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3DUI 2013: Orlando, FL, USA
- Anatole Lécuyer, Frank Steinicke, Mark Billinghurst:

IEEE Symposium on 3D User Interfaces, 3DUI 2013, Orlando, FL, USA, March 16-17, 2013. IEEE Computer Society 2013, ISBN 978-1-4673-6097-5 - Patrick Baudisch:

Natural user interface hardware. - Jia Wang, Robert W. Lindeman

:
ForceExtension: Extending isotonic position-controlled multi-touch gestures with rate-controlled force sensing for 3D manipulation. 3-6 - Jean-François Jego, Alexis Paljic, Philippe Fuchs:

User-defined gestural interaction: A study on gesture memorization. 7-10 - Mores Prachyabrued, Christoph W. Borst:

Effects and optimization of visual-proprioceptive discrepancy reduction for virtual grasping. 11-14 - William Eric Marsh, Tim Hantel, Christoph Zetzsche, Kerstin Schill:

Is the user trained? Assessing performance and cognitive resource demands in the Virtusphere. 15-22 - Gayani Samaraweera, Rongkai Guo, John Quarles:

Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairments. 23-30 - Niels C. Nilsson

, Stefania Serafin
, Morten H. Laursen, Kasper S. Pedersen, Erik Sikström, Rolf Nordahl
:
Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input. 31-38 - Khrystyna Vasylevska

, Hannes Kaufmann
, Mark T. Bolas, Evan A. Suma:
Flexible spaces: Dynamic layout generation for infinite walking in virtual environments. 39-42 - Anthony Steed

, Simon Julier:
Design and implementation of an immersive virtual reality system based on a smartphone platform. 43-46 - Patrick S. Dukes, Austen L. Hayes, Larry F. Hodges, Michelle Woodbury

:
Punching ducks for post-stroke neurorehabilitation: System design and initial exploratory feasibility study. 47-54 - Pierre Gaucher, Ferran Argelaguet

, Jérôme Royan, Anatole Lécuyer:
A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. 55-58 - Takaaki Shiratori, Moshe Mahler

, Warren Trezevant, Jessica K. Hodgins:
Expressing animated performances through puppeteering. 59-66 - Simon Thiele, Laurid Meyer, Christian Geiger, Daniel Drochtert, Björn Wöldecke:

Virtual archery with tangible interaction. 67-70 - Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei:

Tactile flow on seat pan modulates perceived forward velocity. 71-77 - Luv Kohli, Mary C. Whitton, Frederick P. Brooks Jr.:

Redirected Touching: Training and adaptation in warped virtual spaces. 79-86 - Johannes Hummel, Janki Dodiya, Robin Wolff, Andreas Gerndt

, Torsten W. Kuhlen:
An evaluation of two simple methods for representing heaviness in immersive virtual environments. 87-94 - Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand

:
Navigating in virtual environments with 360° omnidirectional rendering. 95-98 - Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:

Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor. 99-106 - Jeffrey Cashion, Chadwick A. Wingrave, Joseph J. LaViola Jr.:

Optimal 3D selection technique assignment using real-time contextual analysis. 107-110 - Anthony Talvas, Maud Marchal, Anatole Lécuyer:

The god-finger method for improving 3D interaction with virtual objects through simulation of contact area. 111-114 - Gerd Bruder, Frank Steinicke, Wolfgang Stürzlinger

:
Effects of visual conflicts on 3D selection task performance in stereoscopic display environments. 115-118 - Michael Ortega:

Hook: Heuristics for selecting 3D moving objects in dense target environments. 119-122 - Tomohiro Amemiya, Taro Maeda:

Poster: Depth and rate estimation for chest compression CPR with smartphone. 125-126 - Sahar A. Aseeri, Daniel Acevedo Feliz, Jürgen P. Schulze:

Poster: Virtual reality interaction using mobile devices. 127-128 - Huidong Bai, Lei Gao, Mark Billinghurst

:
Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace. 129-130 - Aryabrata Basu

, Kyle Johnsen, Kenneth Bogert:
Poster: Evolution and usability of ubiquitous immersive 3D interfaces. 131-132 - Lauren Cairco Dukes, Jeffrey W. Bertrand, Manan Gupta, Rowan Armstrong, Tracy Fasolino, Sabarish V. Babu, Larry F. Hodges:

Poster: Comparing usability of a single versus dual interaction metaphor in a multitask healthcare simulation. 133-134 - Adrien Girard, Yacine Bellik, Malika Auvray

, Mehdi Ammi:
Poster: Collaborative adjustment of selection areas for polygonal modelling. 135-136 - Taejin Ha, Woontack Woo

:
Poster: A pilot study on stepwise 6-DoF manipulation of virtual 3D objects using smartphone in wearable augmented reality environment. 137-138 - Takaya Kawamata, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta

:
Poster: Lifted road map view on windshield display. 139-140 - Yusuke Kawano, Kazuhisa Yanaka:

Poster: Portable integral photography input/ output system using tablet PC and fly's eye lenses. 141-142 - Naohiro Kishishita, Jason Orlosky

, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura
:
Poster: Investigation on the peripheral visual field for information display with real and virtual wide field-of-view see-through HMDs. 143-144 - Daisuke Kondo, Hiroyuki Iizuka, Hideyuki Ando

, Taro Maeda:
Poster: Head motion transmission based on center of rotation. 145-146 - Bireswar Laha, Doug A. Bowman

:
Poster: Volume Cracker: A bimanual 3D interaction technique for analysis of raw volumetric data. 147-148 - Anamary Leal, Doug A. Bowman

:
Poster: 3D sketching and flexible input for surface design: A case study. 149-150 - Gyushik An, Gyeongmin Ji, Kang Hoon Lee:

Poster: Gesture-based control of avatars for social TV. 151-152 - Dionysios Marinos, Björn Wöldecke, Christian Geiger:

Poster: Prototyping natural interactions in virtual studio environments by demonstrationby - Combining spatial mapping with gesture following. 153-154 - Michael R. Marner, Bruce H. Thomas

:
Poster: Spatial Augmented Reality user interface techniques for room size modeling tasks. 155-156 - Yuki Matsuda, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:

Poster: Creating a user-specific perspective view for mobile mixed reality systems on smartphones. 157-158 - Kohei Matsumura

, Yasuyuki Sumi:
Poster: Puppetooner: A puppet-based system to interconnect real and virtual spaces for 3D animations. 159-160 - Kazuya Murakami, Ryo Kiyama, Takuji Narumi

, Tomohiro Tanikawa, Michitaka Hirose:
Poster: A wearable augmented reality system with haptic feedback and its performance in virtual assembly tasks. 161-162 - Jun Murayama, Yuta Wakui, Yukihiro Hirata, Makoto Sato, Tetsuya Harada:

Poster: A three dimensional interface device by the wire tip position measurement using two linear image sensors and a rotary encoder. 163-164 - Thi Thuong Huyen Nguyen

, Thierry Duval
:
Poster: 3-Point++: A new technique for 3D manipulation of virtual objects. 165-166 - Francisco R. Ortega, Armando B. Barreto

, Naphtali Rishe
, Malek Adjouadi
, Fatemeh Abyarjoo:
Poster: Real-time gesture detection for multi-touch devices. 167-168 - Vijay Pawar

, Anthony Steed
:
Poster: The effect of target size and force feedback on 3D selection within a co-located visual-haptic immersive virtual environment. 169-170 - Byungkyu Kang, Mathieu Rodrigue, Tobias Höllerer, Hwasup Lim:

Poster: Real time hand pose recognition with depth sensors for mixed reality interfaces. 171-172 - Marcin Rogowski

, Carlo Vittorio Cannistraci, Gregorio Alanis-Lobato, Philip P. Weber, Timothy Ravasi
, Jürgen P. Schulze, Daniel Acevedo Feliz:
Poster: Observing change in crowded data sets in 3D space - Visualizing gene expression in human tissues. 173-174 - Daniel Sproll, Jacob Freiberg, Timofey Grechkin, Bernhard E. Riecke

:
Poster: Paving the way into virtual reality - A transition in five stages. 175-176 - William Steptoe, Lu Zhao:

Poster: Using the whole body for multi-channel gestural interface. 177-178 - Ohan Oda, Mengu Sukan, Steven Feiner, Barbara Tversky:

Poster: 3D referencing for remote task assistance in augmented reality. 179-180 - Ross Tredinnick, Kevin Ponto:

Poster: Say it to see it: A speech based immersive model retrieval system. 181-182 - Björn Wöldecke, Dionysios Marinos, Christian Geiger:

Poster: MagicLensVS - Towards a flexible framework for quick setup of visual feedback in a virtual studio. 183-184 - Xiaoshu Zhou, Koichi Hirota:

Poster: Auditory feedback of contact state during object manipulation. 185-186 - Arun K. Kulshreshth, Christopher Zorn, Joseph J. LaViola Jr.:

Poster: Real-time markerless kinect based finger tracking and hand gesture recognition for HCI. 187-188 - Tuukka M. Takala

, Meeri Mäkäräinen, Perttu Hämäläinen
:
Immersive 3D modeling with Blender and off-the-shelf hardware. 191-192 - Cathleen E. Hughes, Lelin Zhang, Jürgen P. Schulze, Eve Edelstein, Eduardo Macagno

:
CaveCAD: Architectural design in the CAVE. 193-194 - Jia Wang, Owen Leach, Robert W. Lindeman

:
DIY World Builder: An immersive level-editing system. 195-196 - Jason Jerald

, Paul Mlyniec, Arun Yoganandan, Amir Rubin, Dan Paullus, Simon Solotko:
MakeVR: A 3D world-building interface. 197-198 - Kevin Ponto, Ross Tredinnick, Aaron Bartholomew, Carrie Roy, Daniel Szafir

, Daniel Greenheck, Joe Kohlmann:
SculptUp: A rapid, immersive 3D modeling environment. 199-200 - Camille Barot, Kevin Carpentier, Marie Collet, Andrea Cuella-Martin, Vincent Lanquepin, Mathilde Muller, Esteban Pasquier, Loic Picavet, Arthur Van Ceulen, Kevin Wagrez:

The Wonderland Builder: Using storytelling to guide dream-like interaction. 201-202 - David Cochard, Pierre Rahier, Sebastien Saigo, Mageri Filali Maltouf:

Building worlds with strokes. 203-204 - Kasper Hald

:
Low-cost 3DUI using hand tracking and controllers. 205-206 - Taejin Ha, Woontack Woo

:
ARWand for an augmuented world builder. 207-208

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