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Publication search results
found 24 matches
- 2010
- Jeremy N. Bailenson, Kathryn Y. Segovia:
Virtual Doppelgangers: Psychological Effects of Avatars Who Ignore Their Owners. Online Worlds: Convergence of the Real and the Virtual 2010: 175-186 - William Sims Bainbridge:
Introduction. Online Worlds: Convergence of the Real and the Virtual 2010: 1-6 - William Sims Bainbridge:
New World View. Online Worlds: Convergence of the Real and the Virtual 2010: 7-19 - William Sims Bainbridge:
Science, Technology, and Reality in The Matrix Online and Tabula Rasa. Online Worlds: Convergence of the Real and the Virtual 2010: 57-70 - William Sims Bainbridge:
When Virtual Worlds Expand. Online Worlds: Convergence of the Real and the Virtual 2010: 237-251 - William Sims Bainbridge, Wayne G. Lutters, Diana R. Rhoten, Henry Lowood:
The Future of Virtual Worlds. Online Worlds: Convergence of the Real and the Virtual 2010: 289-302 - Jane Barnett, Mark Coulson, Nigel Foreman:
Examining Player Anger in World of Warcraft. Online Worlds: Convergence of the Real and the Virtual 2010: 147-160 - Tom Boellstorff:
A Typology of Ethnographic Scales for Virtual Worlds. Online Worlds: Convergence of the Real and the Virtual 2010: 123-133 - John Bohannon, T. Ryan Gregory, Niles Eldredge, William Sims Bainbridge:
Spore: Assessment of the Science in an Evolution-Oriented Game. Online Worlds: Convergence of the Real and the Virtual 2010: 71-85 - Richard Childers:
A Virtual Mars. Online Worlds: Convergence of the Real and the Virtual 2010: 101-109 - Nicolas Ducheneaut:
Massively Multiplayer Online Games as Living Laboratories: Opportunities and Pitfalls. Online Worlds: Convergence of the Real and the Virtual 2010: 135-145 - Michelle Roper Fox, Henry Kelly, Sachin Patil:
Medulla: A Cyberinfrastructure-Enabled Framework for Research, Teaching, and Learning with Virtual Worlds. Online Worlds: Convergence of the Real and the Virtual 2010: 87-100 - Searle Huh, Dmitri Williams:
Dude Looks like a Lady: Gender Swapping in an Online Game. Online Worlds: Convergence of the Real and the Virtual 2010: 161-174 - M. Audrey Korsgaard, Arnold Picot, Rolf T. Wigand, Isabell M. Welpe, Jakob J. Assmann:
Cooperation, Coordination, and Trust in Virtual Teams: Insights from Virtual Games. Online Worlds: Convergence of the Real and the Virtual 2010: 253-264 - Yong Ming Kow, Bonnie A. Nardi:
Culture and Creativity: World of Warcraft Modding in China and the US. Online Worlds: Convergence of the Real and the Virtual 2010: 21-41 - Julian Lombardi, Marilyn May Lombardi:
Opening the Metaverse. Online Worlds: Convergence of the Real and the Virtual 2010: 111-122 - Mary Lou Maher:
What People Talk About in Virtual Worlds. Online Worlds: Convergence of the Real and the Virtual 2010: 201-212 - Celia Pearce, Artemesia:
The Diasporic Game Community: Trans-Ludic Cultures and Latitudinal Research Across Multiple Games and Virtual Worlds. Online Worlds: Convergence of the Real and the Virtual 2010: 43-56 - Giulio Prisco:
Future Evolution of Virtual Worlds as Communication Environments. Online Worlds: Convergence of the Real and the Virtual 2010: 279-288 - Diana R. Rhoten, Wayne G. Lutters:
Virtual Worlds for Virtual Organizing. Online Worlds: Convergence of the Real and the Virtual 2010: 265-278 - Walt Scacchi:
Game-Based Virtual Worlds as Decentralized Virtual Activity Systems. Online Worlds: Convergence of the Real and the Virtual 2010: 225-235 - Greg Wadley, Martin R. Gibbs:
Speaking in Character: Voice Communication in Virtual Worlds. Online Worlds: Convergence of the Real and the Virtual 2010: 187-200 - Nick Yee:
Changing the Rules: Social Architectures in Virtual Worlds. Online Worlds: Convergence of the Real and the Virtual 2010: 213-223 - William Sims Bainbridge:
Online Worlds: Convergence of the Real and the Virtual. Human-Computer Interaction Series, Springer 2010, ISBN 978-1-84882-824-7 [contents]
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