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Publication search results
found 73 matches
- 2014
- Panagiotis Apostolellis, Doug A. Bowman:
C-OLiVE: Group co-located interaction in VEs for contextual learning. VR 2014: 129-130 - Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand:
Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360°. VR 2014: 3-8 - Tushar Arora:
Title: Experimental game design with the Oculus Rift. VR 2014: 1-2 - Mahdi Azmandian, Rhys Yahata, Mark T. Bolas, Evan A. Suma:
An enhanced steering algorithm for redirected walking in virtual environments. VR 2014: 65-66 - Aryabrata Basu, Kyle Johnsen:
Ubiquitous virtual reality 'To-Go'. VR 2014: 161-162 - Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi:
CORVETTE: Collaborative environment for technical training and experiment. VR 2014: 145 - Alexander Betts, Brenda A. Lopez Silva, Panos Oikonomou:
LunAR Park: Augmented reality, retro-futurism & a ride to the moon. VR 2014: 143 - James B. Blaha, Manish Z. Gupta:
Diplopia: A virtual reality game designed to help amblyopics. VR 2014: 163-164 - Gerd Bruder, Frank Steinicke:
Time perception during walking in virtual environments. VR 2014: 67-68 - Eric Burns, David Easter, Rob Chadwick, David A. Smith, Carl Rosengrant:
The Virtual World Framework: Collaborative virtual environments on the web. VR 2014: 165-166 - Juan Sebastián Casallas, James H. Oliver, Jonathan W. Kelly, Frédéric Mérienne, Samir Garbaya:
Using relative head and hand-target features to predict intention in 3D moving-target selection. VR 2014: 51-56 - Emmanuelle Chapoulie, Rachid Guerchouche, Pierre-David Petit, Gaurav Chaurasia, Philippe Robert, George Drettakis:
Reminiscence Therapy using Image-Based Rendering in VR. VR 2014: 45-50 - Pramod Chembrammel, Naveen Kumar Sankaran, Thenkurussi Kesavadas:
Control of robot using a brain computer interface. VR 2014: 147 - Michael Csongei, Liem Hoang, Christian Sandor, Yong-Beom Lee:
Global illumination for Augmented Reality on mobile phones. VR 2014: 69-70 - Mirabelle D'Cruz, Harshada Patel, Laura Lewis, Sue Cobb, Matthias Bues, Oliver Stefani, Tredeaux Grobler, Kaj Helin, Juhani Viitaniemi, Susanna Aromaa, Bernd Fröhlich, Stephan Beck, André Kunert, Alexander Kulik, Ioannis Karaseitanidis, Panagiotis Psonis, Nikos Frangakis, Mel Slater, Ilias Bergstrom, Konstantina Kilteni, Elena Kokkinara, Betty J. Mohler, Markus Leyrer, Florian Soyka, Enrico Gaia, Domenico Tedone, Michael Olbert, Mario Cappitelli:
Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space. VR 2014: 167-168 - Mingsong Dou, Henry Fuchs:
Temporally enhanced 3D capture of room-sized dynamic scenes with commodity depth cameras. VR 2014: 39-44 - Lauren Cairco Dukes, Larry F. Hodges:
Development of a scenario builder tool for scaffolded virtual patients. VR 2014: 131-132 - Alvaro Espitia-Contreras, Pedro Sanchez-Caiman, Alvaro Uribe-Quevedo:
Development of a Kinect-based anthropometric measurement application. VR 2014: 71-72 - Alessandro Febretti, Arthur Nishimoto, Victor A. Mateevitsi, Luc Renambot, Andrew E. Johnson, Jason Leigh:
Omegalib: A multi-view application framework for hybrid reality display environments. VR 2014: 9-14 - Henry Fuchs:
Telepresence: Soon not just a dream and a promise. VR 2014 - Yuichiro Fujimoto, Jun Miyazaki, Takafumi Taketomi, Hirokazu Kato, Bruce H. Thomas, Goshiro Yamamoto, Ross T. Smith:
Geometrically-correct projection-based texture mapping onto a cloth. VR 2014: 169-170 - Francesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer:
Design and evaluation of Binaural auditory rendering for CAVEs. VR 2014: 73-74 - Francesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer:
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. VR 2014: 75-76 - Lukas Gruber, Tobias Langlotz, Pradeep Sen, Tobias Hoherer, Dieter Schmalstieg:
Efficient and robust radiance transfer for probeless photorealistic augmented reality. VR 2014: 15-20 - Ashley L. Guinan, Markus N. Montandon, Andrew J. Doxon, William R. Provancher:
An ungrounded tactile feedback device to portray force and torque-like interactions in virtual environments. VR 2014: 171-172 - Rongkai Guo, Gayani Samaraweera, John Quarles:
A unique way to increase presence of mobility impaired users - Increasing confidence in balance. VR 2014: 77-78 - Tobias Haubrich, Sven Seele, Rainer Herpers, Peter Becker:
Integration of road network logics into virtual environments. VR 2014: 79-80 - Hunter G. Hoffman:
Digital fear and pain control and the Oculus Rift: SnowWorld, SpiderWorld, and world trade center world. VR 2014 - Chunya Hua, Kenneth R. Moser, J. Edward Swan II:
The effect of an occluder on near field depth matching in optical see-through augmented reality. VR 2014: 149 - Chunya Hua, J. Edward Swan II:
The effect of an occluder on near field depth matching in optical see-through augmented reality. VR 2014: 81-82
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