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Graphics Interface 2011: St. John's, Newfoundland, Canada
- Stephen Brooks, Pourang Irani:

Proceedings of the Graphics Interface 2011 Conference, May 25-27, 2011, St. John's, Newfoundland, Canada. Canadian Human-Computer Communications Society 2011, ISBN 978-1-4503-0693-5
Animation
- Qin Gu, Zhigang Deng:

Formation sketching: an approach to stylize groups in crowd simulation. 1-8 - Ben J. H. van Basten, Sybren A. Stüvel, Arjan Egges:

A hybrid interpolation scheme for footprint-driven walking synthesis. 9-16 - Omar Rodriguez-Arenas, Yee-Hong Yang:

Physically based baking animations with smoothed particle hydrodynamics. 17-24 - Alfred Barnat, Zeyang Li, James McCann, Nancy S. Pollard:

Mid-level smoke control for 2D animation. 25-32
Target acquisition & interaction
- Andriy Pavlovych, Wolfgang Stürzlinger:

Target following performance in the presence of latency, jitter, and signal dropouts. 33-40 - Guangyu Wang, Michael J. McGuffin, François Bérard, Jeremy R. Cooperstock:

Pop-up depth views for improving 3D target acquisition. 41-48 - Anamary Leal, Doug A. Bowman, Laurel Schaefer, Francis K. H. Quek, Clarissa "K" Stiles:

3D sketching using interactive fabric for tangible and bimanual input. 49-56 - Behrooz Ashtiani, Wolfgang Stürzlinger:

2D similarity transformations on multi-touch surfaces. 57-64 - Bugra Oktay, Eelke Folmer:

Syntherella: a feedback synthesizer for efficient exploration of virtual worlds using a screen reader. 65-70
Modeling
- Dorian Gomez, Pierre Poulin, Mathias Paulin:

Occlusion tiling. 71-78 - Tim Süß, Clemens Koch, Claudius Jähn, Matthias Fischer:

Approximative occlusion culling using the hull tree. 79-86 - Luc Leblanc, Jocelyn Houle, Pierre Poulin:

Component-based modeling of complete buildings. 87-94 - Manolya Eyiyurekli, David E. Breen:

Data structures for interactive high resolution level-set surface editing. 95-102
Visualization interfaces
- Alex Endert, Christopher Andrews, Yueh-Hua Lee, Chris North:

Visual encodings that support physical navigation on large displays. 103-110 - Michael Rooke, Tovi Grossman, George W. Fitzmaurice:

AppMap: exploring user interface visualizations. 111-118 - Sasa Junuzovic, Kori Inkpen, Rajesh Hegde, Zhengyou Zhang:

Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing. 119-126 - Hua Li, David Mould:

Structure-preserving stippling by priority-based error diffusion. 127-134 - Robert Xiao, Miguel A. Nacenta, Regan L. Mandryk, Andy Cockburn, Carl Gutwin:

Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments. 135-142
Rendering
- Nathan Andrysco, Xavier Tricoche:

Implicit and dynamic trees for high performance rendering. 143-150 - Vincent Pegoraro, Mathias Schott, Philipp Slusallek:

A mathematical framework for efficient closed-form single scattering. 151-158 - Anthony Pajot, Loïc Barthe, Mathias Paulin:

Sample-space bright spots removal using density estimation. 159-166 - Jean-Eudes Marvie, Pascal Gautron, Patrice Hirtzlin, Gaël Sourimant:

Render-time procedural per-pixel geometry generation. 167-174
Graph interaction
- Sohaib Ghani, Niklas Elmqvist:

Improving revisitation in graphs through static spatial features. 175-182 - Loutfouz Zaman, Ashish Kalra, Wolfgang Stürzlinger:

The effect of animation, dual view, difference layers, and relative re-layout in hierarchical diagram differencing. 183-190
Image compositing and ordering
- Martin Eisemann, Daniel Gohlke, Marcus A. Magnor:

Edge-constrained image compositing. 191-198 - Grant Strong, Minglun Gong:

Data organization and visualization using self-sorting map. 199-206
Video games
- Scott Bateman, Andre Doucette, Robert Xiao, Carl Gutwin, Regan L. Mandryk, Andy Cockburn:

Effects of view, input device, and track width on video game driving. 207-214 - Phillip J. McClelland, Simon J. Whitmell, Stacey D. Scott:

Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience? 215-222 - Tony Morelli, John Foley, Lauren Lieberman, Eelke Folmer:

Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activity. 223-230

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