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18. CGAMES 2013: Louisville, Kentucky, USA
- Quasim H. Mehdi, Adel Elmaghraby, Ian Marshall, Jerzy W. Jaromczyk, Rammohan K. Ragade, Begoña García Zapirain, Dar-Jen Chang, Julia Chariker, Mostafa M. El-Said, Roman V. Yampolskiy:

18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013, Louisville, KY, USA, July 30 - Aug. 1, 2013. IEEE Computer Society 2013, ISBN 978-1-4799-0818-9 - Quasim H. Mehdi:

Preface. 8
Games Aplications
- Lindsay Wells

, Ian J. Lewis, Kristy de Salas
:
Measuring the effects of social networking features on player motivation and engagement. 11-18 - Adam Zulkifly, Ian J. Lewis

, Kristy de Salas
:
Do Achievement systems undermine intrinsic player motivation? 19-22 - Kristy de Salas

, Ian J. Lewis
:
Identifying types of Achievements. 23-30 - Christos Mousas

, Paul Newbury, Christos-Nikolaos Anagnostopoulos:
Measuring the steps: Generating action transitions between locomotion behaviours. 31-35 - Radu Paul Mihail, Judy Goldsmith, Nathan Jacobs, Jerzy W. Jaromczyk:

Teaching graphics for games using Microsoft XNA. 36-40 - Paul Smith, Thomas P. Hartley, Quasim H. Mehdi:

C# interpreter and unity 3D for educational programming games. 41-47
Computational Intelligence
- Luca Palazzo, Gianluca Dolcini, Andrea Claudi

, Gianluigi Biancucci, Paolo Sernani
, Luca Ippoliti, Lorenzo Salladini, Aldo Franco Dragoni
:
Spyke3D: A new computer games oriented BDI Agent Framework. 49-53 - Suhas Aggarwal:

Applications of games with a purpose. 54-59 - Robert Adam Burgess, Thomas P. Hartley, Quasim H. Mehdi, Rana Mehdi:

Monitoring of patient fluid intake using the Xbox Kinect. 60-64 - Ian J. Lewis

, Kristy de Salas
, Lindsay Wells
:
Features of Achievement systems. 66-73 - Shufeng Huang, James Griffioen:

HyperNet games: Leveraging SDN networks to improve multiplayer online games. 74-78 - Jeff Chastine, Nicole Kosoris

, Joshua Skelton:
A study of gesture-based first person control. 79-86 - Raymond Ng, Robb Lindgren

:
Examining the effects of avatar customization and narrative on engagement and learning in video games. 87-90
Games Development
- Daniel Wilcox-Netepczuk:

Immersion and realism in video games - The confused moniker of video game engrossment. 92-95 - Michael G. Christel

, Scott M. Stevens, Arseniy Klishin, Sean Brice, Matt Champer, Samantha Collier, Yilin Fan, Sakar Khattar, Bryan Maher, Neerav Mehta, Mu Ni:
Helios: An HTML5 game teaching proportional reasoning to child players. 96-102 - Muhammad Iftekher Chowdhury, Michael Katchabaw:

Bringing auto dynamic difficulty to commercial games: A reusable design pattern based approach. 103-110 - Richard Ewelle Ewelle, Yannick Francillette, Ghulam Mahdi, Abdelkader Gouaïch, Nadia Hocine:

Level of detail based network adapted synchronization for cloud gaming. 111-118 - Gary Hookway, Quasim H. Mehdi, Tom Hartley, Nsikak E. Bassey:

Learning physics through computer games. 119-126 - Yu Feng, Jon A. Preston, Joshua Skelton:

Asymmetric game design and player location: An empirical study on mobile play experiences. 127-131 - Joseph Defazio, Travis Faas, Rebecca Finch:

Building multi-user virtual worlds. 132-137
Games Simulation, Graphics and Visualisation
- Dhanyu Amarasinghe, Ian Parberry:

Real-time rendering of burning solid objects in video games. 139-143 - Alice J. Lin, Fuhua Cheng:

Transfer facial expressions with identical topology. 144-148 - M. Ali Mirzaei, Jean-Rémy Chardonnet

, Christian Pere, Frédéric Mérienne
:
Sensor fusion for interactive real-scale modeling and simulation systems. 149-153 - Dhanyu Amarasinghe, Ian Parberry:

Real-time rendering of melting objects in video games. 154-158 - Boqian Liu, Timothy A. Davis:

Game asset considerations for facial animation. 159-163 - Boqian Liu, Timothy A. Davis:

A hybrid control scheme for facial rigging. 164-167
Serious Games
- A. Rodriguez Isasi, A. Lopez Basterretxea, Amaia Méndez Zorrilla

, Begoña García Zapirain
:
Helping children with Intellectual Disability to understand healthy eating habits with an IPad based serious game. 169-173 - Catherine Cavagnaro, John Tiller:

Continuous probability modifier functions and risk assessment. 174-181 - Azlan Iqbal:

Switch-side chain-chess. 182-187 - Kaitlin Burton, Frederick Hallock, Radu Paul Mihail:

A data-driven approach to visualize the effects of rheumatoid arthritis on hands. 188-196 - Yao Zhou, Robb Lindgren

:
Track and feel: The effects of user-generated content on engagement and learning in video games. 197-201 - Christian S. Loh

, Yanyan Sheng:
Performance metrics for serious games: Will the (real) expert please step forward? 202-206 - N. Aresti Bartolome, Amaia Méndez Zorrilla

, Begoña García Zapirain
:
Autism Spectrum Disorder children interaction skills measurement using computer games. 207-211 - Jinghua Zhang, Elvira R. Caldwell, Emanuel Smith:

Learning the concept of Java inheritance in a game. 212-216 - C. Shaun Longstreet, Kendra M. L. Cooper:

Experience report: A sustainable serious educational game capstone project. 217-221 - Ricardo Daconceicao, Carsten Locke, Kendra M. L. Cooper, C. Shaun Longstreet:

Semi-automated serious educational game generation: A component-based game engineering approach. 222-227
Work in Progress
- Yannick Francillette, Lylia Abrouk, Abdelkader Gouaïch:

A players clustering method to enhance the players' experience in multi-player games. 229-234

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