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@article{DBLP:journals/cgj/0001MS12,
  author       = {John Sutherland and
                  Tony Maude and
                  Malcolm Sutherland},
  title        = {Editorial: the vision for The Computer Games Journal},
  journal      = {Comput. Games J.},
  volume       = {1},
  number       = {1},
  pages        = {3--4},
  year         = {2012},
  url          = {https://doi.org/10.1007/BF03392323},
  doi          = {10.1007/BF03392323},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/0001MS12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Carruthers12,
  author       = {Johnathan Carruthers},
  title        = {A balanced analysis of the evidence for the effects of violent video
                  games on social behaviour},
  journal      = {Comput. Games J.},
  volume       = {1},
  number       = {2},
  pages        = {5--15},
  year         = {2012},
  url          = {https://doi.org/10.1007/BF03395964},
  doi          = {10.1007/BF03395964},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Carruthers12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Challet12,
  author       = {Jerome Challet},
  title        = {Can emotions be used to develop a video game? {A} case study using
                  MyndBowling},
  journal      = {Comput. Games J.},
  volume       = {1},
  number       = {2},
  pages        = {16--39},
  year         = {2012},
  url          = {https://doi.org/10.1007/BF03395965},
  doi          = {10.1007/BF03395965},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Challet12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Corbeil12,
  author       = {Pierre Corbeil},
  title        = {Developing concepts and tools useful to electronic games from and
                  for history},
  journal      = {Comput. Games J.},
  volume       = {1},
  number       = {1},
  pages        = {5--16},
  year         = {2012},
  url          = {https://doi.org/10.1007/BF03392324},
  doi          = {10.1007/BF03392324},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Corbeil12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/FowlerFM12,
  author       = {Allan Fowler and
                  Teale Fristoe and
                  Matthew MacLauren},
  title        = {Kodu Game Lab: a programming environment},
  journal      = {Comput. Games J.},
  volume       = {1},
  number       = {1},
  pages        = {17--28},
  year         = {2012},
  url          = {https://doi.org/10.1007/BF03392325},
  doi          = {10.1007/BF03392325},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/FowlerFM12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Heron12,
  author       = {Michael J. Heron},
  title        = {Inaccessible through oversight: the need for inclusive game design},
  journal      = {Comput. Games J.},
  volume       = {1},
  number       = {1},
  pages        = {29--38},
  year         = {2012},
  url          = {https://doi.org/10.1007/BF03392326},
  doi          = {10.1007/BF03392326},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Heron12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Iverson12,
  author       = {Tomas Iverson},
  title        = {The 'Active Novel': an investigation of the creative interface between
                  the graphic novel and the video game},
  journal      = {Comput. Games J.},
  volume       = {1},
  number       = {2},
  pages        = {39--69},
  year         = {2012},
  url          = {https://doi.org/10.1007/BF03395966},
  doi          = {10.1007/BF03395966},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Iverson12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/MacKinnon12,
  author       = {Ben MacKinnon},
  title        = {Adaptive {AI} in a racing simulator: a challenging and fun environment
                  for any user},
  journal      = {Comput. Games J.},
  volume       = {1},
  number       = {1},
  pages        = {71--89},
  year         = {2012},
  url          = {https://doi.org/10.1007/BF03392329},
  doi          = {10.1007/BF03392329},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/MacKinnon12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Marston12,
  author       = {Hannah R. Marston},
  title        = {Older adults as 21st century game designers},
  journal      = {Comput. Games J.},
  volume       = {1},
  number       = {1},
  pages        = {90--102},
  year         = {2012},
  url          = {https://doi.org/10.1007/BF03392330},
  doi          = {10.1007/BF03392330},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Marston12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/McKelvey12,
  author       = {Nigel McKelvey},
  title        = {Applying ethics to modern games development},
  journal      = {Comput. Games J.},
  volume       = {1},
  number       = {1},
  pages        = {39--50},
  year         = {2012},
  url          = {https://doi.org/10.1007/BF03392327},
  doi          = {10.1007/BF03392327},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/McKelvey12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Pettersson12,
  author       = {Christoffer Pettersson},
  title        = {The advantages and disadvantages of {MMORPG} video games for learning
                  English as a second language},
  journal      = {Comput. Games J.},
  volume       = {1},
  number       = {1},
  pages        = {103--111},
  year         = {2012},
  url          = {https://doi.org/10.1007/BF03392331},
  doi          = {10.1007/BF03392331},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Pettersson12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Reid12,
  author       = {Gavin Reid},
  title        = {Motivation in video games: a literature review},
  journal      = {Comput. Games J.},
  volume       = {1},
  number       = {2},
  pages        = {70--81},
  year         = {2012},
  url          = {https://doi.org/10.1007/BF03395967},
  doi          = {10.1007/BF03395967},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Reid12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Roberts12,
  author       = {Katherine Roberts},
  title        = {A sociological exploration of a female character in the Metroid videogames
                  series},
  journal      = {Comput. Games J.},
  volume       = {1},
  number       = {2},
  pages        = {82--108},
  year         = {2012},
  url          = {https://doi.org/10.1007/BF03395968},
  doi          = {10.1007/BF03395968},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Roberts12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Scullion12,
  author       = {Jim Scullion},
  title        = {Editorial: Technical Creatives - Teaching Computer Games},
  journal      = {Comput. Games J.},
  volume       = {1},
  number       = {2},
  pages        = {2--3},
  year         = {2012},
  url          = {https://doi.org/10.1007/BF03395963},
  doi          = {10.1007/BF03395963},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Scullion12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Smith0S12,
  author       = {Martin Williamson Smith and
                  John Sutherland and
                  Malcolm Sutherland},
  title        = {A case study on the successes and difficulties of running an online
                  e-portfolio support site for digital media students},
  journal      = {Comput. Games J.},
  volume       = {1},
  number       = {1},
  pages        = {51--70},
  year         = {2012},
  url          = {https://doi.org/10.1007/BF03392328},
  doi          = {10.1007/BF03392328},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Smith0S12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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