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Wu-chi Feng
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Publications
- 2007
- [j12]Ashvin Goel, Wu-chang Feng, Wu-chi Feng, David Maier:
Automatic high-performance reconstruction and recovery. Comput. Networks 51(5): 1361-1377 (2007) - 2006
- [c35]Chris Chambers, Wu-chang Feng, Wu-chi Feng:
Towards public server MMOs. NETGAMES 2006: 3 - [c34]Jie Huang, Wu-chi Feng, Wu-chang Feng, David Romano:
Multi-hop buffering and adaptation for video-based sensor networking applications. NOSSDAV 2006: 8 - 2005
- [j10]Wu-chi Feng, Edward C. Kaiser, Wu-chang Feng, Mikael Le Baillif:
Panoptes: scalable low-power video sensor networking technologies. ACM Trans. Multim. Comput. Commun. Appl. 1(2): 151-167 (2005) - [j9]Wu-chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole:
A traffic characterization of popular on-line games. IEEE/ACM Trans. Netw. 13(3): 488-500 (2005) - [c32]Ashvin Goel, Wu-chang Feng, David Maier, Wu-chi Feng, Jonathan Walpole:
Forensix: A Robust, High-Performance Reconstruction System. ICDCS Workshops 2005: 155-162 - [c30]Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanjan Saha:
Mitigating information exposure to cheaters in real-time strategy games. NOSSDAV 2005: 7-12 - [c29]Wu-chi Feng, Nirupama Bulusu, Wu-chang Feng:
Dissecting the video sensing landscape. NOSSDAV 2005: 135-140 - [c28]Jim Snow, Wu-chi Feng, Wu-chang Feng:
Implementing a low power TDMA protocol over 802.11. WCNC 2005: 75-80 - 2003
- [c25]Wu-chi Feng, Brian Code, Edward C. Kaiser, Mike Shea, Wu-chang Feng:
Panoptes: scalable low-power video sensor networking technologies. ACM Multimedia 2003: 90-91 - [c24]Chris Chambers, Wu-chi Feng, Wu-chang Feng, Debanjan Saha:
A geographic redirection service for on-line games. ACM Multimedia 2003: 227-230 - [c23]Wu-chi Feng, Brian Code, Edward C. Kaiser, Mike Shea, Wu-chang Feng, Louis Bavoil:
Panoptes: scalable low-power video sensor networking technologies. ACM Multimedia 2003: 562-571 - [c22]Wu-chang Feng, Ashvin Goel, Abdelmajid Bezzaz, Wu-chi Feng, Jonathan Walpole:
TCPivo: a high-performance packet replay engine. MoMeTools@SIGCOMM 2003: 57-64 - [c21]Wu-chang Feng, Wu-chi Feng:
On the geographic distribution of on-line game servers and players. NETGAMES 2003: 173-179 - 2002
- [j7]Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonathan Walpole:
Provisioning on-line games: a traffic analysis of a busy counter-strike server. Comput. Commun. Rev. 32(3): 18 (2002) - [c19]Wu-chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole:
Provisioning on-line games: a traffic analysis of a busy counter-strike server. Internet Measurement Workshop 2002: 151-156 - 1998
- [c5]Wu-chi Feng, Wu-chang Feng:
The Impact of Active Queue Management on Multimedia Congestion Control. ICCCN 1998: 214-218
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