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10th ArtsIT 2021: Virtual Event
- Matthias Wölfel, Johannes Bernhardt, Sonja Thiel:
ArtsIT, Interactivity and Game Creation - Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 422, Springer 2022, ISBN 978-3-030-95530-4
Media Arts and Virtual Reality
- Sijia Tao, Alain Lioret:
Digital Art and Dissipative Structures. 3-17 - Claudia Robles Angel, Andreas Gernemann-Paulsen, Uwe Seifert:
Web-Mindscape and REFLEXION - In Sync/Out of Sync -: Biofeedback and Physical Computing in Inter-active New Media Art. 18-28 - Anton Dragan Maslic:
NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles Through New Media Art. 29-43 - Marius Butz, Daniel Hepperle, Matthias Wölfel:
Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality. 44-60 - Christian Felix Purps, Simon Janzer, Matthias Wölfel:
Reconstructing Facial Expressions of HMD Users for Avatars in VR. 61-76
Games
- Susana Costa, Bruno Mendes da Silva, Mirian Nogueira Tavares:
Tackling Online Hate Speech? - Play Your Role! 79-93 - Robert Levin, Skyler Zartman, Ying Zhu:
Dynamic Suspense Management Through Adaptive Gameplay. 94-104 - Marinel Tinnirello, Ying Zhu, Steven Kane:
Toward Injury-Aware Game Design. 105-119 - Hsiao-Wei Chen, Jonathan Duckworth, Renata Kokanovic:
Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety. 120-137 - Robbie Jadowski, Stuart Cunningham:
Statistical Models for Predicting Results in Professional League of Legends. 138-152
Fusions
- Cátia Roça, Carlos Alberto Augusto, Sérgio M. Rebelo, Pedro Martins:
Real-Time Dynamic Digital Scenography: An Electronic Opera as a Use Case. 155-167 - Benjamin Seide, Benjamin Slater:
The Lost Film Pontianak (1957) as a Case Study to Evaluate Different Strategies of Performance Capture for Virtual Heritage. 168-180 - Thomas Anthony Pedersen, Tilde Hoejgaard Jensen, Vladislav Zenkevich, Henrik Schoenau-Fog, Luis Emilio Bruni:
Considering Authorial Liberty in Adaptive Interactive Narratives. 181-188 - Janica Olpindo, Doug Van Nort:
Towards Inclusive and Interactive Spaces for Breakdancing. 189-206
Collaboration, Inclusion and Participation
- Mélanie Gozzo, Michiel Koelink Woldendorp, Alwin de Rooij:
Creative Collaboration with the "Brain" of a Search Engine: Effects on Cognitive Stimulation and Evaluation Apprehension. 209-223 - Megan Corbett, Jeehan Malik, Vero Rose Smith, Kyle Rector:
Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments. 224-247 - Vanessa Cesário, Albert Acedo, Nuno Nunes, Valentina Nisi:
Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling. 248-260 - Jonathan Duckworth, Shigenori Mochizuki, Ross Eldridge, James Hullick:
Resonant Webs: An International Online Collaborative Arts Performance for Individuals with and without a Disability. 261-274 - Lena T. Schramm, Anuja Hariharan, Tobias Götz, Jonas Fegert, Andreas P. Schmidt:
Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator. 275-291
Artificial Intelligence in Art and Culture
- Alexander Leiser, Tim Schlippe:
AI in Art: Simulating the Human Painting Process. 295-308 - Mai Cong Hung, Trang Mai Xuan, Ryohei Nakatsu, Naoko Tosa:
Unusual Transformation: A Deep Learning Approach to Create Art. 309-320 - Elke E. Reinhuber:
Synthography - An Invitation to Reconsider the Rapidly Changing Toolkit of Digital Image Creation as a New Genre Beyond Photography. 321-331 - Zeynep Erol, Zhiyuan Zhang, Eray Özgünay, L. C. Ray:
SOUND OF(F): Contextual Storytelling Using Machine Learning Representations of Sound and Music. 332-345 - Stefan Schaffer, Aaron Ruß, Mino Lee Sasse, Louise Schubotz, Oliver Gustke:
Questions and Answers: Important Steps to Let AI Chatbots Answer Questions in the Museum. 346-358 - Andreas Kratky:
Poetic Automatisms - A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression. 359-378
Approaches and Applications
- Katja Thyra Pedersen, Peter Vistisen, Mette Terp Høybye, Janni Strøm:
Design Patterns of Health Animation - Scaling Pattern Languages Into a New Domain. 381-397 - Wenyu Zhang, Nicoletta Adamo-Villani:
The Effect of Characters' Locomotion on Audience Perception of Crowd Animation. 398-412 - Markus Linnartz, Yasmin Dufner, Nicola Fricke:
Information Presentation in Autonomous Shuttle Busses: -What and How? 413-423 - Tomás Balyo, Nils Froleyks:
AI Assisted Design of Sokoban Puzzles Using Automated Planning. 424-441 - Aram Ter-Sarkisov, Eduardo Alonso:
Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Networks. 442-456 - Sophia Schulze-Weddige, Thorsten Zylowski:
User Study on the Effects Explainable AI Visualizations on Non-experts. 457-467
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