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@inproceedings{DBLP:conf/ie/AltamimiNS14, author = {Reem Altamimi and Keith Nesbitt and Geoff Skinner}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Overview of the MySteps {ICT} Framework}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {28:1--28:3}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677786}, doi = {10.1145/2677758.2677786}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/AltamimiNS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/BakerRC14, author = {Scott Baker and Deborah Richards and Patrina Caldwell}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Putting a New Intelligent Virtual Face on a Medical Treatment Advice System to Improve Adherence}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {17:1--17:9}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677762}, doi = {10.1145/2677758.2677762}, timestamp = {Tue, 30 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/BakerRC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/BilleSMB14, author = {Ross Bille and Shamus P. Smith and Kim Maund and Graham Brewer}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Extending Building Information Models into Game Engines}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {22:1--22:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677764}, doi = {10.1145/2677758.2677764}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/BilleSMB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Cabanag14, author = {Matt Cabanag}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Protocol {E:} An Implementation of a Novel, Agent Based, Control Scheme for Real Time Strategy Games}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {37:1}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677795}, doi = {10.1145/2677758.2677795}, timestamp = {Sun, 17 Dec 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Cabanag14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/CroftRCN14, author = {Hayley Croft and Rohan Rasiah and Joyce Cooper and Keith V. Nesbitt}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Comparing Animation with Video For Teaching Communication Skills}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {25:1--25:10}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677777}, doi = {10.1145/2677758.2677777}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/CroftRCN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/DavisNN14, author = {Simon Davis and Keith Nesbitt and Eugene Nalivaiko}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {A Systematic Review of Cybersickness}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {8:1--8:9}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677780}, doi = {10.1145/2677758.2677780}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/DavisNN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/DiazTS14, author = {Mar{\'{\i}}a Guadalupe Alvarez D{\'{\i}}az and Marcus Toftedahl and Torbj{\"{o}}rn Svensson}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {The Mystery of Elin. Incorporating a City Cultural Program on History and Heritage into a Pervasive Game}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {9:1--9:10}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677768}, doi = {10.1145/2677758.2677768}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/DiazTS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Dunne14, author = {Daniel Dunne}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Multimodality or Ludo-Narrative Dissonance: Duality of Presentation in Fringe Media}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {29:1--29:4}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677785}, doi = {10.1145/2677758.2677785}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Dunne14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Egliston14, author = {Ben Egliston}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Multimodality and the Competitive Metagame: Exploring Issues of Balance in Multimodal Game Environments}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {30:1--30:4}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677787}, doi = {10.1145/2677758.2677787}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Egliston14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/FoottitBMC14, author = {Jacques Foottit and Dave Brown and Stefan Marks and Andy M. Connor}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {An Intuitive Tangible Game Controller}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {4:1--4:7}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677774}, doi = {10.1145/2677758.2677774}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/FoottitBMC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/FowlerCC14, author = {Allan Fowler and Brian Cusack and Alessandro Canossa}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Measuring Learning in Video Games: {A} Case Study}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {3:1--3:7}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677771}, doi = {10.1145/2677758.2677771}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/FowlerCC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/GavinKC14, author = {Jenna Gavin and Ben Kenobi and Andy M. Connor}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Social Play Spaces for Active Community Engagement}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {31:1--31:5}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677789}, doi = {10.1145/2677758.2677789}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/GavinKC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/GoddardBM14, author = {William Goddard and Richard Byrne and Florian 'Floyd' Mueller}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Playful Game Jams: Guidelines for Designed Outcomes}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {6:1--6:10}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677778}, doi = {10.1145/2677758.2677778}, timestamp = {Fri, 23 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/GoddardBM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/GreuterN14, author = {Stefan Greuter and Adam Nash}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Game Asset Repetition}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {20:1--20:5}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677782}, doi = {10.1145/2677758.2677782}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/GreuterN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/GreuterR14, author = {Stefan Greuter and David J. Roberts}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {1:1--1:7}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677781}, doi = {10.1145/2677758.2677781}, timestamp = {Mon, 25 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/GreuterR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/GuB14, author = {Xin Gu and Karen Blackmore}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {The Publishing Game: An Analysis of "Game" Related Academic Publishing Patterns}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {12:1--12:6}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677759}, doi = {10.1145/2677758.2677759}, timestamp = {Wed, 25 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/GuB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/HannaRHJ14, author = {Nader Hanna and Deborah Richards and Michael Hitchens and Michael J. Jacobson}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Towards Quantifying Player's Involvement in 3D Games Based-on Player Types}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {26:1--26:10}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677763}, doi = {10.1145/2677758.2677763}, timestamp = {Tue, 30 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/HannaRHJ14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/HookhamM14, author = {Geoffrey Hookham and Michael Meany}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Perspective Shifting: Humour and Comedy in Games}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {21:1--21:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677776}, doi = {10.1145/2677758.2677776}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/HookhamM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/InnocentH14, author = {Troy Innocent and In Dae Hwang}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Urban Codes // Parallel Worlds}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {19:1--19:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677767}, doi = {10.1145/2677758.2677767}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/InnocentH14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/KromeWGGS14, author = {Sven Krome and Steffen P. Walz and Stefan Greuter and Ansgar Gerlicher and Markus Schleehauf}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Exergaming in the Car: Preliminary Results of an Experimental Setup}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {35:1--35:3}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2682632}, doi = {10.1145/2677758.2682632}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/KromeWGGS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/KromeWGHGS14, author = {Sven Krome and Steffen P. Walz and Stefan Greuter and Jussi Holopainen and Ansgar Gerlicher and Markus Schleehauf}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Exploring Game Ideas for Stresslessness in the Automotive Domain}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {36:1--36:3}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677788}, doi = {10.1145/2677758.2677788}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/KromeWGHGS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Kutay14, author = {Cat Kutay}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {One Person's Culture is Another One's Entertainment}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {15:1--15:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677793}, doi = {10.1145/2677758.2677793}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Kutay14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/LeighH14, author = {Elyssebeth Leigh and Deanna Hutchinson}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {{DIGICON:} It's Not Digital But It Is Confronting}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {32:1--32:4}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677791}, doi = {10.1145/2677758.2677791}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/LeighH14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MartinCC14, author = {Matthew Martin and James Charlton and Andy M. Connor}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Augmented Body: Changing Interactive Body Play}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {33:1--33:4}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677790}, doi = {10.1145/2677758.2677790}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/MartinCC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MashimoUKN14, author = {Ryo Mashimo and Tomohiro Umetani and Tatsuya Kitamura and Akiyo Nadamoto}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Generating Funny Dialogue between Robots based on Japanese Traditional Comedy Entertainment}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {10:1--10:7}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677769}, doi = {10.1145/2677758.2677769}, timestamp = {Sun, 06 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/MashimoUKN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/McArthurJ14, author = {Victoria McArthur and Jennifer Jenson}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {E is for Everyone? Best Practices for the Socially Inclusive Design of Avatar Creation Interfaces}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {2:1--2:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677783}, doi = {10.1145/2677758.2677783}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/McArthurJ14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MustaquimN14, author = {Moyen Mohammad Mustaquim and Tobias Nystr{\"{o}}m}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Video Game Control Dimensionality Analysis}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {16:1--16:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677784}, doi = {10.1145/2677758.2677784}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/MustaquimN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Scott14, author = {Nathan Scott}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Music to Middleware: The Growing Challenges of the Game Music Composer}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {34:1--34:3}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677792}, doi = {10.1145/2677758.2677792}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Scott14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/SiPT14, author = {Chen Si and Yusuf Pisan and Chek Tien Tan}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {A Scouting Strategy for Real-Time Strategy Games}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {24:1--24:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677772}, doi = {10.1145/2677758.2677772}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/SiPT14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/TanBLCT14, author = {Lei Tan and Ross Bille and Yuqing Lin and Stephan K. Chalup and Chris Tucker}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Software Development in the City Evolutions Project}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {18:1--18:7}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677773}, doi = {10.1145/2677758.2677773}, timestamp = {Sat, 05 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/TanBLCT14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/TanBP14, author = {Chek Tien Tan and Sander Bakkes and Yusuf Pisan}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Inferring Player Experiences Using Facial Expressions Analysis}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {7:1--7:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677765}, doi = {10.1145/2677758.2677765}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/TanBP14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/TeatherM14, author = {Robert J. Teather and I. Scott MacKenzie}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Comparing Order of Control for Tilt and Touch Games}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {5:1--5:10}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677766}, doi = {10.1145/2677758.2677766}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/TeatherM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Velikovsky14, author = {J. T. Velikovsky}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Flow Theory, Evolution {\&} Creativity: or, 'Fun {\&} Games'}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {23:1--23:10}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677770}, doi = {10.1145/2677758.2677770}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Velikovsky14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/VillaricaR14, author = {Ryan Villarica and Deborah Richards}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Intelligent and Empathic Agent to Support Student Learning in Virtual Worlds}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {11:1--11:9}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677761}, doi = {10.1145/2677758.2677761}, timestamp = {Tue, 30 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/VillaricaR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/XIS14, author = {Mingze Xi and Shamus P. Smith}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Reusing Simulated Evacuation Behaviour in a Game Engine}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {14:1--14:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677779}, doi = {10.1145/2677758.2677779}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/XIS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/ZhuF14, author = {Miaoqi Zhu and Xiaowen Fang}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Introducing a Revised Lexical Approach to Study User Experience in Game Play by Analyzing Online Reviews}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {27:1--27:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677760}, doi = {10.1145/2677758.2677760}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/ZhuF14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Zika14, author = {Joel Zika}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {The Dawn of the Dark Ride at the Amusement Park}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {13:1--13:5}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677775}, doi = {10.1145/2677758.2677775}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Zika14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/ie/2014, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, publisher = {{ACM}}, year = {2014}, url = {http://dl.acm.org/citation.cfm?id=2677758}, isbn = {978-1-4503-2790-9}, timestamp = {Thu, 11 Feb 2016 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/2014.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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