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@article{DBLP:journals/tciaig/AnthonyPN14, author = {Tom Anthony and Daniel Polani and Chrystopher L. Nehaniv}, title = {General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {1}, pages = {1--17}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2295372}, doi = {10.1109/TCIAIG.2013.2295372}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/AnthonyPN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BaeY14, author = {Byung{-}Chull Bae and Robert Michael Young}, title = {A Computational Model of Narrative Generation for Surprise Arousal}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {131--143}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2290330}, doi = {10.1109/TCIAIG.2013.2290330}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BaeY14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BasalduaSMD14, author = {Jacques Basaldua and Sam Stewart and J. Marcos Moreno{-}Vega and Peter D. Drake}, title = {Two Online Learning Playout Policies in Monte Carlo Go: An Application of Win/Loss States}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {1}, pages = {46--54}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2292565}, doi = {10.1109/TCIAIG.2013.2292565}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BasalduaSMD14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BaughmanCDBB14, author = {Aaron K. Baughman and Wesley Chuang and Kevin R. Dixon and Zachary Benz and Justin Basilico}, title = {DeepQA Jeopardy! Gamification: {A} Machine-Learning Perspective}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {1}, pages = {55--66}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2285651}, doi = {10.1109/TCIAIG.2013.2285651}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BaughmanCDBB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BenbassatS14, author = {Amit Benbassat and Moshe Sipper}, title = {EvoMCTS: {A} Scalable Approach for General Game Learning}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {382--394}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2306914}, doi = {10.1109/TCIAIG.2014.2306914}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/BenbassatS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BrowneTS14, author = {Cameron Browne and Julian Togelius and Nathan R. Sturtevant}, title = {Guest Editorial: General Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {317--319}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2369009}, doi = {10.1109/TCIAIG.2014.2369009}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/BrowneTS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/CenknerBSLAB14, author = {Andrew Cenkner and Vadim Bulitko and Marcia Spetch and Eric Legge and Craig G. Anderson and Matthew R. Brown}, title = {Passing a Hide-and-Seek Third-Person Turing Test}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {1}, pages = {18--30}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2275162}, doi = {10.1109/TCIAIG.2013.2275162}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/CenknerBSLAB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/EndrassKMAR14, author = {Birgit Endrass and Christoph Klimmt and Gregor Mehlmann and Elisabeth Andr{\'{e}} and Christian Roth}, title = {Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {166--173}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2290509}, doi = {10.1109/TCIAIG.2013.2290509}, timestamp = {Fri, 01 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/EndrassKMAR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/EvansS14, author = {Richard Evans and Emily Short}, title = {Versu - {A} Simulationist Storytelling System}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {113--130}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2287297}, doi = {10.1109/TCIAIG.2013.2287297}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/EvansS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HausknechtLMS14, author = {Matthew J. Hausknecht and Joel Lehman and Risto Miikkulainen and Peter Stone}, title = {A Neuroevolution Approach to General Atari Game Playing}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {355--366}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2294713}, doi = {10.1109/TCIAIG.2013.2294713}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HausknechtLMS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HorswillMY14, author = {Ian Douglas Horswill and Nick Montfort and Robert Michael Young}, title = {Guest Editorial: Computational Narrative and Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {93--96}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2325879}, doi = {10.1109/TCIAIG.2014.2325879}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HorswillMY14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/KybartasV14, author = {Ben A. Kybartas and Clark Verbrugge}, title = {Analysis of ReGEN as a Graph-Rewriting System for Quest Generation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {228--242}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2290088}, doi = {10.1109/TCIAIG.2013.2290088}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/KybartasV14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LeeBL14, author = {Greg Lee and Vadim Bulitko and Elliot A. Ludvig}, title = {Automated Story Selection for Color Commentary in Sports}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {144--155}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2275199}, doi = {10.1109/TCIAIG.2013.2275199}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LeeBL14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LeeRML14, author = {Seung Y. Lee and Jonathan P. Rowe and Bradford W. Mott and James C. Lester}, title = {A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {203--215}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2292010}, doi = {10.1109/TCIAIG.2013.2292010}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LeeRML14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LindenLB14, author = {Roland van der Linden and Ricardo Lopes and Rafael Bidarra}, title = {Procedural Generation of Dungeons}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {1}, pages = {78--89}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2290371}, doi = {10.1109/TCIAIG.2013.2290371}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LindenLB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/McCoyTSRMW14, author = {Joshua McCoy and Mike Treanor and Ben Samuel and Aaron A. Reed and Michael Mateas and Noah Wardrip{-}Fruin}, title = {Social Story Worlds With Comme il Faut}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {97--112}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2304692}, doi = {10.1109/TCIAIG.2014.2304692}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/McCoyTSRMW14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PepelsWL14, author = {Tom Pepels and Mark H. M. Winands and Marc Lanctot}, title = {Real-Time Monte Carlo Tree Search in Ms Pac-Man}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {3}, pages = {245--257}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2291577}, doi = {10.1109/TCIAIG.2013.2291577}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PepelsWL14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PerezPWRSCL14, author = {Diego Perez Liebana and Edward Jack Powley and Daniel Whitehouse and Philipp Rohlfshagen and Spyridon Samothrakis and Peter I. Cowling and Simon M. Lucas}, title = {Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {1}, pages = {31--45}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2263884}, doi = {10.1109/TCIAIG.2013.2263884}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/PerezPWRSCL14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RobertsI14, author = {David L. Roberts and Charles L. Isbell Jr.}, title = {Lessons on Using Computationally Generated Influence for Shaping Narrative Experiences}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {188--202}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2287154}, doi = {10.1109/TCIAIG.2013.2287154}, timestamp = {Thu, 24 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RobertsI14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RogersS14, author = {Keith D. Rogers and Andrew A. Skabar}, title = {A Micromanagement Task Allocation System for Real-Time Strategy Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {1}, pages = {67--77}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2297334}, doi = {10.1109/TCIAIG.2013.2297334}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/RogersS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/RunarssonL14, author = {Thomas Philip Runarsson and Simon M. Lucas}, title = {Preference Learning for Move Prediction and Evaluation Function Approximation in Othello}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {3}, pages = {300--313}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2307272}, doi = {10.1109/TCIAIG.2014.2307272}, timestamp = {Tue, 29 Dec 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/RunarssonL14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Saffidine14, author = {Abdallah Saffidine}, title = {The Game Description Language Is Turing Complete}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {320--324}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2354417}, doi = {10.1109/TCIAIG.2014.2354417}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Saffidine14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Schaul14, author = {Tom Schaul}, title = {An Extensible Description Language for Video Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {325--331}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2352795}, doi = {10.1109/TCIAIG.2014.2352795}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Schaul14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SchiffelB14, author = {Stephan Schiffel and Yngvi Bj{\"{o}}rnsson}, title = {Efficiency of {GDL} Reasoners}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {343--354}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2308362}, doi = {10.1109/TCIAIG.2014.2308362}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SchiffelB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Schmidt14, author = {Gregory Schmidt}, title = {The Axiom General Purpose Game Playing System}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {332--342}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2302303}, doi = {10.1109/TCIAIG.2014.2302303}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Schmidt14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SwiechowskiM14, author = {Maciej Swiechowski and Jacek Mandziuk}, title = {Self-Adaptation of Playing Strategies in General Game Playing}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {367--381}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2275163}, doi = {10.1109/TCIAIG.2013.2275163}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SwiechowskiM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TakWB14, author = {Mandy J. W. Tak and Mark H. M. Winands and Yngvi Bj{\"{o}}rnsson}, title = {Decaying Simulation Strategies}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {4}, pages = {395--406}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2014.2310782}, doi = {10.1109/TCIAIG.2014.2310782}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/TakWB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/TearseMMW14, author = {Brandon Robert Tearse and Peter A. Mawhorter and Michael Mateas and Noah Wardrip{-}Fruin}, title = {Skald: Minstrel Reconstructed}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {156--165}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2292313}, doi = {10.1109/TCIAIG.2013.2292313}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/TearseMMW14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WaledzikM14, author = {Karol Waledzik and Jacek Mandziuk}, title = {An Automatically Generated Evaluation Function in General Game Playing}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {3}, pages = {258--270}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2286825}, doi = {10.1109/TCIAIG.2013.2286825}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WaledzikM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WareYHR14, author = {Stephen G. Ware and Robert Michael Young and Brent E. Harrison and David L. Roberts}, title = {A Computational Model of Plan-Based Narrative Conflict at the Fabula Level}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {3}, pages = {271--288}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2277051}, doi = {10.1109/TCIAIG.2013.2277051}, timestamp = {Thu, 24 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WareYHR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/WarwickS14, author = {Kevin Warwick and Huma Shah}, title = {Good Machine Performance in Turing's Imitation Game}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {3}, pages = {289--299}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2283538}, doi = {10.1109/TCIAIG.2013.2283538}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/WarwickS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YuR14, author = {Hong Yu and Mark O. Riedl}, title = {Personalized Interactive Narratives via Sequential Recommendation of Plot Points}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {174--187}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2282771}, doi = {10.1109/TCIAIG.2013.2282771}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YuR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ZhuO14, author = {Jichen Zhu and Santiago Onta{\~{n}}{\'{o}}n}, title = {Shall {I} Compare Thee to Another Story? - An Empirical Study of Analogy-Based Story Generation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {6}, number = {2}, pages = {216--227}, year = {2014}, url = {https://doi.org/10.1109/TCIAIG.2013.2275165}, doi = {10.1109/TCIAIG.2013.2275165}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ZhuO14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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