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@article{DBLP:journals/tciaig/BalciS17,
  author       = {Koray Balci and
                  Albert Ali Salah},
  title        = {Automatic Classification of Player Complaints in Social Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {103--108},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2490339},
  doi          = {10.1109/TCIAIG.2015.2490339},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BalciS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BanerjeeD17,
  author       = {Bikramjit Banerjee and
                  Caleb E. Davis},
  title        = {Multiagent Path Finding With Persistence Conflicts},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {402--409},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2620060},
  doi          = {10.1109/TCIAIG.2016.2620060},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BanerjeeD17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Beling17,
  author       = {Piotr Beling},
  title        = {Partition Search Revisited},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {76--87},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2505240},
  doi          = {10.1109/TCIAIG.2015.2505240},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Beling17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BonyadiMNN17,
  author       = {Mohammad Reza Bonyadi and
                  Zbigniew Michalewicz and
                  Samadhi Nallaperuma and
                  Frank Neumann},
  title        = {Ahura: {A} Heuristic-Based Racer for the Open Racing Car Simulator},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {290--304},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2565661},
  doi          = {10.1109/TCIAIG.2016.2565661},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BonyadiMNN17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BoscTBRK17,
  author       = {Guillaume Bosc and
                  Philip Tan and
                  Jean{-}Fran{\c{c}}ois Boulicaut and
                  Chedy Ra{\"{\i}}ssi and
                  Mehdi Kaytoue},
  title        = {A Pattern Mining Approach to Study Strategy Balance in {RTS} Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {123--132},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2511819},
  doi          = {10.1109/TCIAIG.2015.2511819},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BoscTBRK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BuckleyCK17,
  author       = {David L. Buckley and
                  Ke Chen and
                  Joshua D. Knowles},
  title        = {Rapid Skill Capture in a First-Person Shooter},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {63--75},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2494849},
  doi          = {10.1109/TCIAIG.2015.2494849},
  timestamp    = {Wed, 23 Nov 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/BuckleyCK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CardosoGF17,
  author       = {Rui Costa Cardoso and
                  Abel Jo{\~{a}}o Padr{\~{a}}o Gomes and
                  M{\'{a}}rio M. Freire},
  title        = {A User Trust System for Online Games - Part {I:} An Activity Theory
                  Approach for Trust Representation},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {305--320},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2592965},
  doi          = {10.1109/TCIAIG.2016.2592965},
  timestamp    = {Thu, 25 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/CardosoGF17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CardosoGF17a,
  author       = {Rui Costa Cardoso and
                  Abel Jo{\~{a}}o Padr{\~{a}}o Gomes and
                  M{\'{a}}rio M. Freire},
  title        = {A User Trust System for Online Games - Part {II:} {A} Subjective Logic
                  Approach for Trust Inference},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {354--368},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2593000},
  doi          = {10.1109/TCIAIG.2016.2593000},
  timestamp    = {Thu, 25 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/CardosoGF17a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CernyPMGOB17,
  author       = {Martin Cern{\'{y}} and
                  Tom{\'{a}}s Plch and
                  Matej Marko and
                  Jakub Gemrot and
                  Petr Ondr{\'{a}}cek and
                  Cyril Brom},
  title        = {Using Behavior Objects to Manage Complexity in Virtual Worlds},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {166--180},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2528499},
  doi          = {10.1109/TCIAIG.2016.2528499},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CernyPMGOB17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CookCG17,
  author       = {Michael Cook and
                  Simon Colton and
                  Jeremy Gow},
  title        = {The {ANGELINA} Videogame Design System - Part {I}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {192--203},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2520256},
  doi          = {10.1109/TCIAIG.2016.2520256},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CookCG17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/CookCG17a,
  author       = {Michael Cook and
                  Simon Colton and
                  Jeremy Gow},
  title        = {The {ANGELINA} Videogame Design System - Part {II}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {254--266},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2520305},
  doi          = {10.1109/TCIAIG.2016.2520305},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/CookCG17a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/DesaiZS17,
  author       = {Neesha Desai and
                  Richard Zhao and
                  Duane Szafron},
  title        = {Effects of Gender on Perception and Interpretation of Video Game Character
                  Behavior and Emotion},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {333--341},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2570006},
  doi          = {10.1109/TCIAIG.2016.2570006},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/DesaiZS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FendtY17,
  author       = {Matthew William Fendt and
                  Robert Michael Young},
  title        = {Leveraging Intention Revision in Narrative Planning to Create Suspenseful
                  Stories},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {381--392},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2593977},
  doi          = {10.1109/TCIAIG.2016.2593977},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/FendtY17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/FoderaroSF17,
  author       = {Greg Foderaro and
                  Ashleigh Swingler and
                  Silvia Ferrari},
  title        = {A Model-Based Approach to Optimizing Ms. Pac-Man Game Strategies in
                  Real Time},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {153--165},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2523508},
  doi          = {10.1109/TCIAIG.2016.2523508},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/FoderaroSF17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/GoesSSAFZOAMLM17,
  author       = {Lu{\'{\i}}s Fabr{\'{\i}}cio Wanderley G{\'{o}}es and
                  Alysson Ribeiro Da Silva and
                  Jo{\~{a}}o Saffran and
                  Alvaro Amorim and
                  Celso Fran{\c{c}}a and
                  Tiago Zaidan and
                  Bernardo M. P. Olimpio and
                  Lucas R. O. Alves and
                  Hugo Morais and
                  Shirley Luana and
                  Carlos Martins},
  title        = {HoningStone: Building Creative Combos With Honing Theory for a Digital
                  Card Game},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {204--209},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2536689},
  doi          = {10.1109/TCIAIG.2016.2536689},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/GoesSSAFZOAMLM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/HuangZSZL17,
  author       = {Xiangyang Huang and
                  Shudong Zhang and
                  Yuanyuan Shang and
                  Weigong Zhang and
                  Jie Liu},
  title        = {Creating Affective Autonomous Characters Using Planning in Partially
                  Observable Stochastic Domains},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {42--62},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2494599},
  doi          = {10.1109/TCIAIG.2015.2494599},
  timestamp    = {Sat, 18 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/HuangZSZL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/JallovRT17,
  author       = {Daniel Jallov and
                  Sebastian Risi and
                  Julian Togelius},
  title        = {EvoCommander: {A} Novel Game Based on Evolving and Switching Between
                  Artificial Brains},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {181--191},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2535416},
  doi          = {10.1109/TCIAIG.2016.2535416},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/JallovRT17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KaindlHS17,
  author       = {Hermann Kaindl and
                  Helmut Horacek and
                  Anton Scheucher},
  title        = {Product Propagation: {A} Backup Rule Better Than Minimaxing?},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {109--122},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2508966},
  doi          = {10.1109/TCIAIG.2015.2508966},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KaindlHS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KimA17,
  author       = {Eun{-}Youn Kim and
                  Daniel A. Ashlock},
  title        = {Changing Resources Available to Game Playing Agents: Another Relevant
                  Design Factor in Agent Experiments},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {321--332},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2565558},
  doi          = {10.1109/TCIAIG.2016.2565558},
  timestamp    = {Tue, 23 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/KimA17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/KybartasB17,
  author       = {Ben A. Kybartas and
                  Rafael Bidarra},
  title        = {A Survey on Story Generation Techniques for Authoring Computational
                  Narratives},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {239--253},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2546063},
  doi          = {10.1109/TCIAIG.2016.2546063},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/KybartasB17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LakshikaBE17,
  author       = {Erandi Lakshika and
                  Michael Barlow and
                  Adam Easton},
  title        = {Understanding the Interplay of Model Complexity and Fidelity in Multiagent
                  Systems via an Evolutionary Framework},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {277--289},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2560882},
  doi          = {10.1109/TCIAIG.2016.2560882},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LakshikaBE17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiK17,
  author       = {Jiawei Li and
                  Graham Kendall},
  title        = {A Hyperheuristic Methodology to Generate Adaptive Strategies for Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {1--10},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2394780},
  doi          = {10.1109/TCIAIG.2015.2394780},
  timestamp    = {Mon, 01 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LuhLD17,
  author       = {Ding{-}Bang Luh and
                  Elena Carolina Li and
                  Chia{-}Chen Dai},
  title        = {Game Factors Influencing Players to Continue Playing Online Pets},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {267--276},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2556281},
  doi          = {10.1109/TCIAIG.2016.2556281},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LuhLD17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LuoYCZL17,
  author       = {Linbo Luo and
                  Haiyan Yin and
                  Wentong Cai and
                  Jinghui Zhong and
                  Michael Lees},
  title        = {Design and Evaluation of a Data-Driven Scenario Generation Framework
                  for Game-Based Training},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {213--226},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2541168},
  doi          = {10.1109/TCIAIG.2016.2541168},
  timestamp    = {Sun, 06 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LuoYCZL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Martinez-Arellano17,
  author       = {Giovanna Mart{\'{\i}}nez{-}Arellano and
                  Richard J. Cant and
                  David Woods},
  title        = {Creating {AI} Characters for Fighting Games Using Genetic Programming},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {423--434},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2642158},
  doi          = {10.1109/TCIAIG.2016.2642158},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Martinez-Arellano17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/MealingS17,
  author       = {Richard Mealing and
                  Jonathan L. Shapiro},
  title        = {Opponent Modeling by Expectation-Maximization and Sequence Prediction
                  in Simplified Poker},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {11--24},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2491611},
  doi          = {10.1109/TCIAIG.2015.2491611},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/MealingS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/NicolauLOB17,
  author       = {Miguel Nicolau and
                  Diego Perez Liebana and
                  Michael O'Neill and
                  Anthony Brabazon},
  title        = {Evolutionary Behavior Tree Approaches for Navigating Platform Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {3},
  pages        = {227--238},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2543661},
  doi          = {10.1109/TCIAIG.2016.2543661},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/NicolauLOB17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/OlivitoRB17,
  author       = {Javier Olivito and
                  Javier Resano and
                  Jos{\'{e}} Luis Briz},
  title        = {Accelerating Board Games Through Hardware/Software Codesign},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {393--401},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2604923},
  doi          = {10.1109/TCIAIG.2016.2604923},
  timestamp    = {Tue, 29 Dec 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/OlivitoRB17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/PascualG17,
  author       = {Maite Frutos Pascual and
                  Begonya Garcia{-}Zapirain},
  title        = {Review of the Use of {AI} Techniques in Serious Games: Decision Making
                  and Machine Learning},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {2},
  pages        = {133--152},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2512592},
  doi          = {10.1109/TCIAIG.2015.2512592},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/PascualG17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RisiT17,
  author       = {Sebastian Risi and
                  Julian Togelius},
  title        = {Neuroevolution in Games: State of the Art and Open Challenges},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {25--41},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2494596},
  doi          = {10.1109/TCIAIG.2015.2494596},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/RisiT17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SnodgrassO17,
  author       = {Sam Snodgrass and
                  Santiago Onta{\~{n}}{\'{o}}n},
  title        = {Learning to Generate Video Game Maps Using Markov Models},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {410--422},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2623560},
  doi          = {10.1109/TCIAIG.2016.2623560},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SnodgrassO17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/Valls-VargasZO17,
  author       = {Josep Valls{-}Vargas and
                  Jichen Zhu and
                  Santiago Onta{\~{n}}{\'{o}}n},
  title        = {Error Analysis in an Automated Narrative Information Extraction Pipeline},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {342--353},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2575823},
  doi          = {10.1109/TCIAIG.2016.2575823},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/Valls-VargasZO17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/WangXZHTW17,
  author       = {Jiao Wang and
                  Chenjun Xiao and
                  Tan Zhu and
                  Chu{-}Hsuan Hsueh and
                  Wen{-}Jie Tseng and
                  I{-}Chen Wu},
  title        = {Only-One-Victor Pattern Learning in Computer Go},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {1},
  pages        = {88--102},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2504108},
  doi          = {10.1109/TCIAIG.2015.2504108},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/WangXZHTW17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/YehWHCLC17,
  author       = {Kun{-}Hao Yeh and
                  I{-}Chen Wu and
                  Chu{-}Hsuan Hsueh and
                  Chia{-}Chuan Chang and
                  Chao{-}Chin Liang and
                  Han Chiang},
  title        = {Multistage Temporal Difference Learning for 2048-Like Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {9},
  number       = {4},
  pages        = {369--380},
  year         = {2017},
  url          = {https://doi.org/10.1109/TCIAIG.2016.2593710},
  doi          = {10.1109/TCIAIG.2016.2593710},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/YehWHCLC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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