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@inproceedings{DBLP:conf/cig/AckerLB17, author = {Olivier Van Acker and Oded Lachish and Graeme Burnett}, title = {Cellular automata simulation on {FPGA} for training neural networks with virtual world imagery}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {304--305}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080450}, doi = {10.1109/CIG.2017.8080450}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/AckerLB17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/AlvernazT17, author = {Samuel Alvernaz and Julian Togelius}, title = {Autoencoder-augmented neuroevolution for visual doom playing}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {1--8}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080408}, doi = {10.1109/CIG.2017.8080408}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/AlvernazT17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/ApeldoornV17, author = {Daan Apeldoorn and Vanessa Volz}, title = {Measuring strategic depth in games using hierarchical knowledge bases}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {9--16}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080409}, doi = {10.1109/CIG.2017.8080409}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/ApeldoornV17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/AshlockPS17, author = {Daniel A. Ashlock and Diego P{\'{e}}rez{-}Li{\'{e}}bana and Amanda Saunders}, title = {General video game playing escapes the no free lunch theorem}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {17--24}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080410}, doi = {10.1109/CIG.2017.8080410}, timestamp = {Tue, 23 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/AshlockPS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/BaldwinDFH17, author = {Alexander Baldwin and Steve Dahlskog and Jos{\'{e}} M. Font and Johan Holmberg}, title = {Mixed-initiative procedural generation of dungeons using game design patterns}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {25--32}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080411}, doi = {10.1109/CIG.2017.8080411}, timestamp = {Fri, 13 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/BaldwinDFH17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/BertensGP17, author = {Paul Bertens and Anna Guitart and Africa Perianez}, title = {Games and big data: {A} scalable multi-dimensional churn prediction model}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {33--36}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080412}, doi = {10.1109/CIG.2017.8080412}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/BertensGP17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/BrownA17, author = {Joseph Alexander Brown and Daniel A. Ashlock}, title = {Using multiple worlds for multiple agent roles in games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {37--44}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080413}, doi = {10.1109/CIG.2017.8080413}, timestamp = {Tue, 23 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/BrownA17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/BurnsT17, author = {Andrew Burns and James R. Tulip}, title = {Detecting flow in games using facial expressions}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {45--52}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080414}, doi = {10.1109/CIG.2017.8080414}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/BurnsT17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/DemediukTRZLM17, author = {Simon Demediuk and Marco Tamassia and William L. Raffe and Fabio Zambetta and Xiaodong Li and Florian 'Floyd' Mueller}, title = {Monte Carlo tree search based algorithms for dynamic difficulty adjustment}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {53--59}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080415}, doi = {10.1109/CIG.2017.8080415}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/DemediukTRZLM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/DockhornK17, author = {Alexander Dockhorn and Rudolf Kruse}, title = {Combining cooperative and adversarial coevolution in the context of pac-man}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {60--67}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080416}, doi = {10.1109/CIG.2017.8080416}, timestamp = {Wed, 25 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/DockhornK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/EgerMC17, author = {Markus Eger and Chris Martens and Marcela Alfaro Cordoba}, title = {An intentional {AI} for hanabi}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {68--75}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080417}, doi = {10.1109/CIG.2017.8080417}, timestamp = {Wed, 02 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/EgerMC17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/FontMLR17, author = {Jos{\'{e}} Mar{\'{\i}}a Font and Daniel Manrique and Sergio Larrodera and Pablo Ramos{-}Criado}, title = {Towards a hybrid neural and evolutionary heuristic approach for playing tile-matching puzzle games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {76--79}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080418}, doi = {10.1109/CIG.2017.8080418}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/FontMLR17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/FrancilletteGA17, author = {Yannick Francillette and Abdelkader Goua{\"{\i}}ch and Lylia Abrouk}, title = {Adaptive gameplay for mobile gaming}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {80--87}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080419}, doi = {10.1109/CIG.2017.8080419}, timestamp = {Wed, 10 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/FrancilletteGA17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/GainaLL17, author = {Raluca D. Gaina and Simon M. Lucas and Diego Perez Liebana}, title = {Rolling horizon evolution enhancements in general video game playing}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {88--95}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080420}, doi = {10.1109/CIG.2017.8080420}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/GainaLL17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/GoudelisTKK17, author = {Georgios Goudelis and Georgios Tsatiris and Kostas Karpouzis and Stefanos D. Kollias}, title = {3D cylindrical trace transform based feature extraction for effective human action classification}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {96--103}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080421}, doi = {10.1109/CIG.2017.8080421}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/GoudelisTKK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/Greenwood17, author = {Garrison W. Greenwood}, title = {A fuzzy system approach for choosing public goods game strategies}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {104--109}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080422}, doi = {10.1109/CIG.2017.8080422}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/Greenwood17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/GrossiR17, author = {Gina Grossi and Brian Ross}, title = {Evolved communication strategies and emergent behaviour of multi-agents in pursuit domains}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {110--117}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080423}, doi = {10.1109/CIG.2017.8080423}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/GrossiR17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/Guerrero-Romero17, author = {Cristina Guerrero{-}Romero and Annie Louis and Diego Perez Liebana}, title = {Beyond playing to win: Diversifying heuristics for {GVGAI}}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {118--125}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080424}, doi = {10.1109/CIG.2017.8080424}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/Guerrero-Romero17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/GuimaraesSJ17, author = {Manuel Guimar{\~{a}}es and Pedro Santos and Arnav Jhala}, title = {CiF-CK: An architecture for social {NPCS} in commercial games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {126--133}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080425}, doi = {10.1109/CIG.2017.8080425}, timestamp = {Wed, 22 Jan 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/GuimaraesSJ17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/HorsleyL17, author = {Lewis Horsley and Diego Perez Liebana}, title = {Building an automatic sprite generator with deep convolutional generative adversarial networks}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {134--141}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080426}, doi = {10.1109/CIG.2017.8080426}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/HorsleyL17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/IlhanE17, author = {Ercument Ilhan and A. Sima Etaner{-}Uyar}, title = {Monte Carlo tree search with temporal-difference learning for general video game playing}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {317--324}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080453}, doi = {10.1109/CIG.2017.8080453}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/IlhanE17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/IsaksenWFN17, author = {Aaron Isaksen and Drew Wallace and Adam Finkelstein and Andy Nealen}, title = {Simulating strategy and dexterity for puzzle games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {142--149}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080427}, doi = {10.1109/CIG.2017.8080427}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/IsaksenWFN17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/JeonYYK17, author = {JiHoon Jeon and DuMim Yoon and Seong{-}Il Yang and Kyung{-}Joong Kim}, title = {Extracting gamers' cognitive psychological features and improving performance of churn prediction from mobile games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {150--153}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080428}, doi = {10.1109/CIG.2017.8080428}, timestamp = {Wed, 11 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/JeonYYK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/JiangHT17, author = {Yuxuan Jiang and Tomohiro Harada and Ruck Thawonmas}, title = {Procedural generation of angry birds fun levels using pattern-struct and preset-model}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {154--161}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080429}, doi = {10.1109/CIG.2017.8080429}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/JiangHT17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/JustesenR17, author = {Niels Justesen and Sebastian Risi}, title = {Learning macromanagement in starcraft from replays using deep learning}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {162--169}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080430}, doi = {10.1109/CIG.2017.8080430}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/JustesenR17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/KhalifaGLT17, author = {Ahmed Khalifa and Michael Cerny Green and Diego Perez Liebana and Julian Togelius}, title = {General video game rule generation}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {170--177}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080431}, doi = {10.1109/CIG.2017.8080431}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/KhalifaGLT17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/KimK17, author = {Man{-}Je Kim and Kyung{-}Joong Kim}, title = {Opponent modeling based on action table for MCTS-based fighting game {AI}}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {178--180}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080432}, doi = {10.1109/CIG.2017.8080432}, timestamp = {Wed, 11 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/KimK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/KostkaKKR17, author = {Bartosz Kostka and Jaroslaw Kwiecieli and Jakub Kowalski and Pawel Rychlikowski}, title = {Text-based adventures of the golovin {AI} agent}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {181--188}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080433}, doi = {10.1109/CIG.2017.8080433}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/KostkaKKR17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/LeeT17, author = {Scott Lee and Julian Togelius}, title = {Showdown {AI} competition}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {191--198}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080435}, doi = {10.1109/CIG.2017.8080435}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/LeeT17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/LeeY17, author = {Sang{-}Kwang Lee and Seong{-}Il Yang}, title = {Optimizing game live service for mobile free-to-play games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {189--190}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080434}, doi = {10.1109/CIG.2017.8080434}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/LeeY17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/LiebanaSGRL17, author = {Diego Perez Liebana and Matthew Stephenson and Raluca D. Gaina and Jochen Renz and Simon M. Lucas}, title = {Introducing real world physics and macro-actions to general video game ai}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {248--255}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080443}, doi = {10.1109/CIG.2017.8080443}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/LiebanaSGRL17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/LoiaconoA17, author = {Daniele Loiacono and Luca Arnaboldi}, title = {Fight or flight: Evolving maps for cube 2 to foster a fleeing behavior}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {199--206}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080436}, doi = {10.1109/CIG.2017.8080436}, timestamp = {Fri, 12 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/LoiaconoA17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/MinK17, author = {Byeong{-}Jun Min and Kyung{-}Joong Kim}, title = {Learning to play visual doom using model-free episodic control}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {223--225}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080439}, doi = {10.1109/CIG.2017.8080439}, timestamp = {Wed, 11 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/MinK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/NguyenRGM17, author = {Chanh Nguyen and Noah Reifsnyder and Sriram Gopalakrishnan and H{\'{e}}ctor Mu{\~{n}}oz{-}Avila}, title = {Automated learning of hierarchical task networks for controlling minecraft agents}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {226--231}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080440}, doi = {10.1109/CIG.2017.8080440}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/NguyenRGM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/OonishiI17, author = {Hiroya Oonishi and Hitoshi Iima}, title = {Improving generalization ability in a puzzle game using reinforcement learning}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {232--239}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080441}, doi = {10.1109/CIG.2017.8080441}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/OonishiI17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/OsbornSM17, author = {Joseph C. Osborn and Adam Summerville and Michael Mateas}, title = {Automated game design learning}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {240--247}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080442}, doi = {10.1109/CIG.2017.8080442}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/OsbornSM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/PhucNK17, author = {Luong Huu Phuc and Kanazawa Naoto and Kokolo Ikeda}, title = {Learning human-like behaviors using neuroevolution with statistical penalties}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {207--214}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080437}, doi = {10.1109/CIG.2017.8080437}, timestamp = {Tue, 15 May 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/PhucNK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/PoulsenTFR17, author = {Andreas Precht Poulsen and Mark Thorhauge and Mikkel Hvilshj Funch and Sebastian Risi}, title = {{DLNE:} {A} hybridization of deep learning and neuroevolution for visual control}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {256--263}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080444}, doi = {10.1109/CIG.2017.8080444}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/PoulsenTFR17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/RooijackersW17, author = {Martin L. M. Rooijackers and Mark H. M. Winands}, title = {Resource-gathering algorithms in the game of starcraft}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {264--271}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080445}, doi = {10.1109/CIG.2017.8080445}, timestamp = {Wed, 25 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/RooijackersW17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SantosSM17, author = {Andre Santos and Pedro Alexandre Santos and Francisco S. Melo}, title = {Monte Carlo tree search experiments in hearthstone}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {272--279}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080446}, doi = {10.1109/CIG.2017.8080446}, timestamp = {Thu, 20 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/SantosSM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SilvaVT17, author = {Lu{\'{\i}}s Fernando Maia Silva and Windson Viana and Fernando A. M. Trinta}, title = {Using Monte Carlo tree search and google maps to improve game balancing in location-based games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {215--222}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080438}, doi = {10.1109/CIG.2017.8080438}, timestamp = {Fri, 14 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/SilvaVT17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SnodgrassO17, author = {Sam Snodgrass and Santiago Onta{\~{n}}{\'{o}}n}, title = {Procedural level generation using multi-layer level representations with MdMCs}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {280--287}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080447}, doi = {10.1109/CIG.2017.8080447}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/SnodgrassO17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/StephensonR17, author = {Matthew Stephenson and Jochen Renz}, title = {Generating varied, stable and solvable levels for angry birds style physics games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {288--295}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080448}, doi = {10.1109/CIG.2017.8080448}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/StephensonR17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/UriarteO17, author = {Alberto Uriarte and Santiago Onta{\~{n}}{\'{o}}n}, title = {Single believe state generation for partially observable real-time strategy games}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {296--303}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080449}, doi = {10.1109/CIG.2017.8080449}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/UriarteO17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/YoonK17, author = {Seonghun Yoon and Kyung{-}Joong Kim}, title = {Deep {Q} networks for visual fighting game {AI}}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {306--308}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080451}, doi = {10.1109/CIG.2017.8080451}, timestamp = {Wed, 11 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/YoonK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/ZhangB17, author = {Shuyi Zhang and Michael Buro}, title = {Improving hearthstone {AI} by learning high-level rollout policies and bucketing chance node events}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, pages = {309--316}, publisher = {{IEEE}}, year = {2017}, url = {https://doi.org/10.1109/CIG.2017.8080452}, doi = {10.1109/CIG.2017.8080452}, timestamp = {Fri, 03 Nov 2017 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/ZhangB17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/cig/2017, title = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2017, New York, NY, USA, August 22-25, 2017}, publisher = {{IEEE}}, year = {2017}, url = {https://ieeexplore.ieee.org/xpl/conhome/8067294/proceeding}, isbn = {978-1-5386-3233-8}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/2017.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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