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@inproceedings{DBLP:conf/ie/AalloucheAZAEH07,
  author       = {Khalid Aallouche and
                  Homam Albeiriss and
                  Redouane Zarghoune and
                  Juha Arrasvuori and
                  Antti J. Eronen and
                  Jukka Holm},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Implementation and evaluation of a background music reactive game},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {1},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367957},
  timestamp    = {Thu, 22 Nov 2018 16:07:10 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/AalloucheAZAEH07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Apperley07,
  author       = {Thomas H. Apperley},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Citizenship and consumption: convergence culture, transmedia narratives
                  and the digital divide},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {2},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367958},
  timestamp    = {Tue, 20 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Apperley07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Apperley07a,
  author       = {Thomas H. Apperley},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Rhythms of gaming bodies},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {3},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367959},
  timestamp    = {Tue, 20 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Apperley07a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Bayliss07,
  author       = {Peter Bayliss},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Beings in the game-world: characters, avatars, and players},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {4},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367960},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Bayliss07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Beattie07,
  author       = {Scott Beattie},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Sam Fisher versus Immanuel Kant: the ethics of interactive media},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {5},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367961},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Beattie07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/BidwellLRL07,
  author       = {Nicola J. Bidwell and
                  Colin Lemmon and
                  Mihai Roturu and
                  Christopher Lueg},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Exploring terra incognita: wayfinding devices for games},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {6},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367962},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/BidwellLRL07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Davies07,
  author       = {Hugh Davies},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Place as media in pervasive games},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {7},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367963},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Davies07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Dena07,
  author       = {Christy Dena},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Capturing polymorphic creations: towards ontological heterogeneity
                  and transmodiology},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {8},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367964},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Dena07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/FoaleV07,
  author       = {Cameron Foale and
                  Peter Vamplew},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Portal-based sound propagation for first-person computer games},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {9},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367965},
  timestamp    = {Mon, 26 Aug 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/FoaleV07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/HassellSS07,
  author       = {Adam J. Hassell and
                  Philip Smith and
                  David Stratton},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {An evaluation framework for videogame based tasking of remote vehicles},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {10},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367966},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/HassellSS07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/InnocentH07,
  author       = {Troy Innocent and
                  Stewart Haines},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Nonverbal communication in multiplayer game worlds},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {11},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367967},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/InnocentH07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Jayemanne07,
  author       = {Darshana Jayemanne},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {The nonsense of the aura},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {12},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367968},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Jayemanne07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MacfadyenSY07,
  author       = {Alyx Macfadyen and
                  Andrew Stranieri and
                  John Yearwood},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Dramatic flow in interactive 3D narrative},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {13},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367969},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/MacfadyenSY07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/McCrea07,
  author       = {Christian McCrea},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Then, suddenly, {I} was moved: nostalgia and the media history of
                  games},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {14},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367970},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/McCrea07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/McCrea07a,
  author       = {Christian McCrea},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Dismembers of the audience: the expulsive, explosive force of bodies
                  in games},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {15},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367971},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/McCrea07a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/McGee07,
  author       = {Kevin McGee},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Patterns and computer game design innovation},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {16},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367972},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/McGee07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MoreB07,
  author       = {Greg More and
                  Andrew L. Burrow},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Observing the learning curve of videogames in architectural design},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {17},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367973},
  timestamp    = {Tue, 24 Aug 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/MoreB07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MuellerG07,
  author       = {Florian Mueller and
                  Martin R. Gibbs},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {A physical three-way interactive game based on table tennis},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {18},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367974},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/MuellerG07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Nash07,
  author       = {Adam Nash},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Real time art engines 3: post-convergent creative practice in MUVEs},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {19},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367975},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Nash07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Pisan07,
  author       = {Yusuf Pisan},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {My guild, my people: role of guilds in massively multiplayer online
                  games},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {20},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367976},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Pisan07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Ryan07,
  author       = {Malcolm Ryan},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Eleven programmers seven artists and five kilograms of Play-Doh: games
                  for teaching game design},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {21},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367977},
  timestamp    = {Tue, 20 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Ryan07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/RyanHL07,
  author       = {Malcolm Ryan and
                  Nicholas Hannah and
                  Joshua Lobb},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {The tale of Peter Rabbit: a case-study in story-sense reasoning},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {22},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367978},
  timestamp    = {Tue, 20 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/RyanHL07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/TurnerB07,
  author       = {J. Turner and
                  Nicola J. Bidwell},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Through the looking glass: game worlds as representations and views
                  from elsewhere},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {23},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367979},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/TurnerB07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/WadleyGB07,
  author       = {Greg Wadley and
                  Martin R. Gibbs and
                  Peter Benda},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Speaking in character: using voice-over-IP to communicate within MMORPGs},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {24},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367980},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/WadleyGB07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Weiley07,
  author       = {Viveka Weiley},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Utzon's studio as a collaborative virtual environment},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {25},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367981},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Weiley07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/XuDC07,
  author       = {Qinying Xu and
                  Daryl J. D'Souza and
                  Victor Ciesielski},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Evolving images for entertainment},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {26},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367982},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/XuDC07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Zambetta07,
  author       = {Fabio Zambetta},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Simulating sensory perception in 3D game characters},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {27},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367983},
  timestamp    = {Thu, 21 Jan 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Zambetta07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/ZambettaNS07,
  author       = {Fabio Zambetta and
                  Adam Nash and
                  Paul Smith},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Two families: dynamical policy models in interactive storytelling},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {28},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367984},
  timestamp    = {Thu, 21 Jan 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/ZambettaNS07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/ie/2007,
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {https://dl.acm.org/citation.cfm?id=1367956},
  isbn         = {978-1-921166-87-7},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/2007.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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