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Publication search results
found 51 matches
- 2014
- Yong Zhao, Junyu Dong, Bin Pan, Chunxia Xiao:
Hierarchical mesh deformation with shape preservation. Comput. Animat. Virtual Worlds 25(3-4): 413-422 (2014) - Pablo Almajano, Maite López-Sánchez, Inmaculada Rodríguez, Tomas Trescak:
Assistant agents to advice users in hybrid structured 3D virtual environments. Comput. Animat. Virtual Worlds 25(3-4): 497-506 (2014) - Susana Castillo, Christian Wallraven, Douglas W. Cunningham:
The semantic space for facial communication. Comput. Animat. Virtual Worlds 25(3-4): 225-233 (2014) - Xue Chen, Jieqing Feng:
Adaptive skeleton-driven cages for mesh sequences. Comput. Animat. Virtual Worlds 25(3-4): 447-455 (2014) - Min Gyu Choi:
Real-time simulation of ductile fracture with oriented particles. Comput. Animat. Virtual Worlds 25(3-4): 457-465 (2014) - Mei Ling Chu, Paolo Parigi, Kincho H. Law, Jean-Claude Latombe:
Modeling social behaviors in an evacuation simulator. Comput. Animat. Virtual Worlds 25(3-4): 375-384 (2014) - Xiaoxin Fang, Bin Sheng, Wen Wu, Zengzhi Fan, Lizhuang Ma:
Real-time depth-of-field rendering using single-layer composition. Comput. Animat. Virtual Worlds 25(3-4): 235-243 (2014) - Andrew W. Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro:
Fast, automatic character animation pipelines. Comput. Animat. Virtual Worlds 25(1): 3-16 (2014) - Zhiying He, Xiaohui Liang, Jian Wang, Qinping Zhao, Chengyu Guo:
Flexible editing of human motion by three-way decomposition. Comput. Animat. Virtual Worlds 25(1): 57-68 (2014) - Qiao Huang, Jie Yang:
Person re-identification with local descriptors across multicameras. Comput. Animat. Virtual Worlds 25(5-6): 543-551 (2014) - Bong-gyu Jang, Gerard Jounghyun Kim:
Evaluation of grounded isometric interface for whole-body navigation in virtual environments. Comput. Animat. Virtual Worlds 25(5-6): 561-575 (2014) - Nahid Karimaghalou, Ulysses Bernardet, Steve DiPaola:
A model for social spatial behavior in virtual characters. Comput. Animat. Virtual Worlds 25(3-4): 507-519 (2014) - YoungBeom Kim, JungHyun Han:
Bulging-free dual quaternion skinning. Comput. Animat. Virtual Worlds 25(3-4): 323-331 (2014) - Can Kirmizibayrak, Mike Wakid, Yeny Yim, Dimitre Hristov, James K. Hahn:
Interactive focus + context medical data exploration and editing. Comput. Animat. Virtual Worlds 25(2): 129-141 (2014) - Shuai Li, Qinping Zhao, Shengfa Wang, Aimin Hao, Hong Qin:
Interactive deformation and cutting simulation directly using patient-specific volumetric images. Comput. Animat. Virtual Worlds 25(2): 155-169 (2014) - Weitao Li, Yuanfeng Zhou, Caiming Zhang, Xuemei Li:
Robust multi-level partition of unity implicits from triangular meshes. Comput. Animat. Virtual Worlds 25(2): 115-127 (2014) - Shiguang Liu, Yixin Xu, Junyong Noh, Yiying Tong:
Visual fluid animation via lifting wavelet transform. Comput. Animat. Virtual Worlds 25(3-4): 475-485 (2014) - Thomas Lopez, Pierre Chevaillier, Valérie Gouranton, Paul Evrard, Florian Nouviale, Mukesh Barange, Rozenn Bouville Berthelot, Bruno Arnaldi:
Collaborative virtual training with physical and communicative autonomous agents. Comput. Animat. Virtual Worlds 25(3-4): 487-495 (2014) - Xuequan Lu, Wenzhi Chen, Mingliang Xu, Zonghui Wang, Zhigang Deng, Yangdong Ye:
AA-FVDM: An accident-avoidance full velocity difference model for animating realistic street-level traffic in rural scenes. Comput. Animat. Virtual Worlds 25(1): 83-97 (2014) - Xuequan Lu, Zonghui Wang, Mingliang Xu, Wenzhi Chen, Zhigang Deng:
A personality model for animating heterogeneous traffic behaviors. Comput. Animat. Virtual Worlds 25(3-4): 363-373 (2014) - Jianxin Luo, Guyu Hu, Guiqiang Ni:
Dual-space ray casting for height field rendering. Comput. Animat. Virtual Worlds 25(1): 45-56 (2014) - Linbo Luo, Haiyan Yin, Wentong Cai, Michael Lees, Nasri Bin Othman, Suiping Zhou:
Towards a data-driven approach to scenario generation for serious games. Comput. Animat. Virtual Worlds 25(3-4): 395-404 (2014) - Na Lv, Yan Huang, Zhiquan Feng, Jingliang Peng:
A genetic algorithm approach to human motion capture data segmentation. Comput. Animat. Virtual Worlds 25(3-4): 283-292 (2014) - Lei Lv, Tianlu Mao, Xuecheng Liu, Zhaoqi Wang:
Optimization-based group performance deducing. Comput. Animat. Virtual Worlds 25(2): 171-184 (2014) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 25.1. Comput. Animat. Virtual Worlds 25(1): 1 (2014) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 25.2. Comput. Animat. Virtual Worlds 25(2): 99-100 (2014) - Masaki Oshita:
Interactive motion synthesis with optimal blending. Comput. Animat. Virtual Worlds 25(3-4): 313-321 (2014) - Cameron D. Pelkey, Jan M. Allbeck:
Populating semantic virtual environments. Comput. Animat. Virtual Worlds 25(3-4): 405-412 (2014) - Logah Perumal:
Euler angles: conversion of arbitrary rotation sequences to specific rotation sequence. Comput. Animat. Virtual Worlds 25(5-6): 521-529 (2014) - Thomas Pitiot, David Cazier, Thomas Jund, Arash Habibi, Pierre Kraemer:
Deformable polygonal agents in crowd simulation. Comput. Animat. Virtual Worlds 25(3-4): 343-352 (2014)
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