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@article{DBLP:journals/cgj/0001MS12, author = {John Sutherland and Tony Maude and Malcolm Sutherland}, title = {Editorial: the vision for The Computer Games Journal}, journal = {Comput. Games J.}, volume = {1}, number = {1}, pages = {3--4}, year = {2012}, url = {https://doi.org/10.1007/BF03392323}, doi = {10.1007/BF03392323}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/0001MS12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Carruthers12, author = {Johnathan Carruthers}, title = {A balanced analysis of the evidence for the effects of violent video games on social behaviour}, journal = {Comput. Games J.}, volume = {1}, number = {2}, pages = {5--15}, year = {2012}, url = {https://doi.org/10.1007/BF03395964}, doi = {10.1007/BF03395964}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Carruthers12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Challet12, author = {Jerome Challet}, title = {Can emotions be used to develop a video game? {A} case study using MyndBowling}, journal = {Comput. Games J.}, volume = {1}, number = {2}, pages = {16--39}, year = {2012}, url = {https://doi.org/10.1007/BF03395965}, doi = {10.1007/BF03395965}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Challet12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Corbeil12, author = {Pierre Corbeil}, title = {Developing concepts and tools useful to electronic games from and for history}, journal = {Comput. Games J.}, volume = {1}, number = {1}, pages = {5--16}, year = {2012}, url = {https://doi.org/10.1007/BF03392324}, doi = {10.1007/BF03392324}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Corbeil12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/FowlerFM12, author = {Allan Fowler and Teale Fristoe and Matthew MacLauren}, title = {Kodu Game Lab: a programming environment}, journal = {Comput. Games J.}, volume = {1}, number = {1}, pages = {17--28}, year = {2012}, url = {https://doi.org/10.1007/BF03392325}, doi = {10.1007/BF03392325}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/FowlerFM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Heron12, author = {Michael J. Heron}, title = {Inaccessible through oversight: the need for inclusive game design}, journal = {Comput. Games J.}, volume = {1}, number = {1}, pages = {29--38}, year = {2012}, url = {https://doi.org/10.1007/BF03392326}, doi = {10.1007/BF03392326}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Heron12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Iverson12, author = {Tomas Iverson}, title = {The 'Active Novel': an investigation of the creative interface between the graphic novel and the video game}, journal = {Comput. Games J.}, volume = {1}, number = {2}, pages = {39--69}, year = {2012}, url = {https://doi.org/10.1007/BF03395966}, doi = {10.1007/BF03395966}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Iverson12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/MacKinnon12, author = {Ben MacKinnon}, title = {Adaptive {AI} in a racing simulator: a challenging and fun environment for any user}, journal = {Comput. Games J.}, volume = {1}, number = {1}, pages = {71--89}, year = {2012}, url = {https://doi.org/10.1007/BF03392329}, doi = {10.1007/BF03392329}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/MacKinnon12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Marston12, author = {Hannah R. Marston}, title = {Older adults as 21st century game designers}, journal = {Comput. Games J.}, volume = {1}, number = {1}, pages = {90--102}, year = {2012}, url = {https://doi.org/10.1007/BF03392330}, doi = {10.1007/BF03392330}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Marston12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/McKelvey12, author = {Nigel McKelvey}, title = {Applying ethics to modern games development}, journal = {Comput. Games J.}, volume = {1}, number = {1}, pages = {39--50}, year = {2012}, url = {https://doi.org/10.1007/BF03392327}, doi = {10.1007/BF03392327}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/McKelvey12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Pettersson12, author = {Christoffer Pettersson}, title = {The advantages and disadvantages of {MMORPG} video games for learning English as a second language}, journal = {Comput. Games J.}, volume = {1}, number = {1}, pages = {103--111}, year = {2012}, url = {https://doi.org/10.1007/BF03392331}, doi = {10.1007/BF03392331}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Pettersson12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Reid12, author = {Gavin Reid}, title = {Motivation in video games: a literature review}, journal = {Comput. Games J.}, volume = {1}, number = {2}, pages = {70--81}, year = {2012}, url = {https://doi.org/10.1007/BF03395967}, doi = {10.1007/BF03395967}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Reid12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Roberts12, author = {Katherine Roberts}, title = {A sociological exploration of a female character in the Metroid videogames series}, journal = {Comput. Games J.}, volume = {1}, number = {2}, pages = {82--108}, year = {2012}, url = {https://doi.org/10.1007/BF03395968}, doi = {10.1007/BF03395968}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Roberts12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Scullion12, author = {Jim Scullion}, title = {Editorial: Technical Creatives - Teaching Computer Games}, journal = {Comput. Games J.}, volume = {1}, number = {2}, pages = {2--3}, year = {2012}, url = {https://doi.org/10.1007/BF03395963}, doi = {10.1007/BF03395963}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Scullion12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Smith0S12, author = {Martin Williamson Smith and John Sutherland and Malcolm Sutherland}, title = {A case study on the successes and difficulties of running an online e-portfolio support site for digital media students}, journal = {Comput. Games J.}, volume = {1}, number = {1}, pages = {51--70}, year = {2012}, url = {https://doi.org/10.1007/BF03392328}, doi = {10.1007/BF03392328}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Smith0S12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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