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@article{DBLP:journals/cgj/AlbuquerqueF15,
  author       = {Rafael Marques de Albuquerque and
                  Francisco A. Pereira Fialho},
  title        = {Fun and Games: Player Profiles},
  journal      = {Comput. Games J.},
  volume       = {4},
  number       = {1-2},
  pages        = {31--46},
  year         = {2015},
  url          = {https://doi.org/10.1007/s40869-015-0003-y},
  doi          = {10.1007/S40869-015-0003-Y},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/AlbuquerqueF15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/ChenOW15,
  author       = {Yang Chen and
                  Jian Ou and
                  David Matthew Whittinghill},
  title        = {Cognitive Load in Real-Time Strategy Gaming: Human Opponent Versus
                  {AI} Opponent},
  journal      = {Comput. Games J.},
  volume       = {4},
  number       = {1-2},
  pages        = {19--30},
  year         = {2015},
  url          = {https://doi.org/10.1007/s40869-015-0002-z},
  doi          = {10.1007/S40869-015-0002-Z},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/ChenOW15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/GavriloffL15,
  author       = {Dimitri Gavriloff and
                  Joanne Lusher},
  title        = {Social Anxiety and Mindfulness in Online Gamers},
  journal      = {Comput. Games J.},
  volume       = {4},
  number       = {1-2},
  pages        = {123--132},
  year         = {2015},
  url          = {https://doi.org/10.1007/s40869-015-0010-z},
  doi          = {10.1007/S40869-015-0010-Z},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/GavriloffL15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Heron15,
  author       = {Michael James Heron},
  title        = {Everybody's Talking About Pop Music: The Evolution of the Cinematic
                  Video Game},
  journal      = {Comput. Games J.},
  volume       = {4},
  number       = {1-2},
  pages        = {3--17},
  year         = {2015},
  url          = {https://doi.org/10.1007/s40869-015-0001-0},
  doi          = {10.1007/S40869-015-0001-0},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Heron15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Heron15a,
  author       = {Michael J. Heron},
  title        = {Rachel Kowert, Thorsten Quandt (eds): The Video Game Debate - Unravelling
                  the Physical, Social and Psychological Effects of Digital Games -
                  Taylor {\&} Francis (unpublished proof), {ISBN} 978-1-138-83160-5
                  (hbk), 978-1-138-83163-6 (pbk), 978-1-315-73649-5 (ebk)},
  journal      = {Comput. Games J.},
  volume       = {4},
  number       = {3-4},
  pages        = {187--188},
  year         = {2015},
  url          = {https://doi.org/10.1007/s40869-015-0014-8},
  doi          = {10.1007/S40869-015-0014-8},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Heron15a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Joyce15,
  author       = {Lindsey Joyce},
  title        = {Creating Collaborative Criteria for Agency in Interactive Narrative
                  Game Analysis},
  journal      = {Comput. Games J.},
  volume       = {4},
  number       = {1-2},
  pages        = {47--58},
  year         = {2015},
  url          = {https://doi.org/10.1007/s40869-015-0004-x},
  doi          = {10.1007/S40869-015-0004-X},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Joyce15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/LuiLN15,
  author       = {Richard W. C. Lui and
                  Philip T. Y. Lee and
                  Vincent T. Y. Ng},
  title        = {Design and Evaluation of {PMS:} {A} Computerized Simulation Game for
                  Software Project Management},
  journal      = {Comput. Games J.},
  volume       = {4},
  number       = {1-2},
  pages        = {101--121},
  year         = {2015},
  url          = {https://doi.org/10.1007/s40869-015-0009-5},
  doi          = {10.1007/S40869-015-0009-5},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/LuiLN15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/McAlpine15,
  author       = {Kenneth B. McAlpine},
  title        = {Jazz and the Art of Anticipation},
  journal      = {Comput. Games J.},
  volume       = {4},
  number       = {3-4},
  pages        = {133--135},
  year         = {2015},
  url          = {https://doi.org/10.1007/s40869-015-0008-6},
  doi          = {10.1007/S40869-015-0008-6},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/McAlpine15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/McAlpine15a,
  author       = {Kenneth B. McAlpine},
  title        = {All Aboard the Impulse Train: {A} Retrospective Analysis of the Two-Channel
                  Title Music Routine in Manic Miner},
  journal      = {Comput. Games J.},
  volume       = {4},
  number       = {3-4},
  pages        = {155--168},
  year         = {2015},
  url          = {https://doi.org/10.1007/s40869-015-0012-x},
  doi          = {10.1007/S40869-015-0012-X},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/McAlpine15a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Penninck15,
  author       = {Gregory S. Penninck},
  title        = {Modularity for Next Gen Games Designers},
  journal      = {Comput. Games J.},
  volume       = {4},
  number       = {3-4},
  pages        = {137--153},
  year         = {2015},
  url          = {https://doi.org/10.1007/s40869-015-0011-y},
  doi          = {10.1007/S40869-015-0011-Y},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Penninck15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/RalphM15,
  author       = {Paul Ralph and
                  Kafui Monu},
  title        = {Toward a Unified Theory of Digital Games},
  journal      = {Comput. Games J.},
  volume       = {4},
  number       = {1-2},
  pages        = {81--100},
  year         = {2015},
  url          = {https://doi.org/10.1007/s40869-015-0007-7},
  doi          = {10.1007/S40869-015-0007-7},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/RalphM15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Reddy15,
  author       = {Mike Reddy},
  title        = {Eva Lenhardt and Andreas Rauscher (eds.): Films and Games: Interactions
                  - Deutsches Filmmuseum, Frankfurt, 2005, 256 pp, {ISBN:} 978-3-86505-242-1},
  journal      = {Comput. Games J.},
  volume       = {4},
  number       = {3-4},
  pages        = {189--190},
  year         = {2015},
  url          = {https://doi.org/10.1007/s40869-015-0015-7},
  doi          = {10.1007/S40869-015-0015-7},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/Reddy15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/RuggieroB15,
  author       = {Dana Ruggiero and
                  Katrin Becker},
  title        = {Games You Can't Win},
  journal      = {Comput. Games J.},
  volume       = {4},
  number       = {3-4},
  pages        = {169--186},
  year         = {2015},
  url          = {https://doi.org/10.1007/s40869-015-0013-9},
  doi          = {10.1007/S40869-015-0013-9},
  timestamp    = {Tue, 31 Mar 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/RuggieroB15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/Tanenbaum15,
  author       = {Theresa Jean Tanenbaum},
  title        = {Hermeneutic Inquiry for Digital Games Research},
  journal      = {Comput. Games J.},
  volume       = {4},
  number       = {1-2},
  pages        = {59--80},
  year         = {2015},
  url          = {https://doi.org/10.1007/s40869-015-0005-9},
  doi          = {10.1007/S40869-015-0005-9},
  timestamp    = {Mon, 14 Dec 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/cgj/Tanenbaum15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cgj/X15,
  title        = {Editorial},
  journal      = {Comput. Games J.},
  volume       = {4},
  number       = {1-2},
  pages        = {1--2},
  year         = {2015},
  url          = {https://doi.org/10.1007/s40869-015-0006-8},
  doi          = {10.1007/S40869-015-0006-8},
  timestamp    = {Thu, 27 Jul 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cgj/X15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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