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Fun and Games 2008: Eindhoven, The Netherlands
- Panos Markopoulos, Boris E. R. de Ruyter, Wijnand A. IJsselsteijn

, Duncan Rowland:
Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings. Lecture Notes in Computer Science 5294, Springer 2008, ISBN 978-3-540-88321-0
Keynotes
- Roderick Murray-Smith, Steven Strachan:

Rotational Dynamics for Design of Bidirectional Feedback during Manual Interaction. 1-10 - Matthias Rauterberg

:
Hypercomputation, Unconsciousness and Entertainment Technology. 11-20
Focus on Innovation
- Hannu Korhonen

, Hannamari Saarenpää, Janne Paavilainen:
Pervasive Mobile Games - A New Mindset for Players and Developers. 21-32 - Andreas Bulling

, Daniel Roggen
, Gerhard Tröster:
EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable Electrooculography. 33-45 - Philip Mendels, Joep W. Frens:

The Audio Adventurer: Design of a Portable Audio Adventure Game. 46-58 - Steve Hinske, Marc Langheinrich, Yves Alter:

Building RFID-Based Augmented Dice with Perfect Recognition Rates. 59-64 - Stéphane Magnenat

, Basilio Noris, Francesco Mondada:
Aseba-Challenge: An Open-Source Multiplayer Introduction to Mobile Robots Programming. 65-74 - Marcello Coiana, Alex Conconi, Laurence Nigay, Michael Ortega:

Test-Bed for Multimodal Games on Mobile Devices. 75-87
Affect and Gaming
- Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn

:
Dynamic Game Balancing by Recognizing Affect. 88-93 - Suleman Shahid, Emiel Krahmer, Marc Swerts:

Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures. 94-105 - Brian J. Gajadhar, Yvonne de Kort

, Wijnand A. IJsselsteijn
:
Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting. 106-117 - Vero Vanden Abeele

, Bieke Zaman
, Mariek Vanden Abeele
:
The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers' Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a Keyboard. 118-131 - Martin Klasen, Mikhail Zvyagintsev, René Weber

, Krystyna Anna Mathiak, Klaus Mathiak:
Think Aloud during fMRI: Neuronal Correlates of Subjective Experience in Video Games. 132-138 - Ellen Lisette Schuurink, Joske Houtkamp, Alexander Toet

:
Engagement and EMG in Serious Gaming: Experimenting with Sound and Dynamics in the Levee Patroller Training Game. 139-149 - Lennart E. Nacke, Craig A. Lindley, Sophie Stellmach:

Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. 150-157
Fun n'Games for Young and Old
- Darren J. Reed, Geraldine Fitzpatrick:

Acting Your Age in Second Life. 158-169 - Elly Zwartkruis-Pelgrim, Boris E. R. de Ruyter:

Developing an Adaptive Memory Game for Seniors. 170-181 - Ying Li, Willem Fontijn, Panos Markopoulos:

A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy. 182-193 - Lisette Jansen, Betsy van Dijk, José Retra:

A Music Educational Entertainment Environment for Preschoolers. 194-202

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