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@inproceedings{DBLP:conf/gamesem/AlersB09, author = {Sjriek Alers and Emilia I. Barakova}, title = {Multi-agent platform for development of educational games for children with autism}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {47--53}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293583}, doi = {10.1109/ICEGIC.2009.5293583}, timestamp = {Wed, 16 Oct 2019 14:14:48 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/AlersB09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/AndorkoCB09, author = {Istvan Andorko and Peter M. Corcoran and Petronel Bigioi}, title = {{FPGA} based stereo imaging system with applications in computer gaming}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {239--245}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293586}, doi = {10.1109/ICEGIC.2009.5293586}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/AndorkoCB09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Arroyo-Palacios09, author = {Jorge Arroyo{-}Palacios and Daniela M. Romano}, title = {Exploring the use of a respiratory-computer interface for game interaction}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {154--159}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293588}, doi = {10.1109/ICEGIC.2009.5293588}, timestamp = {Mon, 16 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Arroyo-Palacios09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/BacivarovC09, author = {Ioana Bacivarov and Peter M. Corcoran}, title = {Facial expression modeling using component {AAM} models - Gaming applications}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {1--16}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293579}, doi = {10.1109/ICEGIC.2009.5293579}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/BacivarovC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/CallaghanMLHW09, author = {Michael J. Callaghan and Kerri McCusker and Julio Lopez Losada and Jim Harkin and Shane Wilson}, title = {Integrating virtual worlds {\&} virtual learning environments for online education}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {54--63}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293576}, doi = {10.1109/ICEGIC.2009.5293576}, timestamp = {Fri, 02 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/CallaghanMLHW09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/ChaiJCK09, author = {Youngjoon Chai and DongHeon Jang and Kyusik Chang and TaeYong Kim}, title = {Vision-based real-time game interface}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {43--46}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293605}, doi = {10.1109/ICEGIC.2009.5293605}, timestamp = {Thu, 19 Aug 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/ChaiJCK09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/DollMK09, author = {Travis M. Doll and Raymond Migneco and Youngmoo E. Kim}, title = {Web-based sound and music games with activities for {STEM} education}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {191--200}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293606}, doi = {10.1109/ICEGIC.2009.5293606}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/DollMK09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Dolphin09, author = {Andrew Dolphin}, title = {Compositional applications of a game engine}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {213--222}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293598}, doi = {10.1109/ICEGIC.2009.5293598}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Dolphin09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/FromentGMSSSDT09, author = {St{\'{e}}phan Froment and M{\'{e}}lanie Ginibre and St{\'{e}}phanie Mader and Antoine Sarafian and Aymeric Schwartz and Delphine Soriano and J{\'{e}}r{\^{o}}me Dupire and Alexandre Topol}, title = {{AZ66} (Demo submission)}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {267--268}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293610}, doi = {10.1109/ICEGIC.2009.5293610}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/FromentGMSSSDT09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/GeZMZ09, author = {Chenyang Ge and Nanning Zheng and Kuizhi Mei and Jizhong Zhao}, title = {{VLSI} design of 3D display processing chip for head-mounted display}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {25--28}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293596}, doi = {10.1109/ICEGIC.2009.5293596}, timestamp = {Wed, 26 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/GeZMZ09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Gouveia09, author = {Patr{\'{\i}}cia Gouveia}, title = {Narrative paradox and the design of alternate reality games (ARGs) and blogs}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {231--238}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293585}, doi = {10.1109/ICEGIC.2009.5293585}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Gouveia09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/GrollmischDG09, author = {Sascha Grollmisch and Christian Dittmar and Gabriel Gatzsche}, title = {Concept, implementation and evaluation of an improvisation based music video game}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {210--212}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293599}, doi = {10.1109/ICEGIC.2009.5293599}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/GrollmischDG09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/GrzonkowskiC09, author = {Slawomir Grzonkowski and Peter M. Corcoran}, title = {A secure and efficient micropayment solution for online gaming}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {118--125}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293609}, doi = {10.1109/ICEGIC.2009.5293609}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/GrzonkowskiC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/IonitaAC09, author = {Mircea C. Ionita and Istvan Andorko and Peter M. Corcoran}, title = {Enhanced real-time face models from stereo imaging for gaming applications}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {17--24}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293587}, doi = {10.1109/ICEGIC.2009.5293587}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/IonitaAC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/IonitaC09, author = {Mircea C. Ionita and Peter M. Corcoran}, title = {Appearance capturing and animation techniques for realistic, true-identity gaming avatars}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {265--268}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293604}, doi = {10.1109/ICEGIC.2009.5293604}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/IonitaC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/JilgC09, author = {Johannes Jilg and Jenny Carter}, title = {Sudoku evolution}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {173--185}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293614}, doi = {10.1109/ICEGIC.2009.5293614}, timestamp = {Fri, 02 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gamesem/JilgC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/KaramouzasBO09, author = {Ioannis Karamouzas and Jiri Bakker and Mark H. Overmars}, title = {Density constraints for crowd simulation}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {160--168}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293590}, doi = {10.1109/ICEGIC.2009.5293590}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/KaramouzasBO09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Kennerly09, author = {Ethan Kennerly}, title = {Runesinger}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {109--117}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293578}, doi = {10.1109/ICEGIC.2009.5293578}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Kennerly09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/KennerlyWZ09, author = {Ethan Kennerly and Andreas Witzel and Jonathan A. Zvesper}, title = {Thief belief}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {169--172}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293592}, doi = {10.1109/ICEGIC.2009.5293592}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/KennerlyWZ09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/KokajiNYKH09, author = {Ryosuke Kokaji and Takako Nonaka and Masahiro Yonezawa and Keisuke Kurinami and Tomohiro Hase}, title = {Magnifying glass-like user interface for game control}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {149--153}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293581}, doi = {10.1109/ICEGIC.2009.5293581}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/KokajiNYKH09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Kurkovsky09, author = {Stan Kurkovsky}, title = {Can mobile game development foster student interest in computer science?}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {92--100}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293601}, doi = {10.1109/ICEGIC.2009.5293601}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Kurkovsky09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Lawrence09, author = {William Lawrence}, title = {A research proposal for a {GCSE} maths tutoring game using neural networks}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {64--69}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293612}, doi = {10.1109/ICEGIC.2009.5293612}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Lawrence09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/LeeCC09, author = {Jae{-}Moon Lee and Se Hong Cho and Rafael A. Calvo}, title = {A fast algorithm for simulation of flocking behavior}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {186--190}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293611}, doi = {10.1109/ICEGIC.2009.5293611}, timestamp = {Thu, 15 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/LeeCC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/LeeLC09, author = {Seok{-}Han Lee and Sangkeun Lee and Jong{-}Soo Choi}, title = {Real-time camera tracking using a particle filter and multiple feature trackers}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {29--36}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293577}, doi = {10.1109/ICEGIC.2009.5293577}, timestamp = {Wed, 08 Feb 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gamesem/LeeLC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/MignecoDSHDK09, author = {Raymond Migneco and Travis M. Doll and Jeffrey J. Scott and Christian M. Hahn and Paul J. Diefenbach and Youngmoo E. Kim}, title = {An audio processing library for game development in flash}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {201--209}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293603}, doi = {10.1109/ICEGIC.2009.5293603}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/MignecoDSHDK09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/MilanovaBS09, author = {Mariofanna G. Milanova and Leonardo Bocchi and Tsanko Stoev}, title = {Video-based human motion estimation system for gaming user interface}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {37--42}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293602}, doi = {10.1109/ICEGIC.2009.5293602}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/MilanovaBS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Mullan09, author = {Eoin Mullan}, title = {Driving sound synthesis from a physics engine}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {256--264}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293591}, doi = {10.1109/ICEGIC.2009.5293591}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Mullan09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/MunroBC09, author = {James Munro and Cornelia Boldyreff and Andrea Capiluppi}, title = {Architectural studies of games engines - The quake series}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {246--255}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293600}, doi = {10.1109/ICEGIC.2009.5293600}, timestamp = {Fri, 02 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/MunroBC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/NidefferW09, author = {Robert Nideffer and Alf Inge Wang}, title = {Unexceptional.net}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {131--139}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293594}, doi = {10.1109/ICEGIC.2009.5293594}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/NidefferW09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/RomanoLR09, author = {Daniela M. Romano and Lawrence Lomax and Paul Richmond}, title = {NARCSim an agent-based illegal drug market simulation}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {101--108}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293584}, doi = {10.1109/ICEGIC.2009.5293584}, timestamp = {Mon, 16 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/RomanoLR09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/TomabechiF09, author = {Nobuhiro Tomabechi and Yoshichika Fujioka}, title = {Traveling-salesman game with multiple competitors/cooperators and simultaneous move search algorithm}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {223--230}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293593}, doi = {10.1109/ICEGIC.2009.5293593}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/TomabechiF09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/VinesML09, author = {Mauricio Vines and Javier Mora and Won{-}Sook Lee}, title = {Haptic display of 3D liquids for interactive applications}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {140--148}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293575}, doi = {10.1109/ICEGIC.2009.5293575}, timestamp = {Tue, 11 Jul 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/VinesML09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/Wang09, author = {Alf Inge Wang}, title = {Post-mortem analysis of student game projects in a software architecture course}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {78--91}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293595}, doi = {10.1109/ICEGIC.2009.5293595}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/Wang09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/WuWSK09, author = {Bian Wu and Alf Inge Wang and Jan{-}Erik Str{\o}m and Trond Blomholm Kvamme}, title = {{XQUEST} used in software architecture education}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {70--77}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293607}, doi = {10.1109/ICEGIC.2009.5293607}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/WuWSK09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gamesem/WylieC09, author = {Carlos Garcia Wylie and Paul Coulton}, title = {Mobile persuasive exergaming}, booktitle = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, pages = {126--130}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ICEGIC.2009.5293582}, doi = {10.1109/ICEGIC.2009.5293582}, timestamp = {Wed, 17 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/WylieC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/gamesem/2009, title = {2009 International {IEEE} Consumer Electronics Society's Games Innovations Conference, {ICE-GIC} 2009, London, UK, August 25-28, 2009}, publisher = {{IEEE}}, year = {2009}, url = {https://ieeexplore.ieee.org/xpl/conhome/5289330/proceeding}, isbn = {978-1-4244-4459-5}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gamesem/2009.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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