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@article{DBLP:journals/tciaig/0002JL16, author = {Stefan Schiffer and Maxim Jourenko and Gerhard Lakemeyer}, title = {Akbaba - An Agent for the Angry Birds {AI} Challenge Based on Search and Simulation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {116--127}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2478703}, doi = {10.1109/TCIAIG.2015.2478703}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/0002JL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ArchibaldAS16, author = {Christopher Archibald and Alon Altman and Yoav Shoham}, title = {A Distributed Agent for Computational Pool}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {190--202}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2549748}, doi = {10.1109/TCIAIG.2016.2549748}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ArchibaldAS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BagheriTKK16, author = {Samineh Bagheri and Markus Thill and Patrick Koch and Wolfgang Konen}, title = {Online Adaptable Learning Rates for the Game Connect-4}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {33--42}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2367105}, doi = {10.1109/TCIAIG.2014.2367105}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/BagheriTKK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BaierW16, author = {Hendrik Baier and Mark H. M. Winands}, title = {Time Management for Monte Carlo Tree Search}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {301--314}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2443123}, doi = {10.1109/TCIAIG.2015.2443123}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BaierW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BallingerLL16, author = {Christopher A. Ballinger and Sushil J. Louis and Siming Liu}, title = {Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {363--376}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2544817}, doi = {10.1109/TCIAIG.2016.2544817}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BallingerLL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BasileGLS16, author = {Pierpaolo Basile and Marco de Gemmis and Pasquale Lops and Giovanni Semeraro}, title = {Solving a Complex Language Game by Using Knowledge-Based Word Associations Discovery}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {13--26}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2355859}, doi = {10.1109/TCIAIG.2014.2355859}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BasileGLS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BuroOP16, author = {Michael Buro and Santiago Onta{\~{n}}{\'{o}}n and Mike Preuss}, title = {Guest Editorial Real-Time Strategy Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {317--318}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2601116}, doi = {10.1109/TCIAIG.2016.2601116}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BuroOP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CalimeriFGHIR0T16, author = {Francesco Calimeri and Michael Fink and Stefano Germano and Andreas Humenberger and Giovambattista Ianni and Christoph Redl and Daria Stepanova and Andrea Tucci and Anton Wimmer}, title = {Angry-HEX: An Artificial Player for Angry Birds Based on Declarative Knowledge Bases}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {128--139}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2509600}, doi = {10.1109/TCIAIG.2015.2509600}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CalimeriFGHIR0T16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CollazoPL16, author = {Mariela Nogueira Collazo and Carlos Cotta Porras and Antonio Jos{\'{e}} Fern{\'{a}}ndez Leiva}, title = {Competitive Algorithms for Coevolving Both Game Content and {AI.} {A} Case Study: Planet Wars}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {325--337}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2499281}, doi = {10.1109/TCIAIG.2015.2499281}, timestamp = {Sun, 25 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CollazoPL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DasguptaVMK16, author = {Sourish Dasgupta and Savan Vaghela and Vishwa Modi and Hitarth Kanakia}, title = {s-Birds Avengers: {A} Dynamic Heuristic Engine-Based Agent for the Angry Birds Problem}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {140--151}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2553244}, doi = {10.1109/TCIAIG.2016.2553244}, timestamp = {Fri, 22 Mar 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/DasguptaVMK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DrorKR16, author = {Moshe Dror and Graham Kendall and Amnon Rapoport}, title = {Elicitation of Strategies in Four Variants of a Round-Robin Tournament: The Case of Goofspiel}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {209--217}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2377250}, doi = {10.1109/TCIAIG.2014.2377250}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DrorKR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/EcksteinLWL16, author = {Benjamin Eckstein and Jean{-}Luc Lugrin and Dennis Wiebusch and Marc Erich Latoschik}, title = {{PEARS:} Physics Extension and Representation Through Semantics}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {178--189}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2505404}, doi = {10.1109/TCIAIG.2015.2505404}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/EcksteinLWL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/EmighKBPP16, author = {Matthew Emigh and Evan G. Kriminger and Austin J. Brockmeier and Jos{\'{e}} C. Pr{\'{\i}}ncipe and Panos M. Pardalos}, title = {Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation and Metric Learning}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {56--66}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2369345}, doi = {10.1109/TCIAIG.2014.2369345}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/EmighKBPP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GaudesiPST16, author = {Marco Gaudesi and Elio Piccolo and Giovanni Squillero and Alberto Paolo Tonda}, title = {Exploiting Evolutionary Modeling to Prevail in Iterated Prisoner's Dilemma Tournaments}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {288--300}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2439061}, doi = {10.1109/TCIAIG.2015.2439061}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GaudesiPST16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GeRZ16, author = {Xiaoyu Ge and Jochen Renz and Peng Zhang}, title = {Visual Detection of Unknown Objects in Video Games Using Qualitative Stability Analysis}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {166--177}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2506741}, doi = {10.1109/TCIAIG.2015.2506741}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GeRZ16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GevayD16, author = {G{\'{a}}bor E. G{\'{e}}vay and G{\'{a}}bor Danner}, title = {Calculating Ultrastrong and Extended Solutions for Nine Men's Morris, Morabaraba, and Lasker Morris}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {256--267}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2420191}, doi = {10.1109/TCIAIG.2015.2420191}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GevayD16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Hagelback16, author = {Johan Hagelb{\"{a}}ck}, title = {Hybrid Pathfinding in StarCraft}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {319--324}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2414447}, doi = {10.1109/TCIAIG.2015.2414447}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Hagelback16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Jaskiewicz16, author = {Grzegorz Jaskiewicz}, title = {Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for Counter-Strike Game Bots}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {82--88}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2331972}, doi = {10.1109/TCIAIG.2014.2331972}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Jaskiewicz16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/JaskowskiS16, author = {Wojciech Jaskowski and Marcin Grzegorz Szubert}, title = {Coevolutionary {CMA-ES} for Knowledge-Free Learning of Game Position Evaluation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {389--401}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2464711}, doi = {10.1109/TCIAIG.2015.2464711}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/JaskowskiS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LandryDB16, author = {Jean{-}Fran{\c{c}}ois Landry and Jean{-}Pierre Dussault and Eric Beaudry}, title = {A Straight Approach to Planning for 14.1 Billiards}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {203--208}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2462335}, doi = {10.1109/TCIAIG.2015.2462335}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LandryDB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiberatoreMCM16, author = {Federico Liberatore and Antonio Mora Garc{\'{\i}}a and Pedro A. Castillo and Juan Juli{\'{a}}n Merelo Guerv{\'{o}}s}, title = {Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {278--287}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2425795}, doi = {10.1109/TCIAIG.2015.2425795}, timestamp = {Tue, 29 Dec 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LiberatoreMCM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiebanaSTSLCLLT16, author = {Diego Perez Liebana and Spyridon Samothrakis and Julian Togelius and Tom Schaul and Simon M. Lucas and Adrien Cou{\"{e}}toux and Jerry Lee and Chong{-}U Lim and Tommy Thompson}, title = {The 2014 General Video Game Playing Competition}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {229--243}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2402393}, doi = {10.1109/TCIAIG.2015.2402393}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LiebanaSTSLCLLT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Lippi16, author = {Marco Lippi}, title = {Statistical Relational Learning for Game Theory}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {412--425}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2490279}, doi = {10.1109/TCIAIG.2015.2490279}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Lippi16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiuLB16, author = {Siming Liu and Sushil J. Louis and Christopher A. Ballinger}, title = {Evolving Effective Microbehaviors in Real-Time Strategy Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {351--362}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2544844}, doi = {10.1109/TCIAIG.2016.2544844}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LiuLB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PirovanoMBLB16, author = {Michele Pirovano and Renato Mainetti and Gabriel Baud{-}Bovy and Pier Luca Lanzi and N. Alberto Borghese}, title = {Intelligent Game Engine for Rehabilitation {(IGER)}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {43--55}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2368392}, doi = {10.1109/TCIAIG.2014.2368392}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/PirovanoMBLB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PrendingerPF16, author = {Helmut Prendinger and Kamthorn Puntumapon and Marconi Madruga Filho}, title = {Extending Real-Time Challenge Balancing to Multiplayer Games: {A} Study on Eco-Driving}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {27--32}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2364258}, doi = {10.1109/TCIAIG.2014.2364258}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PrendingerPF16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RenzMSW16, author = {Jochen Renz and Risto Miikkulainen and Nathan R. Sturtevant and Mark H. M. Winands}, title = {Guest Editorial: Physics-Based Simulation Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {101--103}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2571560}, doi = {10.1109/TCIAIG.2016.2571560}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RenzMSW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RichouxUB16, author = {Florian Richoux and Alberto Uriarte and Jean{-}Fran{\c{c}}ois Baffier}, title = {ghost: {A} Combinatorial Optimization Framework for Real-Time Problems}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {377--388}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2573199}, doi = {10.1109/TCIAIG.2016.2573199}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RichouxUB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RisiLDHS16, author = {Sebastian Risi and Joel Lehman and David B. D'Ambrosio and Ryan Hall and Kenneth O. Stanley}, title = {Petalz: Search-Based Procedural Content Generation for the Casual Gamer}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {244--255}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2416206}, doi = {10.1109/TCIAIG.2015.2416206}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RisiLDHS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SamothrakisLLR16, author = {Spyridon Samothrakis and Diego Perez Liebana and Simon M. Lucas and Philipp Rohlfshagen}, title = {Predicting Dominance Rankings for Score-Based Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {1--12}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2346242}, doi = {10.1109/TCIAIG.2014.2346242}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/SamothrakisLLR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchrumM16, author = {Jacob Schrum and Risto Miikkulainen}, title = {Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {67--81}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2390615}, doi = {10.1109/TCIAIG.2015.2390615}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SchrumM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/StanescuC16, author = {Marius Stanescu and Michal Certick{\'{y}}}, title = {Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {89--94}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2365414}, doi = {10.1109/TCIAIG.2014.2365414}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/StanescuC16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SwiechowskiMO16, author = {Maciej Swiechowski and Jacek Mandziuk and Yew{-}Soon Ong}, title = {Specialization of a UCT-Based General Game Playing Program to Single-Player Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {218--228}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2391232}, doi = {10.1109/TCIAIG.2015.2391232}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SwiechowskiMO16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SynnaeveB16, author = {Gabriel Synnaeve and Pierre Bessi{\`{e}}re}, title = {Multiscale Bayesian Modeling for {RTS} Games: An Application to StarCraft {AI}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {338--350}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2487743}, doi = {10.1109/TCIAIG.2015.2487743}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SynnaeveB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Togelius16, author = {Julian Togelius}, title = {How to Run a Successful Game-Based {AI} Competition}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {1}, pages = {95--100}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2014.2365470}, doi = {10.1109/TCIAIG.2014.2365470}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/Togelius16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TraishTM16, author = {Jason M. Traish and James R. Tulip and Wayne Moore}, title = {Optimization Using Boundary Lookup Jump Point Search}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {3}, pages = {268--277}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2421493}, doi = {10.1109/TCIAIG.2015.2421493}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TraishTM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TziortziotisPB16, author = {Nikolaos Tziortziotis and Georgios Papagiannis and Konstantinos Blekas}, title = {A Bayesian Ensemble Regression Framework on the Angry Birds Game}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {104--115}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2494679}, doi = {10.1109/TCIAIG.2015.2494679}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TziortziotisPB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WalegaZL16, author = {Przemyslaw Andrzej Walega and Michal Zawidzki and Tomasz Lechowski}, title = {Qualitative Physics in Angry Birds}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {2}, pages = {152--165}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2016.2561080}, doi = {10.1109/TCIAIG.2016.2561080}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WalegaZL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WareY16, author = {Stephen G. Ware and Robert Michael Young}, title = {Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {8}, number = {4}, pages = {402--411}, year = {2016}, url = {https://doi.org/10.1109/TCIAIG.2015.2489159}, doi = {10.1109/TCIAIG.2015.2489159}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WareY16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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