


default search action
DIS 2006: University Park, PA, USA
- John M. Carroll, Susanne Bødker, Julie Coughlin:

Proceedings of the Conference on Designing Interactive Systems,University Park, PA, USA, June 26-28, 2006. ACM 2006, ISBN 1-59593-367-0 - Sol J. Greenspan:

In search of lasting principles for designing interactive systems. 1 - Kim Halskov, Peter Dalsgård:

Inspiration card workshops. 2-11 - Khai N. Truong, Gillian R. Hayes, Gregory D. Abowd:

Storyboarding: an empirical determination of best practices and effective guidelines. 12-21 - Alissa Nicole Antle:

Child-personas: fact or fiction? 22-30 - Stuart Reeves

, Tony P. Pridmore
, Andy Crabtree, Jonathan Green
, Steve Benford
, Claire O'Malley:
The spatial character of sensor technology. 31-40 - Joonhwan Lee, Soojin Jun, Jodi Forlizzi, Scott E. Hudson:

Using kinetic typography to convey emotion in text-based interpersonal communication. 41-49 - Angela Chang

, Hiroshi Ishii:
Sensorial interfaces. 50-59 - Andy Crabtree, Steve Benford

, Chris Greenhalgh, Paul Tennent
, Matthew Chalmers, Barry A. T. Brown:
Supporting ethnographic studies of ubiquitous computing in the wild. 60-69 - Carrie Gates, Sriram Subramanian

, Carl Gutwin:
DJs' perspectives on interaction and awareness in nightclubs. 70-79 - Ji-Young Oh, Wolfgang Stürzlinger

, John W. Danahy:
SESAME: towards better 3D conceptual design systems. 80-89 - Christine E. Wania, Michael E. Atwood, Katherine W. McCain:

How do design and evaluation interrelate in HCI research? 90-98 - Phoebe Sengers, Bill Gaver:

Staying open to interpretation: engaging multiple meanings in design and evaluation. 99-108 - John Halloran, Eva Hornecker, Geraldine Fitzpatrick, Mark J. Weal, David E. Millard, Danius T. Michaelides, Don Cruickshank, David De Roure

:
Unfolding understandings: co-designing UbiComp In Situ, over time. 109-118 - Alistair G. Sutcliffe, John Karat, Susanne Bødker, Bill Gaver:

Can we measure quality in design and do we need to? 119-121 - Andrew Warr, Eamonn O'Neill

:
The effect of group composition on divergent thinking in an interaction design activity. 122-131 - Tuck Wah Leong

, Frank Vetere
, Steve Howard:
Randomness as a resource for design. 132-139 - Scott R. Klemmer, Björn Hartmann, Leila Takayama:

How bodies matter: five themes for interaction design. 140-149 - Stephen Davies, Scotty Allen, Jon Raphaelson, Emil Meng, Jake Engleman, Roger King, Clayton H. Lewis:

Popcorn: the personal knowledge base. 150-159 - Brian M. Landry, Mark Guzdial:

iTell: supporting retrospective storytelling with digital photos. 160-168 - Martin Brynskov

, Martin Ludvigsen:
Mock games: a new genre of pervasive play. 169-178 - Ilpo Koskinen, Kristo Kuusela, Katja Battarbee, Anne Soronen, Frans Mäyrä, Jussi Mikkonen, Mari Zakrzewski:

Morphome: a constructive field study of proactive information technology in the home. 179-188 - T. Scott Saponas, Madhu K. Prabaker, Gregory D. Abowd, James A. Landay:

The impact of pre-patterns on the design of digital home applications. 189-198 - William W. Gaver, John Bowers, Andy Boucher

, Andy Law, Sarah Pennington
, Nicolas Villar:
The history tablecloth: illuminating domestic activity. 199-208 - Mie Nørgaard, Kasper Hornbæk:

What do usability evaluators do in practice?: an explorative study of think-aloud testing. 209-218 - Steven R. Haynes, Amie L. Skattebo, Jonathan A. Singel, Mark A. Cohen, Jodi L. Himelright:

Collaborative architecture design and evaluation. 219-228 - Bas Raijmakers, William W. Gaver, Jon Bishay:

Design documentaries: inspiring design research through documentary film. 229-238 - Antonio Rizzo:

The origin and design of intentional affordances. 239-240 - Steven Dow, T. Scott Saponas, Yang Li, James A. Landay:

External representations in ubiquitous computing design and the implications for design tools. 241-250 - Bilge Mutlu, Jodi Forlizzi, Illah R. Nourbakhsh, Jessica K. Hodgins:

The use of abstraction and motion in the design of social interfaces. 251-260 - Steve R. Harrison, Maribeth Back, Deborah G. Tatar:

"It's Just a Method!": a pedagogical experiment in interdisciplinary design. 261-270 - Antonella De Angeli, Alistair G. Sutcliffe, Jan Hartmann:

Interaction, usability and aesthetics: what influences users' preferences? 271-280 - Ron Wakkary, Marek Hatala:

ec(h)o: situated play in a tangible and audio museum guide. 281-290 - Darren J. Reed, Peter C. Wright:

Experiencing BLISS when becoming a bus passenger. 291-300 - Morten Kyng, Esben Toftdahl Nielsen, Margit Kristensen:

Challenges in designing interactive systems for emergency response. 301-310 - Jeremy P. Birnholtz:

Back to school: design principles for improving webcast interactivity from face-to-face classroom observation. 311-320 - M. Cameron Jones, Dinesh Rathi, Michael B. Twidale

:
Wikifying your interface: facilitating community-based interface translation. 321-330 - Thomas Erickson, Wendy A. Kellogg, Mark Laff, Jeremy B. Sussman, Tracee Vetting Wolf, Christine A. Halverson, Denise Edwards:

A persistent chat space for work groups: the design, evaluation and deployment of loops. 331-340 - Bilge Mutlu:

An empirical framework for designing social products. 341-342 - Tara Matthews:

Designing and evaluating glanceable peripheral displays. 343-345 - Tuck Wah Leong:

Designing for experiences: randomness as a resource. 346-347 - Martin Ludvigsen:

Designing for social interaction: an experimental design research project. 348-349 - James R. Eagan:

Designing interfaces to enrich personalization. 350-351 - Abe Crystal:

Design research for a context-aware capture system to support biology education. 352-353 - Shahtab Wahid:

Investigating design knowledge reuse for interface development. 354-356 - Yolanda P. Jones:

"Just the facts ma'am?": a contextual approach to the legal information use environment. 357-359 - Maria C. R. Harrington:

Trees of life: models of children's creative processes. 360-362 - John R. Goodall:

Visualizing network traffic for intrusion detection. 363-364 - Blaine Hoffman, Helena M. Mentis, Matthew R. Peters, David J. Saab, Steve Schweitzer, James Spielvogel:

Exploring design as a research activity. 365-366 - Michael E. Atwood, Christine E. Wania:

Exploring the interrelationships between the design and evaluation of interactive systems. 367-368 - Magy Seif El-Nasr, Joshua B. Gross:

Fun & games: on the process of game design. 369-370

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














