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Jonathan Duckworth
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2020 – today
- 2024
- [c15]Jonathan Duckworth
, James Hullick
, Ross Eldridge
:
Disruptive Critters. SIGGRAPH Art Gallery 2024: 4 - 2021
- [j2]Jeffrey M. Rogers
, Nick Mumford, Karen Caeyenberghs, Hannah Richards, Nienke Nuijen, Bert Steenbergen, Gavin Williams, David H. K. Shum, Jonathan Duckworth, Natalie Amos
, Peter H. Wilson
:
Co-located (multi-user) virtual rehabilitation of acquired brain injury: feasibility of the Resonance system for upper-limb training. Virtual Real. 25(3): 719-730 (2021) - [c14]Hsiao-Wei Chen, Jonathan Duckworth, Renata Kokanovic:
Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety. ArtsIT 2021: 120-137 - [c13]Jonathan Duckworth
, Shigenori Mochizuki
, Ross Eldridge, James Hullick:
Resonant Webs: An International Online Collaborative Arts Performance for Individuals with and without a Disability. ArtsIT 2021: 261-274 - [c12]Florian 'Floyd' Mueller, Rakesh Patibanda
, Richard Byrne, Zhuying Li, Yan Wang
, Josh Andres, Xiang Li
, Jonathan Marquez, Stefan Greuter, Jonathan Duckworth, Joe Marshall:
Limited Control Over the Body as Intriguing Play Design Resource. CHI 2021: 435:1-435:16 - [e1]Anthony Lewis Brooks
, Eva Irene Brooks
, Jonathan Duckworth
:
Interactivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 367, Springer 2021, ISBN 978-3-030-73425-1 [contents]
2010 – 2019
- 2019
- [c11]Jonathan Duckworth, James Hullick, Shigenori Mochizuki
, Sarah Pink, Christine Imms, Peter H. Wilson
:
Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation. ArtsIT/DLI 2019: 524-538 - [c10]Alexander Muscat, Jonathan Duckworth, Douglas Wilson:
Methods Beyond the Screen: Conducting remote player studies for game design research. DiGRA Conference 2019 - 2018
- [c9]Alexander Muscat
, Jonathan Duckworth:
WORLD4: Designing Ambiguity for First-Person Exploration Games. CHI PLAY 2018: 341-351 - 2017
- [c8]Timothy P. Ryan
, Jonathan Duckworth:
2K-Reality: An Acoustic Sports Entertainment Augmentation for Pickup Basketball Play Spaces. Audio Mostly Conference 2017: 44:1-44:8 - [c7]Rakesh Patibanda
, Florian 'Floyd' Mueller
, Matevz Leskovsek, Jonathan Duckworth:
Life Tree: Understanding the Design of Breathing Exercise Games. CHI PLAY 2017: 19-31 - 2016
- [c6]Alexander Muscat, William Goddard, Jonathan Duckworth, Jussi Holopainen:
First-Person Walkers: Understanding the Walker Experience through Four Design Themes. DiGRA/FDG 2016 - 2015
- [c5]Jonathan Duckworth, Nick Mumford, Karen Caeyenberghs
, Ross Eldridge, Scott Mayson, Patrick R. Thomas, David Shum, Gavin Williams
, Peter H. Wilson
:
Resonance: An Interactive Tabletop Artwork for Co-located Group Rehabilitation and Play. HCI (9) 2015: 420-431 - 2014
- [c4]Jonathan Duckworth, Jessica D. Bayliss, Patrick R. Thomas, David Shum, Nick Mumford, Peter H. Wilson
:
Tabletop Computer Game Mechanics for Group Rehabilitation of Individuals with Brain Injury. HCI (5) 2014: 501-512 - 2013
- [j1]Lian Loke
, George Poonkhin Khut, Maggie Slattery, Catherine Truman, Lizzie Muller, Jonathan Duckworth:
Re-sensitising the body: interactive art and the Feldenkrais method. Int. J. Arts Technol. 6(4): 339-356 (2013) - [c3]Jennifer Lade, Jonathan Duckworth:
Audio arc: an audio-spatial game using mobile phone ringtones. Creativity & Cognition 2013: 401-402 - [c2]Jonathan Duckworth, Patrick R. Thomas, David Shum, Peter H. Wilson:
Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury. HCI (10) 2013: 391-400
2000 – 2009
- 2007
- [c1]Ross Eldridge, Heiko Rudolph, Jonathan Duckworth, Peter H. Wilson
:
Improved Background Removal through Polarisation in Vision-Based Tabletop Interface. ACIS-ICIS 2007: 326-331
Coauthor Index
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