = {Mario Martinez{-}Garza}, title = {Examining Epistemic Practices of the Community of Players of Dwarf Fortress: "For !!SCIENCE!!"}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {7}, number = {2}, pages = {46--67}, year = {2015}, url = {https://doi.org/10.4018/IJGCMS.2015040103}, doi = {10.4018/IJGCMS.2015040103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Martinez-Garza15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Mechtley15, author = {Adam Mechtley}, title = {Problematizing Epistemology in Computer Games Research}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {7}, number = {2}, pages = {68--81}, year = {2015}, url = {https://doi.org/10.4018/IJGCMS.2015040104}, doi = {10.4018/IJGCMS.2015040104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Mechtley15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/MouwsB15, author = {Karen Mouws and Lizzy Bleumers}, title = {Co-Creating Games with Children: {A} Case Study}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {7}, number = {3}, pages = {22--43}, year = {2015}, url = {https://doi.org/10.4018/IJGCMS.2015070102}, doi = {10.4018/IJGCMS.2015070102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/MouwsB15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/NovakJ15, author = {Elena Novak and Tristan E. Johnson}, title = {Design and Development of a Simulation for Testing the Effects of Instructional Gaming Characteristics on Learning of Basic Statistical Skills}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {7}, number = {1}, pages = {38--57}, year = {2015}, url = {https://doi.org/10.4018/IJGCMS.2015010103}, doi = {10.4018/IJGCMS.2015010103}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/NovakJ15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/SharekW15, author = {David J. Sharek and Eric N. Wiebe}, title = {Investigating Real-time Predictors of Engagement: Implications for Adaptive Videogames and Online Training}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {7}, number = {1}, pages = {20--37}, year = {2015}, url = {https://doi.org/10.4018/IJGCMS.2015010102}, doi = {10.4018/IJGCMS.2015010102}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/SharekW15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/WangSM15, author = {Lubin Wang and Valerie Shute and Gregory R. Moore}, title = {Lessons Learned and Best Practices of Stealth Assessment}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {7}, number = {4}, pages = {66--87}, year = {2015}, url = {https://doi.org/10.4018/IJGCMS.2015100104}, doi = {10.4018/IJGCMS.2015100104}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/WangSM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/YapKY15, author = {Christopher Michael Yap and Youki Kadobayashi and Suguru Yamaguchi}, title = {Conceptualizing Player-Side Emergence in Interactive Games: Between Hardcoded Software and the Human Mind in Papers, Please and Gone Home}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {7}, number = {3}, pages = {1--21}, year = {2015}, url = {https://doi.org/10.4018/IJGCMS.2015070101}, doi = {10.4018/IJGCMS.2015070101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/YapKY15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Barbara14, author = {Jonathan Barbara}, title = {Measuring User Experience in Board Games}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {1}, pages = {64--79}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014010105}, doi = {10.4018/IJGCMS.2014010105}, timestamp = {Sun, 12 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/Barbara14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BommaritoD14, author = {Concetta Bommarito and Kathryn Dunlap}, title = {Dream Lucidity: Yume Nikki and Learning the Empathy Dreamscape}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {3}, pages = {35--49}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014070103}, doi = {10.4018/IJGCMS.2014070103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BommaritoD14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Downs14, author = {Edward Downs}, title = {Driving Home the Message: Using a Video Game Simulator to Steer Attitudes Away From Distracted Driving}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {1}, pages = {50--63}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014010104}, doi = {10.4018/IJGCMS.2014010104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Downs14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/FisherNIF14, author = {Kristie J. Fisher and Tim Nichols and Katherine Isbister and Tom Fuller}, title = {Quantifying "Magic": Learnings from User Research for Creating Good Player Experiences on Xbox Kinect}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {1}, pages = {26--40}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014010102}, doi = {10.4018/IJGCMS.2014010102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/FisherNIF14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/FosheeN14, author = {Cecile M. Foshee and Brian C. Nelson}, title = {Avatar Personalization: Towards the Enhancement of Competence Beliefs}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {2}, pages = {1--14}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014040101}, doi = {10.4018/IJGCMS.2014040101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/FosheeN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HarleyA14, author = {Jason M. Harley and Roger Azevedo}, title = {Toward a Feature-Driven Understanding of Students' Emotions during Interactions with Agent-Based Learning Environments: {A} Selective Review}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {3}, pages = {17--34}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014070102}, doi = {10.4018/IJGCMS.2014070102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HarleyA14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HolbrookC14, author = {Heather A. Holbrook and Katherine Cennamo}, title = {Effects of High-Fidelity Virtual Training Simulators on Learners' Self-Efficacy}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {2}, pages = {38--52}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014040104}, doi = {10.4018/IJGCMS.2014040104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HolbrookC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Kari14, author = {Tuomas Kari}, title = {Can Exergaming Promote Physical Fitness and Physical Activity?: {A} Systematic Review of Systematic Reviews}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {4}, pages = {59--77}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014100105}, doi = {10.4018/IJGCMS.2014100105}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Kari14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/KatzGKKD14, author = {Daniel Katz and Andrew Goldberg and Prabal Khanal and Kanav Kahol and Samuel DeMaria}, title = {Using Serious Gaming to Improve the Safety of Central Venous Catheter Placement: {A} Post-Mortem Analysis}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {4}, pages = {34--44}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014100103}, doi = {10.4018/IJGCMS.2014100103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/KatzGKKD14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/LandersC14, author = {Richard N. Landers and Rachel C. Callan}, title = {An Experiment on Anonymity and Multi-User Virtual Environments: Manipulating Identity to Increase Learning from Online Collaborative Discussion}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {2}, pages = {53--64}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014040105}, doi = {10.4018/IJGCMS.2014040105}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/LandersC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Mancilla-CaceresEA14, author = {Juan Fernando Mancilla{-}Caceres and Dorothy Espelage and Eyal Amir}, title = {Emotions in Social Computer Games: Relations with Bullying, Aggression, and School Belonging}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {3}, pages = {50--67}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014070104}, doi = {10.4018/IJGCMS.2014070104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Mancilla-CaceresEA14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/McCreeryKN14, author = {Michael P. McCreery and S. Kathleen Krach and Amanda Nolen}, title = {The Protagonist and Their Avatar: Learner Characteristics in a Culture of Simulation}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {2}, pages = {30--37}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014040103}, doi = {10.4018/IJGCMS.2014040103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/McCreeryKN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/McMahonG14, author = {Mark Thomas McMahon and Michael Garrett}, title = {Applications of Binocular Parallax Stereoscopic Displays for Tasks Involving Spatial Cognition in 3D Virtual Environments}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {4}, pages = {17--33}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014100102}, doi = {10.4018/IJGCMS.2014100102}, timestamp = {Wed, 19 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/McMahonG14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/MichikyanLWT14, author = {Minas Michikyan and Fantasy T. Lozada and Jennifer V. Weidenbenner and Brendesha M. Tynes}, title = {Adolescent Coping Strategies in the Face Of Their "Worst Online Experience"}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {4}, pages = {1--16}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014100101}, doi = {10.4018/IJGCMS.2014100101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/MichikyanLWT14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Mirliss14, author = {Danielle Mirliss}, title = {Preparing Future Teachers: Taking the Perspective of Diverse Learners through Virtual World Role-Play}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {2}, pages = {15--29}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014040102}, doi = {10.4018/IJGCMS.2014040102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Mirliss14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/PatelLK14, author = {Roma P. Patel and Jerry Lin and S. Khizer Khaderi}, title = {Beyond Gaming: The Utility of Video Games for Sports Performance}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {1}, pages = {41--49}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014010103}, doi = {10.4018/IJGCMS.2014010103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/PatelLK14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/StraatRJ14, author = {Bj{\"{o}}rn Str{\aa}{\aa}t and Fredrik Rutz and Magnus Johansson}, title = {Does Game Quality Reflect Heuristic Evaluation?: Heuristic Evaluation of Games in Different Quality Strata}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {4}, pages = {45--58}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014100104}, doi = {10.4018/IJGCMS.2014100104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/StraatRJ14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/TurkayK14, author = {Selen T{\"{u}}rkay and Charles K. Kinzer}, title = {The Effects of Avatar: Based Customization on Player Identification}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {1}, pages = {1--25}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014010101}, doi = {10.4018/IJGCMS.2014010101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/TurkayK14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/TynesRHUMW14, author = {Brendesha M. Tynes and Chad A. Rose and Sophia Hiss and Adriana J. Uma{\~{n}}a{-}Taylor and Kimberly Mitchell and David Williams}, title = {Virtual Environments, Online Racial Discrimination, and Adjustment among a Diverse, School-Based Sample of Adolescents}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {6}, number = {3}, pages = {1--16}, year = {2014}, url = {https://doi.org/10.4018/ijgcms.2014070101}, doi = {10.4018/IJGCMS.2014070101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/TynesRHUMW14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BertozziKW13, author = {Elena G. Bertozzi and Leonard R. Krilov and Dilys Walker}, title = {Successful Game Development Partnerships between Academics and Physicians: Two Case Studies}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {3}, pages = {97--107}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013070107}, doi = {10.4018/JGCMS.2013070107}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BertozziKW13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Dubbels13, author = {Brock Dubbels}, title = {Gamification, Serious Games, Ludic Simulation, and other Contentious Categories}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {2}, pages = {1--19}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013040101}, doi = {10.4018/JGCMS.2013040101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Dubbels13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Ferri13, author = {Gabriele Ferri}, title = {Rhetorics, Simulations and Games: The Ludic and Satirical Discourse of Molleindustria}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {1}, pages = {32--49}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013010103}, doi = {10.4018/JGCMS.2013010103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Ferri13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HayesSDHH13, author = {Aleshia T. Hayes and Carrie L. Straub and Lisa A. Dieker and Charlie E. Hughes and Michael C. Hynes}, title = {Ludic Learning: Exploration of {TLE} TeachLivE{\texttrademark} and Effective Teacher Training}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {2}, pages = {20--33}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013040102}, doi = {10.4018/JGCMS.2013040102}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/HayesSDHH13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Holloway13, author = {Alexandra Holloway}, title = {Better Birth through Games: The Design of the Prepared Partner and Digital Birth}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {3}, pages = {43--71}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013070104}, doi = {10.4018/JGCMS.2013070104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Holloway13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/KaufmanF13, author = {Geoff F. Kaufman and Mary Flanagan}, title = {Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players' Perceptions, Attitudes, and Cognitions}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {3}, pages = {1--9}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013070101}, doi = {10.4018/JGCMS.2013070101}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/KaufmanF13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Knight13, author = {James F. Knight}, title = {Acceptability of Video Games Technology for Medical Emergency Training}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {4}, pages = {86--99}, year = {2013}, url = {https://doi.org/10.4018/ijgcms.2013100105}, doi = {10.4018/IJGCMS.2013100105}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Knight13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/LeeC13, author = {Lai Har Judy Lee and Yam San Chee}, title = {Gestural Articulations of Embodied Spatiality: What Gestures Reveal about Students' Sense-Making of Charged Particle Dynamics in a 3D Game World}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {4}, pages = {17--47}, year = {2013}, url = {https://doi.org/10.4018/ijgcms.2013100102}, doi = {10.4018/IJGCMS.2013100102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/LeeC13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Litinski13, author = {Veronika Litinski}, title = {Games for Health: Building the Case}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {3}, pages = {108--115}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013070108}, doi = {10.4018/JGCMS.2013070108}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Litinski13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/LiuHKKL13, author = {M. Liu and L. Horton and J. Kang and Royce Kimmons and Jaehoon Lee}, title = {Using a Ludic Simulation to Make Learning of Middle School Space Science Fun}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {1}, pages = {66--86}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013010105}, doi = {10.4018/JGCMS.2013010105}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/LiuHKKL13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/MancusoHTMM13, author = {Vincent P. Mancuso and Katherine Hamilton and Rachel Tesler and Susan Mohammed and Michael F. McNeese}, title = {An Experimental Evaluation of the Effectiveness of Endogenous and Exogenous Fantasy in Computer-Based Simulation Training}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {1}, pages = {50--65}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013010104}, doi = {10.4018/JGCMS.2013010104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/MancusoHTMM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Martinez-GarzaCN13, author = {Mario Martinez{-}Garza and Douglas B. Clark and Brian C. Nelson}, title = {Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {4}, pages = {1--16}, year = {2013}, url = {https://doi.org/10.4018/ijgcms.2013100101}, doi = {10.4018/IJGCMS.2013100101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Martinez-GarzaCN13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/McLeodDVH13, author = {Julie McLeod and Mary Jo Dondlinger and Sheri Vasinda and Leslie Haas}, title = {Digital Play: Mathematical Simulations Transforming Curiosity into Play}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {2}, pages = {34--59}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013040103}, doi = {10.4018/JGCMS.2013040103}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/McLeodDVH13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/MorieC13, author = {Jacquelyn Ford Morie and Eric Chance}, title = {The eHealth Arena and Online Virtual Worlds: {A} New Paradigm for Internet Delivered Health Care}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {3}, pages = {27--42}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013070103}, doi = {10.4018/JGCMS.2013070103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/MorieC13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Moring13, author = {Sebastian M{\"{o}}ring}, title = {The Metaphor-Simulation Paradox in the Study of Computer Games}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {4}, pages = {48--74}, year = {2013}, url = {https://doi.org/10.4018/ijgcms.2013100103}, doi = {10.4018/IJGCMS.2013100103}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Moring13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Mosca13, author = {Ivan Mosca}, title = {From Fiction to Reality and Back: Ontology of Ludic Simulations}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {1}, pages = {13--31}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013010102}, doi = {10.4018/JGCMS.2013010102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Mosca13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/ParkerB13, author = {J. R. Parker and Katrin Becker}, title = {The Simulation-Game Controversy: What is a Ludic Simulation?}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {1}, pages = {1--12}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013010101}, doi = {10.4018/JGCMS.2013010101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/ParkerB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Ruggiero13, author = {Dana Ruggiero}, title = {Persuasive Games as Social Action Agents: Challenges and Implications in Learning and Society}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {4}, pages = {75--85}, year = {2013}, url = {https://doi.org/10.4018/ijgcms.2013100104}, doi = {10.4018/IJGCMS.2013100104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Ruggiero13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Talbot13, author = {Thomas Brett Talbot}, title = {Playing with Biology: Making Medical Games that Appear Lifelike}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {3}, pages = {83--96}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013070106}, doi = {10.4018/JGCMS.2013070106}, timestamp = {Wed, 27 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Talbot13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/WaddingtonRKAMSHC13, author = {Robert M. Waddington and Thomas C. Reeves and Ellen J. Kalin and William D. Aggen and Marjorie A. Moreau and Harald Scheirich and Jerry Heneghan and Steven Cattrell}, title = {Value of a Ludic Simulation in Training First Responders to Manage Blast Incidents}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {2}, pages = {60--72}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013040104}, doi = {10.4018/JGCMS.2013040104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/WaddingtonRKAMSHC13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Wexler13, author = {Bruce E. Wexler}, title = {Integrated Brain and Body Exercises for {ADHD} and Related Problems with Attention and Executive Function}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {3}, pages = {10--26}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013070102}, doi = {10.4018/JGCMS.2013070102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Wexler13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Zelinski13, author = {Elizabeth M. Zelinski}, title = {How Interventions Might Improve Cognition in Healthy Older Adults}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {5}, number = {3}, pages = {72--82}, year = {2013}, url = {https://doi.org/10.4018/jgcms.2013070105}, doi = {10.4018/JGCMS.2013070105}, timestamp = {Tue, 01 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Zelinski13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Abshier12, author = {Patricia Abshier}, title = {Use of Virtual World for Soft/Communication Skills Training: Feasibility Assessment}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {3}, pages = {65--72}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012070105}, doi = {10.4018/JGCMS.2012070105}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Abshier12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Bart12, author = {William Bart}, title = {Moves in Mind: The Psychology of Board Games}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {3}, pages = {92--94}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012070107}, doi = {10.4018/JGCMS.2012070107}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Bart12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Beck12, author = {Dennis Beck}, title = {Influence of Avatar Choice on Teacher Expectations and Perceptions of Student Success}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {1}, pages = {1--24}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012010101}, doi = {10.4018/JGCMS.2012010101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Beck12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/DealeKRP12, author = {Deborah F. Deale and Sarah Simkins Key and Michael Regina and Ray Pastore}, title = {Women and Gaming}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {1}, pages = {86--89}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012010105}, doi = {10.4018/JGCMS.2012010105}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/DealeKRP12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/FerdigSRL12, author = {Richard E. Ferdig and Katherine Schottke and Diego J. Rivera{-}Gutierrez and Benjamin Lok}, title = {Assessing Past, Present, and Future Interactions with Virtual Patients}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {3}, pages = {20--37}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012070102}, doi = {10.4018/JGCMS.2012070102}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/FerdigSRL12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HartshorneVF12, author = {Richard Hartshorne and Phillip J. VanFossen and Adam Friedman}, title = {{MMORPG} Roles, Civic Participation and Leadership Among Generation {Y}}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {1}, pages = {55--67}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012010103}, doi = {10.4018/JGCMS.2012010103}, timestamp = {Sat, 08 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/HartshorneVF12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HeeterSPZ12, author = {Carrie Heeter and Chandan Sarkar and Becky Palmer{-}Scott and Shasha Zhang}, title = {Engineering Sociability: Friendship Drive, Visibility, and Social Connection in Anonymous Co-Located Local Wi-Fi Multiplayer Online Gaming}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {2}, pages = {1--18}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012040101}, doi = {10.4018/JGCMS.2012040101}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HeeterSPZ12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HubalP12, author = {Robert C. Hubal and Jamie Pina}, title = {Serious Assessments in Serious Games}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {3}, pages = {49--64}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012070104}, doi = {10.4018/JGCMS.2012070104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HubalP12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/KeYE12, author = {Fengfeng Ke and Nilay Yildirim and Jacob Enfield}, title = {Exploring the Design of Game Enjoyment Through the Perspectives of Novice Game Developers}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {4}, pages = {45--63}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012100104}, doi = {10.4018/JGCMS.2012100104}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/KeYE12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/KnightSQ12, author = {James F. Knight and Robert J. Stone and Cheng Qian}, title = {Virtual Restorative Environments: Preliminary Studies in Scene, Sound and Smell}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {3}, pages = {73--91}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012070106}, doi = {10.4018/JGCMS.2012070106}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/KnightSQ12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/MaWP12, author = {Yuxin Ma and Douglas Williams and Louise Prejean}, title = {Understanding the Relationships Among Various Design Components in a Game-Based Learning Environment}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {1}, pages = {68--85}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012010104}, doi = {10.4018/JGCMS.2012010104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/MaWP12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Marlow12, author = {Christopher M. Marlow}, title = {Making Games for Environmental Design Education: Revealing Landscape Architecture}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {2}, pages = {60--83}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012040104}, doi = {10.4018/JGCMS.2012040104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Marlow12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Meyers12, author = {Timothy W. Meyers}, title = {Literature Synthesis on Evaluative Measures in Healthcare Simulation}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {3}, pages = {38--48}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012070103}, doi = {10.4018/JGCMS.2012070103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Meyers12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Pearcy12, author = {Mark Pearcy}, title = {America's Army: "Playful Hatred" in the Social Studies Classroom}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {2}, pages = {19--36}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012040102}, doi = {10.4018/JGCMS.2012040102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Pearcy12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/QuickAL12, author = {John M. Quick and Robert K. Atkinson and Lijia Lin}, title = {The Gameplay Enjoyment Model}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {4}, pages = {64--80}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012100105}, doi = {10.4018/JGCMS.2012100105}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/QuickAL12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Rice12, author = {John W. Rice}, title = {The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {4}, pages = {81--83}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012100106}, doi = {10.4018/JGCMS.2012100106}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Rice12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/RitzhauptFPJ12, author = {Albert D. Ritzhaupt and Christopher Frey and Nate Poling and Margeaux C. Johnson}, title = {Playing Games in School: Video Games and Simulations for Primary and Secondary Education}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {2}, pages = {84--88}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012040105}, doi = {10.4018/JGCMS.2012040105}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/RitzhauptFPJ12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/SteinkuehlerAKM12, author = {Constance Steinkuehler and Esra Alagoz and Elizabeth King and Crystle Martin}, title = {A Cross Case Analysis of Two Out-of-School Programs Based on Virtual Worlds}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {1}, pages = {25--54}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012010102}, doi = {10.4018/JGCMS.2012010102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/SteinkuehlerAKM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/TalbotSJR12, author = {Thomas Brett Talbot and Kenji Sagae and Bruce John and Albert A. Rizzo}, title = {Sorting Out the Virtual Patient: How to Exploit Artificial Intelligence, Game Technology and Sound Educational Practices to Create Engaging Role-Playing Simulations}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {3}, pages = {1--19}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012070101}, doi = {10.4018/JGCMS.2012070101}, timestamp = {Wed, 27 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/TalbotSJR12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/UmarovM12, author = {Iskander Umarov and Maxim Mozgovoy}, title = {Believable and Effective {AI} Agents in Virtual Worlds: Current State and Future Perspectives}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {2}, pages = {37--59}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012040103}, doi = {10.4018/JGCMS.2012040103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/UmarovM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/WarrenJDS12, author = {Scott J. Warren and Greg Jones and Beth Dolliver and Richard A. Stein}, title = {Investigating Games and Simulations in Educational Research and Theory: Enhancing Academic Communication and Scholarship with a Common Language}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {4}, pages = {1--18}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012100101}, doi = {10.4018/JGCMS.2012100101}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/WarrenJDS12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/WeissT12, author = {Alfred Weiss and Sharon Tettegah}, title = {World of Race War: Race and Learning in World of Warcraft}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {4}, pages = {33--44}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012100103}, doi = {10.4018/JGCMS.2012100103}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/WeissT12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/ZahariasGC12, author = {Panagiotis Zaharias and Christos Gatzoulis and Yiorgos Chrysanthou}, title = {Exploring User Experience While Playing Educational Games: Focus on Temporality and Attractiveness}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {4}, number = {4}, pages = {19--32}, year = {2012}, url = {https://doi.org/10.4018/jgcms.2012100102}, doi = {10.4018/JGCMS.2012100102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/ZahariasGC12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Anagnostou11, author = {Kostas Anagnostou}, title = {Research Note: Narration vs. Simulation}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {2}, pages = {67--77}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011040105}, doi = {10.4018/JGCMS.2011040105}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Anagnostou11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/CheeGT11, author = {Yam San Chee and Susan Gwee and Ek Ming Tan}, title = {Learning to Become Citizens by Enacting Governorship in the Statecraft Curriculum: An Evaluation of Learning Outcomes}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {2}, pages = {1--27}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011040101}, doi = {10.4018/JGCMS.2011040101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/CheeGT11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/CheneyB11, author = {Amelia W. Cheney and Stephen C. Bronack}, title = {Presence Pedagogy as Framework for Research in Virtual Environments}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {1}, pages = {79--85}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011010106}, doi = {10.4018/JGCMS.2011010106}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/CheneyB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/CrespoMFLM11, author = {Sandra Crespo and Vincent Melfi and Shalom M. Fisch and Richard Lesh and Elizabeth Motoki}, title = {Television, Games, and Mathematics: Effects of Children's Interactions with Multiple Media}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {3}, pages = {1--18}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011070101}, doi = {10.4018/JGCMS.2011070101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/CrespoMFLM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/CummingsR11, author = {James J. Cummings and Travis L. Ross}, title = {Optimizing the Psychological Benefits of Choice: Information Transparency and Heuristic Use in Game Environments}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {3}, pages = {19--33}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011070102}, doi = {10.4018/JGCMS.2011070102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/CummingsR11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/DAlbaNGB11, author = {Adriana D'Alba and Anjum Najmi and Jonathan Gratch and Chris Bigenho}, title = {Virtual Learning Environments. The oLTECx: {A} Study of Participant Attitudes and Experiences}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {1}, pages = {33--50}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011010103}, doi = {10.4018/JGCMS.2011010103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/DAlbaNGB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Dubbels11, author = {Brock Dubbels}, title = {Cognitive Ethnography: {A} Methodology for Measure and Analysis of Learning for Game Studies}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {1}, pages = {68--78}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011010105}, doi = {10.4018/JGCMS.2011010105}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Dubbels11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Evans11, author = {Michael A. Evans}, title = {Procedural Ethos: Confirming the Persuasive in Serious Games}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {4}, pages = {70--80}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011100105}, doi = {10.4018/JGCMS.2011100105}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Evans11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HamlenG11, author = {Karla R. Hamlen and Holly E. Gage}, title = {Negotiating Students' Conceptions of 'Cheating' in Video Games and in School}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {2}, pages = {44--56}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011040103}, doi = {10.4018/JGCMS.2011040103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HamlenG11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HeeterLMM11, author = {Carrie Heeter and Yu{-}Hao Lee and Brian Magerko and Ben Medler}, title = {Impacts of Forced Serious Game Play on Vulnerable Subgroups}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {3}, pages = {34--53}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011070103}, doi = {10.4018/JGCMS.2011070103}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HeeterLMM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Jacobson11, author = {Jeffrey Jacobson}, title = {Digital Dome versus Desktop Display in an Educational Game: Gates of Horus}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {1}, pages = {13--32}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011010102}, doi = {10.4018/JGCMS.2011010102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Jacobson11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/JamaludinC11, author = {Azilawati Jamaludin and Yam San Chee}, title = {Investigating Youth's Life Online Phenomena: Subverting Dichotomies through Negotiation of Offline and Online Identities}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {4}, pages = {1--18}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011100101}, doi = {10.4018/JGCMS.2011100101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/JamaludinC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/JonesW11, author = {Greg Jones and Scott J. Warren}, title = {Issues and Concerns of {K-12} Educators on 3-D Multi-User Virtual Environments in Formal Classroom Settings}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {1}, pages = {1--12}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011010101}, doi = {10.4018/JGCMS.2011010101}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/JonesW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/MasonJBG11, author = {Lee L. Mason and Tae Jeon and Peter Blair and Nancy Glomb}, title = {Virtual Tutor Training: Learning to Teach in a Multi-User Virtual Environment}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {1}, pages = {51--67}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011010104}, doi = {10.4018/JGCMS.2011010104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/MasonJBG11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/MetcalfKTGD11, author = {Shari Metcalf and Amy Kamarainen and M. Shane Tutwiler and Tina A. Grotzer and Chris Dede}, title = {Ecosystem Science Learning via Multi-User Virtual Environments}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {1}, pages = {86--90}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011010107}, doi = {10.4018/JGCMS.2011010107}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/MetcalfKTGD11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Mitgutsch11, author = {Konstantin Mitgutsch}, title = {Playful Learning Experiences: Meaningful Learning Patterns in Players' Biographies}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {3}, pages = {54--68}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011070104}, doi = {10.4018/JGCMS.2011070104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Mitgutsch11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/MurphyZ11, author = {John Murphy and Jos{\'{e}} P. Zagal}, title = {Videogames and the Ethics of Care}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {3}, pages = {69--81}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011070105}, doi = {10.4018/JGCMS.2011070105}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/MurphyZ11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/OShea11, author = {Patrick M. O'Shea}, title = {Augmented Reality in Education: Current Trends}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {1}, pages = {91--93}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011010108}, doi = {10.4018/JGCMS.2011010108}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/OShea11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/OSheaDC11, author = {Patrick M. O'Shea and Christopher J. Dede and Matthew Cherian}, title = {Research Note: The Results of Formatively Evaluating an Augmented Reality Curriculum Based on Modified Design Principles}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {2}, pages = {57--66}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011040104}, doi = {10.4018/JGCMS.2011040104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/OSheaDC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/PrayagaCR11, author = {Lakshmi Prayaga and James W. Coffey and Karen L. Rasmussen}, title = {Strategies to Teach Game Development Across Age Groups}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {2}, pages = {28--43}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011040102}, doi = {10.4018/JGCMS.2011040102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/PrayagaCR11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Richter11, author = {Jonathon Richter}, title = {Collaboratories and Virtual Safaris as Research in Virtual Learning Environments Scholarship}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {1}, pages = {94--96}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011010109}, doi = {10.4018/JGCMS.2011010109}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Richter11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Sawyer11, author = {Ben Sawyer}, title = {Research Essay: What Will Serious Games of the Future Look Like?}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {3}, pages = {82--90}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011070106}, doi = {10.4018/JGCMS.2011070106}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Sawyer11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/SharrittS11, author = {Matthew J. Sharritt and Daniel D. Suthers}, title = {Levels of Failure and Learning in Games}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {4}, pages = {54--69}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011100104}, doi = {10.4018/JGCMS.2011100104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/SharrittS11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/TobiasRI11, author = {Scott Tobias and Duane Rudy and Jean Ispa}, title = {Relations Between Videogame Play and 8th-Graders' Mathematics Achievement}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {4}, pages = {33--53}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011100103}, doi = {10.4018/JGCMS.2011100103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/TobiasRI11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/ZiaeehezarjeribiG11, author = {Yadi Ziaeehezarjeribi and Ingrid Graves}, title = {Behind the {MASK:} Motivation through Avatar Skills and Knowledge}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {3}, number = {4}, pages = {19--32}, year = {2011}, url = {https://doi.org/10.4018/jgcms.2011100102}, doi = {10.4018/JGCMS.2011100102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/ZiaeehezarjeribiG11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/AnnettaHCF10, author = {Leonard A. Annetta and Shawn Y. Holmes and Meng{-}Tzu Cheng and Elizabeth Folta}, title = {Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {3}, pages = {24--42}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010070102}, doi = {10.4018/JGCMS.2010070102}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/AnnettaHCF10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Arroyo-PalaciosR10, author = {Jorge Arroyo{-}Palacios and Daniela M. Romano}, title = {Bio-Affective Computer Interface for Game Interaction}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {4}, pages = {16--32}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010100102}, doi = {10.4018/JGCMS.2010100102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Arroyo-PalaciosR10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BarabGDI10, author = {Sasha A. Barab and Melissa S. Gresalfi and Tyler Dodge and Adam Ingram{-}Goble}, title = {Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {1}, pages = {17--30}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010010102}, doi = {10.4018/JGCMS.2010010102}, timestamp = {Wed, 18 Nov 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/BarabGDI10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BirchfieldJ10, author = {David Birchfield and Mina Johnson{-}Glenberg}, title = {A Next Gen Interface for Embodied Learning: SMALLab and the Geological Layer Cake}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {1}, pages = {49--58}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010010105}, doi = {10.4018/JGCMS.2010010105}, timestamp = {Sun, 25 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BirchfieldJ10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BryantAD10, author = {J. Alison Bryant and Anna Akerman and Jordana Drell}, title = {Wee Wii: Preschoolers and Motion-Based Game Play}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {2}, pages = {1--17}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010040101}, doi = {10.4018/JGCMS.2010040101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BryantAD10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Caperton10, author = {Idit Harel Caperton}, title = {Toward a Theory of Game-Media Literacy: Playing and Building as Reading and Writing}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {1}, pages = {1--16}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010010101}, doi = {10.4018/JGCMS.2010010101}, timestamp = {Tue, 16 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Caperton10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/FrapolliBMH10, author = {Fulvio Frapolli and Amos Brocco and Apostolos Malatras and B{\'{e}}at Hirsbrunner}, title = {Decoupling Aspects in Board Game Modeling}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {2}, pages = {18--35}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010040102}, doi = {10.4018/JGCMS.2010040102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/FrapolliBMH10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/GarrettM10, author = {Michael Garrett and Mark McMahon}, title = {Computer-Generated Three-Dimensional Training Environments: The Simulation, User, and Problem-Based Learning {(SUPL)} Approach}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {3}, pages = {43--60}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010070103}, doi = {10.4018/JGCMS.2010070103}, timestamp = {Wed, 19 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/GarrettM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Gibson10, author = {David C. Gibson}, title = {Living Virtually: Researching New Worlds}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {1}, pages = {59--61}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010010106}, doi = {10.4018/JGCMS.2010010106}, timestamp = {Sat, 18 Feb 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/Gibson10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Guynup10, author = {Steve Guynup}, title = {The Design of Virtual Space: Lessons from Videogame Travel}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {2}, pages = {57--76}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010040104}, doi = {10.4018/JGCMS.2010040104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Guynup10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HeiderM10, author = {Don Heider and Adrienne Massanari}, title = {Friendship, Closeness and Disclosure in Second Life}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {3}, pages = {61--74}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010070104}, doi = {10.4018/JGCMS.2010070104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HeiderM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HodHodKC10, author = {Rania A. Hodhod and Daniel Kudenko and Paul A. Cairns}, title = {Adaptive Interactive Narrative Model to Teach Ethics}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {4}, pages = {1--15}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010100101}, doi = {10.4018/JGCMS.2010100101}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HodHodKC10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HoppenbrouwersSL10, author = {Stijn Hoppenbrouwers and Bart Schotten and Peter J. F. Lucas}, title = {Towards Games for Knowledge Acquisition and Modeling}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {4}, pages = {48--66}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010100104}, doi = {10.4018/JGCMS.2010100104}, timestamp = {Mon, 01 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HoppenbrouwersSL10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/KafaiFS10, author = {Yasmin B. Kafai and Deborah A. Fields and Kristin A. Searle}, title = {Multi-Modal Investigations of Relationship Play in Virtual Worlds}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {1}, pages = {40--48}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010010104}, doi = {10.4018/JGCMS.2010010104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/KafaiFS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/LaarRBH10, author = {Bram van de Laar and Boris Reuderink and Danny Plass{-}Oude Bos and Dirk Heylen}, title = {Evaluating User Experience of Actual and Imagined Movement in {BCI} Gaming}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {4}, pages = {33--47}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010100103}, doi = {10.4018/JGCMS.2010100103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/LaarRBH10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/NelsonKS10, author = {Brian C. Nelson and Diane Jass Ketelhut and Catherine C. Schifter}, title = {Exploring Cognitive Load in Immersive Educational Games: The {SAVE} Science Project}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {1}, pages = {31--39}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010010103}, doi = {10.4018/JGCMS.2010010103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/NelsonKS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/TanBS10, author = {Siu{-}Lan Tan and John Baxa and Matthew P. Spackman}, title = {Effects of Built-in Audio versus Unrelated Background Music on Performance In an Adventure Role-Playing Game}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {3}, pages = {1--23}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010070101}, doi = {10.4018/JGCMS.2010070101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/TanBS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Wang10, author = {Shiang{-}Kwei Wang}, title = {Effects of Playing a History-Simulation Game: Romance of Three Kingdoms}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {2}, pages = {36--56}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010040103}, doi = {10.4018/JGCMS.2010040103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Wang10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/WodehouseI10, author = {Andrew J. Wodehouse and William J. Ion}, title = {Computer Gaming Scenarios for Product Development Teams}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {3}, pages = {75--92}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010070105}, doi = {10.4018/JGCMS.2010070105}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/WodehouseI10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/ZhengK10, author = {Maliang Zheng and Daniel Kudenko}, title = {Automated Event Recognition for Football Commentary Generation}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {4}, pages = {67--84}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010100105}, doi = {10.4018/JGCMS.2010100105}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/ZhengK10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BagleyS09, author = {Elizabeth Bagley and David Williamson Shaffer}, title = {When People Get in the Way: Promoting Civic Thinking Through Epistemic Gameplay}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {1}, pages = {36--52}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009010103}, doi = {10.4018/JGCMS.2009010103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BagleyS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BlackFDLW09, author = {Erik W. Black and Richard E. Ferdig and Joseph C. DiPietro and Feng Liu and Baird Whalen}, title = {Visual Analyses of the Creation of Avatars}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {1}, pages = {90--107}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009010106}, doi = {10.4018/JGCMS.2009010106}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BlackFDLW09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/CastronovaBCCEFFLM09, author = {Edward Castronova and Mark W. Bell and Robert D. Cornell and James J. Cummings and Will Emigh and Matthew Falk and Michael Fatten and Paul LaFourest and Nathan Mishler}, title = {A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {2}, pages = {1--16}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009040101}, doi = {10.4018/JGCMS.2009040101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/CastronovaBCCEFFLM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/CheeLT09, author = {Yam San Chee and Swee Kin Loke and Ek Ming Tan}, title = {Becoming Citizens Through Game-Based Learning: {A} Values-Driven, Process Approach to Citizenship Education}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {2}, pages = {32--51}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009040103}, doi = {10.4018/JGCMS.2009040103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/CheeLT09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/DiPietro09, author = {Joseph DiPietro}, title = {Investigating Perceptions of Avatar Creation for Use in Educational MUVEs}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {4}, pages = {50--62}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009091503}, doi = {10.4018/JGCMS.2009091503}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/DiPietro09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Dubbels09, author = {Brock Dubbels}, title = {Dance Dance Education and Rites of Passage}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {4}, pages = {63--89}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009091504}, doi = {10.4018/JGCMS.2009091504}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Dubbels09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Fortugno09, author = {Nicholas Fortugno}, title = {The Play of Persuasion: Why "Serious" Isn't the Opposite of Fun by Nicholas Fortugno}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {3}, pages = {81--88}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009070106}, doi = {10.4018/JGCMS.2009070106}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Fortugno09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/GajadharKI09, author = {Brian J. Gajadhar and Yvonne de Kort and Wijnand A. IJsselsteijn}, title = {Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {3}, pages = {14--27}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009070102}, doi = {10.4018/JGCMS.2009070102}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/GajadharKI09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HeeterMMF09, author = {Carrie Heeter and Brian Magerko and Ben Medler and Joe Fitzgerald}, title = {Game Design and the Challenge-Avoiding, Self-Validator Player Type}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {3}, pages = {53--67}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009070104}, doi = {10.4018/JGCMS.2009070104}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HeeterMMF09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Loh09, author = {Christian Sebastian Loh}, title = {Researching and Developing Serious Games as Interactive Learning Instructions}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {4}, pages = {1--19}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009091501}, doi = {10.4018/JGCMS.2009091501}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Loh09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Medler09, author = {Ben Medler}, title = {Using Recommendation Systems to Adapt Gameplay}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {3}, pages = {68--80}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009070105}, doi = {10.4018/JGCMS.2009070105}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Medler09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Norton-BarkerCBG09, author = {Catherine Norton{-}Barker and Margaret Corbit and Richard Bernstein and Ebonie Greene}, title = {Leveraging Game-Play in a 3D World: {A} Comparative Study in a Biology Classroom}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {2}, pages = {17--31}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009040102}, doi = {10.4018/JGCMS.2009040102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Norton-BarkerCBG09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/OSheaMJD09, author = {Patrick M. O'Shea and Rebecca Mitchell and Catherine Johnston and Christopher J. Dede}, title = {Lessons Learned about Designing Augmented Realities}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {1}, pages = {1--15}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009010101}, doi = {10.4018/JGCMS.2009010101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/OSheaMJD09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/PlassHMJKKL09, author = {Jan L. Plass and Bruce D. Homer and Catherine Milne and Trace Jordan and Slava Kalyuga and Minchi Kim and Hyunjeong Lee}, title = {Design Factors for Effective Science Simulations: Representation of Information}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {1}, pages = {16--35}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009010102}, doi = {10.4018/JGCMS.2009010102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/PlassHMJKKL09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/SharrittS09, author = {Matthew J. Sharritt and Daniel D. Suthers}, title = {Video Game Representations as Cues for Collaboration and Learning}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {3}, pages = {28--52}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009070103}, doi = {10.4018/JGCMS.2009070103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/SharrittS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Sicart09, author = {Miguel Sicart}, title = {Beyond Choices: {A} Typology of Ethical Computer Game Designs}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {3}, pages = {1--13}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009070101}, doi = {10.4018/JGCMS.2009070101}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Sicart09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/SteinkuehlerJ09, author = {Constance Steinkuehler and Barbara Z. Johnson}, title = {Computational Literacy in Online Games: The Social Life of Mods}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {1}, pages = {53--65}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009010104}, doi = {10.4018/JGCMS.2009010104}, timestamp = {Tue, 16 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/SteinkuehlerJ09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/StowellSCS09, author = {Tim Stowell and Jon Scoresby and Michael R. Capell and Brett E. Shelton}, title = {Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {4}, pages = {20--49}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009091502}, doi = {10.4018/JGCMS.2009091502}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/StowellSCS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/TrepteRB09, author = {Sabine Trepte and Leonard Reinecke and Katharina{-}Maria Behr}, title = {Creating Virtual Alter Egos or Superheroines? Gamers' Strategies of Avatar Creation in Terms of Gender and Sex}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {2}, pages = {52--76}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009040104}, doi = {10.4018/JGCMS.2009040104}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/TrepteRB09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/WeberS09, author = {Ren{\'{e}} Weber and Patrick Shaw}, title = {Player Types and Quality Perceptions: {A} Social Cognitive Theory Based Model to Predict Video Game Playing}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {1}, number = {1}, pages = {66--89}, year = {2009}, url = {https://doi.org/10.4018/jgcms.2009010105}, doi = {10.4018/JGCMS.2009010105}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/WeberS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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