Stop the war!
Остановите войну!
for scientists:
default search action
Search dblp for Publications
export results for "toc:db/journals/tciaig/tciaig9.bht:"
@article{DBLP:journals/tciaig/BalciS17, author = {Koray Balci and Albert Ali Salah}, title = {Automatic Classification of Player Complaints in Social Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {103--108}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2490339}, doi = {10.1109/TCIAIG.2015.2490339}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BalciS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BanerjeeD17, author = {Bikramjit Banerjee and Caleb E. Davis}, title = {Multiagent Path Finding With Persistence Conflicts}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {402--409}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2620060}, doi = {10.1109/TCIAIG.2016.2620060}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BanerjeeD17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Beling17, author = {Piotr Beling}, title = {Partition Search Revisited}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {76--87}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2505240}, doi = {10.1109/TCIAIG.2015.2505240}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Beling17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BonyadiMNN17, author = {Mohammad Reza Bonyadi and Zbigniew Michalewicz and Samadhi Nallaperuma and Frank Neumann}, title = {Ahura: {A} Heuristic-Based Racer for the Open Racing Car Simulator}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {290--304}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2565661}, doi = {10.1109/TCIAIG.2016.2565661}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BonyadiMNN17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BoscTBRK17, author = {Guillaume Bosc and Philip Tan and Jean{-}Fran{\c{c}}ois Boulicaut and Chedy Ra{\"{\i}}ssi and Mehdi Kaytoue}, title = {A Pattern Mining Approach to Study Strategy Balance in {RTS} Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {123--132}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2511819}, doi = {10.1109/TCIAIG.2015.2511819}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BoscTBRK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BuckleyCK17, author = {David L. Buckley and Ke Chen and Joshua D. Knowles}, title = {Rapid Skill Capture in a First-Person Shooter}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {63--75}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2494849}, doi = {10.1109/TCIAIG.2015.2494849}, timestamp = {Wed, 23 Nov 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/BuckleyCK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CardosoGF17, author = {Rui Costa Cardoso and Abel Jo{\~{a}}o Padr{\~{a}}o Gomes and M{\'{a}}rio M. Freire}, title = {A User Trust System for Online Games - Part {I:} An Activity Theory Approach for Trust Representation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {305--320}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2592965}, doi = {10.1109/TCIAIG.2016.2592965}, timestamp = {Thu, 25 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/CardosoGF17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CardosoGF17a, author = {Rui Costa Cardoso and Abel Jo{\~{a}}o Padr{\~{a}}o Gomes and M{\'{a}}rio M. Freire}, title = {A User Trust System for Online Games - Part {II:} {A} Subjective Logic Approach for Trust Inference}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {354--368}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2593000}, doi = {10.1109/TCIAIG.2016.2593000}, timestamp = {Thu, 25 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/CardosoGF17a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CernyPMGOB17, author = {Martin Cern{\'{y}} and Tom{\'{a}}s Plch and Matej Marko and Jakub Gemrot and Petr Ondr{\'{a}}cek and Cyril Brom}, title = {Using Behavior Objects to Manage Complexity in Virtual Worlds}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {166--180}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2528499}, doi = {10.1109/TCIAIG.2016.2528499}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CernyPMGOB17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CookCG17, author = {Michael Cook and Simon Colton and Jeremy Gow}, title = {The {ANGELINA} Videogame Design System - Part {I}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {192--203}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2520256}, doi = {10.1109/TCIAIG.2016.2520256}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CookCG17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CookCG17a, author = {Michael Cook and Simon Colton and Jeremy Gow}, title = {The {ANGELINA} Videogame Design System - Part {II}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {254--266}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2520305}, doi = {10.1109/TCIAIG.2016.2520305}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CookCG17a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DesaiZS17, author = {Neesha Desai and Richard Zhao and Duane Szafron}, title = {Effects of Gender on Perception and Interpretation of Video Game Character Behavior and Emotion}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {333--341}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2570006}, doi = {10.1109/TCIAIG.2016.2570006}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DesaiZS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FendtY17, author = {Matthew William Fendt and Robert Michael Young}, title = {Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {381--392}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2593977}, doi = {10.1109/TCIAIG.2016.2593977}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/FendtY17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/FoderaroSF17, author = {Greg Foderaro and Ashleigh Swingler and Silvia Ferrari}, title = {A Model-Based Approach to Optimizing Ms. Pac-Man Game Strategies in Real Time}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {153--165}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2523508}, doi = {10.1109/TCIAIG.2016.2523508}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/FoderaroSF17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/GoesSSAFZOAMLM17, author = {Lu{\'{\i}}s Fabr{\'{\i}}cio Wanderley G{\'{o}}es and Alysson Ribeiro Da Silva and Jo{\~{a}}o Saffran and Alvaro Amorim and Celso Fran{\c{c}}a and Tiago Zaidan and Bernardo M. P. Olimpio and Lucas R. O. Alves and Hugo Morais and Shirley Luana and Carlos Martins}, title = {HoningStone: Building Creative Combos With Honing Theory for a Digital Card Game}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {204--209}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2536689}, doi = {10.1109/TCIAIG.2016.2536689}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/GoesSSAFZOAMLM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HuangZSZL17, author = {Xiangyang Huang and Shudong Zhang and Yuanyuan Shang and Weigong Zhang and Jie Liu}, title = {Creating Affective Autonomous Characters Using Planning in Partially Observable Stochastic Domains}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {42--62}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2494599}, doi = {10.1109/TCIAIG.2015.2494599}, timestamp = {Sat, 18 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HuangZSZL17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/JallovRT17, author = {Daniel Jallov and Sebastian Risi and Julian Togelius}, title = {EvoCommander: {A} Novel Game Based on Evolving and Switching Between Artificial Brains}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {181--191}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2535416}, doi = {10.1109/TCIAIG.2016.2535416}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/JallovRT17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KaindlHS17, author = {Hermann Kaindl and Helmut Horacek and Anton Scheucher}, title = {Product Propagation: {A} Backup Rule Better Than Minimaxing?}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {109--122}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2508966}, doi = {10.1109/TCIAIG.2015.2508966}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KaindlHS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KimA17, author = {Eun{-}Youn Kim and Daniel A. Ashlock}, title = {Changing Resources Available to Game Playing Agents: Another Relevant Design Factor in Agent Experiments}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {321--332}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2565558}, doi = {10.1109/TCIAIG.2016.2565558}, timestamp = {Tue, 23 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/KimA17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KybartasB17, author = {Ben A. Kybartas and Rafael Bidarra}, title = {A Survey on Story Generation Techniques for Authoring Computational Narratives}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {239--253}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2546063}, doi = {10.1109/TCIAIG.2016.2546063}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KybartasB17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LakshikaBE17, author = {Erandi Lakshika and Michael Barlow and Adam Easton}, title = {Understanding the Interplay of Model Complexity and Fidelity in Multiagent Systems via an Evolutionary Framework}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {277--289}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2560882}, doi = {10.1109/TCIAIG.2016.2560882}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LakshikaBE17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiK17, author = {Jiawei Li and Graham Kendall}, title = {A Hyperheuristic Methodology to Generate Adaptive Strategies for Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {1--10}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2394780}, doi = {10.1109/TCIAIG.2015.2394780}, timestamp = {Mon, 01 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/LiK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LuhLD17, author = {Ding{-}Bang Luh and Elena Carolina Li and Chia{-}Chen Dai}, title = {Game Factors Influencing Players to Continue Playing Online Pets}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {267--276}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2556281}, doi = {10.1109/TCIAIG.2016.2556281}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LuhLD17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LuoYCZL17, author = {Linbo Luo and Haiyan Yin and Wentong Cai and Jinghui Zhong and Michael Lees}, title = {Design and Evaluation of a Data-Driven Scenario Generation Framework for Game-Based Training}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {213--226}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2541168}, doi = {10.1109/TCIAIG.2016.2541168}, timestamp = {Sun, 06 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LuoYCZL17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Martinez-Arellano17, author = {Giovanna Mart{\'{\i}}nez{-}Arellano and Richard J. Cant and David Woods}, title = {Creating {AI} Characters for Fighting Games Using Genetic Programming}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {423--434}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2642158}, doi = {10.1109/TCIAIG.2016.2642158}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Martinez-Arellano17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MealingS17, author = {Richard Mealing and Jonathan L. Shapiro}, title = {Opponent Modeling by Expectation-Maximization and Sequence Prediction in Simplified Poker}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {11--24}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2491611}, doi = {10.1109/TCIAIG.2015.2491611}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/MealingS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/NicolauLOB17, author = {Miguel Nicolau and Diego Perez Liebana and Michael O'Neill and Anthony Brabazon}, title = {Evolutionary Behavior Tree Approaches for Navigating Platform Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {3}, pages = {227--238}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2543661}, doi = {10.1109/TCIAIG.2016.2543661}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/NicolauLOB17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/OlivitoRB17, author = {Javier Olivito and Javier Resano and Jos{\'{e}} Luis Briz}, title = {Accelerating Board Games Through Hardware/Software Codesign}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {393--401}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2604923}, doi = {10.1109/TCIAIG.2016.2604923}, timestamp = {Tue, 29 Dec 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/OlivitoRB17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PascualG17, author = {Maite Frutos Pascual and Begonya Garcia{-}Zapirain}, title = {Review of the Use of {AI} Techniques in Serious Games: Decision Making and Machine Learning}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {2}, pages = {133--152}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2512592}, doi = {10.1109/TCIAIG.2015.2512592}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PascualG17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RisiT17, author = {Sebastian Risi and Julian Togelius}, title = {Neuroevolution in Games: State of the Art and Open Challenges}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {25--41}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2494596}, doi = {10.1109/TCIAIG.2015.2494596}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/RisiT17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SnodgrassO17, author = {Sam Snodgrass and Santiago Onta{\~{n}}{\'{o}}n}, title = {Learning to Generate Video Game Maps Using Markov Models}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {410--422}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2623560}, doi = {10.1109/TCIAIG.2016.2623560}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SnodgrassO17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Valls-VargasZO17, author = {Josep Valls{-}Vargas and Jichen Zhu and Santiago Onta{\~{n}}{\'{o}}n}, title = {Error Analysis in an Automated Narrative Information Extraction Pipeline}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {342--353}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2575823}, doi = {10.1109/TCIAIG.2016.2575823}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Valls-VargasZO17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WangXZHTW17, author = {Jiao Wang and Chenjun Xiao and Tan Zhu and Chu{-}Hsuan Hsueh and Wen{-}Jie Tseng and I{-}Chen Wu}, title = {Only-One-Victor Pattern Learning in Computer Go}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {1}, pages = {88--102}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2015.2504108}, doi = {10.1109/TCIAIG.2015.2504108}, timestamp = {Sun, 25 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WangXZHTW17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YehWHCLC17, author = {Kun{-}Hao Yeh and I{-}Chen Wu and Chu{-}Hsuan Hsueh and Chia{-}Chuan Chang and Chao{-}Chin Liang and Han Chiang}, title = {Multistage Temporal Difference Learning for 2048-Like Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {9}, number = {4}, pages = {369--380}, year = {2017}, url = {https://doi.org/10.1109/TCIAIG.2016.2593710}, doi = {10.1109/TCIAIG.2016.2593710}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YehWHCLC17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.