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@article{DBLP:journals/cgj/AlbuquerqueF15, author = {Rafael Marques de Albuquerque and Francisco A. Pereira Fialho}, title = {Fun and Games: Player Profiles}, journal = {Comput. Games J.}, volume = {4}, number = {1-2}, pages = {31--46}, year = {2015}, url = {https://doi.org/10.1007/s40869-015-0003-y}, doi = {10.1007/S40869-015-0003-Y}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/AlbuquerqueF15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/ChenOW15, author = {Yang Chen and Jian Ou and David Matthew Whittinghill}, title = {Cognitive Load in Real-Time Strategy Gaming: Human Opponent Versus {AI} Opponent}, journal = {Comput. Games J.}, volume = {4}, number = {1-2}, pages = {19--30}, year = {2015}, url = {https://doi.org/10.1007/s40869-015-0002-z}, doi = {10.1007/S40869-015-0002-Z}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/ChenOW15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/GavriloffL15, author = {Dimitri Gavriloff and Joanne Lusher}, title = {Social Anxiety and Mindfulness in Online Gamers}, journal = {Comput. Games J.}, volume = {4}, number = {1-2}, pages = {123--132}, year = {2015}, url = {https://doi.org/10.1007/s40869-015-0010-z}, doi = {10.1007/S40869-015-0010-Z}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/GavriloffL15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Heron15, author = {Michael James Heron}, title = {Everybody's Talking About Pop Music: The Evolution of the Cinematic Video Game}, journal = {Comput. Games J.}, volume = {4}, number = {1-2}, pages = {3--17}, year = {2015}, url = {https://doi.org/10.1007/s40869-015-0001-0}, doi = {10.1007/S40869-015-0001-0}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Heron15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Heron15a, author = {Michael J. Heron}, title = {Rachel Kowert, Thorsten Quandt (eds): The Video Game Debate - Unravelling the Physical, Social and Psychological Effects of Digital Games - Taylor {\&} Francis (unpublished proof), {ISBN} 978-1-138-83160-5 (hbk), 978-1-138-83163-6 (pbk), 978-1-315-73649-5 (ebk)}, journal = {Comput. Games J.}, volume = {4}, number = {3-4}, pages = {187--188}, year = {2015}, url = {https://doi.org/10.1007/s40869-015-0014-8}, doi = {10.1007/S40869-015-0014-8}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Heron15a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Joyce15, author = {Lindsey Joyce}, title = {Creating Collaborative Criteria for Agency in Interactive Narrative Game Analysis}, journal = {Comput. Games J.}, volume = {4}, number = {1-2}, pages = {47--58}, year = {2015}, url = {https://doi.org/10.1007/s40869-015-0004-x}, doi = {10.1007/S40869-015-0004-X}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Joyce15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/LuiLN15, author = {Richard W. C. Lui and Philip T. Y. Lee and Vincent T. Y. Ng}, title = {Design and Evaluation of {PMS:} {A} Computerized Simulation Game for Software Project Management}, journal = {Comput. Games J.}, volume = {4}, number = {1-2}, pages = {101--121}, year = {2015}, url = {https://doi.org/10.1007/s40869-015-0009-5}, doi = {10.1007/S40869-015-0009-5}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/LuiLN15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/McAlpine15, author = {Kenneth B. McAlpine}, title = {Jazz and the Art of Anticipation}, journal = {Comput. Games J.}, volume = {4}, number = {3-4}, pages = {133--135}, year = {2015}, url = {https://doi.org/10.1007/s40869-015-0008-6}, doi = {10.1007/S40869-015-0008-6}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/McAlpine15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/McAlpine15a, author = {Kenneth B. McAlpine}, title = {All Aboard the Impulse Train: {A} Retrospective Analysis of the Two-Channel Title Music Routine in Manic Miner}, journal = {Comput. Games J.}, volume = {4}, number = {3-4}, pages = {155--168}, year = {2015}, url = {https://doi.org/10.1007/s40869-015-0012-x}, doi = {10.1007/S40869-015-0012-X}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/McAlpine15a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Penninck15, author = {Gregory S. Penninck}, title = {Modularity for Next Gen Games Designers}, journal = {Comput. Games J.}, volume = {4}, number = {3-4}, pages = {137--153}, year = {2015}, url = {https://doi.org/10.1007/s40869-015-0011-y}, doi = {10.1007/S40869-015-0011-Y}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Penninck15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/RalphM15, author = {Paul Ralph and Kafui Monu}, title = {Toward a Unified Theory of Digital Games}, journal = {Comput. Games J.}, volume = {4}, number = {1-2}, pages = {81--100}, year = {2015}, url = {https://doi.org/10.1007/s40869-015-0007-7}, doi = {10.1007/S40869-015-0007-7}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/RalphM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Reddy15, author = {Mike Reddy}, title = {Eva Lenhardt and Andreas Rauscher (eds.): Films and Games: Interactions - Deutsches Filmmuseum, Frankfurt, 2005, 256 pp, {ISBN:} 978-3-86505-242-1}, journal = {Comput. Games J.}, volume = {4}, number = {3-4}, pages = {189--190}, year = {2015}, url = {https://doi.org/10.1007/s40869-015-0015-7}, doi = {10.1007/S40869-015-0015-7}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/Reddy15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/RuggieroB15, author = {Dana Ruggiero and Katrin Becker}, title = {Games You Can't Win}, journal = {Comput. Games J.}, volume = {4}, number = {3-4}, pages = {169--186}, year = {2015}, url = {https://doi.org/10.1007/s40869-015-0013-9}, doi = {10.1007/S40869-015-0013-9}, timestamp = {Tue, 31 Mar 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/RuggieroB15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/Tanenbaum15, author = {Theresa Jean Tanenbaum}, title = {Hermeneutic Inquiry for Digital Games Research}, journal = {Comput. Games J.}, volume = {4}, number = {1-2}, pages = {59--80}, year = {2015}, url = {https://doi.org/10.1007/s40869-015-0005-9}, doi = {10.1007/S40869-015-0005-9}, timestamp = {Mon, 14 Dec 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/cgj/Tanenbaum15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cgj/X15, title = {Editorial}, journal = {Comput. Games J.}, volume = {4}, number = {1-2}, pages = {1--2}, year = {2015}, url = {https://doi.org/10.1007/s40869-015-0006-8}, doi = {10.1007/S40869-015-0006-8}, timestamp = {Thu, 27 Jul 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cgj/X15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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