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Publication search results
found 82 matches
- 2015
- Mark Adams, Greg Mourino, Mason Evans, Kevin Edzenga:
You've got a lot of friends, Charlie Brown: creating crowds in peanuts. SIGGRAPH Talks 2015: 45:1 - Aaron Adams, Dmitriy Pinskiy, Jose Gomez, Edward Robbins, Christopher Gallagher, Evan Goldberg:
The artistry of TechAnim: new cloth workflows on Big Hero 6. SIGGRAPH Talks 2015: 76:1 - Curtis Andrus, Mark Manca:
Furtility: robust hair styling. SIGGRAPH Talks 2015: 74:1 - Alexis Angelidis, Jake Merrell, Bob Moyer, Angelique Reisch:
Developing joy for inside out. SIGGRAPH Talks 2015: 28:1 - François Antoine, Ryan Brucks, Brian Karis, Gavin Moran:
The boy, the kite and the 100 square mile real-time digital backlot. SIGGRAPH Talks 2015: 20:1 - Mark Ardington:
Ex Machina: rigging beneath the surface. SIGGRAPH Talks 2015: 41:1 - Amaury Aubel:
Emoting boov in HOME. SIGGRAPH Talks 2015: 15:1 - Dan Bailey, Harry Biddle, Nick Avramoussis, Matthew Warner:
Distributing liquids using OpenVDB. SIGGRAPH Talks 2015: 44:1 - Clair Bellens, Marco D'Ambros:
A modular crowd (n)cloth system for exodus: gods and kings. SIGGRAPH Talks 2015: 3:1 - Nikolaus Binder, Alexander Keller:
Stackless ray tracing of patches from feature-adaptive subdivision on GPUs. SIGGRAPH Talks 2015: 22:1 - James Bird, Maxim Fleury:
Jupiter ascending: constructing large scale environments. SIGGRAPH Talks 2015: 4:1 - Evan Bonifacio, Sarah Fowler Deluna, Masha Ellsworth, Bernhard Haux, Jonas Jarvers, Vladimir Kooperman, Ken Lao, Colin Levy, Albert Lozano, Sajan Skaria, Ron Zorman:
An abstract journey: production focus on the 'abstract thought' sequence in Pixar's 'inside out'. SIGGRAPH Talks 2015: 12:1 - Adam Burr, Steve Gressak, Matthew Doble, Christian Haniszewski, Ignacio Barrios, Brian Anderson, Ferris Webby:
"It's a UVN face rig, Charlie Brown": facial techniques for peanuts. SIGGRAPH Talks 2015: 48:1 - Dong Joo Byun, Henrik Fält, Ben Frost, Mir Zafar Ali, Eric Daniels, Peter De Mund, Michael Kaschalk:
Procedural animation technology behind microbots in Big Hero 6. SIGGRAPH Talks 2015: 40:1 - Dong Joo Byun, Zubin Wadia, Michael Kaschalk:
Interactive script based dynamics in Big Hero 6. SIGGRAPH Talks 2015: 37:1 - Dan Casas, Oleg Alexander, Andrew W. Feng, Graham Fyffe, Ryosuke Ichikari, Paul E. Debevec, Ruizhe Wang, Evan A. Suma, Ari Shapiro:
Blendshapes from commodity RGB-D sensors. SIGGRAPH Talks 2015: 33:1 - Fabio Cerrito:
Water simulation in jupiter ascending. SIGGRAPH Talks 2015: 50:1 - Matt Jen-Yuan Chiang, Benedikt Bitterli, Chuck Tappan, Brent Burley:
A practical and controllable hair and fur model for production path tracing. SIGGRAPH Talks 2015: 23:1 - Per H. Christensen:
An approximate reflectance profile for efficient subsurface scattering. SIGGRAPH Talks 2015: 25:1 - Engin Cilasun:
Using GPU compute for productivity and play. SIGGRAPH Talks 2015: 18:1 - Sean Comer, Jacob Buck, Brice Criswell:
Under the scalpel - ILM's digital flesh workflows. SIGGRAPH Talks 2015: 10:1 - Jeremy Cowles, Takahito Tejima, David G. Yu:
Real-time crowd visualization in point-cached pipelines. SIGGRAPH Talks 2015: 5:1 - Steve Emerson:
Visual effects at LAIKA, a crossroads of art and technology. SIGGRAPH Talks 2015: 1:1 - Eric Enderton, Eric B. Lum, Christian Rouet, Oleg Kuznetsov:
Accumulative anti-aliasing. SIGGRAPH Talks 2015: 70:1 - Kurt W. Fleischer, Paul Isaacs, Bret Parker, Bernhard Haux, Sarah Shen, Venkat Krishna, Chen Shen, Andrew Butts, Jayson Price, Tom Hahn, Heegun Lee, David Yu:
Silhouette sketching on "inside out". SIGGRAPH Talks 2015: 27:1 - Ilan Gabai, Alen Lai:
Hand-drawn looking volumetric effects in the peanuts movie. SIGGRAPH Talks 2015: 47:1 - Daniel Garcia, Inigo Quilez, Dave Dixon, Ariela Fedorov, Matt Kuruc, Susan Fisher Fong:
Environment rendering optimization for Pixar's the good dinosaur. SIGGRAPH Talks 2015: 62:1 - Andrew Gartner, Kelsey Hurley, Hank Driskill, Kyle Odermatt, Chris D. Springfield:
Façade: image-based set replacement on Big Hero 6. SIGGRAPH Talks 2015: 73:1 - Stéphane Grabli, Kevin Sprout, Yuting Ye:
Feature-based texture stretch compensation for 3D meshes. SIGGRAPH Talks 2015: 71:1 - Paul Graham, Graham Fyffe, Borom Tunwattanapong, Abhijeet Ghosh, Paul E. Debevec:
Near-instant capture of high-resolution facial geometry and reflectance. SIGGRAPH Talks 2015: 32:1
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