Search dblp for Publications

export results for "toc:db/journals/tciaig/tciaig8.bht:"

 download as .bib file

@article{DBLP:journals/tciaig/0002JL16,
  author       = {Stefan Schiffer and
                  Maxim Jourenko and
                  Gerhard Lakemeyer},
  title        = {Akbaba - An Agent for the Angry Birds {AI} Challenge Based on Search
                  and Simulation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {116--127},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2478703},
  doi          = {10.1109/TCIAIG.2015.2478703},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/0002JL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ArchibaldAS16,
  author       = {Christopher Archibald and
                  Alon Altman and
                  Yoav Shoham},
  title        = {A Distributed Agent for Computational Pool},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {190--202},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2549748},
  doi          = {10.1109/TCIAIG.2016.2549748},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ArchibaldAS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BagheriTKK16,
  author       = {Samineh Bagheri and
                  Markus Thill and
                  Patrick Koch and
                  Wolfgang Konen},
  title        = {Online Adaptable Learning Rates for the Game Connect-4},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {33--42},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2367105},
  doi          = {10.1109/TCIAIG.2014.2367105},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/BagheriTKK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BaierW16,
  author       = {Hendrik Baier and
                  Mark H. M. Winands},
  title        = {Time Management for Monte Carlo Tree Search},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {301--314},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2443123},
  doi          = {10.1109/TCIAIG.2015.2443123},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BaierW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BallingerLL16,
  author       = {Christopher A. Ballinger and
                  Sushil J. Louis and
                  Siming Liu},
  title        = {Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy
                  Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {363--376},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2544817},
  doi          = {10.1109/TCIAIG.2016.2544817},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BallingerLL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BasileGLS16,
  author       = {Pierpaolo Basile and
                  Marco de Gemmis and
                  Pasquale Lops and
                  Giovanni Semeraro},
  title        = {Solving a Complex Language Game by Using Knowledge-Based Word Associations
                  Discovery},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {13--26},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2355859},
  doi          = {10.1109/TCIAIG.2014.2355859},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BasileGLS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BuroOP16,
  author       = {Michael Buro and
                  Santiago Onta{\~{n}}{\'{o}}n and
                  Mike Preuss},
  title        = {Guest Editorial Real-Time Strategy Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {317--318},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2601116},
  doi          = {10.1109/TCIAIG.2016.2601116},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BuroOP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CalimeriFGHIR0T16,
  author       = {Francesco Calimeri and
                  Michael Fink and
                  Stefano Germano and
                  Andreas Humenberger and
                  Giovambattista Ianni and
                  Christoph Redl and
                  Daria Stepanova and
                  Andrea Tucci and
                  Anton Wimmer},
  title        = {Angry-HEX: An Artificial Player for Angry Birds Based on Declarative
                  Knowledge Bases},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {128--139},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2509600},
  doi          = {10.1109/TCIAIG.2015.2509600},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CalimeriFGHIR0T16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CollazoPL16,
  author       = {Mariela Nogueira Collazo and
                  Carlos Cotta Porras and
                  Antonio Jos{\'{e}} Fern{\'{a}}ndez Leiva},
  title        = {Competitive Algorithms for Coevolving Both Game Content and {AI.}
                  {A} Case Study: Planet Wars},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {325--337},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2499281},
  doi          = {10.1109/TCIAIG.2015.2499281},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CollazoPL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DasguptaVMK16,
  author       = {Sourish Dasgupta and
                  Savan Vaghela and
                  Vishwa Modi and
                  Hitarth Kanakia},
  title        = {s-Birds Avengers: {A} Dynamic Heuristic Engine-Based Agent for the
                  Angry Birds Problem},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {140--151},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2553244},
  doi          = {10.1109/TCIAIG.2016.2553244},
  timestamp    = {Fri, 22 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/DasguptaVMK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DrorKR16,
  author       = {Moshe Dror and
                  Graham Kendall and
                  Amnon Rapoport},
  title        = {Elicitation of Strategies in Four Variants of a Round-Robin Tournament:
                  The Case of Goofspiel},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {209--217},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2377250},
  doi          = {10.1109/TCIAIG.2014.2377250},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DrorKR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/EcksteinLWL16,
  author       = {Benjamin Eckstein and
                  Jean{-}Luc Lugrin and
                  Dennis Wiebusch and
                  Marc Erich Latoschik},
  title        = {{PEARS:} Physics Extension and Representation Through Semantics},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {178--189},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2505404},
  doi          = {10.1109/TCIAIG.2015.2505404},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/EcksteinLWL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/EmighKBPP16,
  author       = {Matthew Emigh and
                  Evan G. Kriminger and
                  Austin J. Brockmeier and
                  Jos{\'{e}} C. Pr{\'{\i}}ncipe and
                  Panos M. Pardalos},
  title        = {Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation
                  and Metric Learning},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {56--66},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2369345},
  doi          = {10.1109/TCIAIG.2014.2369345},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/EmighKBPP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GaudesiPST16,
  author       = {Marco Gaudesi and
                  Elio Piccolo and
                  Giovanni Squillero and
                  Alberto Paolo Tonda},
  title        = {Exploiting Evolutionary Modeling to Prevail in Iterated Prisoner's
                  Dilemma Tournaments},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {288--300},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2439061},
  doi          = {10.1109/TCIAIG.2015.2439061},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GaudesiPST16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GeRZ16,
  author       = {Xiaoyu Ge and
                  Jochen Renz and
                  Peng Zhang},
  title        = {Visual Detection of Unknown Objects in Video Games Using Qualitative
                  Stability Analysis},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {166--177},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2506741},
  doi          = {10.1109/TCIAIG.2015.2506741},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GeRZ16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GevayD16,
  author       = {G{\'{a}}bor E. G{\'{e}}vay and
                  G{\'{a}}bor Danner},
  title        = {Calculating Ultrastrong and Extended Solutions for Nine Men's Morris,
                  Morabaraba, and Lasker Morris},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {256--267},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2420191},
  doi          = {10.1109/TCIAIG.2015.2420191},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GevayD16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Hagelback16,
  author       = {Johan Hagelb{\"{a}}ck},
  title        = {Hybrid Pathfinding in StarCraft},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {319--324},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2414447},
  doi          = {10.1109/TCIAIG.2015.2414447},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Hagelback16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Jaskiewicz16,
  author       = {Grzegorz Jaskiewicz},
  title        = {Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for
                  Counter-Strike Game Bots},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {82--88},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2331972},
  doi          = {10.1109/TCIAIG.2014.2331972},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Jaskiewicz16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JaskowskiS16,
  author       = {Wojciech Jaskowski and
                  Marcin Grzegorz Szubert},
  title        = {Coevolutionary {CMA-ES} for Knowledge-Free Learning of Game Position
                  Evaluation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {389--401},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2464711},
  doi          = {10.1109/TCIAIG.2015.2464711},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/JaskowskiS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LandryDB16,
  author       = {Jean{-}Fran{\c{c}}ois Landry and
                  Jean{-}Pierre Dussault and
                  Eric Beaudry},
  title        = {A Straight Approach to Planning for 14.1 Billiards},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {203--208},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2462335},
  doi          = {10.1109/TCIAIG.2015.2462335},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LandryDB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiberatoreMCM16,
  author       = {Federico Liberatore and
                  Antonio Mora Garc{\'{\i}}a and
                  Pedro A. Castillo and
                  Juan Juli{\'{a}}n Merelo Guerv{\'{o}}s},
  title        = {Comparing Heterogeneous and Homogeneous Flocking Strategies for the
                  Ghost Team in the Game of Ms. Pac-Man},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {278--287},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2425795},
  doi          = {10.1109/TCIAIG.2015.2425795},
  timestamp    = {Tue, 29 Dec 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiberatoreMCM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiebanaSTSLCLLT16,
  author       = {Diego Perez Liebana and
                  Spyridon Samothrakis and
                  Julian Togelius and
                  Tom Schaul and
                  Simon M. Lucas and
                  Adrien Cou{\"{e}}toux and
                  Jerry Lee and
                  Chong{-}U Lim and
                  Tommy Thompson},
  title        = {The 2014 General Video Game Playing Competition},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {229--243},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2402393},
  doi          = {10.1109/TCIAIG.2015.2402393},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiebanaSTSLCLLT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Lippi16,
  author       = {Marco Lippi},
  title        = {Statistical Relational Learning for Game Theory},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {412--425},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2490279},
  doi          = {10.1109/TCIAIG.2015.2490279},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Lippi16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiuLB16,
  author       = {Siming Liu and
                  Sushil J. Louis and
                  Christopher A. Ballinger},
  title        = {Evolving Effective Microbehaviors in Real-Time Strategy Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {351--362},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2544844},
  doi          = {10.1109/TCIAIG.2016.2544844},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiuLB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PirovanoMBLB16,
  author       = {Michele Pirovano and
                  Renato Mainetti and
                  Gabriel Baud{-}Bovy and
                  Pier Luca Lanzi and
                  N. Alberto Borghese},
  title        = {Intelligent Game Engine for Rehabilitation {(IGER)}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {43--55},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2368392},
  doi          = {10.1109/TCIAIG.2014.2368392},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/PirovanoMBLB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PrendingerPF16,
  author       = {Helmut Prendinger and
                  Kamthorn Puntumapon and
                  Marconi Madruga Filho},
  title        = {Extending Real-Time Challenge Balancing to Multiplayer Games: {A}
                  Study on Eco-Driving},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {27--32},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2364258},
  doi          = {10.1109/TCIAIG.2014.2364258},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PrendingerPF16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RenzMSW16,
  author       = {Jochen Renz and
                  Risto Miikkulainen and
                  Nathan R. Sturtevant and
                  Mark H. M. Winands},
  title        = {Guest Editorial: Physics-Based Simulation Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {101--103},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2571560},
  doi          = {10.1109/TCIAIG.2016.2571560},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RenzMSW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RichouxUB16,
  author       = {Florian Richoux and
                  Alberto Uriarte and
                  Jean{-}Fran{\c{c}}ois Baffier},
  title        = {ghost: {A} Combinatorial Optimization Framework for Real-Time Problems},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {377--388},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2573199},
  doi          = {10.1109/TCIAIG.2016.2573199},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RichouxUB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RisiLDHS16,
  author       = {Sebastian Risi and
                  Joel Lehman and
                  David B. D'Ambrosio and
                  Ryan Hall and
                  Kenneth O. Stanley},
  title        = {Petalz: Search-Based Procedural Content Generation for the Casual
                  Gamer},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {244--255},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2416206},
  doi          = {10.1109/TCIAIG.2015.2416206},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RisiLDHS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SamothrakisLLR16,
  author       = {Spyridon Samothrakis and
                  Diego Perez Liebana and
                  Simon M. Lucas and
                  Philipp Rohlfshagen},
  title        = {Predicting Dominance Rankings for Score-Based Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {1--12},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2346242},
  doi          = {10.1109/TCIAIG.2014.2346242},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/SamothrakisLLR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SchrumM16,
  author       = {Jacob Schrum and
                  Risto Miikkulainen},
  title        = {Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of
                  Modular Neural Networks},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {67--81},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2390615},
  doi          = {10.1109/TCIAIG.2015.2390615},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SchrumM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/StanescuC16,
  author       = {Marius Stanescu and
                  Michal Certick{\'{y}}},
  title        = {Predicting Opponent's Production in Real-Time Strategy Games With
                  Answer Set Programming},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {89--94},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2365414},
  doi          = {10.1109/TCIAIG.2014.2365414},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/StanescuC16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SwiechowskiMO16,
  author       = {Maciej Swiechowski and
                  Jacek Mandziuk and
                  Yew{-}Soon Ong},
  title        = {Specialization of a UCT-Based General Game Playing Program to Single-Player
                  Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {218--228},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2391232},
  doi          = {10.1109/TCIAIG.2015.2391232},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SwiechowskiMO16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SynnaeveB16,
  author       = {Gabriel Synnaeve and
                  Pierre Bessi{\`{e}}re},
  title        = {Multiscale Bayesian Modeling for {RTS} Games: An Application to StarCraft
                  {AI}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {338--350},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2487743},
  doi          = {10.1109/TCIAIG.2015.2487743},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SynnaeveB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Togelius16,
  author       = {Julian Togelius},
  title        = {How to Run a Successful Game-Based {AI} Competition},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {1},
  pages        = {95--100},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2365470},
  doi          = {10.1109/TCIAIG.2014.2365470},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/Togelius16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TraishTM16,
  author       = {Jason M. Traish and
                  James R. Tulip and
                  Wayne Moore},
  title        = {Optimization Using Boundary Lookup Jump Point Search},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {3},
  pages        = {268--277},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2421493},
  doi          = {10.1109/TCIAIG.2015.2421493},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TraishTM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TziortziotisPB16,
  author       = {Nikolaos Tziortziotis and
                  Georgios Papagiannis and
                  Konstantinos Blekas},
  title        = {A Bayesian Ensemble Regression Framework on the Angry Birds Game},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {104--115},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2494679},
  doi          = {10.1109/TCIAIG.2015.2494679},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TziortziotisPB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WalegaZL16,
  author       = {Przemyslaw Andrzej Walega and
                  Michal Zawidzki and
                  Tomasz Lechowski},
  title        = {Qualitative Physics in Angry Birds},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {2},
  pages        = {152--165},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2561080},
  doi          = {10.1109/TCIAIG.2016.2561080},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WalegaZL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WareY16,
  author       = {Stephen G. Ware and
                  Robert Michael Young},
  title        = {Intentionality and Conflict in The Best Laid Plans Interactive Narrative
                  Virtual Environment},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {8},
  number       = {4},
  pages        = {402--411},
  year         = {2016},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2489159},
  doi          = {10.1109/TCIAIG.2015.2489159},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WareY16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
a service of  Schloss Dagstuhl - Leibniz Center for Informatics