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@article{DBLP:journals/tciaig/AshlockLM11, author = {Daniel A. Ashlock and Colin Lee and Cameron McGuinness}, title = {Search-Based Procedural Generation of Maze-Like Levels}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {260--273}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2138707}, doi = {10.1109/TCIAIG.2011.2138707}, timestamp = {Tue, 23 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/AshlockLM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ButzLL11, author = {Martin V. Butz and Matthias J. Linhardt and Thies D. L{\"{o}}nneker}, title = {Effective Racing on Partially Observable Tracks: Indirectly Coupling Anticipatory Egocentric Sensors With Motor Commands}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {1}, pages = {31--42}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2010.2096426}, doi = {10.1109/TCIAIG.2010.2096426}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ButzLL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DanakM11, author = {Amir Danak and Shie Mannor}, title = {A Robust Learning Approach to Repeated Auctions With Monitoring and Entry Fees}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {4}, pages = {302--315}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2160994}, doi = {10.1109/TCIAIG.2011.2160994}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DanakM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DormansB11, author = {Joris Dormans and Sander Bakkes}, title = {Generating Missions and Spaces for Adaptable Play Experiences}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {216--228}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2149523}, doi = {10.1109/TCIAIG.2011.2149523}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DormansB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Hewlett11, author = {William Hewlett}, title = {Partially Precomputed A\({}^{\mbox{*}}\)}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {2}, pages = {119--128}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2111250}, doi = {10.1109/TCIAIG.2011.2111250}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Hewlett11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/IshibuchiON11, author = {Hisao Ishibuchi and Hiroyuki Ohyanagi and Yusuke Nojima}, title = {Evolution of Strategies With Different Representation Schemes in a Spatial Iterated Prisoner's Dilemma Game}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {1}, pages = {67--82}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2109718}, doi = {10.1109/TCIAIG.2011.2109718}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/IshibuchiON11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KeaveneyO11, author = {David Keaveney and Colm O'Riordan}, title = {Evolving Coordination for Real-Time Strategy Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {2}, pages = {155--167}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2146783}, doi = {10.1109/TCIAIG.2011.2146783}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KeaveneyO11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KhanGDL11, author = {Zaheer Khan and Savo Glisic and Luiz A. DaSilva and Janne J. Lehtom{\"{a}}ki}, title = {Modeling the Dynamics of Coalition Formation Games for Cooperative Spectrum Sharing in an Interference Channel}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {1}, pages = {17--30}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2010.2080358}, doi = {10.1109/TCIAIG.2010.2080358}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KhanGDL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiHK11, author = {Jiawei Li and Philip Hingston and Graham Kendall}, title = {Engineering Design of Strategies for Winning Iterated Prisoner's Dilemma Competitions}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {4}, pages = {348--360}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2166268}, doi = {10.1109/TCIAIG.2011.2166268}, timestamp = {Mon, 01 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LiHK11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LoiaconoCL11, author = {Daniele Loiacono and Luigi Cardamone and Pier Luca Lanzi}, title = {Automatic Track Generation for High-End Racing Games Using Evolutionary Computation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {245--259}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2163692}, doi = {10.1109/TCIAIG.2011.2163692}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LoiaconoCL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LopesB11, author = {Ricardo Lopes and Rafael Bidarra}, title = {Adaptivity Challenges in Games and Simulations: {A} Survey}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {2}, pages = {85--99}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2152841}, doi = {10.1109/TCIAIG.2011.2152841}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LopesB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/McPartlandG11, author = {Michelle McPartland and Marcus Gallagher}, title = {Reinforcement Learning in First Person Shooter Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {1}, pages = {43--56}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2010.2100395}, doi = {10.1109/TCIAIG.2010.2100395}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/McPartlandG11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SamothrakisRL11, author = {Spyridon Samothrakis and David Robles and Simon M. Lucas}, title = {Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {2}, pages = {142--154}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2144597}, doi = {10.1109/TCIAIG.2011.2144597}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SamothrakisRL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchaddW11, author = {Maarten P. D. Schadd and Mark H. M. Winands}, title = {Best Reply Search for Multiplayer Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {1}, pages = {57--66}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2107323}, doi = {10.1109/TCIAIG.2011.2107323}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SchaddW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ShakerTYWSHSPMTSB11, author = {Noor Shaker and Julian Togelius and Georgios N. Yannakakis and Ben George Weber and Tomoyuki Shimizu and Tomonori Hashiyama and Nathan Sorenson and Philippe Pasquier and Peter A. Mawhorter and Glen Takahashi and Gillian Smith and Robin Baumgarten}, title = {The 2010 Mario {AI} Championship: Level Generation Track}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {4}, pages = {332--347}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2166267}, doi = {10.1109/TCIAIG.2011.2166267}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ShakerTYWSHSPMTSB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SmithM11, author = {Adam M. Smith and Michael Mateas}, title = {Answer Set Programming for Procedural Content Generation: {A} Design Space Approach}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {187--200}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2158545}, doi = {10.1109/TCIAIG.2011.2158545}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/SmithM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SmithWM11, author = {Gillian Smith and Jim Whitehead and Michael Mateas}, title = {Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {201--215}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2159716}, doi = {10.1109/TCIAIG.2011.2159716}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SmithWM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SmithWMTMC11, author = {Gillian Smith and Jim Whitehead and Michael Mateas and Mike Treanor and Jameka March and Mee Cha}, title = {Launchpad: {A} Rhythm-Based Level Generator for 2-D Platformers}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {1}, pages = {1--16}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2010.2095855}, doi = {10.1109/TCIAIG.2010.2095855}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SmithWMTMC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SorensonPD11, author = {Nathan Sorenson and Philippe Pasquier and Steve DiPaola}, title = {A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {229--244}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2161310}, doi = {10.1109/TCIAIG.2011.2161310}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SorensonPD11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TanTT11, author = {Chin Hiong Tan and Kay Chen Tan and Arthur Tay}, title = {Dynamic Game Difficulty Scaling Using Adaptive Behavior-Based {AI}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {4}, pages = {289--301}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2158434}, doi = {10.1109/TCIAIG.2011.2158434}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/TanTT11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TogeliusWB11, author = {Julian Togelius and Jim Whitehead and Rafael Bidarra}, title = {Guest Editorial: Procedural Content Generation in Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {169--171}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2166554}, doi = {10.1109/TCIAIG.2011.2166554}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/TogeliusWB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TogeliusYSB11, author = {Julian Togelius and Georgios N. Yannakakis and Kenneth O. Stanley and Cameron Browne}, title = {Search-Based Procedural Content Generation: {A} Taxonomy and Survey}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {172--186}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2148116}, doi = {10.1109/TCIAIG.2011.2148116}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/TogeliusYSB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TutenelSLKB11, author = {Tim Tutenel and Ruben Micha{\"{e}}l Smelik and Ricardo Lopes and Klaas Jan de Kraker and Rafael Bidarra}, title = {Generating Consistent Buildings: {A} Semantic Approach for Integrating Procedural Techniques}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {3}, pages = {274--288}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2162842}, doi = {10.1109/TCIAIG.2011.2162842}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TutenelSLKB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Wolf11, author = {Thomas Wolf}, title = {A Dynamical Systems Approach for Static Evaluation in Go}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {2}, pages = {129--141}, year = {2011}, url = {http://doi.ieeecomputersociety.org/10.1109/TCIAIG.2011.2141669}, doi = {10.1109/TCIAIG.2011.2141669}, timestamp = {Wed, 03 Jun 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Wolf11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YenY11, author = {Shi{-}Jim Yen and Jung{-}Kuei Yang}, title = {Two-Stage Monte Carlo Tree Search for Connect6}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {2}, pages = {100--118}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2134097}, doi = {10.1109/TCIAIG.2011.2134097}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YenY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZuckermanF11, author = {Inon Zuckerman and Ariel Felner}, title = {The {MP-MIX} Algorithm: Dynamic Search Strategy Selection in Multiplayer Adversarial Search}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {4}, pages = {316--331}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2166266}, doi = {10.1109/TCIAIG.2011.2166266}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ZuckermanF11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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