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@article{DBLP:journals/tciaig/AshlockLM11,
  author       = {Daniel A. Ashlock and
                  Colin Lee and
                  Cameron McGuinness},
  title        = {Search-Based Procedural Generation of Maze-Like Levels},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {260--273},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2138707},
  doi          = {10.1109/TCIAIG.2011.2138707},
  timestamp    = {Tue, 23 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/AshlockLM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ButzLL11,
  author       = {Martin V. Butz and
                  Matthias J. Linhardt and
                  Thies D. L{\"{o}}nneker},
  title        = {Effective Racing on Partially Observable Tracks: Indirectly Coupling
                  Anticipatory Egocentric Sensors With Motor Commands},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {1},
  pages        = {31--42},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2096426},
  doi          = {10.1109/TCIAIG.2010.2096426},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ButzLL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DanakM11,
  author       = {Amir Danak and
                  Shie Mannor},
  title        = {A Robust Learning Approach to Repeated Auctions With Monitoring and
                  Entry Fees},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {4},
  pages        = {302--315},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2160994},
  doi          = {10.1109/TCIAIG.2011.2160994},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DanakM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DormansB11,
  author       = {Joris Dormans and
                  Sander Bakkes},
  title        = {Generating Missions and Spaces for Adaptable Play Experiences},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {216--228},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2149523},
  doi          = {10.1109/TCIAIG.2011.2149523},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DormansB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Hewlett11,
  author       = {William Hewlett},
  title        = {Partially Precomputed A\({}^{\mbox{*}}\)},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {2},
  pages        = {119--128},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2111250},
  doi          = {10.1109/TCIAIG.2011.2111250},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Hewlett11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/IshibuchiON11,
  author       = {Hisao Ishibuchi and
                  Hiroyuki Ohyanagi and
                  Yusuke Nojima},
  title        = {Evolution of Strategies With Different Representation Schemes in a
                  Spatial Iterated Prisoner's Dilemma Game},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {1},
  pages        = {67--82},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2109718},
  doi          = {10.1109/TCIAIG.2011.2109718},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/IshibuchiON11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KeaveneyO11,
  author       = {David Keaveney and
                  Colm O'Riordan},
  title        = {Evolving Coordination for Real-Time Strategy Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {2},
  pages        = {155--167},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2146783},
  doi          = {10.1109/TCIAIG.2011.2146783},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KeaveneyO11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KhanGDL11,
  author       = {Zaheer Khan and
                  Savo Glisic and
                  Luiz A. DaSilva and
                  Janne J. Lehtom{\"{a}}ki},
  title        = {Modeling the Dynamics of Coalition Formation Games for Cooperative
                  Spectrum Sharing in an Interference Channel},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {1},
  pages        = {17--30},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2080358},
  doi          = {10.1109/TCIAIG.2010.2080358},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KhanGDL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiHK11,
  author       = {Jiawei Li and
                  Philip Hingston and
                  Graham Kendall},
  title        = {Engineering Design of Strategies for Winning Iterated Prisoner's Dilemma
                  Competitions},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {4},
  pages        = {348--360},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2166268},
  doi          = {10.1109/TCIAIG.2011.2166268},
  timestamp    = {Mon, 01 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiHK11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LoiaconoCL11,
  author       = {Daniele Loiacono and
                  Luigi Cardamone and
                  Pier Luca Lanzi},
  title        = {Automatic Track Generation for High-End Racing Games Using Evolutionary
                  Computation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {245--259},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2163692},
  doi          = {10.1109/TCIAIG.2011.2163692},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LoiaconoCL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LopesB11,
  author       = {Ricardo Lopes and
                  Rafael Bidarra},
  title        = {Adaptivity Challenges in Games and Simulations: {A} Survey},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {2},
  pages        = {85--99},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2152841},
  doi          = {10.1109/TCIAIG.2011.2152841},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LopesB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/McPartlandG11,
  author       = {Michelle McPartland and
                  Marcus Gallagher},
  title        = {Reinforcement Learning in First Person Shooter Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {1},
  pages        = {43--56},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2100395},
  doi          = {10.1109/TCIAIG.2010.2100395},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/McPartlandG11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SamothrakisRL11,
  author       = {Spyridon Samothrakis and
                  David Robles and
                  Simon M. Lucas},
  title        = {Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {2},
  pages        = {142--154},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2144597},
  doi          = {10.1109/TCIAIG.2011.2144597},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SamothrakisRL11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchaddW11,
  author       = {Maarten P. D. Schadd and
                  Mark H. M. Winands},
  title        = {Best Reply Search for Multiplayer Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {1},
  pages        = {57--66},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2107323},
  doi          = {10.1109/TCIAIG.2011.2107323},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SchaddW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ShakerTYWSHSPMTSB11,
  author       = {Noor Shaker and
                  Julian Togelius and
                  Georgios N. Yannakakis and
                  Ben George Weber and
                  Tomoyuki Shimizu and
                  Tomonori Hashiyama and
                  Nathan Sorenson and
                  Philippe Pasquier and
                  Peter A. Mawhorter and
                  Glen Takahashi and
                  Gillian Smith and
                  Robin Baumgarten},
  title        = {The 2010 Mario {AI} Championship: Level Generation Track},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {4},
  pages        = {332--347},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2166267},
  doi          = {10.1109/TCIAIG.2011.2166267},
  timestamp    = {Mon, 01 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ShakerTYWSHSPMTSB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SmithM11,
  author       = {Adam M. Smith and
                  Michael Mateas},
  title        = {Answer Set Programming for Procedural Content Generation: {A} Design
                  Space Approach},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {187--200},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2158545},
  doi          = {10.1109/TCIAIG.2011.2158545},
  timestamp    = {Mon, 17 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/SmithM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SmithWM11,
  author       = {Gillian Smith and
                  Jim Whitehead and
                  Michael Mateas},
  title        = {Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative
                  Level Design},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {201--215},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2159716},
  doi          = {10.1109/TCIAIG.2011.2159716},
  timestamp    = {Mon, 01 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SmithWM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SmithWMTMC11,
  author       = {Gillian Smith and
                  Jim Whitehead and
                  Michael Mateas and
                  Mike Treanor and
                  Jameka March and
                  Mee Cha},
  title        = {Launchpad: {A} Rhythm-Based Level Generator for 2-D Platformers},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {1},
  pages        = {1--16},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2010.2095855},
  doi          = {10.1109/TCIAIG.2010.2095855},
  timestamp    = {Mon, 01 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SmithWMTMC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SorensonPD11,
  author       = {Nathan Sorenson and
                  Philippe Pasquier and
                  Steve DiPaola},
  title        = {A Generic Approach to Challenge Modeling for the Procedural Creation
                  of Video Game Levels},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {229--244},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2161310},
  doi          = {10.1109/TCIAIG.2011.2161310},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SorensonPD11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TanTT11,
  author       = {Chin Hiong Tan and
                  Kay Chen Tan and
                  Arthur Tay},
  title        = {Dynamic Game Difficulty Scaling Using Adaptive Behavior-Based {AI}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {4},
  pages        = {289--301},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2158434},
  doi          = {10.1109/TCIAIG.2011.2158434},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/TanTT11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TogeliusWB11,
  author       = {Julian Togelius and
                  Jim Whitehead and
                  Rafael Bidarra},
  title        = {Guest Editorial: Procedural Content Generation in Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {169--171},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2166554},
  doi          = {10.1109/TCIAIG.2011.2166554},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/TogeliusWB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TogeliusYSB11,
  author       = {Julian Togelius and
                  Georgios N. Yannakakis and
                  Kenneth O. Stanley and
                  Cameron Browne},
  title        = {Search-Based Procedural Content Generation: {A} Taxonomy and Survey},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {172--186},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2148116},
  doi          = {10.1109/TCIAIG.2011.2148116},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/TogeliusYSB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TutenelSLKB11,
  author       = {Tim Tutenel and
                  Ruben Micha{\"{e}}l Smelik and
                  Ricardo Lopes and
                  Klaas Jan de Kraker and
                  Rafael Bidarra},
  title        = {Generating Consistent Buildings: {A} Semantic Approach for Integrating
                  Procedural Techniques},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {3},
  pages        = {274--288},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2162842},
  doi          = {10.1109/TCIAIG.2011.2162842},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TutenelSLKB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Wolf11,
  author       = {Thomas Wolf},
  title        = {A Dynamical Systems Approach for Static Evaluation in Go},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {2},
  pages        = {129--141},
  year         = {2011},
  url          = {http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2011.2141669},
  doi          = {10.1109/TCIAIG.2011.2141669},
  timestamp    = {Wed, 03 Jun 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Wolf11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YenY11,
  author       = {Shi{-}Jim Yen and
                  Jung{-}Kuei Yang},
  title        = {Two-Stage Monte Carlo Tree Search for Connect6},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {2},
  pages        = {100--118},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2134097},
  doi          = {10.1109/TCIAIG.2011.2134097},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YenY11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZuckermanF11,
  author       = {Inon Zuckerman and
                  Ariel Felner},
  title        = {The {MP-MIX} Algorithm: Dynamic Search Strategy Selection in Multiplayer
                  Adversarial Search},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {4},
  pages        = {316--331},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2166266},
  doi          = {10.1109/TCIAIG.2011.2166266},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZuckermanF11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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