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1st CHIRA 2017: Funchal, Madeira, Portugal
- Andreas Holzinger, Hugo Plácido da Silva, Markus Helfert:

Proceedings of the International Conference on Computer-Human Interaction Research and Applications, CHIRA 2017, Funchal, Madeira, Portugal, October 31 - November 2, 2017. ScitePress 2017, ISBN 978-989-758-267-7
Invited Speakers
- Larry L. Constantine:

Magic Happen Here: Models, Methods and Myths in Design. CHIRA 2017: 5 - Gerrit C. van der Veer:

Cultural Heritage in the Cloud - How the Internet can Support the Survival and Growth of a Culture. CHIRA 2017: 7 - Max Mulder:

Designing for Situation Awareness - the World behind the Glass. CHIRA 2017: 9-21
Papers
- Claudio S. Pinhanez

:
Design Methods for Personified Interfaces. 27-38 - Hannes Schimmele, Stephan Schlögl, Aleksander Groth:

Mobile Instant Messaging for Customer Service Interaction - Preparation of a Model-based Approach Exploring Behavioral Intention. 39-49 - Christian Märtin, Christian Herdin, Jürgen Engel:

Model-based User-Interface Adaptation by Exploiting Situations, Emotions and Software Patterns. 50-59 - Kamila Kotulska, Leszek Kotulski:

On the Efficient Graph Representation of Collinear Relation in the Shape Grammars. 60-66 - Davide Gadia

, Marco Granato, Dario Maggiorini
, Matteo Marras, Laura Anna Ripamonti:
A Touch-based Configurable Gamepad for Gamers with Physical Disabilities. 67-74 - Antti Knutas, Zohreh Pourzolfaghar

, Markus Helfert
:
A Meta-Level Design Science Process for Integrating Stakeholder Needs - Demonstrated for Smart City Services. 75-84 - Manoj Kesavulu

, Markus Helfert
, Marija Bezbradica
:
A Usage-based Data Extraction Framework for Cloud-based Application - An Human-Computer Interaction Approach. 85-92 - Jenny Martin:

Virtual World Technology for Developing Social Work Counselling Skills in Mental Health. CHIRA 2017: 95-102 - Dariusz J. Sawicki

, Agnieszka Wolska
, Mariusz Wiselka
, Jaroslaw Zukowski, Michal Soltan, Wojciech Zwiazek:
Semi-Cave as an Example of Multimedia Dedicated to Study the Impact of Audiovisual Environment on Human Psychophysiology. 103-110 - Michal Ochocki, Dariusz J. Sawicki

:
Yawning Recognition based on Dynamic Analysis and Simple Measure. 111-117 - Michaela Bacíková, Lukás Galko, Eva Hvizdová:

Experimental Design of Metrics for Domain Usability. 118-125 - Lucile Cossou, Sylvain Bouchigny, Christine Mégard, Sonia Huguenin, Mehdi Ammi:

A Tangible Visual Accessibility Tool for Interactive Tabletops. 126-133 - Kazuaki Kondo, Genki Mizuno, Yuichi Nakamura:

A Hybrid Feedback Control Model for a Gesture-based Pointing Interface System. 134-141 - Davide Gadia

, Dario Maggiorini
, Davide Puopolo, Laura Anna Ripamonti, Luca Ziliani:
A Distributed Game Engine for Mobile Games on the Android Platform. 142-149 - Pavel Jirava, Michal Kurík:

Use of Unmanned Aerial Vehicles for Monitoring of Air Pollution Generated by Stationary Sources. 150-155 - Dalia Papuc, Oana Balan, Maria-Iuliana Dascalu

, Alin Moldoveanu, Anca Morar:
Brain Activation and Cognitive Load during EEG Measured Creativity Tasks Accompanied by Relaxation Music. 156-162 - Neel Mani, Markus Helfert, Claus Pahl

:
A Framework for Generating Domain-specific Rule for Process Model Customisation. 163-171 - Florian von Zabiensky, Diethelm Bienhaus:

A Framework for Electronic Travel Aids. 172-177 - Claudia Oppenauer-Meerskraut

, Johannes Kropf, Anna Bösendorfer, Matthias Gira, Mario Heller
, Kerstin Lampel, Andreas Kumpf, Tanja Stamm:
I Don't like Gaming, It Leads to a Pressure to Perform: Older Adults Refused Gaming Elements in a Digital Home-based Physical Training Programme in Two Qualitative Studies. 178-184 - Diego de Souza Ciniciato, Maria Beatriz Takahashi, Marcelo Fábio Gouveia Nogueira, José Celso Rocha:

Potential Use of Smartphone as a Tool to Capture Embryo Digital Images from Stereomicroscope and to Evaluate Them by an Artificial Neural Network. 185-189 - Catarina Lima, João Silva Sequeira:

Social Environments Modeling From Kinect Data in Robotics Applications. 190-197 - Theresa Deschner, Lukas Smirek, Gottfried Zimmermann:

Self-Voicing Needs Individualisation - A Study on a Self-voicing Web Framework for the Support of Various Users with and without Reading Difficulties. 198-205 - Luis-Felipe Rodríguez, Luís A. Castro, Omar Gonzalez-Padilla:

Towards Interactive Cognitive Agents with Culturally Restricted Behaviors. 206-211 - Martin Ibl, Zaneta Boruchová:

Measuring the Complexity of User Processes using Shannon Entropy and Stochastic Petri Nets. 212-217 - Anna Lisa Martin-Niedecken

:
Exploring Spatial Experiences of Children and Young Adolescents While Playing the Dual Flow-based Fitness Game "Plunder Planet". 218-229 - Jan Panus, Andrea Dymakova:

Random Graph Models Utilization for Economics Purposes. 230-234

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