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Publication search results
found 57 matches
- 2008
- Stephen Barrass:
Creative practice-based research in interaction design. Comput. Entertain. 6(3): 33:1-33:17 (2008) - Leandro Motta Barros, Soraia Raupp Musse:
Towards consistency in interactive storytelling: Tension arcs and dead-ends. Comput. Entertain. 6(3): 43:1-43:17 (2008) - Regina Bernhaupt, Marianna Obrist, Astrid Weiss, Elke Beck, Manfred Tscheligi:
Trends in the living room and beyond: results from ethnographic studies using creative and playful probing. Comput. Entertain. 6(1): 5:1-5:23 (2008) - Andrew Buchanan:
Predicting user behavior - the creation of the immersion installation. Comput. Entertain. 6(3): 34:1-34:9 (2008) - Pablo César, Konstantinos Chorianopoulos, Jens F. Jensen:
Social television and user interaction. Comput. Entertain. 6(1): 4:1-4:10 (2008) - Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey:
Toward an understanding of flow in video games. Comput. Entertain. 6(2): 20:1-20:27 (2008) - Roman Danylak, Ernest A. Edmonds:
Interactive film and the multiplied self. Comput. Entertain. 6(3): 37:1-37:9 (2008) - Chris Davison:
No new wires. Comput. Entertain. 6(1): 9:1-9:3 (2008) - Chris Davison:
Living the digital life: an interview with Scott Smyers. Comput. Entertain. 6(1): 10:1-10:3 (2008) - Chris Davison:
CBS vision: an interview with Dave Poltrack. Comput. Entertain. 6(1): 11:1-11:5 (2008) - Chris Davison:
As the disc turns. Comput. Entertain. 6(1): 12:1-12:3 (2008) - Chris Davison:
Catch a wave: Digital water washes over 2008. Comput. Entertain. 6(3): 44:1-44:4 (2008) - Chris Davison:
The new world: An interview with Jerry Heneghan. Comput. Entertain. 6(3): 45:1-45:3 (2008) - Chris Davison:
Get in the game: An interview with Phil Frazier. Comput. Entertain. 6(4): 59:1-59:4 (2008) - Marc Downie:
Field - a new environment for making digital art. Comput. Entertain. 6(4): 54:1-54:34 (2008) - Anders Drachen, Jonas Heide Smith:
Player talk - the functions of communication in multplayer role-playing games. Comput. Entertain. 6(4): 56:1-56:36 (2008) - Yuichi Fujiki, Konstantinos Kazakos, Colin Puri, Pradeep Buddharaju, Ioannis T. Pavlidis, James Levine:
NEAT-o-Games: blending physical activity and fun in the daily routine. Comput. Entertain. 6(2): 21:1-21:22 (2008) - Marco Furini:
An architecture to easily produce adventure and movie games for the mobile scenario. Comput. Entertain. 6(2): 19:1-19:16 (2008) - Paul Gilbertson, Paul Coulton, Fadi Chehimi, Tamás Vajk:
Using "tilt" as an interface to control "no-button" 3-D mobile games. Comput. Entertain. 6(3): 38:1-38:13 (2008) - Gunnar Harboe, Noel Massey, Crysta J. Metcalf, David Wheatley, Guy Romano:
The uses of social television. Comput. Entertain. 6(1): 8:1-8:15 (2008) - Bart Hemmeryckx-Deleersnijder, Jeremy M. Thorne:
Awareness and conversational context-sharing to enrich TV-based communication. Comput. Entertain. 6(1): 7:1-7:13 (2008) - Troy Innocent:
Blending realities in game space. Comput. Entertain. 6(3): 35:1-35:15 (2008) - Kazuhiro Jo, Ken Furudate, Daisuke Ishida, Mizuki Noguchi:
Transition of instruments in The SINE WAVE ORCHESTRA. Comput. Entertain. 6(4): 52:1-52:18 (2008) - Yvonne de Kort, Wijnand A. IJsselsteijn:
People, places, and play: player experience in a socio-spatial context. Comput. Entertain. 6(2): 18:1-18:11 (2008) - Newton Lee:
A word from the editor. Comput. Entertain. 6(1): 1:1-1:3 (2008) - Newton Lee:
A word from the editor. Comput. Entertain. 6(2): 14:1-14:3 (2008) - Newton Lee:
Interview with Gabrielle Weinman at Team One. Comput. Entertain. 6(2): 15:1 (2008) - Newton Lee:
Interview with David Harris, MTV New Media. Comput. Entertain. 6(2): 16:1 (2008) - Newton Lee:
A word from the editor. Comput. Entertain. 6(3): 29:1-29:5 (2008) - Newton Lee:
A word from the editor. Comput. Entertain. 6(4): 48:1-48:4 (2008)
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