


default search action
GHITALY@CHItaly 2017: Rome, Italy
- Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:

Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, the 12th Edition of the biannual Conference of the Italian ACM SIGCHI Chapter, Cagliari, Italy, September 18, 2017. CEUR Workshop Proceedings 1956, CEUR-WS.org 2017 - Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani:

GHItaly 2017: Game-Computer Interaction in Research.
Session 1: Game Design and Player Experience
- Björn Strååt, Harko Verhagen:

Using User Created Game Reviews for Sentiment Analysis: A Method for Researching User Attitudes. - Alan D. A. Mattiassi:

Command Systems and Player-Avatar Interaction In Successful Fighting Games In Light Of Neuroscientific Theories and Models. - Ilaria Mariani, Davide Spallazzo:

Interactive Players. LBMGs from a Design Perspective. - Marco Begolo, Sebastiano Valle, Marco Zanella, Armir Bujari, Ombretta Gaggi, Claudio Enrico Palazzi:

Implementation and Evaluation of a Multiplayer Pong Game. - Daniele Norton, Laura Anna Ripamonti, Mario Ornaghi, Davide Gadia, Dario Maggiorini:

Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms.
Session 2: Applied Games and Gamification
- Ombretta Gaggi, Nicola Favaro:

Euphoni: A System to Support Speech Therapy. - Antti Knutas, Rob van Roy, Timo Hynninen, Marco Granato, Jussi Kasurinen, Jouni Ikonen:

Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments. - Antonio Origlia, Piero Cosi, Antonio Rodà, Claudio Zmarich:

A Dialogue-based Software Architecture for Gamified Discrimination Tests. - Daniela Fogli, Federico Danesi, Alessio Malizia, Tommaso Turchi, David Bell:

Sustaining Cultures of Participation by Fostering Computational Thinking Skills through Game-Play. - Antonio Origlia, Dario Di Mauro, Maria Laura Chiacchio, Francesco Cutugno:

Establishing a Theoretical Background for a Museum-centric Entertainment System.

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














