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14. Graphics Hardware 1999: Los Angeles, CA, USA
- Arie E. Kaufman, Wolfgang Straßer, Steven Molnar, Bengt-Olaf Schneider:

Proceedings of the 1999 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Los Angeles, CA, USA, August 8-9, 1999. The Eurographics Association 1999, ISBN 1-58113-170-4 - Michael C. Doggett, Michael Meißner, Urs Kanus:

A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting. 7-14 - Kevin Kreeger, Arie E. Kaufman:

Hybrid Volume and Polygon Rendering with Cube Hardware. 15-24 - Günter Knittel:

TRIANGLECASTER Extensions To 3BTexturing Units For Accelerated Volume Rendering. 25-34 - Tobias Hüttner, Wolfgang Straßer:

Fast Footprint MlPmapping. 35-44 - John C. Hart, Nate Carr, Masaki Karneya, Stephen A. Tibbitts, Terrance J. Coleman:

Antialiased Parameterized Solid Texturing Simplified for Consumer- Level Hardware Implementation. 45-54 - Stefan Gumhold, Tobias Hüttner:

Multiresolution Rendering With Displacement Mapping. 55-66 - Eugene Lapidous, Guofang Jiao:

Optimal Depth Buffer for Low-Cost Graphics Hardware. 67-74 - Feng Xie, Michael Shantz:

Adaptive Hierarchical Visibility in a Tiled Architecture. 75-84 - Norman P. Jouppi, Chun-Fa Chang:

Z3: An Economical Hardware Technique for High-Quality Antialiasing and Transparency. 85-94 - Homan Igehy, Matthew Eldridge, Pat Hanrahan:

Parallel Texture Caching. 95-106 - Rudrajit Samanta, Jiannan Zheng, Thomas A. Funkhouser, Kai Li, Jaswinder Pal Singh:

Load Balancing for Multi-Projector Rendering Systems. 107-116 - Michael D. McCool, Wolfgang Heidrich:

Texture Shaders. 117-126

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